From 458e0005690ea9d579588a0a12368fc2c2c9a93a Mon Sep 17 00:00:00 2001 From: untodesu Date: Tue, 1 Jul 2025 03:08:39 +0500 Subject: I hyper-focued on refactoring again - I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit --- src/game/client/background.cc | 37 ------------------------------------- 1 file changed, 37 deletions(-) delete mode 100644 src/game/client/background.cc (limited to 'src/game/client/background.cc') diff --git a/src/game/client/background.cc b/src/game/client/background.cc deleted file mode 100644 index d104d7a..0000000 --- a/src/game/client/background.cc +++ /dev/null @@ -1,37 +0,0 @@ -#include "client/pch.hh" - -#include "client/background.hh" - -#include "core/constexpr.hh" -#include "core/resource.hh" - -#include "client/globals.hh" -#include "client/texture_gui.hh" - -static resource_ptr texture; - -void background::init(void) -{ - texture = resource::load("textures/gui/background.png", TEXTURE_GUI_LOAD_VFLIP); - - if(texture == nullptr) { - spdlog::critical("background: texture load failed"); - std::terminate(); - } -} - -void background::shutdown(void) -{ - texture = nullptr; -} - -void background::layout(void) -{ - auto viewport = ImGui::GetMainViewport(); - auto draw_list = ImGui::GetBackgroundDrawList(); - - auto scaled_width = 0.75f * static_cast(globals::width / globals::gui_scale); - auto scaled_height = 0.75f * static_cast(globals::height / globals::gui_scale); - auto scale_uv = ImVec2(scaled_width / static_cast(texture->size.x), scaled_height / static_cast(texture->size.y)); - draw_list->AddImage(texture->handle, ImVec2(0.0f, 0.0f), viewport->Size, ImVec2(0.0f, 0.0f), scale_uv); -} -- cgit