From 458e0005690ea9d579588a0a12368fc2c2c9a93a Mon Sep 17 00:00:00 2001 From: untodesu Date: Tue, 1 Jul 2025 03:08:39 +0500 Subject: I hyper-focued on refactoring again - I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit --- src/game/client/CMakeLists.txt | 126 ---- src/game/client/background.cc | 37 -- src/game/client/background.hh | 12 - src/game/client/bother.cc | 163 ------ src/game/client/bother.hh | 23 - src/game/client/camera.cc | 107 ---- src/game/client/camera.hh | 32 -- src/game/client/chat.cc | 260 --------- src/game/client/chat.hh | 21 - src/game/client/chunk_mesher.cc | 467 --------------- src/game/client/chunk_mesher.hh | 19 - src/game/client/chunk_quad.hh | 39 -- src/game/client/chunk_renderer.cc | 196 ------- src/game/client/chunk_renderer.hh | 12 - src/game/client/chunk_vbo.hh | 23 - src/game/client/chunk_visibility.cc | 87 --- src/game/client/chunk_visibility.hh | 12 - src/game/client/const.hh | 27 - src/game/client/crosshair.cc | 41 -- src/game/client/crosshair.hh | 12 - src/game/client/direct_connection.cc | 140 ----- src/game/client/direct_connection.hh | 11 - src/game/client/experiments.cc | 77 --- src/game/client/experiments.hh | 20 - src/game/client/factory.cc | 28 - src/game/client/factory.hh | 12 - src/game/client/game.cc | 684 ---------------------- src/game/client/game.hh | 36 -- src/game/client/gamepad.cc | 168 ------ src/game/client/gamepad.hh | 45 -- src/game/client/gamepad_axis.cc | 114 ---- src/game/client/gamepad_axis.hh | 39 -- src/game/client/gamepad_button.cc | 90 --- src/game/client/gamepad_button.hh | 29 - src/game/client/glfw.hh | 37 -- src/game/client/globals.cc | 48 -- src/game/client/globals.hh | 66 --- src/game/client/gui_screen.hh | 14 - src/game/client/hotbar.cc | 178 ------ src/game/client/hotbar.hh | 31 - src/game/client/imdraw_ext.cc | 13 - src/game/client/imdraw_ext.hh | 11 - src/game/client/interpolation.cc | 61 -- src/game/client/interpolation.hh | 10 - src/game/client/keybind.cc | 200 ------- src/game/client/keybind.hh | 26 - src/game/client/language.cc | 196 ------- src/game/client/language.hh | 43 -- src/game/client/listener.cc | 38 -- src/game/client/listener.hh | 10 - src/game/client/main.cc | 441 -------------- src/game/client/main_menu.cc | 163 ------ src/game/client/main_menu.hh | 12 - src/game/client/message_box.cc | 94 --- src/game/client/message_box.hh | 21 - src/game/client/metrics.cc | 98 ---- src/game/client/metrics.hh | 11 - src/game/client/outline.cc | 148 ----- src/game/client/outline.hh | 20 - src/game/client/pch.hh | 32 -- src/game/client/play_menu.cc | 548 ------------------ src/game/client/play_menu.hh | 13 - src/game/client/player_look.cc | 146 ----- src/game/client/player_look.hh | 11 - src/game/client/player_move.cc | 283 --------- src/game/client/player_move.hh | 19 - src/game/client/player_target.cc | 66 --- src/game/client/player_target.hh | 22 - src/game/client/program.cc | 223 ------- src/game/client/program.hh | 38 -- src/game/client/progress_bar.cc | 110 ---- src/game/client/progress_bar.hh | 20 - src/game/client/receive.cc | 187 ------ src/game/client/receive.hh | 10 - src/game/client/scoreboard.cc | 100 ---- src/game/client/scoreboard.hh | 11 - src/game/client/screenshot.cc | 82 --- src/game/client/screenshot.hh | 11 - src/game/client/session.cc | 300 ---------- src/game/client/session.hh | 31 - src/game/client/settings.cc | 1055 ---------------------------------- src/game/client/settings.hh | 83 --- src/game/client/skybox.cc | 11 - src/game/client/skybox.hh | 15 - src/game/client/sound.cc | 199 ------- src/game/client/sound.hh | 43 -- src/game/client/sound_effect.cc | 115 ---- src/game/client/sound_effect.hh | 10 - src/game/client/sound_emitter.cc | 58 -- src/game/client/sound_emitter.hh | 21 - src/game/client/splash.cc | 171 ------ src/game/client/splash.hh | 12 - src/game/client/status_lines.cc | 79 --- src/game/client/status_lines.hh | 22 - src/game/client/texture_gui.cc | 110 ---- src/game/client/texture_gui.hh | 17 - src/game/client/toggles.cc | 154 ----- src/game/client/toggles.hh | 39 -- src/game/client/vclient.ico | Bin 54361 -> 0 bytes src/game/client/vclient.rc | 1 - src/game/client/voxel_anims.cc | 29 - src/game/client/voxel_anims.hh | 17 - src/game/client/voxel_atlas.cc | 183 ------ src/game/client/voxel_atlas.hh | 29 - src/game/client/voxel_sounds.cc | 86 --- src/game/client/voxel_sounds.hh | 23 - src/game/client/window_title.cc | 22 - src/game/client/window_title.hh | 10 - 108 files changed, 10076 deletions(-) delete mode 100644 src/game/client/CMakeLists.txt delete mode 100644 src/game/client/background.cc delete mode 100644 src/game/client/background.hh delete mode 100644 src/game/client/bother.cc delete mode 100644 src/game/client/bother.hh delete mode 100644 src/game/client/camera.cc delete mode 100644 src/game/client/camera.hh delete mode 100644 src/game/client/chat.cc delete mode 100644 src/game/client/chat.hh delete mode 100644 src/game/client/chunk_mesher.cc delete mode 100644 src/game/client/chunk_mesher.hh delete mode 100644 src/game/client/chunk_quad.hh delete mode 100644 src/game/client/chunk_renderer.cc delete mode 100644 src/game/client/chunk_renderer.hh delete mode 100644 src/game/client/chunk_vbo.hh delete mode 100644 src/game/client/chunk_visibility.cc delete mode 100644 src/game/client/chunk_visibility.hh delete mode 100644 src/game/client/const.hh delete mode 100644 src/game/client/crosshair.cc delete mode 100644 src/game/client/crosshair.hh delete mode 100644 src/game/client/direct_connection.cc delete mode 100644 src/game/client/direct_connection.hh delete mode 100644 src/game/client/experiments.cc delete mode 100644 src/game/client/experiments.hh delete mode 100644 src/game/client/factory.cc delete mode 100644 src/game/client/factory.hh delete mode 100644 src/game/client/game.cc delete mode 100644 src/game/client/game.hh delete mode 100644 src/game/client/gamepad.cc delete mode 100644 src/game/client/gamepad.hh delete mode 100644 src/game/client/gamepad_axis.cc delete mode 100644 src/game/client/gamepad_axis.hh delete mode 100644 src/game/client/gamepad_button.cc delete mode 100644 src/game/client/gamepad_button.hh delete mode 100644 src/game/client/glfw.hh delete mode 100644 src/game/client/globals.cc delete mode 100644 src/game/client/globals.hh delete mode 100644 src/game/client/gui_screen.hh delete mode 100644 src/game/client/hotbar.cc delete mode 100644 src/game/client/hotbar.hh delete mode 100644 src/game/client/imdraw_ext.cc delete mode 100644 src/game/client/imdraw_ext.hh delete mode 100644 src/game/client/interpolation.cc delete mode 100644 src/game/client/interpolation.hh delete mode 100644 src/game/client/keybind.cc delete mode 100644 src/game/client/keybind.hh delete mode 100644 src/game/client/language.cc delete mode 100644 src/game/client/language.hh delete mode 100644 src/game/client/listener.cc delete mode 100644 src/game/client/listener.hh delete mode 100644 src/game/client/main.cc delete mode 100644 src/game/client/main_menu.cc delete mode 100644 src/game/client/main_menu.hh delete mode 100644 src/game/client/message_box.cc delete mode 100644 src/game/client/message_box.hh delete mode 100644 src/game/client/metrics.cc delete mode 100644 src/game/client/metrics.hh delete mode 100644 src/game/client/outline.cc delete mode 100644 src/game/client/outline.hh delete mode 100644 src/game/client/pch.hh delete mode 100644 src/game/client/play_menu.cc delete mode 100644 src/game/client/play_menu.hh delete mode 100644 src/game/client/player_look.cc delete mode 100644 src/game/client/player_look.hh delete mode 100644 src/game/client/player_move.cc delete mode 100644 src/game/client/player_move.hh delete mode 100644 src/game/client/player_target.cc delete mode 100644 src/game/client/player_target.hh delete mode 100644 src/game/client/program.cc delete mode 100644 src/game/client/program.hh delete mode 100644 src/game/client/progress_bar.cc