From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- game/shared/entity/transform.cc | 33 --------------------------------- 1 file changed, 33 deletions(-) delete mode 100644 game/shared/entity/transform.cc (limited to 'game/shared/entity/transform.cc') diff --git a/game/shared/entity/transform.cc b/game/shared/entity/transform.cc deleted file mode 100644 index 0339b9e..0000000 --- a/game/shared/entity/transform.cc +++ /dev/null @@ -1,33 +0,0 @@ -#include "shared/pch.hh" - -#include "shared/entity/transform.hh" - -#include "shared/world/dimension.hh" - -#include "shared/const.hh" - -constexpr inline static void update_component(unsigned int dim, entity::Transform& component) -{ - if(component.local[dim] >= CHUNK_SIZE) { - component.local[dim] -= CHUNK_SIZE; - component.chunk[dim] += 1; - return; - } - - if(component.local[dim] < 0.0f) { - component.local[dim] += CHUNK_SIZE; - component.chunk[dim] -= 1; - return; - } -} - -void entity::Transform::fixed_update(world::Dimension* dimension) -{ - auto view = dimension->entities.view(); - - for(auto [entity, transform] : view.each()) { - update_component(0U, transform); - update_component(1U, transform); - update_component(2U, transform); - } -} -- cgit