From 61e5bcef2629e2d68b805a956a96fff264d4f74d Mon Sep 17 00:00:00 2001 From: untodesu Date: Sat, 28 Jun 2025 01:59:49 +0500 Subject: Restructure dependencies and update to C++20 - Nuked static_assert from almost everywhere in the project - Nuked binary dependency support. Might add one later though - Separated dependency headers into a separate include subdirectory - Grafted a thirdpartylegalnotices.txt generator from RITEG - Pushed development snapshot version to 2126 (26th week of 2025) --- game/server/sessions.cc | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) (limited to 'game/server/sessions.cc') diff --git a/game/server/sessions.cc b/game/server/sessions.cc index a8745cb..43abbb7 100644 --- a/game/server/sessions.cc +++ b/game/server/sessions.cc @@ -115,11 +115,8 @@ static void on_login_request_packet(const protocol::LoginRequest& packet) dim_info.gravity = globals::spawn_dimension->get_gravity(); protocol::send(packet.peer, protocol::encode(dim_info)); - spdlog::info("sessions: {} [{}] logged in with client_index={} in {}", - session->client_username, - session->client_identity, - session->client_index, - globals::spawn_dimension->get_name()); + spdlog::info("sessions: {} [{}] logged in with client_index={} in {}", session->client_username, session->client_identity, + session->client_index, globals::spawn_dimension->get_name()); // FIXME: only send entities that are present within the current // player's view bounding box; this also would mean we're not sending -- cgit