delete mode 100644 src/game/client/progress_bar.hh delete mode 100644 src/game/client/receive.cc delete mode 100644 src/game/client/receive.hh delete mode 100644 src/game/client/scoreboard.cc delete mode 100644 src/game/client/scoreboard.hh delete mode 100644 src/game/client/screenshot.cc delete mode 100644 src/game/client/screenshot.hh delete mode 100644 src/game/client/session.cc delete mode 100644 src/game/client/session.hh delete mode 100644 src/game/client/settings.cc delete mode 100644 src/game/client/settings.hh delete mode 100644 src/game/client/skybox.cc delete mode 100644 src/game/client/skybox.hh delete mode 100644 src/game/client/sound.cc delete mode 100644 src/game/client/sound.hh delete mode 100644 src/game/client/sound_effect.cc delete mode 100644 src/game/client/sound_effect.hh delete mode 100644 src/game/client/sound_emitter.cc delete mode 100644 src/game/client/sound_emitter.hh delete mode 100644 src/game/client/splash.cc delete mode 100644 src/game/client/splash.hh delete mode 100644 src/game/client/status_lines.cc delete mode 100644 src/game/client/status_lines.hh delete mode 100644 src/game/client/texture_gui.cc delete mode 100644 src/game/client/texture_gui.hh delete mode 100644 src/game/client/toggles.cc delete mode 100644 src/game/client/toggles.hh delete mode 100644 src/game/client/vclient.ico delete mode 100644 src/game/client/vclient.rc delete mode 100644 src/game/client/voxel_anims.cc delete mode 100644 src/game/client/voxel_anims.hh delete mode 100644 src/game/client/voxel_atlas.cc delete mode 100644 src/game/client/voxel_atlas.hh delete mode 100644 src/game/client/voxel_sounds.cc delete mode 100644 src/game/client/voxel_sounds.hh delete mode 100644 src/game/client/window_title.cc delete mode 100644 src/game/client/window_title.hh (limited to 'src/game/client') diff --git a/src/game/client/CMakeLists.txt b/src/game/client/CMakeLists.txt deleted file mode 100644 index ac40148..0000000 --- a/src/game/client/CMakeLists.txt +++ /dev/null @@ -1,126 +0,0 @@ -add_executable(vclient - "${CMAKE_CURRENT_LIST_DIR}/background.cc" - "${CMAKE_CURRENT_LIST_DIR}/background.hh" - "${CMAKE_CURRENT_LIST_DIR}/bother.cc" - "${CMAKE_CURRENT_LIST_DIR}/bother.hh" - "${CMAKE_CURRENT_LIST_DIR}/camera.cc" - "${CMAKE_CURRENT_LIST_DIR}/camera.hh" - "${CMAKE_CURRENT_LIST_DIR}/chat.cc" - "${CMAKE_CURRENT_LIST_DIR}/chat.hh" - "${CMAKE_CURRENT_LIST_DIR}/chunk_mesher.cc" - "${CMAKE_CURRENT_LIST_DIR}/chunk_mesher.hh" - "${CMAKE_CURRENT_LIST_DIR}/chunk_quad.hh" - "${CMAKE_CURRENT_LIST_DIR}/chunk_renderer.cc" - "${CMAKE_CURRENT_LIST_DIR}/chunk_renderer.hh" - "${CMAKE_CURRENT_LIST_DIR}/chunk_vbo.hh" - "${CMAKE_CURRENT_LIST_DIR}/chunk_visibility.cc" - "${CMAKE_CURRENT_LIST_DIR}/chunk_visibility.hh" - "${CMAKE_CURRENT_LIST_DIR}/const.hh" - "${CMAKE_CURRENT_LIST_DIR}/crosshair.cc" - "${CMAKE_CURRENT_LIST_DIR}/crosshair.hh" - "${CMAKE_CURRENT_LIST_DIR}/direct_connection.cc" - "${CMAKE_CURRENT_LIST_DIR}/direct_connection.hh" - "${CMAKE_CURRENT_LIST_DIR}/experiments.cc" - "${CMAKE_CURRENT_LIST_DIR}/experiments.hh" - "${CMAKE_CURRENT_LIST_DIR}/factory.cc" - "${CMAKE_CURRENT_LIST_DIR}/factory.hh" - "${CMAKE_CURRENT_LIST_DIR}/game.cc" - "${CMAKE_CURRENT_LIST_DIR}/game.hh" - "${CMAKE_CURRENT_LIST_DIR}/gamepad_axis.cc" - "${CMAKE_CURRENT_LIST_DIR}/gamepad_axis.hh" - "${CMAKE_CURRENT_LIST_DIR}/gamepad_button.cc" - "${CMAKE_CURRENT_LIST_DIR}/gamepad_button.hh" - "${CMAKE_CURRENT_LIST_DIR}/gamepad.cc" - "${CMAKE_CURRENT_LIST_DIR}/gamepad.hh" - "${CMAKE_CURRENT_LIST_DIR}/glfw.hh" - "${CMAKE_CURRENT_LIST_DIR}/globals.cc" - "${CMAKE_CURRENT_LIST_DIR}/globals.hh" - "${CMAKE_CURRENT_LIST_DIR}/gui_screen.hh" - "${CMAKE_CURRENT_LIST_DIR}/hotbar.cc" - "${CMAKE_CURRENT_LIST_DIR}/hotbar.hh" - "${CMAKE_CURRENT_LIST_DIR}/imdraw_ext.cc" - "${CMAKE_CURRENT_LIST_DIR}/imdraw_ext.hh" - "${CMAKE_CURRENT_LIST_DIR}/interpolation.cc" - "${CMAKE_CURRENT_LIST_DIR}/interpolation.hh" - "${CMAKE_CURRENT_LIST_DIR}/keybind.cc" - "${CMAKE_CURRENT_LIST_DIR}/keybind.hh" - "${CMAKE_CURRENT_LIST_DIR}/language.cc" - "${CMAKE_CURRENT_LIST_DIR}/language.hh" - "${CMAKE_CURRENT_LIST_DIR}/listener.cc" - "${CMAKE_CURRENT_LIST_DIR}/listener.hh" - "${CMAKE_CURRENT_LIST_DIR}/main_menu.cc" - "${CMAKE_CURRENT_LIST_DIR}/main_menu.hh" - "${CMAKE_CURRENT_LIST_DIR}/main.cc" - "${CMAKE_CURRENT_LIST_DIR}/message_box.cc" - "${CMAKE_CURRENT_LIST_DIR}/message_box.hh" - "${CMAKE_CURRENT_LIST_DIR}/metrics.cc" - "${CMAKE_CURRENT_LIST_DIR}/metrics.hh" - "${CMAKE_CURRENT_LIST_DIR}/outline.cc" - "${CMAKE_CURRENT_LIST_DIR}/outline.hh" - "${CMAKE_CURRENT_LIST_DIR}/pch.hh" - "${CMAKE_CURRENT_LIST_DIR}/play_menu.cc" - "${CMAKE_CURRENT_LIST_DIR}/play_menu.hh" - "${CMAKE_CURRENT_LIST_DIR}/player_look.cc" - "${CMAKE_CURRENT_LIST_DIR}/player_look.hh" - "${CMAKE_CURRENT_LIST_DIR}/player_move.cc" - "${CMAKE_CURRENT_LIST_DIR}/player_move.hh" - "${CMAKE_CURRENT_LIST_DIR}/player_target.cc" - "${CMAKE_CURRENT_LIST_DIR}/player_target.hh" - "${CMAKE_CURRENT_LIST_DIR}/program.cc" - "${CMAKE_CURRENT_LIST_DIR}/program.hh" - "${CMAKE_CURRENT_LIST_DIR}/progress_bar.cc" - "${CMAKE_CURRENT_LIST_DIR}/progress_bar.hh" - "${CMAKE_CURRENT_LIST_DIR}/receive.cc" - "${CMAKE_CURRENT_LIST_DIR}/receive.hh" - "${CMAKE_CURRENT_LIST_DIR}/scoreboard.cc" - "${CMAKE_CURRENT_LIST_DIR}/scoreboard.hh" - "${CMAKE_CURRENT_LIST_DIR}/screenshot.cc" - "${CMAKE_CURRENT_LIST_DIR}/screenshot.hh" - "${CMAKE_CURRENT_LIST_DIR}/session.cc" - "${CMAKE_CURRENT_LIST_DIR}/session.hh" - "${CMAKE_CURRENT_LIST_DIR}/settings.cc" - "${CMAKE_CURRENT_LIST_DIR}/settings.hh" - "${CMAKE_CURRENT_LIST_DIR}/skybox.cc" - "${CMAKE_CURRENT_LIST_DIR}/skybox.hh" - "${CMAKE_CURRENT_LIST_DIR}/sound_effect.cc" - "${CMAKE_CURRENT_LIST_DIR}/sound_effect.hh" - "${CMAKE_CURRENT_LIST_DIR}/sound_emitter.cc" - "${CMAKE_CURRENT_LIST_DIR}/sound_emitter.hh" - "${CMAKE_CURRENT_LIST_DIR}/sound.cc" - "${CMAKE_CURRENT_LIST_DIR}/sound.hh" - "${CMAKE_CURRENT_LIST_DIR}/splash.cc" - "${CMAKE_CURRENT_LIST_DIR}/splash.hh" - "${CMAKE_CURRENT_LIST_DIR}/status_lines.cc" - "${CMAKE_CURRENT_LIST_DIR}/status_lines.hh" - "${CMAKE_CURRENT_LIST_DIR}/texture_gui.cc" - "${CMAKE_CURRENT_LIST_DIR}/texture_gui.hh" - "${CMAKE_CURRENT_LIST_DIR}/toggles.cc" - "${CMAKE_CURRENT_LIST_DIR}/toggles.hh" - "${CMAKE_CURRENT_LIST_DIR}/voxel_anims.cc" - "${CMAKE_CURRENT_LIST_DIR}/voxel_anims.hh" - "${CMAKE_CURRENT_LIST_DIR}/voxel_atlas.cc" - "${CMAKE_CURRENT_LIST_DIR}/voxel_atlas.hh" - "${CMAKE_CURRENT_LIST_DIR}/voxel_sounds.cc" - "${CMAKE_CURRENT_LIST_DIR}/voxel_sounds.hh" - "${CMAKE_CURRENT_LIST_DIR}/window_title.cc" - "${CMAKE_CURRENT_LIST_DIR}/window_title.hh") -target_compile_features(vclient PUBLIC cxx_std_20) -target_compile_definitions(vclient PUBLIC GLFW_INCLUDE_NONE) -target_include_directories(vclient PUBLIC "${DEPS_INCLUDE_DIR}") -target_include_directories(vclient PRIVATE "${PROJECT_SOURCE_DIR}/src") -target_include_directories(vclient PRIVATE "${PROJECT_SOURCE_DIR}/src/game") -target_precompile_headers(vclient PRIVATE "${CMAKE_CURRENT_LIST_DIR}/pch.hh") -target_link_libraries(vclient PUBLIC shared dr_libs glad glfw3 imgui imgui_glfw imgui_opengl3 salad) - -if(WIN32 AND MSVC) - # GLFW defines APIENTRY and ENet includes - # Windows API headers which also define APIENTRY - target_compile_options(vclient PRIVATE /wd4005) -endif() - -if(WIN32) - enable_language(RC) - target_sources(vclient PRIVATE "${CMAKE_CURRENT_LIST_DIR}/vclient.rc") -endif() - -install(TARGETS vclient RUNTIME DESTINATION ".") diff --git a/src/game/client/background.cc b/src/game/client/background.cc deleted file mode 100644 index d104d7a..0000000 --- a/src/game/client/background.cc +++ /dev/null @@ -1,37 +0,0 @@ -#include "client/pch.hh" - -#include "client/background.hh" - -#include "core/constexpr.hh" -#include "core/resource.hh" - -#include "client/globals.hh" -#include "client/texture_gui.hh" - -static resource_ptr texture; - -void background::init(void) -{ - texture = resource::load("textures/gui/background.png", TEXTURE_GUI_LOAD_VFLIP); - - if(texture == nullptr) { - spdlog::critical("background: texture load failed"); - std::terminate(); - } -} - -void background::shutdown(void) -{ - texture = nullptr; -} - -void background::layout(void) -{ - auto viewport = ImGui::GetMainViewport(); - auto draw_list = ImGui::GetBackgroundDrawList(); - - auto scaled_width = 0.75f * static_cast(globals::width / globals::gui_scale); - auto scaled_height = 0.75f * static_cast(globals::height / globals::gui_scale); - auto scale_uv = ImVec2(scaled_width / static_cast(texture->size.x), scaled_height / static_cast(texture->size.y)); - draw_list->AddImage(texture->handle, ImVec2(0.0f, 0.0f), viewport->Size, ImVec2(0.0f, 0.0f), scale_uv); -} diff --git a/src/game/client/background.hh b/src/game/client/background.hh deleted file mode 100644 index f6a68bb..0000000 --- a/src/game/client/background.hh +++ /dev/null @@ -1,12 +0,0 @@ -#ifndef CLIENT_BACKGROUND_HH -#define CLIENT_BACKGROUND_HH 1 -#pragma once - -namespace background -{ -void init(void); -void shutdown(void); -void layout(void); -} // namespace background - -#endif // CLIENT_BACKGROUND_HH diff --git a/src/game/client/bother.cc b/src/game/client/bother.cc deleted file mode 100644 index 7b10be5..0000000 --- a/src/game/client/bother.cc +++ /dev/null @@ -1,163 +0,0 @@ -#include "client/pch.hh" - -#include "client/bother.hh" - -#include "shared/protocol.hh" - -#include "client/globals.hh" - -// Maximum amount of peers used for bothering -constexpr static std::size_t BOTHER_PEERS = 4; - -struct BotherQueueItem final { - unsigned int identity; - std::string hostname; - std::uint16_t port; -}; - -static ENetHost* bother_host; -static entt::dispatcher bother_dispatcher; -static std::unordered_set bother_set; -static std::deque bother_queue; - -static void on_status_response_packet(const protocol::StatusResponse& packet) -{ - auto identity = static_cast(reinterpret_cast(packet.peer->data)); - - bother_set.erase(identity); - - BotherResponseEvent event; - event.identity = identity; - event.is_server_unreachable = false; - event.protocol_version = packet.version; - event.num_players = packet.num_players; - event.max_players = packet.max_players; - event.motd = packet.motd; - globals::dispatcher.trigger(event); - - enet_peer_disconnect(packet.peer, protocol::CHANNEL); -} - -void bother::init(void) -{ - bother_host = enet_host_create(nullptr, BOTHER_PEERS, 1, 0, 0); - bother_dispatcher.clear(); - bother_set.clear(); - - bother_dispatcher.sink().connect<&on_status_response_packet>(); -} - -void bother::shutdown(void) -{ - enet_host_destroy(bother_host); - bother_dispatcher.clear(); - bother_set.clear(); -} - -void bother::update_late(void) -{ - unsigned int free_peers = 0U; - - // Figure out how much times we can call - // enet_host_connect and reallistically succeed - for(unsigned int i = 0U; i < bother_host->peerCount; ++i) { - if(bother_host->peers[i].state != ENET_PEER_STATE_DISCONNECTED) { - continue; - } - - free_peers += 1U; - } - - for(unsigned int i = 0U; (i < free_peers) && bother_queue.size(); ++i) { - const auto& item = bother_queue.front(); - - ENetAddress address; - enet_address_set_host(&address, item.hostname.c_str()); - address.port = enet_uint16(item.port); - - if(auto peer = enet_host_connect(bother_host, &address, 1, 0)) { - peer->data = reinterpret_cast(static_cast(item.identity)); - bother_set.insert(item.identity); - enet_host_flush(bother_host); - } - - bother_queue.pop_front(); - } - - ENetEvent enet_event; - - if(0 < enet_host_service(bother_host, &enet_event, 0)) { - if(enet_event.type == ENET_EVENT_TYPE_CONNECT) { - protocol::StatusRequest packet; - packet.version = protocol::VERSION; - protocol::send(enet_event.peer, protocol::encode(packet)); - return; - } - - if(enet_event.type == ENET_EVENT_TYPE_RECEIVE) { - protocol::decode(bother_dispatcher, enet_event.packet, enet_event.peer); - enet_packet_destroy(enet_event.packet); - return; - } - - if(enet_event.type == ENET_EVENT_TYPE_DISCONNECT) { - auto identity = static_cast(reinterpret_cast(enet_event.peer->data)); - - if(bother_set.count(identity)) { - BotherResponseEvent event; - event.identity = identity; - event.is_server_unreachable = true; - globals::dispatcher.trigger(event); - } - - bother_set.erase(identity); - - return; - } - } -} - -void bother::ping(unsigned int identity, const char* host, std::uint16_t port) -{ - if(bother_set.count(identity)) { - // Already in the process - return; - } - - for(const auto& item : bother_queue) { - if(item.identity == identity) { - // Already in the queue - return; - } - } - - BotherQueueItem item; - item.identity = identity; - item.hostname = std::string(host); - item.port = port; - - bother_queue.push_back(item); -} - -void bother::cancel(unsigned int identity) -{ - bother_set.erase(identity); - - auto item = bother_queue.cbegin(); - - while(item != bother_queue.cend()) { - if(item->identity == identity) { - item = bother_queue.erase(item); - continue; - } - - item = std::next(item); - } - - for(unsigned int i = 0U; i < bother_host->peerCount; ++i) { - if(bother_host->peers[i].data == reinterpret_cast(static_cast(identity))) { - enet_peer_reset(&bother_host->peers[i]); - break; - } - } -} diff --git a/src/game/client/bother.hh b/src/game/client/bother.hh deleted file mode 100644 index 2ff44cf..0000000 --- a/src/game/client/bother.hh +++ /dev/null @@ -1,23 +0,0 @@ -#ifndef CLIENT_BOTHER_HH -#define CLIENT_BOTHER_HH 1 -#pragma once - -struct BotherResponseEvent final { - unsigned int identity; - bool is_server_unreachable; - std::uint32_t protocol_version; - std::uint16_t num_players; - std::uint16_t max_players; - std::string motd; -}; - -namespace bother -{ -void init(void); -void shutdown(void); -void update_late(void); -void ping(unsigned int identity, const char* host, std::uint16_t port); -void cancel(unsigned int identity); -} // namespace bother - -#endif // CLIENT_BOTHER_HH diff --git a/src/game/client/camera.cc b/src/game/client/camera.cc deleted file mode 100644 index 724ae66..0000000 --- a/src/game/client/camera.cc +++ /dev/null @@ -1,107 +0,0 @@ -#include "client/pch.hh" - -#include "client/camera.hh" - -#include "core/angles.hh" -#include "core/config.hh" - -#include "shared/dimension.hh" -#include "shared/head.hh" -#include "shared/transform.hh" -#include "shared/velocity.hh" - -#include "client/const.hh" -#include "client/globals.hh" -#include "client/player_move.hh" -#include "client/session.hh" -#include "client/settings.hh" -#include "client/toggles.hh" - -ConfigFloat camera::roll_angle(2.0f, 0.0f, 4.0f); -ConfigFloat camera::vertical_fov(90.0f, 45.0f, 110.0f); -ConfigUnsigned camera::view_distance(16U, 4U, 32U); - -glm::fvec3 camera::angles; -glm::fvec3 camera::direction; -glm::fmat4x4 camera::matrix; -chunk_pos camera::position_chunk; -glm::fvec3 camera::position_local; - -static void reset_camera(void) -{ - camera::angles = glm::fvec3(0.0f, 0.0f, 0.0f); - camera::direction = DIR_FORWARD; - camera::matrix = glm::identity(); - camera::position_chunk = chunk_pos(0, 0, 0); - camera::position_local = glm::fvec3(0.0f, 0.0f, 0.0f); -} - -// Gracefully contributed by PQCraft himself in 2024 -// making PlatinumSrc and Voxelius kind of related to each other -static glm::fmat4x4 platinumsrc_viewmatrix(const glm::fvec3& position, const glm::fvec3& angles) -{ - glm::fvec3 forward, up; - cxangles::vectors(angles, &forward, nullptr, &up); - - auto result = glm::identity(); - result[0][0] = forward.y * up.z - forward.z * up.y; - result[1][0] = forward.z * up.x - forward.x * up.z; - result[2][0] = forward.x * up.y - forward.y * up.x; - result[3][0] = -result[0][0] * position.x - result[1][0] * position.y - result[2][0] * position.z; - result[0][1] = up.x; - result[1][1] = up.y; - result[2][1] = up.z; - result[3][1] = -up.x * position.x - up.y * position.y - up.z * position.z; - result[0][2] = -forward.x; - result[1][2] = -forward.y; - result[2][2] = -forward.z; - result[3][2] = forward.x * position.x + forward.y * position.y + forward.z * position.z; - return result; -} - -void camera::init(void) -{ - globals::client_config.add_value("camera.roll_angle", camera::roll_angle); - globals::client_config.add_value("camera.vertical_fov", camera::vertical_fov); - globals::client_config.add_value("camera.view_distance", camera::view_distance); - - settings::add_slider(1, camera::vertical_fov, settings_location::GENERAL, "camera.vertical_fov", true, "%.0f"); - settings::add_slider(0, camera::view_distance, settings_location::VIDEO, "camera.view_distance", false); - settings::add_slider(10, camera::roll_angle, settings_location::VIDEO, "camera.roll_angle", true, "%.01f"); - - reset_camera(); -} - -void camera::update(void) -{ - if(!session::is_ingame()) { - reset_camera(); - return; - } - - const auto& head = globals::dimension->entities.get(globals::player); - const auto& transform = globals::dimension->entities.get(globals::player); - const auto& velocity = globals::dimension->entities.get(globals::player); - - camera::angles = transform.angles + head.angles; - camera::position_chunk = transform.chunk; - camera::position_local = transform.local + head.offset; - - glm::fvec3 right_vector, up_vector; - cxangles::vectors(camera::angles, &camera::direction, &right_vector, &up_vector); - - auto client_angles = camera::angles; - - if(!toggles::get(TOGGLE_PM_FLIGHT)) { - // Apply the quake-like view rolling - client_angles[2] = vx::radians(-camera::roll_angle.get_value() * glm::dot(velocity.value / PMOVE_MAX_SPEED_GROUND, right_vector)); - } - - const auto z_near = 0.01f; - const auto z_far = 1.25f * static_cast(CHUNK_SIZE * camera::view_distance.get_value()); - - auto proj = glm::perspective(vx::radians(camera::vertical_fov.get_value()), globals::aspect, z_near, z_far); - auto view = platinumsrc_viewmatrix(camera::position_local, client_angles); - - camera::matrix = proj * view; -} diff --git a/src/game/client/camera.hh b/src/game/client/camera.hh deleted file mode 100644 index 7cdce3b..0000000 --- a/src/game/client/camera.hh +++ /dev/null @@ -1,32 +0,0 @@ -#ifndef CLIENT_CAMERA_HH -#define CLIENT_CAMERA_HH 1 -#pragma once - -#include "shared/types.hh" - -class ConfigFloat; -class ConfigUnsigned; - -namespace camera -{ -extern ConfigFloat roll_angle; -extern ConfigFloat vertical_fov; -extern ConfigUnsigned view_distance; -} // namespace camera - -namespace camera -{ -extern glm::fvec3 angles; -extern glm::fvec3 direction; -extern glm::fmat4x4 matrix; -extern chunk_pos position_chunk; -extern glm::fvec3 position_local; -} // namespace camera - -namespace camera -{ -void init(void); -void update(void); -} // namespace camera - -#endif // CLIENT_CAMERA_HH diff --git a/src/game/client/chat.cc b/src/game/client/chat.cc deleted file mode 100644 index 2dfea38..0000000 --- a/src/game/client/chat.cc +++ /dev/null @@ -1,260 +0,0 @@ -#include "client/pch.hh" - -#include "client/chat.hh" - -#include "core/config.hh" -#include "core/resource.hh" -#include "core/strtools.hh" - -#include "shared/protocol.hh" - -#include "client/game.hh" -#include "client/glfw.hh" -#include "client/globals.hh" -#include "client/gui_screen.hh" -#include "client/keybind.hh" -#include "client/language.hh" -#include "client/session.hh" -#include "client/settings.hh" -#include "client/sound.hh" -#include "client/sound_effect.hh" - -constexpr static ImGuiWindowFlags WINDOW_FLAGS = ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoDecoration; -constexpr static unsigned int MAX_HISTORY_SIZE = 128U; - -struct GuiChatMessage final { - std::uint64_t spawn; - std::string text; - ImVec4 color; -}; - -static ConfigKeyBind key_chat(GLFW_KEY_ENTER); -static ConfigUnsigned history_size(32U, 0U, MAX_HISTORY_SIZE); - -static std::deque history; -static std::string chat_input; -static bool needs_focus; - -static resource_ptr sfx_chat_message; - -static void append_text_message(const std::string& sender, const std::string& text) -{ - GuiChatMessage message; - message.spawn = globals::curtime; - message.text = std::format("<{}> {}", sender, text); - message.color = ImGui::GetStyleColorVec4(ImGuiCol_Text); - history.push_back(message); - - if(sfx_chat_message && session::is_ingame()) { - sound::play_ui(sfx_chat_message, false, 1.0f); - } -} - -static void append_player_join(const std::string& sender) -{ - GuiChatMessage message; - message.spawn = globals::curtime; - message.text = std::format("{} {}", sender, language::resolve("chat.client_join")); - message.color = ImGui::GetStyleColorVec4(ImGuiCol_DragDropTarget); - history.push_back(message); - - if(sfx_chat_message && session::is_ingame()) { - sound::play_ui(sfx_chat_message, false, 1.0f); - } -} - -static void append_player_leave(const std::string& sender, const std::string& reason) -{ - GuiChatMessage message; - message.spawn = globals::curtime; - message.text = std::format("{} {} ({})", sender, language::resolve("chat.client_left"), language::resolve(reason.c_str())); - message.color = ImGui::GetStyleColorVec4(ImGuiCol_DragDropTarget); - history.push_back(message); - - if(sfx_chat_message && session::is_ingame()) { - sound::play_ui(sfx_chat_message, false, 1.0f); - } -} - -static void on_chat_message_packet(const protocol::ChatMessage& packet) -{ - if(packet.type == protocol::ChatMessage::TEXT_MESSAGE) { - append_text_message(packet.sender, packet.message); - return; - } - - if(packet.type == protocol::ChatMessage::PLAYER_JOIN) { - append_player_join(packet.sender); - return; - } - - if(packet.type == protocol::ChatMessage::PLAYER_LEAVE) { - append_player_leave(packet.sender, packet.message); - return; - } -} - -static void on_glfw_key(const GlfwKeyEvent& event) -{ - if(event.action == GLFW_PRESS) { - if((event.key == GLFW_KEY_ENTER) && (globals::gui_screen == GUI_CHAT)) { - if(!strtools::is_whitespace(chat_input)) { - protocol::ChatMessage packet; - packet.type = protocol::ChatMessage::TEXT_MESSAGE; - packet.sender = client_game::username.get(); - packet.message = chat_input; - - protocol::send(session::peer, protocol::encode(packet)); - } - - globals::gui_screen = GUI_SCREEN_NONE; - - chat_input.clear(); - - return; - } - - if((event.key == GLFW_KEY_ESCAPE) && (globals::gui_screen == GUI_CHAT)) { - globals::gui_screen = GUI_SCREEN_NONE; - return; - } - - if(key_chat.equals(event.key) && !globals::gui_screen) { - globals::gui_screen = GUI_CHAT; - needs_focus = true; - return; - } - } -} - -void client_chat::init(void) -{ - globals::client_config.add_value("chat.key", key_chat); - globals::client_config.add_value("chat.history_size", history_size); - - settings::add_keybind(2, key_chat, settings_location::KEYBOARD_MISC, "key.chat"); - settings::add_slider(1, history_size, settings_location::VIDEO_GUI, "chat.history_size", false); - - globals::dispatcher.sink().connect<&on_chat_message_packet>(); - globals::dispatcher.sink().connect<&on_glfw_key>(); - - sfx_chat_message = resource::load("sounds/ui/chat_message.wav"); -} - -void client_chat::init_late(void) -{ -} - -void client_chat::shutdown(void) -{ - sfx_chat_message = nullptr; -} - -void client_chat::update(void) -{ - while(history.size() > history_size.get_value()) { - history.pop_front(); - } -} - -void client_chat::layout(void) -{ - auto viewport = ImGui::GetMainViewport(); - auto window_start = ImVec2(0.0f, 0.0f); - auto window_size = ImVec2(0.75f * viewport->Size.x, viewport->Size.y); - - ImGui::SetNextWindowPos(window_start); - ImGui::SetNextWindowSize(window_size); - - ImGui::PushFont(globals::font_chat); - - if(!ImGui::Begin("###chat", nullptr, WINDOW_FLAGS)) { - ImGui::End(); - return; - } - - auto& padding = ImGui::GetStyle().FramePadding; - auto& spacing = ImGui::GetStyle().ItemSpacing; - auto font = ImGui::GetFont(); - - auto draw_list = ImGui::GetWindowDrawList(); - - // The text input widget