From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- game/client/toggles.hh | 35 ----------------------------------- 1 file changed, 35 deletions(-) delete mode 100644 game/client/toggles.hh (limited to 'game/client/toggles.hh') diff --git a/game/client/toggles.hh b/game/client/toggles.hh deleted file mode 100644 index 8ef780e..0000000 --- a/game/client/toggles.hh +++ /dev/null @@ -1,35 +0,0 @@ -#pragma once - -using toggle_type = unsigned int; -constexpr static toggle_type TOGGLE_WIREFRAME = 0x0000U; // Render things in wireframe mode -constexpr static toggle_type TOGGLE_FULLBRIGHT = 0x0001U; // Render things without lighting -constexpr static toggle_type TOGGLE_CHUNK_AABB = 0x0002U; // Render chunk bounding boxes -constexpr static toggle_type TOGGLE_METRICS_UI = 0x0003U; // Render debug metrics overlay -constexpr static toggle_type TOGGLE_USE_GAMEPAD = 0x0004U; // Use gamepad for player movement -constexpr static toggle_type TOGGLE_PM_FLIGHT = 0x0005U; // Enable flight for player movement -constexpr static std::size_t TOGGLE_COUNT = 0x0006U; - -struct ToggleEnabledEvent final { - toggle_type type; -}; - -struct ToggleDisabledEvent final { - toggle_type type; -}; - -namespace toggles -{ -// The value is true whenever the debug -// toggles manager awaits for a sequenced key -// to be pressed. During this no input should -// be processed by any other gameplay system -extern bool is_sequence_await; -} // namespace toggles - -namespace toggles -{ -void init(void); -void init_late(void); -bool get(toggle_type type); -void set(toggle_type type, bool value); -} // namespace toggles -- cgit