From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- game/shared/entity/velocity.hh | 19 ------------------- 1 file changed, 19 deletions(-) delete mode 100644 game/shared/entity/velocity.hh (limited to 'game/shared/entity/velocity.hh') diff --git a/game/shared/entity/velocity.hh b/game/shared/entity/velocity.hh deleted file mode 100644 index e57e555..0000000 --- a/game/shared/entity/velocity.hh +++ /dev/null @@ -1,19 +0,0 @@ -#pragma once - -namespace world -{ -class Dimension; -} // namespace world - -namespace entity -{ -struct Velocity final { - glm::fvec3 value; - -public: - // Updates entities entity::Transform values - // according to velocities multiplied by fixed_frametime. - // NOTE: This system was previously called inertial - static void fixed_update(world::Dimension* dimension); -}; -} // namespace entity -- cgit