From 458e0005690ea9d579588a0a12368fc2c2c9a93a Mon Sep 17 00:00:00 2001 From: untodesu Date: Tue, 1 Jul 2025 03:08:39 +0500 Subject: I hyper-focued on refactoring again - I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit --- src/game/client/experiments.cc | 77 ------------------------------------------ 1 file changed, 77 deletions(-) delete mode 100644 src/game/client/experiments.cc (limited to 'src/game/client/experiments.cc') diff --git a/src/game/client/experiments.cc b/src/game/client/experiments.cc deleted file mode 100644 index 4751208..0000000 --- a/src/game/client/experiments.cc +++ /dev/null @@ -1,77 +0,0 @@ -#include "client/pch.hh" - -#include "client/experiments.hh" - -#include "shared/dimension.hh" -#include "shared/game_items.hh" -#include "shared/game_voxels.hh" -#include "shared/item_registry.hh" - -#include "client/chat.hh" -#include "client/glfw.hh" -#include "client/globals.hh" -#include "client/hotbar.hh" -#include "client/player_target.hh" -#include "client/session.hh" -#include "client/status_lines.hh" - -static void on_glfw_mouse_button(const GlfwMouseButtonEvent& event) -{ - if(!globals::gui_screen && session::is_ingame()) { - if((event.action == GLFW_PRESS) && (player_target::voxel != NULL_VOXEL_ID)) { - if(event.button == GLFW_MOUSE_BUTTON_LEFT) { - experiments::attack(); - return; - } - - if(event.button == GLFW_MOUSE_BUTTON_RIGHT) { - experiments::interact(); - return; - } - } - } -} - -void experiments::init(void) -{ - globals::dispatcher.sink().connect<&on_glfw_mouse_button>(); -} - -void experiments::init_late(void) -{ - hotbar::slots[0] = game_items::cobblestone; - hotbar::slots[1] = game_items::stone; - hotbar::slots[2] = game_items::dirt; - hotbar::slots[3] = game_items::grass; - hotbar::slots[4] = game_items::oak_leaves; - hotbar::slots[5] = game_items::oak_planks; - hotbar::slots[6] = game_items::oak_log; - hotbar::slots[7] = game_items::glass; - hotbar::slots[8] = game_items::slime; -} - -void experiments::shutdown(void) -{ -} - -void experiments::update(void) -{ -} - -void experiments::update_late(void) -{ -} - -void experiments::attack(void) -{ - globals::dimension->set_voxel(NULL_VOXEL_ID, player_target::coord); -} - -void experiments::interact(void) -{ - if(auto info = item_registry::find(hotbar::slots[hotbar::active_slot])) { - if(info->place_voxel != NULL_VOXEL_ID) { - globals::dimension->set_voxel(info->place_voxel, player_target::coord + player_target::normal); - } - } -} -- cgit