From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- src/game/client/config/gamepad_button.hh | 28 ++++++++++++++++++++++++++++ 1 file changed, 28 insertions(+) create mode 100644 src/game/client/config/gamepad_button.hh (limited to 'src/game/client/config/gamepad_button.hh') diff --git a/src/game/client/config/gamepad_button.hh b/src/game/client/config/gamepad_button.hh new file mode 100644 index 0000000..584c353 --- /dev/null +++ b/src/game/client/config/gamepad_button.hh @@ -0,0 +1,28 @@ +#pragma once + +#include "core/config/ivalue.hh" + +struct GLFWgamepadstate; + +namespace config +{ +class GamepadButton final : public IValue { +public: + explicit GamepadButton(void); + explicit GamepadButton(int button); + virtual ~GamepadButton(void) = default; + + virtual std::string_view get(void) const override; + virtual void set(std::string_view value) override; + + int get_button(void) const; + void set_button(int button); + + bool equals(int button) const; + bool is_pressed(const GLFWgamepadstate& state) const; + +private: + int m_gamepad_button; + std::string_view m_name; +}; +} // namespace config -- cgit