From d0fbd68055e3f4a796330cc8acc6c0954b5327ff Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Sep 2025 15:48:53 +0500 Subject: Run clang-format across the project --- game/client/world/player_target.cc | 138 ++++++++++++++++++------------------- 1 file changed, 69 insertions(+), 69 deletions(-) (limited to 'game/client/world/player_target.cc') diff --git a/game/client/world/player_target.cc b/game/client/world/player_target.cc index a398eed..f0550c0 100644 --- a/game/client/world/player_target.cc +++ b/game/client/world/player_target.cc @@ -1,69 +1,69 @@ -#include "client/pch.hh" - -#include "client/world/player_target.hh" - -#include "shared/world/dimension.hh" -#include "shared/world/ray_dda.hh" - -#include "shared/coord.hh" - -#include "client/entity/camera.hh" -#include "client/world/outline.hh" - -#include "client/game.hh" -#include "client/globals.hh" -#include "client/session.hh" - -constexpr static float MAX_REACH = 16.0f; - -voxel_id world::player_target::voxel; -voxel_pos world::player_target::coord; -voxel_pos world::player_target::normal; -const world::VoxelInfo* world::player_target::info; - -void world::player_target::init(void) -{ - world::player_target::voxel = NULL_VOXEL_ID; - world::player_target::coord = voxel_pos(); - world::player_target::normal = voxel_pos(); - world::player_target::info = nullptr; -} - -void world::player_target::update(void) -{ - if(session::is_ingame()) { - RayDDA ray(globals::dimension, entity::camera::position_chunk, entity::camera::position_local, entity::camera::direction); - - do { - world::player_target::voxel = ray.step(); - - if(world::player_target::voxel != NULL_VOXEL_ID) { - world::player_target::coord = ray.vpos; - world::player_target::normal = ray.vnormal; - world::player_target::info = world::voxel_registry::find(world::player_target::voxel); - break; - } - - world::player_target::coord = voxel_pos(); - world::player_target::normal = voxel_pos(); - world::player_target::info = nullptr; - } while(ray.distance < MAX_REACH); - } - else { - world::player_target::voxel = NULL_VOXEL_ID; - world::player_target::coord = voxel_pos(); - world::player_target::normal = voxel_pos(); - world::player_target::info = nullptr; - } -} - -void world::player_target::render(void) -{ - if((world::player_target::voxel != NULL_VOXEL_ID) && !client_game::hide_hud) { - auto cpos = coord::to_chunk(world::player_target::coord); - auto fpos = coord::to_local(world::player_target::coord); - - world::outline::prepare(); - world::outline::cube(cpos, glm::fvec3(fpos), glm::fvec3(1.0f), 2.0f, glm::fvec4(0.0f, 0.0f, 0.0f, 1.0f)); - } -} +#include "client/pch.hh" + +#include "client/world/player_target.hh" + +#include "shared/world/dimension.hh" +#include "shared/world/ray_dda.hh" + +#include "shared/coord.hh" + +#include "client/entity/camera.hh" +#include "client/world/outline.hh" + +#include "client/game.hh" +#include "client/globals.hh" +#include "client/session.hh" + +constexpr static float MAX_REACH = 16.0f; + +voxel_id world::player_target::voxel; +voxel_pos world::player_target::coord; +voxel_pos world::player_target::normal; +const world::VoxelInfo* world::player_target::info; + +void world::player_target::init(void) +{ + world::player_target::voxel = NULL_VOXEL_ID; + world::player_target::coord = voxel_pos(); + world::player_target::normal = voxel_pos(); + world::player_target::info = nullptr; +} + +void world::player_target::update(void) +{ + if(session::is_ingame()) { + RayDDA ray(globals::dimension, entity::camera::position_chunk, entity::camera::position_local, entity::camera::direction); + + do { + world::player_target::voxel = ray.step(); + + if(world::player_target::voxel != NULL_VOXEL_ID) { + world::player_target::coord = ray.vpos; + world::player_target::normal = ray.vnormal; + world::player_target::info = world::voxel_registry::find(world::player_target::voxel); + break; + } + + world::player_target::coord = voxel_pos(); + world::player_target::normal = voxel_pos(); + world::player_target::info = nullptr; + } while(ray.distance < MAX_REACH); + } + else { + world::player_target::voxel = NULL_VOXEL_ID; + world::player_target::coord = voxel_pos(); + world::player_target::normal = voxel_pos(); + world::player_target::info = nullptr; + } +} + +void world::player_target::render(void) +{ + if((world::player_target::voxel != NULL_VOXEL_ID) && !client_game::hide_hud) { + auto cpos = coord::to_chunk(world::player_target::coord); + auto fpos = coord::to_local(world::player_target::coord); + + world::outline::prepare(); + world::outline::cube(cpos, glm::fvec3(fpos), glm::fvec3(1.0f), 2.0f, glm::fvec4(0.0f, 0.0f, 0.0f, 1.0f)); + } +} -- cgit