From 6cd00aacfa22fed6a54a9b812f6b069ad16feec0 Mon Sep 17 00:00:00 2001 From: untodesu Date: Sun, 29 Jun 2025 22:24:42 +0500 Subject: Move game sources into src subdirectory --- src/core/vectors.hh | 47 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 47 insertions(+) create mode 100644 src/core/vectors.hh (limited to 'src/core/vectors.hh') diff --git a/src/core/vectors.hh b/src/core/vectors.hh new file mode 100644 index 0000000..a6e9c75 --- /dev/null +++ b/src/core/vectors.hh @@ -0,0 +1,47 @@ +#ifndef CORE_VECTORS_HH +#define CORE_VECTORS_HH 1 +#pragma once + +#include "core/concepts.hh" + +// core/vectors.hh - because NO ONE would POSSIBLY +// need integer-based distance calculations in a +// game about voxels. That would be INSANE! :D + +namespace vx +{ +template +constexpr static inline const T length2(const glm::vec<2, T>& vector); +template +constexpr static inline const T length2(const glm::vec<3, T>& vector); +template +constexpr static inline const T distance2(const glm::vec<2, T>& vector_a, const glm::vec<2, T>& vector_b); +template +constexpr static inline const T distance2(const glm::vec<3, T>& vector_a, const glm::vec<3, T>& vector_b); +} // namespace vx + +template +constexpr static inline const T vx::length2(const glm::vec<2, T>& vector) +{ + return (vector.x * vector.x) + (vector.y * vector.y); +} + +template +constexpr static inline const T vx::length2(const glm::vec<3, T>& vector) +{ + return (vector.x * vector.x) + (vector.y * vector.y) + (vector.z * vector.z); +} + +template +constexpr static inline const T vx::distance2(const glm::vec<2, T>& vector_a, const glm::vec<2, T>& vector_b) +{ + return vx::length2(vector_a - vector_b); +} + +template +constexpr static inline const T vx::distance2(const glm::vec<3, T>& vector_a, const glm::vec<3, T>& vector_b) +{ + return vx::length2(vector_a - vector_b); +} + +#endif /* CORE_VECTORS_HH */ -- cgit