From 458e0005690ea9d579588a0a12368fc2c2c9a93a Mon Sep 17 00:00:00 2001 From: untodesu Date: Tue, 1 Jul 2025 03:08:39 +0500 Subject: I hyper-focued on refactoring again - I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit --- src/core/vectors.hh | 47 ----------------------------------------------- 1 file changed, 47 deletions(-) delete mode 100644 src/core/vectors.hh (limited to 'src/core/vectors.hh') diff --git a/src/core/vectors.hh b/src/core/vectors.hh deleted file mode 100644 index 11ba2a1..0000000 --- a/src/core/vectors.hh +++ /dev/null @@ -1,47 +0,0 @@ -#ifndef CORE_VECTORS_HH -#define CORE_VECTORS_HH 1 -#pragma once - -#include "core/concepts.hh" - -// core/vectors.hh - because NO ONE would POSSIBLY -// need integer-based distance calculations in a -// game about voxels. That would be INSANE! :D - -namespace vx -{ -template -constexpr static inline const T length2(const glm::vec<2, T>& vector); -template -constexpr static inline const T length2(const glm::vec<3, T>& vector); -template -constexpr static inline const T distance2(const glm::vec<2, T>& vector_a, const glm::vec<2, T>& vector_b); -template -constexpr static inline const T distance2(const glm::vec<3, T>& vector_a, const glm::vec<3, T>& vector_b); -} // namespace vx - -template -constexpr static inline const T vx::length2(const glm::vec<2, T>& vector) -{ - return (vector.x * vector.x) + (vector.y * vector.y); -} - -template -constexpr static inline const T vx::length2(const glm::vec<3, T>& vector) -{ - return (vector.x * vector.x) + (vector.y * vector.y) + (vector.z * vector.z); -} - -template -constexpr static inline const T vx::distance2(const glm::vec<2, T>& vector_a, const glm::vec<2, T>& vector_b) -{ - return vx::length2(vector_a - vector_b); -} - -template -constexpr static inline const T vx::distance2(const glm::vec<3, T>& vector_a, const glm::vec<3, T>& vector_b) -{ - return vx::length2(vector_a - vector_b); -} - -#endif // CORE_VECTORS_HH -- cgit