From 458e0005690ea9d579588a0a12368fc2c2c9a93a Mon Sep 17 00:00:00 2001 From: untodesu Date: Tue, 1 Jul 2025 03:08:39 +0500 Subject: I hyper-focued on refactoring again - I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit --- src/game/client/game.cc | 684 ------------------------------------------------ 1 file changed, 684 deletions(-) delete mode 100644 src/game/client/game.cc (limited to 'src/game/client/game.cc') diff --git a/src/game/client/game.cc b/src/game/client/game.cc deleted file mode 100644 index 8d157b0..0000000 --- a/src/game/client/game.cc +++ /dev/null @@ -1,684 +0,0 @@ -#include "client/pch.hh" - -#include "client/game.hh" - -#include "core/angles.hh" -#include "core/binfile.hh" -#include "core/config.hh" -#include "core/resource.hh" - -#include "shared/collision.hh" -#include "shared/coord.hh" -#include "shared/dimension.hh" -#include "shared/game_items.hh" -#include "shared/game_voxels.hh" -#include "shared/gravity.hh" -#include "shared/head.hh" -#include "shared/item_registry.hh" -#include "shared/player.hh" -#include "shared/protocol.hh" -#include "shared/ray_dda.hh" -#include "shared/stasis.hh" -#include "shared/transform.hh" -#include "shared/velocity.hh" -#include "shared/voxel_registry.hh" - -#include "client/background.hh" -#include "client/bother.hh" -#include "client/camera.hh" -#include "client/chat.hh" -#include "client/chunk_mesher.hh" -#include "client/chunk_renderer.hh" -#include "client/chunk_visibility.hh" -#include "client/const.hh" -#include "client/crosshair.hh" -#include "client/direct_connection.hh" -#include "client/experiments.hh" -#include "client/gamepad.hh" -#include "client/glfw.hh" -#include "client/globals.hh" -#include "client/gui_screen.hh" -#include "client/hotbar.hh" -#include "client/interpolation.hh" -#include "client/keybind.hh" -#include "client/language.hh" -#include "client/listener.hh" -#include "client/main_menu.hh" -#include "client/message_box.hh" -#include "client/metrics.hh" -#include "client/outline.hh" -#include "client/play_menu.hh" -#include "client/player_look.hh" -#include "client/player_move.hh" -#include "client/player_target.hh" -#include "client/progress_bar.hh" -#include "client/receive.hh" -#include "client/scoreboard.hh" -#include "client/screenshot.hh" -#include "client/session.hh" -#include "client/settings.hh" -#include "client/skybox.hh" -#include "client/sound.hh" -#include "client/sound_emitter.hh" -#include "client/splash.hh" -#include "client/status_lines.hh" -#include "client/texture_gui.hh" -#include "client/toggles.hh" -#include "client/voxel_anims.hh" -#include "client/voxel_atlas.hh" -#include "client/voxel_sounds.hh" -#include "client/window_title.hh" - -ConfigBoolean client_game::streamer_mode(false); -ConfigBoolean client_game::vertical_sync(true); -ConfigBoolean client_game::world_curvature(true); -ConfigUnsigned client_game::fog_mode(1U, 0U, 2U); -ConfigString client_game::username("player"); - -bool client_game::hide_hud = false; - -static ConfigKeyBind hide_hud_toggle(GLFW_KEY_F1); - -static resource_ptr bin_unscii16; -static resource_ptr bin_unscii8; - -static void on_glfw_framebuffer_size(const GlfwFramebufferSizeEvent& event) -{ - auto width_float = static_cast(event.size.x); - auto height_float = static_cast(event.size.y); - auto wscale = vx::max(1U, vx::floor(width_float / static_cast(BASE_WIDTH))); - auto hscale = vx::max(1U, vx::floor(height_float / static_cast(BASE_HEIGHT))); - auto scale = vx::min(wscale, hscale); - - if(globals::gui_scale != scale) { - auto& io = ImGui::GetIO(); - auto& style = ImGui::GetStyle(); - - ImFontConfig font_config; - font_config.FontDataOwnedByAtlas = false; - - io.Fonts->Clear(); - - ImFontGlyphRangesBuilder builder; - - // This should cover a