occupies the bottom part - // of the chat window, we need to reserve some space for it - auto ypos = window_size.y - 2.5f * font->FontSize - 2.0f * padding.y - 2.0f * spacing.y; - - if(globals::gui_screen == GUI_CHAT) { - if(needs_focus) { - ImGui::SetKeyboardFocusHere(); - needs_focus = false; - } - - ImGui::SetNextItemWidth(window_size.x + 32.0f * padding.x); - ImGui::SetCursorScreenPos(ImVec2(padding.x, ypos)); - ImGui::InputText("###chat.input", &chat_input); - } - - if(!client_game::hide_hud && ((globals::gui_screen == GUI_SCREEN_NONE) || (globals::gui_screen == GUI_CHAT))) { - for(auto it = history.crbegin(); it < history.crend(); ++it) { - auto text_size = ImGui::CalcTextSize(it->text.c_str(), it->text.c_str() + it->text.size(), false, window_size.x); - auto rect_size = ImVec2(window_size.x, text_size.y + 2.0f * padding.y); - - auto rect_pos = ImVec2(padding.x, ypos - text_size.y - 2.0f * padding.y); - auto rect_end = ImVec2(rect_pos.x + rect_size.x, rect_pos.y + rect_size.y); - auto text_pos = ImVec2(rect_pos.x + padding.x, rect_pos.y + padding.y); - - auto fadeout_seconds = 10.0f; - auto fadeout = std::exp(-1.0f * std::pow(1.0e-6 * static_cast(globals::curtime - it->spawn) / fadeout_seconds, 10.0f)); - - float rect_alpha; - float text_alpha; - - if(globals::gui_screen == GUI_CHAT) { - rect_alpha = 0.75f; - text_alpha = 1.00f; - } else { - rect_alpha = 0.50f * fadeout; - text_alpha = 1.00f * fadeout; - } - - auto rect_col = ImGui::GetColorU32(ImGuiCol_FrameBg, rect_alpha); - auto text_col = ImGui::GetColorU32(ImVec4(it->color.x, it->color.y, it->color.z, it->color.w * text_alpha)); - - draw_list->AddRectFilled(rect_pos, rect_end, rect_col); - draw_list->AddText( - font, font->FontSize, text_pos, text_col, it->text.c_str(), it->text.c_str() + it->text.size(), window_size.x); - - ypos -= rect_size.y; - } - } - - ImGui::End(); - ImGui::PopFont(); -} - -void client_chat::clear(void) -{ - history.clear(); -} - -void client_chat::refresh_timings(void) -{ - for(auto it = history.begin(); it < history.end(); ++it) { - // Reset the spawn time so the fadeout timer - // is reset; SpawnPlayer handler might call this - it->spawn = globals::curtime; - } -} - -void client_chat::print(const std::string& text) -{ - GuiChatMessage message = {}; - message.spawn = globals::curtime; - message.text = text; - message.color = ImGui::GetStyleColorVec4(ImGuiCol_Text); - history.push_back(message); - - if(sfx_chat_message && session::is_ingame()) { - sound::play_ui(sfx_chat_message, false, 1.0f); - } -} diff --git a/src/game/client/chat.hh b/src/game/client/chat.hh deleted file mode 100644 index 300cb1f..0000000 --- a/src/game/client/chat.hh +++ /dev/null @@ -1,21 +0,0 @@ -#ifndef CLIENT_CHAT_HH -#define CLIENT_CHAT_HH 1 -#pragma once - -namespace client_chat -{ -void init(void); -void init_late(void); -void shutdown(void); -void update(void); -void layout(void); -} // namespace client_chat - -namespace client_chat -{ -void clear(void); -void refresh_timings(void); -void print(const std::string& string); -} // namespace client_chat - -#endif // CLIENT_CHAT_HH diff --git a/src/game/client/chunk_mesher.cc b/src/game/client/chunk_mesher.cc deleted file mode 100644 index 24abfa3..0000000 --- a/src/game/client/chunk_mesher.cc +++ /dev/null @@ -1,467 +0,0 @@ -#include "client/pch.hh" - -#include "client/chunk_mesher.hh" - -#include "core/crc64.hh" - -#include "shared/chunk.hh" -#include "shared/coord.hh" -#include "shared/dimension.hh" -#include "shared/threading.hh" -#include "shared/voxel_registry.hh" - -#include "client/chunk_quad.hh" -#include "client/globals.hh" -#include "client/session.hh" -#include "client/voxel_atlas.hh" - -using QuadBuilder = std::vector; - -using CachedChunkCoord = unsigned short; -constexpr static CachedChunkCoord CPOS_ITSELF = 0x0000; -constexpr static CachedChunkCoord CPOS_NORTH = 0x0001; -constexpr static CachedChunkCoord CPOS_SOUTH = 0x0002; -constexpr static CachedChunkCoord CPOS_EAST = 0x0003; -constexpr static CachedChunkCoord CPOS_WEST = 0x0004; -constexpr static CachedChunkCoord CPOS_TOP = 0x0005; -constexpr static CachedChunkCoord CPOS_BOTTOM = 0x0006; -constexpr static const size_t NUM_CACHED_CPOS = 7; - -static const CachedChunkCoord get_cached_cpos(const chunk_pos& pivot, const chunk_pos& cpos) -{ - static const CachedChunkCoord nx[3] = { CPOS_WEST, 0, CPOS_EAST }; - static const CachedChunkCoord ny[3] = { CPOS_BOTTOM, 0, CPOS_TOP }; - static const CachedChunkCoord nz[3] = { CPOS_NORTH, 0, CPOS_SOUTH }; - - if(pivot != cpos) { - chunk_pos delta = pivot - cpos; - delta[0] = vx::clamp(delta[0], -1, 1); - delta[1] = vx::clamp(delta[1], -1, 1); - delta[2] = vx::clamp(delta[2], -1, 1); - - if(delta[0]) { - return nx[delta[0] + 1]; - } else if(delta[1]) { - return ny[delta[1] + 1]; - } else { - return nz[delta[2] + 1]; - } - } - - return CPOS_ITSELF; -} - -static voxel_facing get_facing(voxel_face face, voxel_type type) -{ - if(type == voxel_type::CROSS) { - switch(face) { - case voxel_face::CROSS_NESW: - return voxel_facing::NESW; - case voxel_face::CROSS_NWSE: - return voxel_facing::NWSE; - default: - return voxel_facing::NORTH; - } - } - - switch(face) { - case voxel_face::CUBE_NORTH: - return voxel_facing::NORTH; - case voxel_face::CUBE_SOUTH: - return voxel_facing::SOUTH; - case voxel_face::CUBE_EAST: - return voxel_facing::EAST; - case voxel_face::CUBE_WEST: - return voxel_facing::WEST; - case voxel_face::CUBE_TOP: - return voxel_facing::UP; - case voxel_face::CUBE_BOTTOM: - return voxel_facing::DOWN; - default: - return voxel_facing::NORTH; - } -} - -class GL_MeshingTask final : public Task { -public: - explicit GL_MeshingTask(entt::entity entity, const chunk_pos& cpos); - virtual ~GL_MeshingTask(void) = default; - virtual void process(void) override; - virtual void finalize(void) override; - -private: - bool vis_test(voxel_id voxel, const VoxelInfo* info, const local_pos& lpos) const; - void push_quad_a(const VoxelInfo* info, const glm::fvec3& pos, const glm::fvec2& size, voxel_face face); - void push_quad_v(const VoxelInfo* info, const glm::fvec3& pos, const glm::fvec2& size, voxel_face face, std::size_t entropy); - void make_cube(voxel_id voxel, const VoxelInfo* info, const local_pos& lpos, voxel_vis vis, std::size_t entropy); - void cache_chunk(const chunk_pos& cpos); - -private: - std::array m_cache; - std::vector m_quads_b; // blending - std::vector m_quads_s; // solid - entt::entity m_entity; - chunk_pos m_cpos; -}; - -GL_MeshingTask::GL_MeshingTask(entt::entity entity, const chunk_pos& cpos) -{ - m_entity = entity; - m_cpos = cpos; - - cache_chunk(m_cpos); - cache_chunk(m_cpos + DIR_NORTH); - cache_chunk(m_cpos + DIR_SOUTH); - cache_chunk(m_cpos + DIR_EAST); - cache_chunk(m_cpos + DIR_WEST); - cache_chunk(m_cpos + DIR_DOWN); - cache_chunk(m_cpos + DIR_UP); -} - -void GL_MeshingTask::process(void) -{ - m_quads_b.resize(voxel_atlas::plane_count()); - m_quads_s.resize(voxel_atlas::plane_count()); - - const auto& voxels = m_cache.at(CPOS_ITSELF); - - for(std::size_t i = 0; i < CHUNK_VOLUME; ++i) { - if(m_status == task_status::CANCELLED) { - m_quads_b.clear(); - m_quads_s.clear(); - return; - } - - const auto voxel = voxels[i]; - const auto lpos = coord::to_local(i); - - const auto info = voxel_registry::find(voxel); - - if(info == nullptr) { - // Either a NULL_VOXEL_ID or something went - // horribly wrong and we don't what this is - continue; - } - - voxel_vis vis = 0; - - if(vis_test(voxel, info, lpos + DIR_NORTH)) { - vis |= VIS_NORTH; - } - - if(vis_test(voxel, info, lpos + DIR_SOUTH)) { - vis |= VIS_SOUTH; - } - - if(vis_test(voxel, info, lpos + DIR_EAST)) { - vis |= VIS_EAST; - } - - if(vis_test(voxel, info, lpos + DIR_WEST)) { - vis |= VIS_WEST; - } - - if(vis_test(voxel, info, lpos + DIR_UP)) { - vis |= VIS_UP; - } - - if(vis_test(voxel, info, lpos + DIR_DOWN)) { - vis |= VIS_DOWN; - } - - const auto vpos = coord::to_voxel(m_cpos, lpos); - const