From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- src/game/client/gui/language.hh | 42 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 42 insertions(+) create mode 100644 src/game/client/gui/language.hh (limited to 'src/game/client/gui/language.hh') diff --git a/src/game/client/gui/language.hh b/src/game/client/gui/language.hh new file mode 100644 index 0000000..90132d7 --- /dev/null +++ b/src/game/client/gui/language.hh @@ -0,0 +1,42 @@ +#pragma once + +namespace gui +{ +struct LanguageInfo final { + std::string endonym; // Language's self-name + std::string display; // Display for the settings GUI + std::string ietf; // Semi-compliant language abbreviation +}; + +using LanguageManifest = std::vector; +using LanguageIterator = LanguageManifest::const_iterator; + +struct LanguageSetEvent final { + LanguageIterator new_language; +}; +} // namespace gui + +namespace gui::language +{ +void init(void); +void init_late(void); +} // namespace gui::language + +namespace gui::language +{ +void set(LanguageIterator new_language); +} // namespace gui::language + +namespace gui::language +{ +LanguageIterator get_current(void); +LanguageIterator find(std::string_view ietf); +LanguageIterator cbegin(void); +LanguageIterator cend(void); +} // namespace gui::language + +namespace gui::language +{ +std::string_view resolve(std::string_view key); +std::string resolve_gui(std::string_view key); +} // namespace gui::language -- cgit