From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- src/game/client/resource/sound_effect.cc | 90 ++++++++++++++++++++++++++++++++ 1 file changed, 90 insertions(+) create mode 100644 src/game/client/resource/sound_effect.cc (limited to 'src/game/client/resource/sound_effect.cc') diff --git a/src/game/client/resource/sound_effect.cc b/src/game/client/resource/sound_effect.cc new file mode 100644 index 0000000..5bbb949 --- /dev/null +++ b/src/game/client/resource/sound_effect.cc @@ -0,0 +1,90 @@ +#include "client/pch.hh" + +#include "client/resource/sound_effect.hh" + +#include "core/resource/resource.hh" + +#include "core/io/physfs.hh" + +#include "client/globals.hh" + +static std::size_t drwav_read_physfs(void* file, void* output, std::size_t count) +{ + return static_cast(PHYSFS_readBytes(reinterpret_cast(file), output, count)); +} + +static drwav_bool32 drwav_seek_physfs(void* file, int offset, drwav_seek_origin origin) +{ + if(origin == drwav_seek_origin_current) { + return PHYSFS_seek(reinterpret_cast(file), PHYSFS_tell(reinterpret_cast(file)) + offset); + } + else { + return PHYSFS_seek(reinterpret_cast(file), offset); + } +} + +static const void* sound_effect_load_func(const char* name, std::uint32_t flags) +{ + assert(name); + + if(globals::sound_ctx == nullptr) { + // Sound is disabled + return nullptr; + } + + auto file = PHYSFS_openRead(name); + + if(file == nullptr) { + spdlog::warn("sfx: {}: {}", name, io::physfs_error()); + return nullptr; + } + + drwav wav_info; + + if(!drwav_init(&wav_info, &drwav_read_physfs, &drwav_seek_physfs, file, nullptr)) { + spdlog::warn("sfx: {}: drwav_init failed", name); + PHYSFS_close(file); + return nullptr; + } + + if(wav_info.channels != 1) { + spdlog::warn("sfx: {}: only mono sound files are allowed", name); + drwav_uninit(&wav_info); + PHYSFS_close(file); + return nullptr; + } + + auto samples = new ALshort[wav_info.totalPCMFrameCount]; + auto count = drwav_read_pcm_frames_s16(&wav_info, wav_info.totalPCMFrameCount, reinterpret_cast(samples)); + auto sample_rate = static_cast(wav_info.sampleRate); + auto length = static_cast(count * sizeof(ALshort)); + + drwav_uninit(&wav_info); + PHYSFS_close(file); + + auto new_resource = new SoundEffect(); + new_resource->name = std::string(name); + + alGenBuffers(1, &new_resource->buffer); + alBufferData(new_resource->buffer, AL_FORMAT_MONO16, samples, length, sample_rate); + + delete[] samples; + + return new_resource; +} + +static void sound_effect_free_func(const void* resource) +{ + assert(resource); + + auto sound_effect = reinterpret_cast(resource); + + alDeleteBuffers(1, &sound_effect->buffer); + + delete sound_effect; +} + +void SoundEffect::register_resource(void) +{ + resource::register_loader(&sound_effect_load_func, &sound_effect_free_func); +} -- cgit