From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- src/game/client/io/gamepad.cc | 183 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 183 insertions(+) create mode 100644 src/game/client/io/gamepad.cc (limited to 'src/game/client/io/gamepad.cc') diff --git a/src/game/client/io/gamepad.cc b/src/game/client/io/gamepad.cc new file mode 100644 index 0000000..3661769 --- /dev/null +++ b/src/game/client/io/gamepad.cc @@ -0,0 +1,183 @@ +#include "client/pch.hh" + +#include "client/io/gamepad.hh" + +#include "core/config/boolean.hh" +#include "core/config/number.hh" +#include "core/io/cmdline.hh" +#include "core/io/config_map.hh" +#include "core/math/constexpr.hh" + +#include "client/gui/settings.hh" +#include "client/io/glfw.hh" + +#include "client/globals.hh" +#include "client/toggles.hh" + +constexpr static int INVALID_GAMEPAD_ID = INT_MAX; +constexpr static std::size_t NUM_AXES = static_cast(GLFW_GAMEPAD_AXIS_LAST + 1); +constexpr static std::size_t NUM_BUTTONS = static_cast(GLFW_GAMEPAD_BUTTON_LAST + 1); +constexpr static float GAMEPAD_AXIS_EVENT_THRESHOLD = 0.5f; + +static int active_gamepad_id; + +bool io::gamepad::available = false; +config::Float io::gamepad::deadzone(0.00f, 0.00f, 0.66f); +config::Boolean io::gamepad::active(false); +GLFWgamepadstate io::gamepad::state; +GLFWgamepadstate io::gamepad::last_state; + +static void on_toggle_enable(const ToggleEnabledEvent& event) +{ + if(event.type == TOGGLE_USE_GAMEPAD) { + io::gamepad::active.set_value(true); + return; + } +} + +static void on_toggle_disable(const ToggleDisabledEvent& event) +{ + if(event.type == TOGGLE_USE_GAMEPAD) { + io::gamepad::active.set_value(false); + return; + } +} + +static void on_glfw_joystick_event(const io::GlfwJoystickEvent& event) +{ + if((event.event_type == GLFW_CONNECTED) && glfwJoystickIsGamepad(event.joystick_id) && (active_gamepad_id == INVALID_GAMEPAD_ID)) { + io::gamepad::available = true; + + active_gamepad_id = event.joystick_id; + + for(int i = 0; i < NUM_AXES; io::gamepad::last_state.axes[i++] = 0.0f) { + // empty + } + + for(int i = 0; i < NUM_BUTTONS; io::gamepad::last_state.buttons[i++] = GLFW_RELEASE) { + // empty + } + + spdlog::info("gamepad: detected gamepad: {}", glfwGetGamepadName(event.joystick_id)); + + return; + } + + if((event.event_type == GLFW_DISCONNECTED) && (active_gamepad_id == event.joystick_id)) { + io::gamepad::available = false; + + active_gamepad_id = INVALID_GAMEPAD_ID; + + for(int i = 0; i < NUM_AXES; io::gamepad::last_state.axes[i++] = 0.0f) { + // empty + } + + for(int i = 0; i < NUM_BUTTONS; io::gamepad::last_state.buttons[i++] = GLFW_RELEASE) { + // empty + } + + spdlog::warn("gamepad: disconnected"); + + return; + } +} + +void io::gamepad::init(void) +{ + io::gamepad::available = false; + + active_gamepad_id = INVALID_GAMEPAD_ID; + + globals::client_config.add_value("gamepad.deadzone", io::gamepad::deadzone); + globals::client_config.add_value("gamepad.active", io::gamepad::active); + + settings::add_checkbox(0, io::gamepad::active, settings_location::GAMEPAD, "gamepad.active", true); + settings::add_slider(1, io::gamepad::deadzone, settings_location::GAMEPAD, "gamepad.deadzone", true, "%.03f"); + + auto mappings_path = io::cmdline::get_cstr("gpmap", "misc/gamecontrollerdb.txt"); + auto mappings_file = PHYSFS_openRead(mappings_path); + + if(mappings_file) { + spdlog::info("gamepad: using mappings from {}", mappings_path); + auto mappings_string = std::string(PHYSFS_fileLength(mappings_file), char(0x00)); + PHYSFS_readBytes(mappings_file, mappings_string.data(), mappings_string.size()); + glfwUpdateGamepadMappings(mappings_string.c_str()); + PHYSFS_close(mappings_file); + } + + for(int joystick = 0; joystick <= GLFW_JOYSTICK_LAST; joystick += 1) { + if(glfwJoystickIsGamepad(joystick)) { + io::gamepad::available = true; + + active_gamepad_id = joystick; + + for(int i = 0; i < NUM_AXES; io::gamepad::last_state.axes[i++] = 0.0f) { + // empty + } + + for(int i = 0; i < NUM_BUTTONS; io::gamepad::last_state.buttons[i++] = GLFW_RELEASE) { + // empty + } + + spdlog::info("gamepad: detected gamepad: {}", glfwGetGamepadName(joystick)); + + break; + } + } + + for(int i = 0; i < NUM_AXES; io::gamepad::state.axes[i++] = 0.0f) { + // empty + } + + for(int i = 0; i < NUM_BUTTONS; io::gamepad::state.buttons[i++] = GLFW_RELEASE) { + // empty + } + + globals::dispatcher.sink().connect<&on_toggle_enable>(); + globals::dispatcher.sink().connect<&on_toggle_disable>(); + globals::dispatcher.sink().connect<&on_glfw_joystick_event>(); +} + +void io::gamepad::update_late(void) +{ + if(active_gamepad_id == INVALID_GAMEPAD_ID) { + // No active gamepad found + return; + } + + if(glfwGetGamepadState(active_gamepad_id, &io::gamepad::state)) { + for(int i = 0; i < NUM_AXES; ++i) { + if((glm::abs(io::gamepad::state.axes[i]) > GAMEPAD_AXIS_EVENT_THRESHOLD) + && (glm::abs(io::gamepad::last_state.axes[i]) <= GAMEPAD_AXIS_EVENT_THRESHOLD)) { + GamepadAxisEvent event; + event.action = GLFW_PRESS; + event.axis = i; + globals::dispatcher.enqueue(event); + continue; + } + + if((glm::abs(io::gamepad::state.axes[i]) <= GAMEPAD_AXIS_EVENT_THRESHOLD) + && (glm::abs(io::gamepad::last_state.axes[i]) > GAMEPAD_AXIS_EVENT_THRESHOLD)) { + GamepadAxisEvent event; + event.action = GLFW_RELEASE; + event.axis = i; + globals::dispatcher.enqueue(event); + continue; + } + } + + for(int i = 0; i < NUM_BUTTONS; ++i) { + if(io::gamepad::state.buttons[i] == io::gamepad::last_state.buttons[i]) { + // Nothing happens + continue; + } + + GamepadButtonEvent event; + event.action = io::gamepad::state.buttons[i]; + event.button = i; + globals::dispatcher.enqueue(event); + } + } + + io::gamepad::last_state = io::gamepad::state; +} -- cgit