From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- game/shared/world/dimension.cc | 187 ----------------------------------------- 1 file changed, 187 deletions(-) delete mode 100644 game/shared/world/dimension.cc (limited to 'game/shared/world/dimension.cc') diff --git a/game/shared/world/dimension.cc b/game/shared/world/dimension.cc deleted file mode 100644 index 31a19af..0000000 --- a/game/shared/world/dimension.cc +++ /dev/null @@ -1,187 +0,0 @@ -#include "shared/pch.hh" - -#include "shared/world/dimension.hh" - -#include "shared/world/chunk.hh" -#include "shared/world/voxel_registry.hh" - -#include "shared/coord.hh" -#include "shared/globals.hh" - -world::Dimension::Dimension(std::string_view name, float gravity) -{ - m_name = name; - m_gravity = gravity; -} - -world::Dimension::~Dimension(void) -{ - for(const auto it : m_chunkmap) - delete it.second; - entities.clear(); - chunks.clear(); -} - -std::string_view world::Dimension::get_name(void) const -{ - return m_name; -} - -float world::Dimension::get_gravity(void) const -{ - return m_gravity; -} - -world::Chunk* world::Dimension::create_chunk(const chunk_pos& cpos) -{ - auto it = m_chunkmap.find(cpos); - - if(it != m_chunkmap.cend()) { - // Chunk already exists - return it->second; - } - - auto entity = chunks.create(); - auto chunk = new Chunk(entity, this); - - auto& component = chunks.emplace(entity); - component.chunk = chunk; - component.cpos = cpos; - - ChunkCreateEvent event; - event.dimension = this; - event.chunk = chunk; - event.cpos = cpos; - - globals::dispatcher.trigger(event); - - return m_chunkmap.insert_or_assign(cpos, std::move(chunk)).first->second; -} - -world::Chunk* world::Dimension::find_chunk(entt::entity entity) const -{ - if(chunks.valid(entity)) { - return chunks.get(entity).chunk; - } - else { - return nullptr; - } -} - -world::Chunk* world::Dimension::find_chunk(const chunk_pos& cpos) const -{ - auto it = m_chunkmap.find(cpos); - - if(it != m_chunkmap.cend()) { - return it->second; - } - else { - return nullptr; - } -} - -void world::Dimension::remove_chunk(entt::entity entity) -{ - if(chunks.valid(entity)) { - auto& component = chunks.get(entity); - m_chunkmap.erase(component.cpos); - chunks.destroy(entity); - } -} - -void world::Dimension::remove_chunk(const chunk_pos& cpos) -{ - auto it = m_chunkmap.find(cpos); - - if(it != m_chunkmap.cend()) { - chunks.destroy(it->second->get_entity()); - m_chunkmap.erase(it); - } -} - -void world::Dimension::remove_chunk(Chunk* chunk) -{ - if(chunk) { - const auto& component = chunks.get(chunk->get_entity()); - m_chunkmap.erase(component.cpos); - chunks.destroy(chunk->get_entity()); - } -} - -const world::Voxel* world::Dimension::get_voxel(const voxel_pos& vpos) const -{ - auto cpos = coord::to_chunk(vpos); - auto lpos = coord::to_local(vpos); - - if(auto chunk = find_chunk(cpos)) { - return chunk->get_voxel(lpos); - } - - return nullptr; -} - -const world::Voxel* world::Dimension::get_voxel(const chunk_pos& cpos, const local_pos& lpos) const -{ - // This allows accessing get_voxel with negative - // local coordinates that usually would result in an - // out-of-range values; this is useful for per-voxel update logic - return get_voxel(coord::to_voxel(cpos, lpos)); -} - -bool world::Dimension::set_voxel(const Voxel* voxel, const voxel_pos& vpos) -{ - auto cpos = coord::to_chunk(vpos); - auto lpos = coord::to_local(vpos); - - if(auto chunk = find_chunk(cpos)) { - if(auto old_voxel = chunk->get_voxel(lpos)) { - if(old_voxel != voxel) { - // Notify the old voxel that it is - // being replaced with a different voxel - old_voxel->on_remove(this, vpos); - } - } - - chunk->set_voxel(voxel, lpos); - - if(voxel) { - // If we're not placing air, notify the - // new voxel that it has been placed - voxel->on_place(this, vpos); - } - - VoxelSetEvent event; - event.dimension = this; - event.voxel = voxel; - event.cpos = cpos; - event.lpos = lpos; - event.chunk = chunk; - - globals::dispatcher.trigger(event); - - return true; - } - - return false; -} - -bool world::Dimension::set_voxel(const Voxel* voxel, const chunk_pos& cpos, const local_pos& lpos) -{ - // This allows accessing set_voxel with negative - // local coordinates that usually would result in an - // out-of-range values; this is useful for per-voxel update logic - return set_voxel(voxel, coord::to_voxel(cpos, lpos)); -} - -void world::Dimension::init(io::ConfigMap& config) -{ -} - -void world::Dimension::init_late(std::uint64_t global_seed) -{ -} - -bool world::Dimension::generate(const chunk_pos& cpos, VoxelStorage& voxels) -{ - return false; -} -- cgit