From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- game/shared/game_voxels.hh | 26 -------------------------- 1 file changed, 26 deletions(-) delete mode 100644 game/shared/game_voxels.hh (limited to 'game/shared/game_voxels.hh') diff --git a/game/shared/game_voxels.hh b/game/shared/game_voxels.hh deleted file mode 100644 index 2211619..0000000 --- a/game/shared/game_voxels.hh +++ /dev/null @@ -1,26 +0,0 @@ -#pragma once - -namespace world -{ -class Voxel; -} // namespace world - -namespace game_voxels -{ -extern const world::Voxel* cobblestone; -extern const world::Voxel* dirt; -extern const world::Voxel* grass; -extern const world::Voxel* stone; -extern const world::Voxel* vtest; -extern const world::Voxel* vtest_ck; -extern const world::Voxel* oak_leaves; -extern const world::Voxel* oak_planks; -extern const world::Voxel* oak_log; -extern const world::Voxel* glass; -extern const world::Voxel* slime; -} // namespace game_voxels - -namespace game_voxels -{ -void populate(void); -} // namespace game_voxels -- cgit