From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- game/shared/world/feature.hh | 25 ------------------------- 1 file changed, 25 deletions(-) delete mode 100644 game/shared/world/feature.hh (limited to 'game/shared/world/feature.hh') diff --git a/game/shared/world/feature.hh b/game/shared/world/feature.hh deleted file mode 100644 index a543632..0000000 --- a/game/shared/world/feature.hh +++ /dev/null @@ -1,25 +0,0 @@ -#pragma once - -#include "shared/types.hh" - -namespace world -{ -class Chunk; -class Dimension; -class Voxel; -class VoxelStorage; -} // namespace world - -namespace world -{ -class Feature final : public std::vector> { -public: - Feature(void) = default; - virtual ~Feature(void) = default; - -public: - void place(const voxel_pos& vpos, Dimension* dimension) const; - void place(const voxel_pos& vpos, const chunk_pos& cpos, Chunk& chunk) const; - void place(const voxel_pos& vpos, const chunk_pos& cpos, VoxelStorage& voxels) const; -}; -} // namespace world -- cgit