From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- src/game/client/world/voxel_sounds.hh | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) create mode 100644 src/game/client/world/voxel_sounds.hh (limited to 'src/game/client/world/voxel_sounds.hh') diff --git a/src/game/client/world/voxel_sounds.hh b/src/game/client/world/voxel_sounds.hh new file mode 100644 index 0000000..dc02cbd --- /dev/null +++ b/src/game/client/world/voxel_sounds.hh @@ -0,0 +1,19 @@ +#pragma once + +#include "core/resource/resource.hh" + +#include "shared/world/voxel.hh" + +struct SoundEffect; + +namespace world::voxel_sounds +{ +void init(void); +void shutdown(void); +} // namespace world::voxel_sounds + +namespace world::voxel_sounds +{ +resource_ptr get_footsteps(VoxelMaterial material); +resource_ptr get_placebreak(VoxelMaterial material); +} // namespace world::voxel_sounds -- cgit