From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- game/shared/world/ray_dda.hh | 38 -------------------------------------- 1 file changed, 38 deletions(-) delete mode 100644 game/shared/world/ray_dda.hh (limited to 'game/shared/world/ray_dda.hh') diff --git a/game/shared/world/ray_dda.hh b/game/shared/world/ray_dda.hh deleted file mode 100644 index 110e3d4..0000000 --- a/game/shared/world/ray_dda.hh +++ /dev/null @@ -1,38 +0,0 @@ -#pragma once - -#include "shared/types.hh" - -namespace world -{ -class Dimension; -class Voxel; -} // namespace world - -namespace world -{ -class RayDDA final { -public: - RayDDA(void) = default; - explicit RayDDA(const Dimension* dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction); - explicit RayDDA(const Dimension& dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction); - - void reset(const Dimension* dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction); - void reset(const Dimension& dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction); - - const Voxel* step(void); - -public: - const Dimension* dimension; - chunk_pos start_chunk; - glm::fvec3 start_fpos; - glm::fvec3 direction; - - glm::fvec3 delta_dist; - glm::fvec3 side_dist; - voxel_pos vstep; - - double distance; - voxel_pos vnormal; - voxel_pos vpos; -}; -} // namespace world -- cgit