From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- game/shared/entity/factory.cc | 37 ------------------------------------- 1 file changed, 37 deletions(-) delete mode 100644 game/shared/entity/factory.cc (limited to 'game/shared/entity/factory.cc') diff --git a/game/shared/entity/factory.cc b/game/shared/entity/factory.cc deleted file mode 100644 index ba95b73..0000000 --- a/game/shared/entity/factory.cc +++ /dev/null @@ -1,37 +0,0 @@ -#include "shared/pch.hh" - -#include "shared/entity/factory.hh" - -#include "shared/entity/collision.hh" -#include "shared/entity/gravity.hh" -#include "shared/entity/head.hh" -#include "shared/entity/player.hh" -#include "shared/entity/transform.hh" -#include "shared/entity/velocity.hh" - -#include "shared/world/dimension.hh" - -#include "shared/globals.hh" - -void entity::shared::create_player(world::Dimension* dimension, entt::entity entity) -{ - spdlog::debug("factory[{}]: assigning player components to {}", dimension->get_name(), static_cast(entity)); - - auto& collision = dimension->entities.emplace_or_replace(entity); - collision.aabb.min = glm::fvec3(-0.4f, -1.6f, -0.4f); - collision.aabb.max = glm::fvec3(+0.4f, +0.2f, +0.4f); - - auto& head = dimension->entities.emplace_or_replace(entity); - head.angles = glm::fvec3(0.0f, 0.0f, 0.0f); - head.offset = glm::fvec3(0.0f, 0.0f, 0.0f); - - dimension->entities.emplace_or_replace(entity); - - auto& transform = dimension->entities.emplace_or_replace(entity); - transform.chunk = chunk_pos(0, 2, 0); - transform.local = glm::fvec3(0.0f, 0.0f, 0.0f); - transform.angles = glm::fvec3(0.0f, 0.0f, 0.0f); - - auto& velocity = dimension->entities.emplace_or_replace(entity); - velocity.value = glm::fvec3(0.0f, 0.0f, 0.0f); -} -- cgit