From 88c01588aa0830e219eaa62588839e4d1e2883ce Mon Sep 17 00:00:00 2001 From: untodesu Date: Wed, 25 Jun 2025 00:44:36 +0500 Subject: Clang-format the entire source code --- game/shared/voxel_registry.hh | 102 +++++++++++++++++++++--------------------- 1 file changed, 51 insertions(+), 51 deletions(-) (limited to 'game/shared/voxel_registry.hh') diff --git a/game/shared/voxel_registry.hh b/game/shared/voxel_registry.hh index b12bc68..5f7963f 100644 --- a/game/shared/voxel_registry.hh +++ b/game/shared/voxel_registry.hh @@ -5,70 +5,70 @@ #include "shared/types.hh" enum class voxel_face : unsigned short { - CUBE_NORTH = 0x0000, - CUBE_SOUTH = 0x0001, - CUBE_EAST = 0x0002, - CUBE_WEST = 0x0003, - CUBE_TOP = 0x0004, + CUBE_NORTH = 0x0000, + CUBE_SOUTH = 0x0001, + CUBE_EAST = 0x0002, + CUBE_WEST = 0x0003, + CUBE_TOP = 0x0004, CUBE_BOTTOM = 0x0005, - CUBE__NR = 0x0006, + CUBE__NR = 0x0006, - CROSS_NESW = 0x0000, - CROSS_NWSE = 0x0001, - CROSS__NR = 0x0002, + CROSS_NESW = 0x0000, + CROSS_NWSE = 0x0001, + CROSS__NR = 0x0002, }; enum class voxel_type : unsigned short { - CUBE = 0x0000, - CROSS = 0x0001, // TODO - MODEL = 0x0002, // TODO + CUBE = 0x0000, + CROSS = 0x0001, // TODO + MODEL = 0x0002, // TODO }; enum class voxel_facing : unsigned short { - NORTH = 0x0000, - SOUTH = 0x0001, - EAST = 0x0002, - WEST = 0x0003, - UP = 0x0004, - DOWN = 0x0005, - NESW = 0x0006, - NWSE = 0x0007, + NORTH = 0x0000, + SOUTH = 0x0001, + EAST = 0x0002, + WEST = 0x0003, + UP = 0x0004, + DOWN = 0x0005, + NESW = 0x0006, + NWSE = 0x0007, }; enum class voxel_touch : unsigned short { - SOLID = 0x0000, // The entity is stopped in its tracks - BOUNCE = 0x0001, // The entity bounces back with some energy loss - SINK = 0x0002, // The entity phases/sinks through the voxel - NOTHING = 0xFFFF, + SOLID = 0x0000, // The entity is stopped in its tracks + BOUNCE = 0x0001, // The entity bounces back with some energy loss + SINK = 0x0002, // The entity phases/sinks through the voxel + NOTHING = 0xFFFF, }; enum class voxel_surface : unsigned short { - DEFAULT = 0x0000, - STONE = 0x0001, - DIRT = 0x0002, - GLASS = 0x0003, - GRASS = 0x0004, - GRAVEL = 0x0005, - METAL = 0x0006, - SAND = 0x0007, - WOOD = 0x0008, - SLOSH = 0x0009, - COUNT = 0x000A, - UNKNOWN = 0xFFFF, + DEFAULT = 0x0000, + STONE = 0x0001, + DIRT = 0x0002, + GLASS = 0x0003, + GRASS = 0x0004, + GRAVEL = 0x0005, + METAL = 0x0006, + SAND = 0x0007, + WOOD = 0x0008, + SLOSH = 0x0009, + COUNT = 0x000A, + UNKNOWN = 0xFFFF, }; using voxel_vis = unsigned short; -constexpr static voxel_vis VIS_NORTH = 1 << static_cast(voxel_facing::NORTH); -constexpr static voxel_vis VIS_SOUTH = 1 << static_cast(voxel_facing::SOUTH); -constexpr static voxel_vis VIS_EAST = 1 << static_cast(voxel_facing::EAST); -constexpr static voxel_vis VIS_WEST = 1 << static_cast(voxel_facing::WEST); -constexpr static voxel_vis VIS_UP = 1 << static_cast(voxel_facing::UP); -constexpr static voxel_vis VIS_DOWN = 1 << static_cast(voxel_facing::DOWN); +constexpr static voxel_vis VIS_NORTH = 1 << static_cast(voxel_facing::NORTH); +constexpr static voxel_vis VIS_SOUTH = 1 << static_cast(voxel_facing::SOUTH); +constexpr static voxel_vis VIS_EAST = 1 << static_cast(voxel_facing::EAST); +constexpr static voxel_vis VIS_WEST = 1 << static_cast(voxel_facing::WEST); +constexpr static voxel_vis VIS_UP = 1 << static_cast(voxel_facing::UP); +constexpr static voxel_vis VIS_DOWN = 1 << static_cast(voxel_facing::DOWN); struct VoxelTexture final { std::vector paths; std::size_t cached_offset; // client-side only - std::size_t cached_plane; // client-side only + std::size_t cached_plane; // client-side only }; struct VoxelInfo final { @@ -100,14 +100,14 @@ struct VoxelInfo final { class VoxelInfoBuilder final { public: - explicit VoxelInfoBuilder(const char *name, voxel_type type, bool animated, bool blending); + explicit VoxelInfoBuilder(const char* name, voxel_type type, bool animated, bool blending); virtual ~VoxelInfoBuilder(void) = default; public: - VoxelInfoBuilder &add_texture_default(const char *texture); - VoxelInfoBuilder &add_texture(voxel_face face, const char *texture); - VoxelInfoBuilder &set_touch(voxel_touch type, const glm::fvec3 &values); - VoxelInfoBuilder &set_surface(voxel_surface surface); + VoxelInfoBuilder& add_texture_default(const char* texture); + VoxelInfoBuilder& add_texture(voxel_face face, const char* texture); + VoxelInfoBuilder& set_touch(voxel_touch type, const glm::fvec3& values); + VoxelInfoBuilder& set_surface(voxel_surface surface); public: voxel_id build(void) const; @@ -126,9 +126,9 @@ extern std::vector> voxels; namespace voxel_registry { -VoxelInfoBuilder &construct(const char *name, voxel_type type, bool animated, bool blending); -VoxelInfo *find(const char *name); -VoxelInfo *find(const voxel_id voxel); +VoxelInfoBuilder& construct(const char* name, voxel_type type, bool animated, bool blending); +VoxelInfo* find(const char* name); +VoxelInfo* find(const voxel_id voxel); } // namespace voxel_registry namespace voxel_registry -- cgit