From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- src/game/client/gui/crosshair.cc | 43 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 43 insertions(+) create mode 100644 src/game/client/gui/crosshair.cc (limited to 'src/game/client/gui/crosshair.cc') diff --git a/src/game/client/gui/crosshair.cc b/src/game/client/gui/crosshair.cc new file mode 100644 index 0000000..649602f --- /dev/null +++ b/src/game/client/gui/crosshair.cc @@ -0,0 +1,43 @@ +#include "client/pch.hh" + +#include "client/gui/crosshair.hh" + +#include "core/math/constexpr.hh" + +#include "core/resource/resource.hh" + +#include "client/resource/texture_gui.hh" + +#include "client/globals.hh" +#include "client/session.hh" + +static resource_ptr texture; + +void gui::crosshair::init(void) +{ + texture = resource::load("textures/gui/hud_crosshair.png", + TEXTURE_GUI_LOAD_CLAMP_S | TEXTURE_GUI_LOAD_CLAMP_T | TEXTURE_GUI_LOAD_VFLIP); + + if(texture == nullptr) { + spdlog::critical("crosshair: texture load failed"); + std::terminate(); + } +} + +void gui::crosshair::shutdown(void) +{ + texture = nullptr; +} + +void gui::crosshair::layout(void) +{ + auto viewport = ImGui::GetMainViewport(); + auto draw_list = ImGui::GetForegroundDrawList(); + + auto scaled_width = glm::max(texture->size.x, static_cast(globals::gui_scale * texture->size.x / 2.0f)); + auto scaled_height = glm::max(texture->size.y, static_cast(globals::gui_scale * texture->size.y / 2.0f)); + auto start = ImVec2(static_cast(0.5f * viewport->Size.x) - (scaled_width / 2.0f), + static_cast(static_cast(0.5f * viewport->Size.y) - (scaled_height / 2.0f))); + auto end = ImVec2(start.x + scaled_width, start.y + scaled_height); + draw_list->AddImage(texture->handle, start, end); +} -- cgit