From 61e5bcef2629e2d68b805a956a96fff264d4f74d Mon Sep 17 00:00:00 2001 From: untodesu Date: Sat, 28 Jun 2025 01:59:49 +0500 Subject: Restructure dependencies and update to C++20 - Nuked static_assert from almost everywhere in the project - Nuked binary dependency support. Might add one later though - Separated dependency headers into a separate include subdirectory - Grafted a thirdpartylegalnotices.txt generator from RITEG - Pushed development snapshot version to 2126 (26th week of 2025) --- game/client/sound_emitter.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'game/client/sound_emitter.cc') diff --git a/game/client/sound_emitter.cc b/game/client/sound_emitter.cc index fd58c50..9b84df2 100644 --- a/game/client/sound_emitter.cc +++ b/game/client/sound_emitter.cc @@ -32,7 +32,7 @@ void SoundEmitterComponent::update(void) const auto view = globals::dimension->entities.view(); const auto& pivot = camera::position_chunk; - const auto gain = cxpr::clamp(sound::volume_effects.get_value() * 0.01f, 0.0f, 1.0f); + const auto gain = vx::clamp(sound::volume_effects.get_value() * 0.01f, 0.0f, 1.0f); for(const auto [entity, emitter] : view.each()) { alSourcef(emitter.source, AL_GAIN, gain); -- cgit