From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- src/game/client/entity/sound_emitter.hh | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) create mode 100644 src/game/client/entity/sound_emitter.hh (limited to 'src/game/client/entity/sound_emitter.hh') diff --git a/src/game/client/entity/sound_emitter.hh b/src/game/client/entity/sound_emitter.hh new file mode 100644 index 0000000..72a3f74 --- /dev/null +++ b/src/game/client/entity/sound_emitter.hh @@ -0,0 +1,20 @@ +#pragma once + +#include "core/resource/resource.hh" + +struct SoundEffect; + +namespace entity +{ +struct SoundEmitter final { + resource_ptr sound; + ALuint source; + +public: + explicit SoundEmitter(void); + virtual ~SoundEmitter(void); + +public: + static void update(void); +}; +} // namespace entity -- cgit