From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- game/client/world/chunk_quad.hh | 41 ----------------------------------------- 1 file changed, 41 deletions(-) delete mode 100644 game/client/world/chunk_quad.hh (limited to 'game/client/world/chunk_quad.hh') diff --git a/game/client/world/chunk_quad.hh b/game/client/world/chunk_quad.hh deleted file mode 100644 index d68977e..0000000 --- a/game/client/world/chunk_quad.hh +++ /dev/null @@ -1,41 +0,0 @@ -#pragma once - -#include "core/math/constexpr.hh" - -#include "shared/world/voxel_registry.hh" - -namespace world -{ -// [0] XXXXXXXXYYYYYYYYZZZZZZZZWWWWHHHH -// [1] FFFFTTTTTTTTTTTAAAAA------------ -using ChunkQuad = std::array; -} // namespace world - -namespace world -{ -constexpr inline static ChunkQuad make_chunk_quad(const glm::fvec3& position, const glm::fvec2& size, VoxelFace face, std::size_t texture, - std::size_t frames) -{ - ChunkQuad result = {}; - result[0] = 0x00000000; - result[1] = 0x00000000; - - // [0] XXXXXXXXYYYYYYYYZZZZZZZZ-------- - result[0] |= (0x000000FFU & static_cast(position.x * 16.0f)) << 24U; - result[0] |= (0x000000FFU & static_cast(position.y * 16.0f)) << 16U; - result[0] |= (0x000000FFU & static_cast(position.z * 16.0f)) << 8U; - - // [0] ------------------------WWWWHHHH - result[0] |= (0x0000000FU & static_cast(size.x * 16.0f - 1.0f)) << 4U; - result[0] |= (0x0000000FU & static_cast(size.y * 16.0f - 1.0f)); - - // [1] FFFF---------------------------- - result[1] |= (0x0000000FU & static_cast(face)) << 28U; - - // [1] ----TTTTTTTTTTTAAAAA------------ - result[1] |= (0x000007FFU & static_cast(texture)) << 17U; - result[1] |= (0x0000001FU & static_cast(frames)) << 12U; - - return result; -} -} // namespace world -- cgit