From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- src/game/client/globals.hh | 71 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 71 insertions(+) create mode 100644 src/game/client/globals.hh (limited to 'src/game/client/globals.hh') diff --git a/src/game/client/globals.hh b/src/game/client/globals.hh new file mode 100644 index 0000000..ba57a9e --- /dev/null +++ b/src/game/client/globals.hh @@ -0,0 +1,71 @@ +#pragma once + +#include "shared/globals.hh" + +namespace config +{ +class KeyBind; +class GamepadAxis; +class GamepadButton; +} // namespace config + +namespace io +{ +class ConfigMap; +} // namespace io + +struct GLFWwindow; +struct ImFont; + +namespace world +{ +class Dimension; +} // namespace world + +namespace globals +{ +extern io::ConfigMap client_config; + +extern GLFWwindow* window; + +// Some gamesystems that aren't really +// gameplay-oriented might still use client +// framerate to interpolate discrete things +// so it's still a good idea to keep these available +extern float window_frametime; +extern float window_frametime_avg; +extern std::uint64_t window_frametime_us; +extern std::uint64_t window_framecount; + +// https://gafferongames.com/post/fix_your_timestep/ +extern std::uint64_t fixed_accumulator; + +extern int width; +extern int height; +extern float aspect; + +extern GLuint world_fbo; +extern GLuint world_fbo_color; +extern GLuint world_fbo_depth; + +extern std::size_t num_drawcalls; +extern std::size_t num_triangles; + +extern ENetHost* client_host; + +extern world::Dimension* dimension; +extern entt::entity player; + +extern ImFont* font_unscii16; +extern ImFont* font_unscii8; + +extern config::KeyBind* gui_keybind_ptr; +extern config::GamepadAxis* gui_gamepad_axis_ptr; +extern config::GamepadButton* gui_gamepad_button_ptr; + +extern unsigned int gui_scale; +extern unsigned int gui_screen; + +extern ALCdevice* sound_dev; +extern ALCcontext* sound_ctx; +} // namespace globals -- cgit