From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- game/shared/entity/transform.hh | 30 ------------------------------ 1 file changed, 30 deletions(-) delete mode 100644 game/shared/entity/transform.hh (limited to 'game/shared/entity/transform.hh') diff --git a/game/shared/entity/transform.hh b/game/shared/entity/transform.hh deleted file mode 100644 index f7db095..0000000 --- a/game/shared/entity/transform.hh +++ /dev/null @@ -1,30 +0,0 @@ -#pragma once - -#include "shared/types.hh" - -namespace world -{ -class Dimension; -} // namespace world - -namespace entity -{ -struct Transform { - chunk_pos chunk; - glm::fvec3 local; - glm::fvec3 angles; - -public: - // Updates entity::Transform values so that - // the local translation field is always within - // local coodrinates; [floating-point precision] - static void fixed_update(world::Dimension* dimension); -}; -} // namespace entity - -namespace entity::client -{ -// Client-side only - interpolated and previous transform -struct TransformIntr final : public Transform {}; -struct TransformPrev final : public Transform {}; -} // namespace entity::client -- cgit