From d0fbd68055e3f4a796330cc8acc6c0954b5327ff Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Sep 2025 15:48:53 +0500 Subject: Run clang-format across the project --- game/shared/coord.hh | 290 +++++++++++++++++++++++++-------------------------- 1 file changed, 145 insertions(+), 145 deletions(-) (limited to 'game/shared/coord.hh') diff --git a/game/shared/coord.hh b/game/shared/coord.hh index 9d9be18..9f9afc7 100644 --- a/game/shared/coord.hh +++ b/game/shared/coord.hh @@ -1,145 +1,145 @@ -#pragma once - -#include "shared/const.hh" -#include "shared/types.hh" - -namespace coord -{ -constexpr chunk_pos to_chunk(const voxel_pos& vpos); -} // namespace coord - -namespace coord -{ -constexpr local_pos to_local(const voxel_pos& vpos); -constexpr local_pos to_local(const glm::fvec3& fvec); -constexpr local_pos to_local(std::size_t index); -} // namespace coord - -namespace coord -{ -constexpr voxel_pos to_voxel(const chunk_pos& cpos, const local_pos& lpos); -constexpr voxel_pos to_voxel(const chunk_pos& cpos, const glm::fvec3& fvec); -} // namespace coord - -namespace coord -{ -constexpr std::size_t to_index(const local_pos& lpos); -} // namespace coord - -namespace coord -{ -constexpr glm::fvec3 to_relative(const chunk_pos& pivot_cpos, const chunk_pos& cpos, const glm::fvec3& fvec); -constexpr glm::fvec3 to_relative(const chunk_pos& pivot_cpos, const glm::fvec3& pivot_fvec, const chunk_pos& cpos); -constexpr glm::fvec3 to_relative(const chunk_pos& pivot_cpos, const glm::fvec3& pivot_fvec, const chunk_pos& cpos, const glm::fvec3& fvec); -} // namespace coord - -namespace coord -{ -constexpr glm::fvec3 to_fvec3(const chunk_pos& cpos); -constexpr glm::fvec3 to_fvec3(const chunk_pos& cpos, const glm::fvec3& fpos); -} // namespace coord - -inline constexpr chunk_pos coord::to_chunk(const voxel_pos& vpos) -{ - return chunk_pos { - static_cast(vpos.x >> CHUNK_BITSHIFT), - static_cast(vpos.y >> CHUNK_BITSHIFT), - static_cast(vpos.z >> CHUNK_BITSHIFT), - }; -} - -inline constexpr local_pos coord::to_local(const voxel_pos& vpos) -{ - return local_pos { - static_cast(math::mod_signed(vpos.x, CHUNK_SIZE)), - static_cast(math::mod_signed(vpos.y, CHUNK_SIZE)), - static_cast(math::mod_signed(vpos.z, CHUNK_SIZE)), - }; -} - -inline constexpr local_pos coord::to_local(const glm::fvec3& fvec) -{ - return local_pos { - static_cast(fvec.x), - static_cast(fvec.y), - static_cast(fvec.z), - }; -} - -inline constexpr local_pos coord::to_local(std::size_t index) -{ - return local_pos { - static_cast((index % CHUNK_SIZE)), - static_cast((index / CHUNK_SIZE) / CHUNK_SIZE), - static_cast((index / CHUNK_SIZE) % CHUNK_SIZE), - }; -} - -inline constexpr voxel_pos coord::to_voxel(const chunk_pos& cpos, const local_pos& lpos) -{ - return voxel_pos { - lpos.x + (static_cast(cpos.x) << CHUNK_BITSHIFT), - lpos.y + (static_cast(cpos.y) << CHUNK_BITSHIFT), - lpos.z + (static_cast(cpos.z) << CHUNK_BITSHIFT), - }; -} - -inline constexpr voxel_pos coord::to_voxel(const chunk_pos& cpos, const glm::fvec3& fvec) -{ - return voxel_pos { - static_cast(fvec.x) + (static_cast(cpos.x) << CHUNK_BITSHIFT), - static_cast(fvec.y) + (static_cast(cpos.y) << CHUNK_BITSHIFT), - static_cast(fvec.z) + (static_cast(cpos.z) << CHUNK_BITSHIFT), - }; -} - -inline