From 458e0005690ea9d579588a0a12368fc2c2c9a93a Mon Sep 17 00:00:00 2001 From: untodesu Date: Tue, 1 Jul 2025 03:08:39 +0500 Subject: I hyper-focued on refactoring again - I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit --- game/shared/world/item_registry.cc | 103 +++++++++++++++++++++++++++++++++++++ 1 file changed, 103 insertions(+) create mode 100644 game/shared/world/item_registry.cc (limited to 'game/shared/world/item_registry.cc') diff --git a/game/shared/world/item_registry.cc b/game/shared/world/item_registry.cc new file mode 100644 index 0000000..3ec3b88 --- /dev/null +++ b/game/shared/world/item_registry.cc @@ -0,0 +1,103 @@ +#include "shared/pch.hh" + +#include "shared/world/item_registry.hh" + +#include "core/math/crc64.hh" + +#include "shared/world/voxel_registry.hh" + +std::unordered_map world::item_registry::builders = {}; +std::unordered_map world::item_registry::names = {}; +std::vector> world::item_registry::items = {}; + +world::ItemInfoBuilder::ItemInfoBuilder(const char* name) +{ + prototype.name = name; + prototype.texture = std::string(); + prototype.place_voxel = NULL_VOXEL_ID; + prototype.cached_texture = nullptr; +} + +world::ItemInfoBuilder& world::ItemInfoBuilder::set_texture(const char* texture) +{ + prototype.texture = texture; + prototype.cached_texture = nullptr; + return *this; +} + +world::ItemInfoBuilder& world::ItemInfoBuilder::set_place_voxel(voxel_id place_voxel) +{ + prototype.place_voxel = place_voxel; + return *this; +} + +item_id world::ItemInfoBuilder::build(void) const +{ + const auto it = world::item_registry::names.find(prototype.name); + + if(it != world::item_registry::names.cend()) { + spdlog::warn("item_registry: cannot build {}: name already present", prototype.name); + return it->second; + } + + auto new_info = std::make_shared(); + new_info->name = prototype.name; + new_info->texture = prototype.texture; + new_info->place_voxel = prototype.place_voxel; + new_info->cached_texture = nullptr; + + world::item_registry::items.push_back(new_info); + world::item_registry::names.insert_or_assign(prototype.name, static_cast(world::item_registry::items.size())); + + return static_cast(world::item_registry::items.size()); +} + +world::ItemInfoBuilder& world::item_registry::construct(const char* name) +{ + const auto it = world::item_registry::builders.find(name); + + if(it != world::item_registry::builders.cend()) { + return it->second; + } else { + return world::item_registry::builders.emplace(name, ItemInfoBuilder(name)).first->second; + } +} + +world::ItemInfo* world::item_registry::find(const char* name) +{ + const auto it = world::item_registry::names.find(name); + + if(it != world::item_registry::names.cend()) { + return world::item_registry::find(it->second); + } else { + return nullptr; + } +} + +world::ItemInfo* world::item_registry::find(const item_id item) +{ + if((item != NULL_ITEM_ID) && (item <= world::item_registry::items.size())) { + return world::item_registry::items[item - 1].get(); + } else { + return nullptr; + } +} + +void world::item_registry::purge(void) +{ + world::item_registry::builders.clear(); + world::item_registry::names.clear(); + world::item_registry::items.clear(); +} + +std::uint64_t world::item_registry::calcualte_checksum(void) +{ + std::uint64_t result = 0; + + for(const auto& info : world::item_registry::items) { + result = math::crc64(info->name, result); + result += static_cast(info->place_voxel); + } + + return result; +} -- cgit