From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- src/game/client/gui/imdraw_ext.hh | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) create mode 100644 src/game/client/gui/imdraw_ext.hh (limited to 'src/game/client/gui/imdraw_ext.hh') diff --git a/src/game/client/gui/imdraw_ext.hh b/src/game/client/gui/imdraw_ext.hh new file mode 100644 index 0000000..a7e1503 --- /dev/null +++ b/src/game/client/gui/imdraw_ext.hh @@ -0,0 +1,17 @@ +#pragma once + +namespace gui::imdraw_ext +{ +void text_shadow(const std::string& text, const ImVec2& position, ImU32 text_color, ImU32 shadow_color, ImFont* font, + ImDrawList* draw_list); +void text_shadow(const std::string& text, const ImVec2& position, ImU32 text_color, ImU32 shadow_color, ImFont* font, ImDrawList* draw_list, + float font_size); +} // namespace gui::imdraw_ext + +namespace gui::imdraw_ext +{ +void text_shadow_w(const std::string& text, const ImVec2& position, ImU32 text_color, ImU32 shadow_color, ImFont* font, + ImDrawList* draw_list, float wrap_width); +void text_shadow_w(const std::string& text, const ImVec2& position, ImU32 text_color, ImU32 shadow_color, ImFont* font, + ImDrawList* draw_list, float font_size, float wrap_width); +} // namespace gui::imdraw_ext -- cgit