From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- game/client/sound/sound.hh | 43 ------------------------------------------- 1 file changed, 43 deletions(-) delete mode 100644 game/client/sound/sound.hh (limited to 'game/client/sound/sound.hh') diff --git a/game/client/sound/sound.hh b/game/client/sound/sound.hh deleted file mode 100644 index c794845..0000000 --- a/game/client/sound/sound.hh +++ /dev/null @@ -1,43 +0,0 @@ -#pragma once - -#include "core/resource/resource.hh" - -namespace config -{ -class Float; -} // namespace config - -struct SoundEffect; - -namespace sound -{ -extern config::Float volume_master; -extern config::Float volume_effects; -extern config::Float volume_music; -extern config::Float volume_ui; -} // namespace sound - -namespace sound -{ -void init_config(void); -void init(void); -void init_late(void); -void shutdown(void); -void update(void); -} // namespace sound - -namespace sound -{ -void play_generic(std::string_view sound, bool looping, float pitch); -void play_entity(entt::entity entity, std::string_view sound, bool looping, float pitch); -void play_player(std::string_view sound, bool looping, float pitch); -void play_ui(std::string_view sound, bool looping, float pitch); -} // namespace sound - -namespace sound -{ -void play_generic(resource_ptr sound, bool looping, float pitch); -void play_entity(entt::entity entity, resource_ptr sound, bool looping, float pitch); -void play_player(resource_ptr sound, bool looping, float pitch); -void play_ui(resource_ptr sound, bool looping, float pitch); -} // namespace sound -- cgit