From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- game/shared/game.cc | 124 ---------------------------------------------------- 1 file changed, 124 deletions(-) delete mode 100644 game/shared/game.cc (limited to 'game/shared/game.cc') diff --git a/game/shared/game.cc b/game/shared/game.cc deleted file mode 100644 index 91bc3bc..0000000 --- a/game/shared/game.cc +++ /dev/null @@ -1,124 +0,0 @@ -#include "shared/pch.hh" - -#include "shared/game.hh" - -#include "core/io/cmdline.hh" -#include "core/io/physfs.hh" - -static std::filesystem::path get_gamepath(void) -{ - if(auto gamepath = io::cmdline::get_cstr("gamepath")) { - // Allow users and third-party launchers to override - // content location. Perhaps this would work to allow - // for a Minecraft-like versioning approach? - return std::filesystem::path(gamepath); - } - - return std::filesystem::current_path() / "data"; -} - -static std::filesystem::path get_userpath(void) -{ - if(auto userpath = io::cmdline::get_cstr("userpath")) { - // Allow users and third-party launchers to override - // user data location. Perhaps this would work to allow - // for a Minecraft-like versioning approach? - return std::filesystem::path(userpath); - } - - if(auto win_appdata = std::getenv("APPDATA")) { - // On pre-seven Windows systems it's just AppData - // On post-seven Windows systems it's AppData/Roaming - return std::filesystem::path(win_appdata) / "voxelius"; - } - - if(auto xdg_home = std::getenv("XDG_DATA_HOME")) { - // Systems with an active X11/Wayland session - // theoretically should have this defined, and - // it can be different from ${HOME} (I think). - return std::filesystem::path(xdg_home) / ".voxelius"; - } - - if(auto unix_home = std::getenv("HOME")) { - // Any spherical UNIX/UNIX-like system in vacuum - // has this defined for every single user process. - return std::filesystem::path(unix_home) / ".voxelius"; - } - - // Give up and save stuff into CWD - return std::filesystem::current_path(); -} - -void shared_game::init(int argc, char** argv) -{ - auto logger = spdlog::default_logger(); - auto& logger_sinks = logger->sinks(); - - logger_sinks.clear(); - logger_sinks.push_back(std::make_shared()); - logger_sinks.push_back(std::make_shared("voxelius.log", false)); - -#if defined(NDEBUG) - constexpr auto default_loglevel = spdlog::level::info; -#else - constexpr auto default_loglevel = spdlog::level::trace; -#endif - - if(io::cmdline::contains("quiet")) { - logger->set_level(spdlog::level::warn); - } - else if(io::cmdline::contains("verbose")) { - logger->set_level(spdlog::level::trace); - } - else { - logger->set_level(default_loglevel); - } - - logger->set_pattern("%H:%M:%S.%e %^[%L]%$ %v"); - logger->flush(); - - if(!PHYSFS_init(argv[0])) { - spdlog::critical("physfs: init failed: {}", io::physfs_error()); - std::terminate(); - } - - auto gamepath = get_gamepath(); - auto userpath = get_userpath(); - - spdlog::info("shared_game: set gamepath to {}", gamepath.string()); - spdlog::info("shared_game: set userpath to {}", userpath.string()); - - std::error_code ignore_error = {}; - std::filesystem::create_directories(gamepath, ignore_error); - std::filesystem::create_directories(userpath, ignore_error); - - if(!PHYSFS_mount(gamepath.string().c_str(), nullptr, false)) { - spdlog::critical("physfs: mount {} failed: {}", gamepath.string(), io::physfs_error()); - std::terminate(); - } - - if(!PHYSFS_mount(userpath.string().c_str(), nullptr, false)) { - spdlog::critical("physfs: mount {} failed: {}", userpath.string(), io::physfs_error()); - std::terminate(); - } - - if(!PHYSFS_setWriteDir(userpath.string().c_str())) { - spdlog::critical("physfs: setwritedir {} failed: {}", userpath.string(), io::physfs_error()); - std::terminate(); - } - - if(enet_initialize()) { - spdlog::critical("enet: init failed"); - std::terminate(); - } -} - -void shared_game::shutdown(void) -{ - enet_deinitialize(); - - if(!PHYSFS_deinit()) { - spdlog::critical("physfs: deinit failed: {}", io::physfs_error()); - std::terminate(); - } -} -- cgit