hefty range of glyph ranges. - // UNDONE: just slap the whole UNICODE Plane-0 here? - builder.AddRanges(io.Fonts->GetGlyphRangesDefault()); - builder.AddRanges(io.Fonts->GetGlyphRangesCyrillic()); - builder.AddRanges(io.Fonts->GetGlyphRangesGreek()); - builder.AddRanges(io.Fonts->GetGlyphRangesJapanese()); - - ImVector ranges = {}; - builder.BuildRanges(&ranges); - - globals::font_default = io.Fonts->AddFontFromMemoryTTF( - bin_unscii16->buffer, bin_unscii16->size, 16.0f * scale, &font_config, ranges.Data); - globals::font_chat = io.Fonts->AddFontFromMemoryTTF( - bin_unscii16->buffer, bin_unscii16->size, 8.0f * scale, &font_config, ranges.Data); - globals::font_debug = io.Fonts->AddFontFromMemoryTTF(bin_unscii8->buffer, bin_unscii8->size, 4.0f * scale, &font_config); - - // Re-assign the default font - io.FontDefault = globals::font_default; - - // This should be here!!! Just calling Build() - // on the font atlas does not invalidate internal - // device objects defined by the implementation!!! - ImGui_ImplOpenGL3_CreateDeviceObjects(); - - if(globals::gui_scale) { - // Well, ImGuiStyle::ScaleAllSizes indeed takes - // the scale values as a RELATIVE scaling, not as - // absolute. So I have to make a special crutch - style.ScaleAllSizes(static_cast(scale) / static_cast(globals::gui_scale)); - } - - globals::gui_scale = scale; - } - - if(globals::world_fbo) { - glDeleteRenderbuffers(1, &globals::world_fbo_depth); - glDeleteTextures(1, &globals::world_fbo_color); - glDeleteFramebuffers(1, &globals::world_fbo); - } - - glGenFramebuffers(1, &globals::world_fbo); - glGenTextures(1, &globals::world_fbo_color); - glGenRenderbuffers(1, &globals::world_fbo_depth); - - glBindTexture(GL_TEXTURE_2D, globals::world_fbo_color); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, event.size.x, event.size.y, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr); - - glBindRenderbuffer(GL_RENDERBUFFER, globals::world_fbo_depth); - glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, event.size.x, event.size.y); - - glBindFramebuffer(GL_FRAMEBUFFER, globals::world_fbo); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, globals::world_fbo_color, 0); - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, globals::world_fbo_depth); - - if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { - spdlog::critical("opengl: world framebuffer is incomplete"); - glDeleteRenderbuffers(1, &globals::world_fbo_depth); - glDeleteTextures(1, &globals::world_fbo_color); - glDeleteFramebuffers(1, &globals::world_fbo); - std::terminate(); - } -} - -static void on_glfw_key(const GlfwKeyEvent& event) -{ - if(!globals::gui_keybind_ptr && hide_hud_toggle.equals(event.key) && (event.action == GLFW_PRESS)) { - client_game::hide_hud = !client_game::hide_hud; - } -} - -void client_game::init(void) -{ - bin_unscii16 = resource::load("fonts/unscii-16.ttf"); - bin_unscii8 = resource::load("fonts/unscii-8.ttf"); - - if((bin_unscii16 == nullptr) || (bin_unscii8 == nullptr)) { - spdlog::critical("client_game: font loading failed"); - std::terminate(); - } - - client_splash::init(); - client_splash::render(); - - globals::client_config.add_value("game.streamer_mode", client_game::streamer_mode); - globals::client_config.add_value("game.vertical_sync", client_game::vertical_sync); - globals::client_config.add_value("game.world_curvature", client_game::world_curvature); - globals::client_config.add_value("game.fog_mode", client_game::fog_mode); - globals::client_config.add_value("game.username", client_game::username); - globals::client_config.add_value("game.key.toggle_hide_hud", hide_hud_toggle); - - settings::init(); - - settings::add_checkbox(0, client_game::streamer_mode, settings_location::VIDEO_GUI, "game.streamer_mode", true); - settings::add_checkbox(5, client_game::vertical_sync, settings_location::VIDEO, "game.vertical_sync", false); - settings::add_checkbox(4, client_game::world_curvature, settings_location::VIDEO, "game.world_curvature", true); - settings::add_stepper(3, client_game::fog_mode, settings_location::VIDEO, "game.fog_mode", false); - settings::add_input(1, client_game::username, settings_location::GENERAL, "game.username", true, false); - settings::add_keybind(4, hide_hud_toggle, settings_location::KEYBOARD_MISC, "game.key.toggle_hide_hud"); - - globals::client_host = enet_host_create(nullptr, 1, 1, 0, 0); - - if(!globals::client_host) { - spdlog::critical("game: unable to setup an ENet host"); - std::terminate(); - } - - language::init(); - - session::init(); - - player_look::init(); - player_move::init(); - player_target::init(); - - gamepad::init(); - - camera::init(); - - voxel_anims::init(); - - outline::init(); - chunk_mesher::init(); - chunk_renderer::init(); - - globals::world_fbo = 0; - globals::world_fbo_color = 0; - globals::world_fbo_depth = 0; - - voxel_sounds::init(); - - skybox::init(); - - ImGuiStyle& style = ImGui::GetStyle(); - - // Black buttons on a dark background - // may be harder to read than the text on them - style.FrameBorderSize = 1.0; - style.TabBorderSize = 1.0; - - // Rounding on elements looks cool but I am - // aiming for a more or less blocky and - // visually simple HiDPI-friendly UI style - style.TabRounding = 0.0f; - style.GrabRounding = 0.0f; - style.ChildRounding = 0.0f; - style.FrameRounding = 0.0f; - style.PopupRounding = 0.0f; - style.WindowRounding = 0.0f; - style.ScrollbarRounding = 0.0f; - - style.Colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); - style.Colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f); - style.Colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 0.94f); - style.Colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); - style.Colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f); - style.Colors[ImGuiCol_Border] = ImVec4(0.79f, 0.79f, 0.79f, 0.50f); - style.Colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); - style.Colors[ImGuiCol_FrameBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.54f); - style.Colors[ImGuiCol_FrameBgHovered] = ImVec4(0.36f, 0.36f, 0.36f, 0.40f); - style.Colors[ImGuiCol_FrameBgActive] = ImVec4(0.63f, 0.63f, 0.63f, 0.67f); - style.Colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f); - style.Colors[ImGuiCol_TitleBgActive] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); - style.Colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f); - style.Colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f); - style.Colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f); - style.Colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.00f, 0.00f, 0.00f, 0.75f); - style.Colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f); - style.Colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f); - style.Colors[ImGuiCol_CheckMark] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); - style.Colors[ImGuiCol_SliderGrab] = ImVec4(0.81f, 0.81f, 0.81f, 0.75f); - style.Colors[ImGuiCol_SliderGrabActive] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); - style.Colors[ImGuiCol_Button] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); - style.Colors[ImGuiCol_ButtonHovered] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f); - style.Colors[ImGuiCol_ButtonActive] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f); - style.Colors[ImGuiCol_Header] = ImVec4(0.00f, 0.00f, 0.00f, 0.75f); - style.Colors[ImGuiCol_HeaderHovered] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f); - style.Colors[ImGuiCol_HeaderActive] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f); - style.Colors[ImGuiCol_Separator] = ImVec4(0.49f, 