From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- game/shared/entity/collision.hh | 21 --------------------- 1 file changed, 21 deletions(-) delete mode 100644 game/shared/entity/collision.hh (limited to 'game/shared/entity/collision.hh') diff --git a/game/shared/entity/collision.hh b/game/shared/entity/collision.hh deleted file mode 100644 index 95a9b86..0000000 --- a/game/shared/entity/collision.hh +++ /dev/null @@ -1,21 +0,0 @@ -#pragma once - -#include "core/math/aabb.hh" - -namespace world -{ -class Dimension; -} // namespace world - -namespace entity -{ -struct Collision final { - math::AABBf aabb; - -public: - // NOTE: entity::Collision::fixed_update must be called - // before entity::Transform::fixed_update and entity::Velocity::fixed_update - // because both transform and velocity may be updated internally - static void fixed_update(world::Dimension* dimension); -}; -} // namespace entity -- cgit