From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- game/client/world/voxel_atlas.hh | 28 ---------------------------- 1 file changed, 28 deletions(-) delete mode 100644 game/client/world/voxel_atlas.hh (limited to 'game/client/world/voxel_atlas.hh') diff --git a/game/client/world/voxel_atlas.hh b/game/client/world/voxel_atlas.hh deleted file mode 100644 index 4ae6381..0000000 --- a/game/client/world/voxel_atlas.hh +++ /dev/null @@ -1,28 +0,0 @@ -#pragma once - -namespace world -{ -struct AtlasStrip final { - std::size_t offset; - std::size_t plane; -}; -} // namespace world - -namespace world::voxel_atlas -{ -void create(int width, int height, std::size_t count); -void destroy(void); -} // namespace world::voxel_atlas - -namespace world::voxel_atlas -{ -std::size_t plane_count(void); -GLuint plane_texture(std::size_t plane_id); -void generate_mipmaps(void); -} // namespace world::voxel_atlas - -namespace world::voxel_atlas -{ -AtlasStrip* find_or_load(const std::vector& paths); -AtlasStrip* find(const std::vector& paths); -} // namespace world::voxel_atlas -- cgit