constexpr std::size_t coord::to_index(const local_pos& lpos) -{ - return static_cast((lpos.y * CHUNK_SIZE + lpos.z) * CHUNK_SIZE + lpos.x); -} - -inline constexpr glm::fvec3 coord::to_relative(const chunk_pos& pivot_cpos, const chunk_pos& cpos, const glm::fvec3& fvec) -{ - return glm::fvec3 { - static_cast((cpos.x - pivot_cpos.x) << CHUNK_BITSHIFT) + fvec.x, - static_cast((cpos.y - pivot_cpos.y) << CHUNK_BITSHIFT) + fvec.y, - static_cast((cpos.z - pivot_cpos.z) << CHUNK_BITSHIFT) + fvec.z, - }; -} - -inline constexpr glm::fvec3 coord::to_relative(const chunk_pos& pivot_cpos, const glm::fvec3& pivot_fvec, const chunk_pos& cpos) -{ - return glm::fvec3 { - static_cast((cpos.x - pivot_cpos.x) << CHUNK_BITSHIFT) - pivot_fvec.x, - static_cast((cpos.y - pivot_cpos.y) << CHUNK_BITSHIFT) - pivot_fvec.y, - static_cast((cpos.z - pivot_cpos.z) << CHUNK_BITSHIFT) - pivot_fvec.z, - }; -} - -inline constexpr glm::fvec3 coord::to_relative(const chunk_pos& pivot_cpos, const glm::fvec3& pivot_fvec, const chunk_pos& cpos, - const glm::fvec3& fvec) -{ - return glm::fvec3 { - static_cast((cpos.x - pivot_cpos.x) << CHUNK_BITSHIFT) + (fvec.x - pivot_fvec.x), - static_cast((cpos.y - pivot_cpos.y) << CHUNK_BITSHIFT) + (fvec.y - pivot_fvec.y), - static_cast((cpos.z - pivot_cpos.z) << CHUNK_BITSHIFT) + (fvec.z - pivot_fvec.z), - }; -} - -inline constexpr glm::fvec3 coord::to_fvec3(const chunk_pos& cpos) -{ - return glm::fvec3 { - static_cast(cpos.x << CHUNK_BITSHIFT), - static_cast(cpos.y << CHUNK_BITSHIFT), - static_cast(cpos.z << CHUNK_BITSHIFT), - }; -} - -inline constexpr glm::fvec3 coord::to_fvec3(const chunk_pos& cpos, const glm::fvec3& fpos) -{ - return glm::fvec3 { - fpos.x + static_cast(cpos.x << CHUNK_BITSHIFT), - fpos.y + static_cast(cpos.y << CHUNK_BITSHIFT), - fpos.z + static_cast(cpos.z << CHUNK_BITSHIFT), - }; -} +#pragma once + +#include "shared/const.hh" +#include "shared/types.hh" + +namespace coord +{ +constexpr chunk_pos to_chunk(const voxel_pos& vpos); +} // namespace coord + +namespace coord +{ +constexpr local_pos to_local(const voxel_pos& vpos); +constexpr local_pos to_local(const glm::fvec3& fvec); +constexpr local_pos to_local(std::size_t index); +} // namespace coord + +namespace coord +{ +constexpr voxel_pos to_voxel(const chunk_pos& cpos, const local_pos& lpos); +constexpr voxel_pos to_voxel(const chunk_pos& cpos, const glm::fvec3& fvec); +} // namespace coord + +namespace coord +{ +constexpr std::size_t to_index(const local_pos& lpos); +} // namespace coord + +namespace coord +{ +constexpr glm::fvec3 to_relative(const chunk_pos& pivot_cpos, const chunk_pos& cpos, const glm::fvec3& fvec); +constexpr glm::fvec3 to_relative(const chunk_pos& pivot_cpos, const glm::fvec3& pivot_fvec, const chunk_pos& cpos); +constexpr glm::fvec3 to_relative(const chunk_pos& pivot_cpos, const glm::fvec3& pivot_fvec, const chunk_pos& cpos, const glm::fvec3& fvec); +} // namespace coord + +namespace coord +{ +constexpr glm::fvec3 to_fvec3(const chunk_pos& cpos); +constexpr glm::fvec3 to_fvec3(const chunk_pos& cpos, const glm::fvec3& fpos); +} // namespace coord + +inline constexpr chunk_pos coord::to_chunk(const voxel_pos& vpos) +{ + return chunk_pos { + static_cast(vpos.x >> CHUNK_BITSHIFT), + static_cast(vpos.y >> CHUNK_BITSHIFT), + static_cast(vpos.z >> CHUNK_BITSHIFT), + }; +} + +inline constexpr local_pos coord::to_local(const voxel_pos& vpos) +{ + return local_pos { + static_cast(math::mod_signed(vpos.x, CHUNK_SIZE)), + static_cast(math::mod_signed(vpos.y, CHUNK_SIZE)), + static_cast(math::mod_signed(vpos.z, CHUNK_SIZE)), + }; +} + +inline constexpr local_pos coord::to_local(const glm::fvec3& fvec) +{ + return local_pos { + static_cast(fvec.x), + static_cast(fvec.y), + static_cast(fvec.z), + }; +} + +inline constexpr local_pos coord::to_local(std::size_t index) +{ + return local_pos { + static_cast((index % CHUNK_SIZE)), + static_cast((index / CHUNK_SIZE) / CHUNK_SIZE), + static_cast((index / CHUNK_SIZE) % CHUNK_SIZE), + }; +} + +inline constexpr voxel_pos coord::to_voxel(const chunk_pos& cpos, const local_pos& lpos) +{ + return voxel_pos { + lpos.x + (static_cast(cpos.x) << CHUNK_BITSHIFT), + lpos.y + (static_cast(cpos.y) << CHUNK_BITSHIFT), + lpos.z + (static_cast(cpos.z) << CHUNK_BITSHIFT), + }; +} + +inline constexpr voxel_pos coord::to_voxel(const chunk_pos& cpos, const glm::fvec3& fvec) +{ + return voxel_pos { + static_cast(fvec.x) + (static_cast(cpos.x) << CHUNK_BITSHIFT), + static_cast(fvec.y) + (static_cast(cpos.y) << CHUNK_BITSHIFT), + static_cast(fvec.z) + (static_cast(cpos.z) << CHUNK_BITSHIFT), + }; +} + +inline constexpr std::size_t coord::to_index(const local_pos& lpos) +{ + return static_cast((lpos.y * CHUNK_SIZE + lpos.z) * CHUNK_SIZE + lpos.x); +} + +inline constexpr glm::fvec3 coord::to_relative(const chunk_pos& pivot_cpos, const chunk_pos& cpos, const glm::fvec3& fvec) +{ + return glm::fvec3 { + static_cast((cpos.x - pivot_cpos.x) << CHUNK_BITSHIFT) + fvec.x, + static_cast((cpos.y - pivot_cpos.y) << CHUNK_BITSHIFT) + fvec.y, + static_cast((cpos.z - pivot_cpos.z) << CHUNK_BITSHIFT) + fvec.z, + }; +} + +inline constexpr glm::fvec3 coord::to_relative(const chunk_pos& pivot_cpos, const glm::fvec3& pivot_fvec, const chunk_pos& cpos) +{ + return glm::fvec3 { + static_cast((cpos.x - pivot_cpos.x) << CHUNK_BITSHIFT) - pivot_fvec.x, + static_cast((cpos.y - pivot_cpos.y) << CHUNK_BITSHIFT) - pivot_fvec.y, + static_cast((cpos.z - pivot_cpos.z) << CHUNK_BITSHIFT) - pivot_fvec.z, + }; +} + +inline constexpr glm::fvec3 coord::to_relative(const chunk_pos& pivot_cpos, const glm::fvec3& pivot_fvec, const chunk_pos& cpos, + const glm::fvec3& fvec) +{ + return glm::fvec3 { + static_cast((cpos.x - pivot_cpos.x) << CHUNK_BITSHIFT) + (fvec.x - pivot_fvec.x), + static_cast((cpos.y - pivot_cpos.y) << CHUNK_BITSHIFT) + (fvec.y - pivot_fvec.y), + static_cast((cpos.z - pivot_cpos.z) << CHUNK_BITSHIFT) + (fvec.z - pivot_fvec.z), + }; +} + +inline constexpr glm::fvec3 coord::to_fvec3(const chunk_pos& cpos) +{ + return glm::fvec3 { + static_cast(cpos.x << CHUNK_BITSHIFT), + static_cast(cpos.y << CHUNK_BITSHIFT), + static_cast(cpos.z << CHUNK_BITSHIFT), + }; +} + +inline constexpr glm::fvec3 coord::to_fvec3(const chunk_pos& cpos, const glm::fvec3& fpos) +{ + return glm::fvec3 { + fpos.x + static_cast(cpos.x << CHUNK_BITSHIFT), + fpos.y + static_cast(cpos.y << CHUNK_BITSHIFT), + fpos.z + static_cast(cpos.z << CHUNK_BITSHIFT), + }; +} -- cgit