auto entropy_src = vpos[0] * vpos[1] * vpos[2]; - const auto entropy = crc64::get(&entropy_src, sizeof(entropy_src)); - - // FIXME: handle different voxel types - make_cube(voxel, info, lpos, vis, entropy); - } -} - -void GL_MeshingTask::finalize(void) -{ - if(!globals::dimension || !globals::dimension->chunks.valid(m_entity)) { - // We either disconnected or something - // else happened that invalidated the entity - return; - } - - auto& component = globals::dimension->chunks.emplace_or_replace(m_entity); - - const std::size_t plane_count_nb = m_quads_s.size(); - const std::size_t plane_count_b = m_quads_b.size(); - - bool has_no_submeshes_b = true; - bool has_no_submeshes_nb = true; - - component.quad_nb.resize(plane_count_nb); - component.quad_b.resize(plane_count_b); - - for(std::size_t plane = 0; plane < plane_count_nb; ++plane) { - QuadBuilder& builder = m_quads_s[plane]; - ChunkVBO& buffer = component.quad_nb[plane]; - - if(builder.empty()) { - if(buffer.handle) { - glDeleteBuffers(1, &buffer.handle); - buffer.handle = 0; - buffer.size = 0; - } - } else { - if(!buffer.handle) { - glGenBuffers(1, &buffer.handle); - } - - glBindBuffer(GL_ARRAY_BUFFER, buffer.handle); - glBufferData(GL_ARRAY_BUFFER, sizeof(ChunkQuad) * builder.size(), builder.data(), GL_STATIC_DRAW); - buffer.size = builder.size(); - has_no_submeshes_nb = false; - } - } - - for(std::size_t plane = 0; plane < plane_count_b; ++plane) { - QuadBuilder& builder = m_quads_b[plane]; - ChunkVBO& buffer = component.quad_b[plane]; - - if(builder.empty()) { - if(buffer.handle) { - glDeleteBuffers(1, &buffer.handle); - buffer.handle = 0; - buffer.size = 0; - } - } else { - if(!buffer.handle) { - glGenBuffers(1, &buffer.handle); - } - - glBindBuffer(GL_ARRAY_BUFFER, buffer.handle); - glBufferData(GL_ARRAY_BUFFER, sizeof(ChunkQuad) * builder.size(), builder.data(), GL_STATIC_DRAW); - buffer.size = builder.size(); - has_no_submeshes_b = false; - } - } - - if(has_no_submeshes_b && has_no_submeshes_nb) { - globals::dimension->chunks.remove(m_entity); - } -} - -bool GL_MeshingTask::vis_test(voxel_id voxel, const VoxelInfo* info, const local_pos& lpos) const -{ - const auto pvpos = coord::to_voxel(m_cpos, lpos); - const auto pcpos = coord::to_chunk(pvpos); - const auto plpos = coord::to_local(pvpos); - const auto index = coord::to_index(plpos); - - const auto cached_cpos = get_cached_cpos(m_cpos, pcpos); - const auto& voxels = m_cache.at(cached_cpos); - const auto neighbour = voxels[index]; - - bool result; - - if(neighbour == NULL_VOXEL_ID) { - result = true; - } else if(neighbour == voxel) { - result = false; - } else if(auto neighbour_info = voxel_registry::find(neighbour)) { - if(neighbour_info->blending != info->blending) { - // Voxel types that use blending are semi-transparent; - // this means they're rendered using a different setup - // and they must have visible faces with opaque voxels - result = neighbour_info->blending; - } else { - result = false; - } - } else { - result = false; - } - - return result; -} - -void GL_MeshingTask::push_quad_a(const VoxelInfo* info, const glm::fvec3& pos, const glm::fvec2& size, voxel_face face) -{ - const voxel_facing facing = get_facing(face, info->type); - const VoxelTexture& vtex = info->textures[static_cast(face)]; - - if(info->blending) { - m_quads_b[vtex.cached_plane].push_back(make_chunk_quad(pos, size, facing, vtex.cached_offset, vtex.paths.size())); - } else { - m_quads_s[vtex.cached_plane].push_back(make_chunk_quad(pos, size, facing, vtex.cached_offset, vtex.paths.size())); - } -} - -void GL_MeshingTask::push_quad_v(const VoxelInfo* info, const glm::fvec3& pos, const glm::fvec2& size, voxel_face face, std::size_t entropy) -{ - const voxel_facing facing = get_facing(face, info->type); - const VoxelTexture& vtex = info->textures[static_cast(face)]; - const std::size_t entropy_mod = entropy % vtex.paths.size(); - - if(info->blending) { - m_quads_b[vtex.cached_plane].push_back(make_chunk_quad(pos, size, facing, vtex.cached_offset + entropy_mod, 0)); - } else { - m_quads_s[vtex.cached_plane].push_back(make_chunk_quad(pos, size, facing, vtex.cached_offset + entropy_mod, 0)); - } -} - -void GL_MeshingTask::make_cube(voxel_id voxel, const VoxelInfo* info, const local_pos& lpos, voxel_vis vis, std::size_t entropy) -{ - const glm::fvec3 fpos = glm::fvec3(lpos); - const glm::fvec2 fsize = glm::fvec2(1.0f, 1.0f); - - if(info->animated) { - if(vis & VIS_NORTH) { - push_quad_a(info, fpos, fsize, voxel_face::CUBE_NORTH); - } - - if(vis & VIS_SOUTH) { - push_quad_a(info, fpos, fsize, voxel_face::CUBE_SOUTH); - } - - if(vis & VIS_EAST) { - push_quad_a(info, fpos, fsize, voxel_face::CUBE_EAST); - } - - if(vis & VIS_WEST) { - push_quad_a(info, fpos, fsize, voxel_face::CUBE_WEST); - } - - if(vis & VIS_UP) { - push_quad_a(info, fpos, fsize, voxel_face::CUBE_TOP); - } - - if(vis & VIS_DOWN) { - push_quad_a(info, fpos, fsize, voxel_face::CUBE_BOTTOM); - } - } else { - if(vis & VIS_NORTH) { - push_quad_v(info, fpos, fsize, voxel_face::CUBE_NORTH, entropy); - } - - if(vis & VIS_SOUTH) { - push_quad_v(info, fpos, fsize, voxel_face::CUBE_SOUTH, entropy); - } - - if(vis & VIS_EAST) { - push_quad_v(info, fpos, fsize, voxel_face::CUBE_EAST, entropy); - } - - if(vis & VIS_WEST) { - push_quad_v(info, fpos, fsize, voxel_face::CUBE_WEST, entropy); - } - - if(vis & VIS_UP) { - push_quad_v(info, fpos, fsize, voxel_face::CUBE_TOP, entropy); - } - - if(vis & VIS_DOWN) { - push_quad_v(info, fpos, fsize, voxel_face::CUBE_BOTTOM, entropy); - } - } -} - -void GL_MeshingTask::cache_chunk(const chunk_pos& cpos) -{ - const auto index = get_cached_cpos(m_cpos, cpos); - - if(const auto chunk = globals::dimension->find_chunk(cpos)) { - m_cache[index] = chunk->get_voxels(); - return; - } -} - -// Bogus internal flag component -struct NeedsMeshingComponent final {}; - -static void on_chunk_create(const ChunkCreateEvent& event) -{ - const std::array neighbours = { - event.cpos + DIR_NORTH, - event.cpos + DIR_SOUTH, - event.cpos + DIR_EAST, - event.cpos + DIR_WEST, - event.cpos + DIR_UP, - event.cpos + DIR_DOWN, - }; - - globals::dimension->chunks.emplace_or_replace(event.chunk->get_entity()); - - for(const chunk_pos& cpos : neighbours) { - if(const Chunk* chunk = globals::dimension->find_chunk(cpos)) { - globals::dimension->chunks.emplace_or_replace(chunk->get_entity()); - continue; - } - } -} - -static void on_chunk_update(const ChunkUpdateEvent& event) -{ - const std::array neighbours = { - event.cpos + DIR_NORTH, - event.cpos + DIR_SOUTH, - event.cpos + DIR_EAST, - event.cpos + DIR_WEST, - event.cpos + DIR_UP, - event.cpos + DIR_DOWN, - }; - - globals::dimension->chunks.emplace_or_replace(event.chunk->get_entity()); - - for(const chunk_pos& cpos : neighbours) { - if(const Chunk* chunk = globals::dimension->find_chunk(cpos)) { - globals::dimension->chunks.emplace_or_replace(chunk->get_entity()); - continue; - } - } -} - -static void on_voxel_set(const VoxelSetEvent& event) -{ - globals::dimension->chunks.emplace_or_replace(event.chunk->get_entity()); - - std::vector neighbours; - - for(int dim = 0; dim < 3; dim += 1) { - chunk_pos offset = chunk_pos(0, 0, 0); - offset[dim] = 1; - - if(event.lpos[dim] == 0) { - neighbours.push_back(event.cpos - offset); - continue; - } - - if(event.lpos[dim] == (CHUNK_SIZE - 1)) { - neighbours.push_back(event.cpos + offset); - continue; - } - } - - for(const chunk_pos& cpos : neighbours) { - if(const Chunk* chunk = globals::dimension->find_chunk(cpos)) { - globals::dimension->chunks.emplace_or_replace(chunk->get_entity()); - continue; - } - } -} - -void chunk_mesher::init(void) -{ - globals::dispatcher.sink().connect<&on_chunk_create>(); - globals::dispatcher.sink().connect<&on_chunk_update>(); - globals::dispatcher.sink().connect<&on_voxel_set>(); -} - -void chunk_mesher::shutdown(void) -{ -} - -void chunk_mesher::update(void) -{ - if(session::is_ingame()) { - const