0.49f, 0.49f, 0.50f); - style.Colors[ImGuiCol_SeparatorHovered] = ImVec4(0.56f, 0.56f, 0.56f, 0.78f); - style.Colors[ImGuiCol_SeparatorActive] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f); - style.Colors[ImGuiCol_ResizeGrip] = ImVec4(0.34f, 0.34f, 0.34f, 0.20f); - style.Colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.57f, 0.57f, 0.57f, 0.67f); - style.Colors[ImGuiCol_ResizeGripActive] = ImVec4(1.00f, 1.00f, 1.00f, 0.95f); - style.Colors[ImGuiCol_Tab] = ImVec4(0.00f, 0.00f, 0.00f, 0.75f); - style.Colors[ImGuiCol_TabHovered] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f); - style.Colors[ImGuiCol_TabActive] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f); - style.Colors[ImGuiCol_TabUnfocused] = ImVec4(0.13f, 0.13f, 0.13f, 0.97f); - style.Colors[ImGuiCol_TabUnfocusedActive] = ImVec4(0.44f, 0.44f, 0.44f, 1.00f); - style.Colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f); - style.Colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.69f, 0.00f, 0.00f, 1.00f); - style.Colors[ImGuiCol_PlotHistogram] = ImVec4(0.00f, 1.00f, 0.20f, 1.00f); - style.Colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f); - style.Colors[ImGuiCol_TableHeaderBg] = ImVec4(0.19f, 0.19f, 0.20f, 1.00f); - style.Colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.35f, 1.00f); - style.Colors[ImGuiCol_TableBorderLight] = ImVec4(0.23f, 0.23f, 0.25f, 1.00f); - style.Colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); - style.Colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.06f); - style.Colors[ImGuiCol_TextSelectedBg] = ImVec4(0.61f, 0.61f, 0.61f, 0.35f); - style.Colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 1.00f); - style.Colors[ImGuiCol_NavHighlight] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f); - style.Colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f); - style.Colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f); - style.Colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f); - - // Making my own Game UI for Source Engine - // taught me one important thing: dimensions - // of UI elements must be calculated at semi-runtime - // so there's simply no point for an INI file. - ImGui::GetIO().IniFilename = nullptr; - - toggles::init(); - - background::init(); - - scoreboard::init(); - - client_chat::init(); - - bother::init(); - - main_menu::init(); - play_menu::init(); - progress_bar::init(); - message_box::init(); - direct_connection::init(); - - crosshair::init(); - hotbar::init(); - metrics::init(); - status_lines::init(); - - screenshot::init(); - - globals::gui_keybind_ptr = nullptr; - globals::gui_scale = 0U; - globals::gui_screen = GUI_MAIN_MENU; - - sound::init_config(); - - if(globals::sound_ctx) { - sound::init(); - } - - client_receive::init(); - - experiments::init(); - - globals::dispatcher.sink().connect<&on_glfw_framebuffer_size>(); - globals::dispatcher.sink().connect<&on_glfw_key>(); -} - -void client_game::init_late(void) -{ - toggles::init_late(); - - if(globals::sound_ctx) { - sound::init_late(); - } - - language::init_late(); - - settings::init_late(); - - client_chat::init_late(); - - status_lines::init_late(); - - game_voxels::populate(); - game_items::populate(); - - std::size_t max_texture_count = 0; - - // Figure out the total texture count - // NOTE: this is very debug, early and a quite - // conservative limit choice; there must be a better - // way to make this limit way smaller than it currently is - for(const std::shared_ptr& info : voxel_registry::voxels) { - for(const VoxelTexture& vtex : info->textures) { - max_texture_count += vtex.paths.size(); - } - } - - // UNDONE: asset packs for non-16x16 stuff - voxel_atlas::create(16, 16, max_texture_count); - - for(std::shared_ptr& info : voxel_registry::voxels) { - for(VoxelTexture& vtex : info->textures) { - if(auto strip = voxel_atlas::find_or_load(vtex.paths)) { - vtex.cached_offset = strip->offset; - vtex.cached_plane = strip->plane; - continue; - } - - spdlog::critical("client_gl: {}: failed to load atlas strips", info->name); - std::terminate(); - } - } - - voxel_atlas::generate_mipmaps(); - - for(std::shared_ptr& info : item_registry::items) { - info->cached_texture = resource::load(info->texture.c_str(), TEXTURE_GUI_LOAD_CLAMP_S | TEXTURE_GUI_LOAD_CLAMP_T); - } - - experiments::init_late(); - - client_splash::init_late(); - - window_title::update(); -} - -void client_game::shutdown(void) -{ - voxel_sounds::shutdown(); - - experiments::shutdown(); - - session::shutdown(); - - if(globals::sound_ctx) { - sound::shutdown(); - } - - hotbar::shutdown(); - main_menu::shutdown(); - play_menu::shutdown(); - - bother::shutdown(); - - client_chat::shutdown(); - - background::shutdown(); - - crosshair::shutdown(); - - delete globals::dimension; - globals::player = entt::null; - globals::dimension = nullptr; - - item_registry::purge(); - voxel_registry::purge(); - - voxel_atlas::destroy(); - - glDeleteRenderbuffers(1, &globals::world_fbo_depth); - glDeleteTextures(1, &globals::world_fbo_color); - glDeleteFramebuffers(1, &globals::world_fbo); - - outline::shutdown(); - chunk_renderer::shutdown(); - chunk_mesher::shutdown(); - - enet_host_destroy(globals::client_host); - - bin_unscii8 = nullptr; - bin_unscii16 = nullptr; -} - -void client_game::fixed_update(void) -{ - player_move::fixed_update(); - - // Only update world simulation gamesystems - // if the player can actually observe all the - // changes these gamesystems cause visually - if(session::is_ingame()) { - CollisionComponent::fixed_update(globals::dimension); - VelocityComponent::fixed_update(globals::dimension); - TransformComponent::fixed_update(globals::dimension); - GravityComponent::fixed_update(globals::dimension); - StasisComponent::fixed_update(globals::dimension); - } -} - -void client_game::fixed_update_late(void) -{ - if(session::is_ingame()) { - const auto& head = globals::dimension->entities.get(globals::player); - const auto& transform = globals::dimension->entities.get(globals::player); - const auto& velocity = globals::dimension->entities.get(globals::player); - - protocol::EntityHead head_packet; - head_packet.entity = entt::null; // ignored by server - head_packet.angles = head.angles; - - protocol::EntityTransform transform_packet; - transform_packet.entity = entt::null; // ignored by server - transform_packet.angles = transform.angles; - transform_packet.chunk = transform.chunk; - transform_packet.local = transform.local; - - protocol::EntityVelocity velocity_packet; - velocity_packet.entity = entt::null; // ignored by server - velocity_packet.value = velocity.value; - - protocol::send(session::peer, protocol::encode(head_packet)); - protocol::send(session::peer, protocol::encode(transform_packet)); - protocol::send(session::peer, protocol::encode(velocity_packet)); - } -} - -void client_game::update(void) -{ - if(session::is_ingame()) { - if(toggles::get(TOGGLE_PM_FLIGHT)) { - globals::dimension->entities.remove(globals::player); - } else { - globals::dimension->entities.emplace_or_replace(globals::player); - } - } - - if(globals::sound_ctx) { - sound::update(); - - listener::update(); - - SoundEmitterComponent::update(); - } - - interpolation::update(); - - player_target::update(); - - camera::update(); - - voxel_anims::update(); - - chunk_mesher::update(); - - client_chat::update(); - - experiments::update(); -} - -void client_game::update_late(void) -{ - ENetEvent