From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- game/client/world/player_target.cc | 64 -------------------------------------- 1 file changed, 64 deletions(-) delete mode 100644 game/client/world/player_target.cc (limited to 'game/client/world/player_target.cc') diff --git a/game/client/world/player_target.cc b/game/client/world/player_target.cc deleted file mode 100644 index 3ede47e..0000000 --- a/game/client/world/player_target.cc +++ /dev/null @@ -1,64 +0,0 @@ -#include "client/pch.hh" - -#include "client/world/player_target.hh" - -#include "shared/world/dimension.hh" -#include "shared/world/ray_dda.hh" - -#include "shared/coord.hh" - -#include "client/entity/camera.hh" -#include "client/world/outline.hh" - -#include "client/game.hh" -#include "client/globals.hh" -#include "client/session.hh" - -constexpr static float MAX_REACH = 16.0f; - -voxel_pos world::player_target::coord; -voxel_pos world::player_target::normal; -const world::Voxel* world::player_target::voxel; - -void world::player_target::init(void) -{ - world::player_target::coord = voxel_pos(); - world::player_target::normal = voxel_pos(); - world::player_target::voxel = nullptr; -} - -void world::player_target::update(void) -{ - if(session::is_ingame()) { - RayDDA ray(globals::dimension, entity::camera::position_chunk, entity::camera::position_local, entity::camera::direction); - - do { - world::player_target::voxel = ray.step(); - - if(world::player_target::voxel) { - world::player_target::coord = ray.vpos; - world::player_target::normal = ray.vnormal; - break; - } - - world::player_target::coord = voxel_pos(); - world::player_target::normal = voxel_pos(); - } while(ray.distance < MAX_REACH); - } - else { - world::player_target::voxel = nullptr; - world::player_target::coord = voxel_pos(); - world::player_target::normal = voxel_pos(); - } -} - -void world::player_target::render(void) -{ - if(world::player_target::voxel && !client_game::hide_hud) { - auto cpos = coord::to_chunk(world::player_target::coord); - auto fpos = coord::to_local(world::player_target::coord); - - world::outline::prepare(); - world::outline::cube(cpos, glm::fvec3(fpos), glm::fvec3(1.0f), 2.0f, glm::fvec4(0.0f, 0.0f, 0.0f, 1.0f)); - } -} -- cgit