From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- src/game/client/toggles.hh | 35 +++++++++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 src/game/client/toggles.hh (limited to 'src/game/client/toggles.hh') diff --git a/src/game/client/toggles.hh b/src/game/client/toggles.hh new file mode 100644 index 0000000..d051a92 --- /dev/null +++ b/src/game/client/toggles.hh @@ -0,0 +1,35 @@ +#pragma once + +using toggle_type = unsigned int; +constexpr static toggle_type TOGGLE_WIREFRAME = 0x0000U; // Render things in wireframe mode +constexpr static toggle_type TOGGLE_FULLBRIGHT = 0x0001U; // Render things without lighting +constexpr static toggle_type TOGGLE_CHUNK_AABB = 0x0002U; // Render chunk bounding boxes +constexpr static toggle_type TOGGLE_METRICS_UI = 0x0003U; // Render debug metrics overlay +constexpr static toggle_type TOGGLE_USE_GAMEPAD = 0x0004U; // Use gamepad for player movement +constexpr static toggle_type TOGGLE_PM_FLIGHT = 0x0005U; // Enable flight for player movement +constexpr static std::size_t TOGGLE_COUNT = 0x0006U; + +struct ToggleEnabledEvent final { + toggle_type type; +}; + +struct ToggleDisabledEvent final { + toggle_type type; +}; + +namespace toggles +{ +// The value is true whenever the debug +// toggles manager awaits for a sequenced key +// to be pressed. During this no input should +// be processed by any other gameplay system +extern bool is_sequence_await; +} // namespace toggles + +namespace toggles +{ +void init(void); +void init_late(void); +bool get(toggle_type type); +void set(toggle_type type, bool value); +} // namespace toggles -- cgit