auto group = globals::dimension->chunks.group(entt::get); - for(const auto [entity, chunk] : group.each()) { - globals::dimension->chunks.remove(entity); - threading::submit(entity, chunk.cpos); - } - } -} diff --git a/src/game/client/chunk_mesher.hh b/src/game/client/chunk_mesher.hh deleted file mode 100644 index ca234f0..0000000 --- a/src/game/client/chunk_mesher.hh +++ /dev/null @@ -1,19 +0,0 @@ -#ifndef CLIENT_CHUNK_MESHER_HH -#define CLIENT_CHUNK_MESHER_HH 1 -#pragma once - -#include "client/chunk_vbo.hh" - -struct ChunkMeshComponent final { - std::vector quad_nb; - std::vector quad_b; -}; - -namespace chunk_mesher -{ -void init(void); -void shutdown(void); -void update(void); -} // namespace chunk_mesher - -#endif // CLIENT_CHUNK_MESHER_HH diff --git a/src/game/client/chunk_quad.hh b/src/game/client/chunk_quad.hh deleted file mode 100644 index cb2c03d..0000000 --- a/src/game/client/chunk_quad.hh +++ /dev/null @@ -1,39 +0,0 @@ -#ifndef CLIENT_CHUNK_QUAD_HH -#define CLIENT_CHUNK_QUAD_HH 1 -#pragma once - -#include "core/constexpr.hh" - -#include "shared/voxel_registry.hh" - -// [0] XXXXXXXXYYYYYYYYZZZZZZZZWWWWHHHH -// [1] FFFFTTTTTTTTTTTAAAAA------------ -using ChunkQuad = std::array; - -constexpr inline static ChunkQuad make_chunk_quad( - const glm::fvec3& position, const glm::fvec2& size, voxel_facing facing, std::size_t texture, std::size_t frames) -{ - ChunkQuad result = {}; - result[0] = 0x00000000; - result[1] = 0x00000000; - - // [0] XXXXXXXXYYYYYYYYZZZZZZZZ-------- - result[0] |= (0x000000FFU & static_cast(position.x * 16.0f)) << 24U; - result[0] |= (0x000000FFU & static_cast(position.y * 16.0f)) << 16U; - result[0] |= (0x000000FFU & static_cast(position.z * 16.0f)) << 8U; - - // [0] ------------------------WWWWHHHH - result[0] |= (0x0000000FU & static_cast(size.x * 16.0f - 1.0f)) << 4U; - result[0] |= (0x0000000FU & static_cast(size.y * 16.0f - 1.0f)); - - // [1] FFFF---------------------------- - result[1] |= (0x0000000FU & static_cast(facing)) << 28U; - - // [1] ----TTTTTTTTTTTAAAAA------------ - result[1] |= (0x000007FFU & static_cast(texture)) << 17U; - result[1] |= (0x0000001FU & static_cast(frames)) << 12U; - - return result; -} - -#endif // CLIENT_CHUNK_QUAD_HH diff --git a/src/game/client/chunk_renderer.cc b/src/game/client/chunk_renderer.cc deleted file mode 100644 index a7f3148..0000000 --- a/src/game/client/chunk_renderer.cc +++ /dev/null @@ -1,196 +0,0 @@ -#include "client/pch.hh" - -#include "client/chunk_renderer.hh" - -#include "core/config.hh" - -#include "shared/chunk.hh" -#include "shared/coord.hh" -#include "shared/dimension.hh" - -#include "client/camera.hh" -#include "client/chunk_mesher.hh" -#include "client/chunk_quad.hh" -#include "client/game.hh" -#include "client/globals.hh" -#include "client/outline.hh" -#include "client/program.hh" -#include "client/settings.hh" -#include "client/skybox.hh" -#include "client/toggles.hh" -#include "client/voxel_anims.hh" -#include "client/voxel_atlas.hh" - -// ONLY TOUCH THESE IF THE RESPECTIVE SHADER -// VARIANT MACRO DECLARATIONS LAYOUT CHANGED AS WELL -constexpr static unsigned int WORLD_CURVATURE = 0U; -constexpr static unsigned int WORLD_FOG = 1U; - -static ConfigBoolean depth_sort_chunks(true); - -static GL_Program quad_program; -static std::size_t u_quad_vproj_matrix; -static std::size_t u_quad_world_position; -static std::size_t u_quad_timings; -static std::size_t u_quad_fog_color; -static std::size_t u_quad_view_distance; -static std::size_t u_quad_textures; -static GLuint quad_vaobj; -static GLuint quad_vbo; - -void chunk_renderer::init(void) -{ - globals::client_config.add_value("chunk_renderer.depth_sort_chunks", depth_sort_chunks); - - settings::add_checkbox(5, depth_sort_chunks, settings_location::VIDEO, "chunk_renderer.depth_sort_chunks", false); - - if(!quad_program.setup("shaders/chunk_quad.vert", "shaders/chunk_quad.frag")) { - spdlog::critical("chunk_renderer: quad_program: setup failed"); - std::terminate(); - } - - u_quad_vproj_matrix = quad_program.add_uniform("u_ViewProjMatrix"); - u_quad_world_position = quad_program.add_uniform("u_WorldPosition"); - u_quad_timings = quad_program.add_uniform("u_Timings"); - u_quad_fog_color = quad_program.add_uniform("u_FogColor"); - u_quad_view_distance = quad_program.add_uniform("u_ViewDistance"); - u_quad_textures = quad_program.add_uniform("u_Textures"); - - const glm::fvec3 vertices[4] = { - glm::fvec3(1.0f, 0.0f, 1.0f), - glm::fvec3(1.0f, 0.0f, 0.0f), - glm::fvec3(0.0f, 0.0f, 1.0f), - glm::fvec3(0.0f, 0.0f, 0.0f), - }; - - glGenVertexArrays(1, &quad_vaobj); - glBindVertexArray(quad_vaobj); - - glGenBuffers(1, &quad_vbo); - glBindBuffer(GL_ARRAY_BUFFER, quad_vbo); - glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); - - glEnableVertexAttribArray(0); - glVertexAttribDivisor(0, 0); - glVertexAttribPointer(0, 3, GL_FLOAT, false, sizeof(glm::fvec3), nullptr); -} - -void chunk_renderer::shutdown(void) -{ - glDeleteBuffers(1, &quad_vbo); - glDeleteVertexArrays(1, &quad_vaobj); - quad_program.destroy(); -} - -void chunk_renderer::render(void) -{ - glEnable(GL_DEPTH_TEST); - glDepthFunc(GL_LEQUAL); - glLineWidth(1.0f); - - if(toggles::get(TOGGLE_WIREFRAME)) { - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - } else { - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - } - - quad_program.set_variant_vert(WORLD_CURVATURE, client_game::world_curvature.get_value()); - quad_program.set_variant_vert(WORLD_FOG, client_game::fog_mode.get_value()); - quad_program.set_variant_frag(WORLD_FOG, client_game::fog_mode.get_value()); - - if(!quad_program.update()) { - spdlog::critical("chunk_renderer: quad_program: update failed"); - quad_program.destroy(); - std::terminate(); - } - - GLuint timings[3]; - timings[0] = globals::window_frametime; - timings[1] = globals::window_frametime_avg; - timings[2] = voxel_anims::frame; - - const auto group = globals::dimension->chunks.group(entt::get); - - if(depth_sort_chunks.get_value()) { - // FIXME: speed! sorting every frame doesn't look - // like a good idea. Can we store the group elsewhere and - // still have all the up-to-date chunk things inside? - group.sort([](entt::entity ea, entt::entity eb) { - const auto dir_a = globals::dimension->chunks.get(ea).cpos - camera::position_chunk; - const auto dir_b = globals::dimension->chunks.get(eb).cpos - camera::position_chunk; - - const auto da = dir_a[0] * dir_a[0] + dir_a[1] * dir_a[1] + dir_a[2] * dir_a[2]; - const auto db = dir_b[0] * dir_b[0] + dir_b[1] * dir_b[1] + dir_b[2] * dir_b[2]; - - return da > db; - }); - } - - for(std::size_t plane_id = 0; plane_id < voxel_atlas::plane_count(); ++plane_id) { - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D_ARRAY, voxel_atlas::plane_texture(plane_id)); - - glBindVertexArray(quad_vaobj); - - glUseProgram(quad_program.handle); - glUniformMatrix4fv(quad_program.uniforms[u_quad_vproj_matrix].location, 1, false, glm::value_ptr(camera::matrix)); - glUniform3uiv(quad_program.uniforms[u_quad_timings].location, 1, timings); - glUniform4fv(quad_program.uniforms[u_quad_fog_color].location, 1, glm::value_ptr(skybox::fog_color)); - glUniform1f(quad_program.uniforms[u_quad_view_distance].location, camera::view_distance.get_value() * CHUNK_SIZE); - glUniform1i(quad_program.uniforms[u_quad_textures].location, 0); // GL_TEXTURE0 - - glDisable(GL_BLEND); - - glEnable(GL_CULL_FACE); - glCullFace(GL_BACK); - glFrontFace(GL_CCW); - - for(const auto [entity, chunk, mesh] : group.each()) { - if(plane_id < mesh.quad_nb.size() && mesh.quad_nb[plane_id].handle && mesh.quad_nb[plane_id].size) { - const auto wpos = coord::to_fvec3(chunk.cpos - camera::position_chunk); - glUniform3fv(quad_program.uniforms[u_quad_world_position].location, 1, glm::value_ptr(wpos)); - - glBindBuffer(GL_ARRAY_BUFFER, mesh.quad_nb[plane_id].handle); - - glEnableVertexAttribArray(1); - glVertexAttribDivisor(1, 1); - glVertexAttribIPointer(1, 