From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- game/server/world/random_tick.cc | 40 ---------------------------------------- 1 file changed, 40 deletions(-) delete mode 100644 game/server/world/random_tick.cc (limited to 'game/server/world/random_tick.cc') diff --git a/game/server/world/random_tick.cc b/game/server/world/random_tick.cc deleted file mode 100644 index c5fa47c..0000000 --- a/game/server/world/random_tick.cc +++ /dev/null @@ -1,40 +0,0 @@ -#include "server/pch.hh" - -#include "server/world/random_tick.hh" - -#include "core/config/number.hh" - -#include "core/io/config_map.hh" - -#include "shared/world/chunk.hh" -#include "shared/world/dimension.hh" -#include "shared/world/voxel.hh" - -#include "shared/coord.hh" - -#include "server/globals.hh" - -static config::Int random_tick_speed(2, 1, 1000); -static std::mt19937_64 random_source; - -void world::random_tick::init(void) -{ - globals::server_config.add_value("world.random_tick_speed", random_tick_speed); - - random_source.seed(std::random_device {}()); -} - -void world::random_tick::tick(const chunk_pos& cpos, Chunk* chunk) -{ - assert(chunk); - - for(int i = 0; i < random_tick_speed.get_value(); ++i) { - auto voxel_index = random_source() % CHUNK_VOLUME; - auto lpos = coord::to_local(voxel_index); - auto vpos = coord::to_voxel(cpos, lpos); - - if(auto voxel = chunk->get_voxel(lpos)) { - voxel->on_tick(chunk->get_dimension(), vpos); - } - } -} -- cgit