From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- src/game/client/world/voxel_atlas.hh | 28 ++++++++++++++++++++++++++++ 1 file changed, 28 insertions(+) create mode 100644 src/game/client/world/voxel_atlas.hh (limited to 'src/game/client/world/voxel_atlas.hh') diff --git a/src/game/client/world/voxel_atlas.hh b/src/game/client/world/voxel_atlas.hh new file mode 100644 index 0000000..70e8a1e --- /dev/null +++ b/src/game/client/world/voxel_atlas.hh @@ -0,0 +1,28 @@ +#pragma once + +namespace world +{ +struct AtlasStrip final { + std::size_t offset; + std::size_t plane; +}; +} // namespace world + +namespace world::voxel_atlas +{ +void create(int width, int height, std::size_t count); +void destroy(void); +} // namespace world::voxel_atlas + +namespace world::voxel_atlas +{ +std::size_t plane_count(void); +GLuint plane_texture(std::size_t plane_id); +void generate_mipmaps(void); +} // namespace world::voxel_atlas + +namespace world::voxel_atlas +{ +AtlasStrip* find_or_load(const std::vector& paths); +AtlasStrip* find(const std::vector& paths); +} // namespace world::voxel_atlas -- cgit