From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- src/game/client/world/chunk_vbo.hh | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) create mode 100644 src/game/client/world/chunk_vbo.hh (limited to 'src/game/client/world/chunk_vbo.hh') diff --git a/src/game/client/world/chunk_vbo.hh b/src/game/client/world/chunk_vbo.hh new file mode 100644 index 0000000..175b34f --- /dev/null +++ b/src/game/client/world/chunk_vbo.hh @@ -0,0 +1,22 @@ +#pragma once + +namespace world +{ +class ChunkVBO final { +public: + std::size_t size; + GLuint handle; + +public: + inline ~ChunkVBO(void) + { + // The ChunkVBO structure is meant to be a part + // of the ChunkMesh component within the EnTT registry; + // When the registry is cleaned or a chunk is removed, components + // are expected to be safely disposed of so we need a destructor; + if(handle) { + glDeleteBuffers(1, &handle); + } + } +}; +} // namespace world -- cgit