enet_event; - - while(0 < enet_host_service(globals::client_host, &enet_event, 0)) { - switch(enet_event.type) { - case ENET_EVENT_TYPE_CONNECT: - session::send_login_request(); - break; - case ENET_EVENT_TYPE_DISCONNECT: - session::invalidate(); - break; - case ENET_EVENT_TYPE_RECEIVE: - protocol::decode(globals::dispatcher, enet_event.packet, enet_event.peer); - enet_packet_destroy(enet_event.packet); - break; - } - } - - player_look::update_late(); - player_move::update_late(); - - play_menu::update_late(); - - bother::update_late(); - - experiments::update_late(); - - gamepad::update_late(); - - chunk_visibility::update_late(); - - if(client_game::vertical_sync.get_value()) { - glfwSwapInterval(1); - } else { - glfwSwapInterval(0); - } -} - -void client_game::render(void) -{ - glViewport(0, 0, globals::width, globals::height); - glBindFramebuffer(GL_FRAMEBUFFER, globals::world_fbo); - glClearColor(skybox::fog_color.r, skybox::fog_color.g, skybox::fog_color.b, 1.000f); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - if(globals::dimension) { - chunk_renderer::render(); - } - - glEnable(GL_DEPTH_TEST); - - player_target::render(); - - if(globals::dimension) { - auto group = globals::dimension->entities.group( - entt::get); - - outline::prepare(); - - for(const auto [entity, collision, head, transform] : group.each()) { - if(entity == globals::player) { - // Don't render ourselves - continue; - } - - glm::fvec3 forward; - cxangles::vectors(transform.angles + head.angles, forward); - forward *= 2.0f; - - glm::fvec3 hull_size = collision.aabb.max - collision.aabb.min; - glm::fvec3 hull_fpos = transform.local + collision.aabb.min; - glm::fvec3 look = transform.local + head.offset; - - outline::cube(transform.chunk, hull_fpos, hull_size, 1.0f, glm::fvec4(1.0f, 0.0f, 0.0f, 1.0f)); - outline::line(transform.chunk, look, forward, 1.0f, glm::fvec4(0.9f, 0.9f, 0.9f, 1.0f)); - } - } - - glEnable(GL_DEPTH_TEST); - - glViewport(0, 0, globals::width, globals::height); - glClearColor(0.000f, 0.000f, 0.000f, 1.000f); - glBindFramebuffer(GL_FRAMEBUFFER, 0); - glClear(GL_COLOR_BUFFER_BIT); - - glBindFramebuffer(GL_READ_FRAMEBUFFER, globals::world_fbo); - glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); - glBlitFramebuffer(0, 0, globals::width, globals::height, 0, 0, globals::width, globals::height, GL_COLOR_BUFFER_BIT, GL_NEAREST); -} - -void client_game::layout(void) -{ - if(!session::is_ingame()) { - background::layout(); - } - - if(!globals::gui_screen || (globals::gui_screen == GUI_CHAT)) { - if(toggles::get(TOGGLE_METRICS_UI) && !client_game::hide_hud) { - // This contains Minecraft-esque debug information - // about the hardware, world state and other - // things that might be uesful - metrics::layout(); - } - } - - if(session::is_ingame()) { - client_chat::layout(); - scoreboard::layout(); - - if(!globals::gui_screen && !client_game::hide_hud) { - hotbar::layout(); - status_lines::layout(); - crosshair::layout(); - } - } - - if(globals::gui_screen) { - if(session::is_ingame() && (globals::gui_screen != GUI_CHAT)) { - const float width_f = static_cast(globals::width); - const float height_f = static_cast(globals::height); - const ImU32 darken = ImGui::GetColorU32(ImVec4(0.00f, 0.00f, 0.00f, 0.75f)); - ImGui::GetBackgroundDrawList()->AddRectFilled(ImVec2(), ImVec2(width_f, height_f), darken); - } - - switch(globals::gui_screen) { - case GUI_MAIN_MENU: - main_menu::layout(); - break; - case GUI_PLAY_MENU: - play_menu::layout(); - break; - case GUI_SETTINGS: - settings::layout(); - break; - case GUI_PROGRESS_BAR: - progress_bar::layout(); - break; - case GUI_MESSAGE_BOX: - message_box::layout(); - break; - case GUI_DIRECT_CONNECTION: - direct_connection::layout(); - break; - } - } -} -- cgit