From 458e0005690ea9d579588a0a12368fc2c2c9a93a Mon Sep 17 00:00:00 2001 From: untodesu Date: Tue, 1 Jul 2025 03:08:39 +0500 Subject: I hyper-focued on refactoring again - I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit --- src/game/client/gamepad_axis.hh | 39 --------------------------------------- 1 file changed, 39 deletions(-) delete mode 100644 src/game/client/gamepad_axis.hh (limited to 'src/game/client/gamepad_axis.hh') diff --git a/src/game/client/gamepad_axis.hh b/src/game/client/gamepad_axis.hh deleted file mode 100644 index 6a1f761..0000000 --- a/src/game/client/gamepad_axis.hh +++ /dev/null @@ -1,39 +0,0 @@ -#ifndef CLIENT_GAMEPAD_AXIS_HH -#define CLIENT_GAMEPAD_AXIS_HH 1 -#pragma once - -#include "core/config.hh" - -struct GLFWgamepadstate; - -class ConfigGamepadAxis final : public IConfigValue { -public: - explicit ConfigGamepadAxis(void); - explicit ConfigGamepadAxis(int axis, bool inverted); - virtual ~ConfigGamepadAxis(void) = default; - - virtual const char* get(void) const override; - virtual void set(const char* value) override; - - int get_axis(void) const; - void set_axis(int axis); - - bool is_inverted(void) const; - void set_inverted(bool inverted); - - float get_value(const GLFWgamepadstate& state, float deadzone = 0.0f) const; - - // Conventional get/set methods implemented by - // this configuration value actually contain the - // inversion flag. Since we're updating that flag - // in the UI by means of a separate checkbox, we only need the name here - const char* get_name(void) const; - -private: - bool m_inverted; - int m_gamepad_axis; - std::string m_full_string; - const char* m_name; -}; - -#endif // CLIENT_GAMEPAD_AXIS_HH -- cgit