From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- src/game/client/entity/player_move.hh | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 src/game/client/entity/player_move.hh (limited to 'src/game/client/entity/player_move.hh') diff --git a/src/game/client/entity/player_move.hh b/src/game/client/entity/player_move.hh new file mode 100644 index 0000000..8c033cc --- /dev/null +++ b/src/game/client/entity/player_move.hh @@ -0,0 +1,15 @@ +#pragma once + +constexpr static float PMOVE_MAX_SPEED_AIR = 16.0f; +constexpr static float PMOVE_MAX_SPEED_GROUND = 8.0f; +constexpr static float PMOVE_ACCELERATION_AIR = 3.0f; +constexpr static float PMOVE_ACCELERATION_GROUND = 6.0f; +constexpr static float PMOVE_FRICTION_GROUND = 10.0f; +constexpr static float PMOVE_JUMP_FORCE = 0.275f; + +namespace entity::player_move +{ +void init(void); +void fixed_update(void); +void update_late(void); +} // namespace entity::player_move -- cgit