2, GL_UNSIGNED_INT, sizeof(ChunkQuad), nullptr); - - glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, mesh.quad_nb[plane_id].size); - - globals::num_drawcalls += 1; - globals::num_triangles += 2 * mesh.quad_nb[plane_id].size; - } - } - - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - - for(const auto [entity, chunk, mesh] : group.each()) { - if(plane_id < mesh.quad_b.size() && mesh.quad_b[plane_id].handle && mesh.quad_b[plane_id].size) { - const auto wpos = coord::to_fvec3(chunk.cpos - camera::position_chunk); - glUniform3fv(quad_program.uniforms[u_quad_world_position].location, 1, glm::value_ptr(wpos)); - - glBindBuffer(GL_ARRAY_BUFFER, mesh.quad_b[plane_id].handle); - - glEnableVertexAttribArray(1); - glVertexAttribDivisor(1, 1); - glVertexAttribIPointer(1, 2, GL_UNSIGNED_INT, sizeof(ChunkQuad), nullptr); - - glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, mesh.quad_b[plane_id].size); - - globals::num_drawcalls += 1; - globals::num_triangles += 2 * mesh.quad_b[plane_id].size; - } - } - } - - if(toggles::get(TOGGLE_CHUNK_AABB)) { - outline::prepare(); - - for(const auto [entity, chunk, mesh] : group.each()) { - const auto size = glm::fvec3(CHUNK_SIZE, CHUNK_SIZE, CHUNK_SIZE); - outline::cube(chunk.cpos, glm::fvec3(0.0f, 0.0f, 0.0f), size, 1.0f, glm::fvec4(1.0f, 1.0f, 0.0f, 1.0f)); - } - } -} diff --git a/src/game/client/chunk_renderer.hh b/src/game/client/chunk_renderer.hh deleted file mode 100644 index e005191..0000000 --- a/src/game/client/chunk_renderer.hh +++ /dev/null @@ -1,12 +0,0 @@ -#ifndef CLIENT_CHUNK_RENDERER_HH -#define CLIENT_CHUNK_RENDERER_HH 1 -#pragma once - -namespace chunk_renderer -{ -void init(void); -void shutdown(void); -void render(void); -} // namespace chunk_renderer - -#endif // CLIENT_CHUNK_RENDERER_HH diff --git a/src/game/client/chunk_vbo.hh b/src/game/client/chunk_vbo.hh deleted file mode 100644 index 899abc6..0000000 --- a/src/game/client/chunk_vbo.hh +++ /dev/null @@ -1,23 +0,0 @@ -#ifndef CLIENT_CHUNK_VBO_HH -#define CLIENT_CHUNK_VBO_HH 1 -#pragma once - -class ChunkVBO final { -public: - std::size_t size; - GLuint handle; - -public: - inline ~ChunkVBO(void) - { - // The ChunkVBO structure is meant to be a part - // of the ChunkMesh component within the EnTT registry; - // When the registry is cleaned or a chunk is removed, components - // are expected to be safely disposed of so we need a destructor; - if(handle) { - glDeleteBuffers(1, &handle); - } - } -}; - -#endif // CLIENT_CHUNK_VBO_HH diff --git a/src/game/client/chunk_visibility.cc b/src/game/client/chunk_visibility.cc deleted file mode 100644 index f832529..0000000 --- a/src/game/client/chunk_visibility.cc +++ /dev/null @@ -1,87 +0,0 @@ -#include "client/pch.hh" - -#include "client/chunk_visibility.hh" - -#include "core/config.hh" -#include "core/vectors.hh" - -#include "shared/chunk.hh" -#include "shared/chunk_aabb.hh" -#include "shared/dimension.hh" -#include "shared/protocol.hh" - -#include "client/camera.hh" -#include "client/globals.hh" -#include "client/session.hh" - -// Sending a somewhat large amount of network packets -// can easily overwhelm both client, server and the network -// channel created between the two. To prevent this from happening -// we throttle the client's ever increasing itch for new chunks -constexpr static unsigned int MAX_CHUNKS_REQUESTS_PER_FRAME = 16U; - -static ChunkAABB current_view_box; -static ChunkAABB previous_view_box; -static std::vector requests; - -static void update_requests(void) -{ - requests.clear(); - - for(auto cx = current_view_box.min.x; cx != current_view_box.max.x; cx += 1) - for(auto cy = current_view_box.min.y; cy != current_view_box.max.y; cy += 1) - for(auto cz = current_view_box.min.z; cz != current_view_box.max.z; cz += 1) { - auto cpos = chunk_pos(cx, cy, cz); - - if(!globals::dimension->find_chunk(cpos)) { - requests.push_back(cpos); - } - } - - std::sort(requests.begin(), requests.end(), [](const chunk_pos& cpos_a, const chunk_pos& cpos_b) { - auto da = vx::distance2(cpos_a, camera::position_chunk); - auto db = vx::distance2(cpos_b, camera::position_chunk); - return da > db; - }); -} - -void chunk_visibility::update_late(void) -{ - current_view_box.min = camera::position_chunk - static_cast(camera::view_distance.get_value()); - current_view_box.max = camera::position_chunk + static_cast(camera::view_distance.get_value()); - - if(!session::is_ingame()) { - // This makes sure the previous view box - // is always different from the current one - previous_view_box.min = chunk_pos(INT32_MIN, INT32_MIN, INT32_MIN); - previous_view_box.max = chunk_pos(INT32_MAX, INT32_MAX, INT32_MAX); - return; - } - - if((current_view_box.min != previous_view_box.min) || (current_view_box.max != previous_view_box.max)) { - update_requests(); - } - - for(unsigned int i = 0U; i < MAX_CHUNKS_REQUESTS_PER_FRAME; ++i) { - if(requests.empty()) { - // Done sending requests - break; - } - - protocol::RequestChunk packet; - packet.cpos = requests.back(); - protocol::send(session::peer, protocol::encode(packet)); - - requests.pop_back(); - } - - auto view = globals::dimension->chunks.view(); - - for(const auto [entity, chunk] : view.each()) { - if(!current_view_box.contains(chunk.cpos)) { - globals::dimension->remove_chunk(entity); - } - } - - previous_view_box = current_view_box; -} diff --git a/src/game/client/chunk_visibility.hh b/src/game/client/chunk_visibility.hh deleted file mode 100644 index 9c0eed1..0000000 --- a/src/game/client/chunk_visibility.hh +++ /dev/null @@ -1,12 +0,0 @@ -#ifndef CLIENT_CHUNK_VISIBILITY_HH -#define CLIENT_CHUNK_VISIBILITY_HH 1 -#pragma once - -#include "shared/types.hh" - -namespace chunk_visibility -{ -void update_late(void); -} // namespace chunk_visibility - -#endif // CLIENT_CHUNK_VISIBILITY_HH diff --git a/src/game/client/const.hh b/src/game/client/const.hh deleted file mode 100644 index c53fc1b..0000000 --- a/src/game/client/const.hh +++ /dev/null @@ -1,27 +0,0 @@ -#ifndef CLIENT_CONST_HH -#define CLIENT_CONST_HH 1 -#pragma once - -#include "shared/const.hh" - -// This key is then going to be reserved for only -// the debug toggles and users won't be able to -// use this key for conventional gameplay things -constexpr static int DEBUG_KEY = GLFW_KEY_F3; - -constexpr static int BASE_WIDTH = 320; -constexpr static int BASE_HEIGHT = 240; - -constexpr static int MIN_WIDTH = 2 * BASE_WIDTH; -constexpr static int MIN_HEIGHT = 2 * BASE_HEIGHT; - -constexpr static int DEFAULT_WIDTH = 720; -constexpr static int DEFAULT_HEIGHT = 480; - -static_assert(DEFAULT_WIDTH >= MIN_WIDTH); -static_assert(DEFAULT_HEIGHT >= MIN_HEIGHT); - -constexpr static float MIN_PITCH = 0.0625f; -constexpr static float MAX_PITCH = 10.0f; - -#endif // CLIENT_CONST_HH diff --git a/src/game/client/crosshair.cc b/src/game/client/crosshair.cc deleted file mode 100644 index 7a878a9..0000000 --- a/src/game/client/crosshair.cc +++ /dev/null @@ -1,41 +0,0 @@ -#include "client/pch.hh" - -#include "client/crosshair.hh" - -#include "core/constexpr.hh" -#include "core/resource.hh" - -#include "client/globals.hh" -#include "client/session.hh" -#include "client/texture_gui.hh" - -static resource_ptr texture; - -void crosshair::init(void) -{ - texture = resource::load( - "textures/gui/hud_crosshair.png", TEXTURE_GUI_LOAD_CLAMP_S | TEXTURE_GUI_LOAD_CLAMP_T | TEXTURE_GUI_LOAD_VFLIP); - - if(texture == nullptr) { - spdlog::critical("crosshair: texture load failed"); - std::terminate(); - } -} - -void crosshair::shutdown(void) -{ - texture = nullptr; -} - -void crosshair::layout(void) -{ - auto viewport = ImGui::GetMainViewport(); - auto draw_list = ImGui::GetForegroundDrawList(); - - auto scaled_width = vx::max(texture->size.x, globals::gui_scale * texture->size.x / 2); - auto scaled_height = vx::max(texture->size.y, globals::gui_scale * texture->size.y / 2); - auto start = ImVec2( - static_cast(0.5f * viewport->Size.x) - (scaled_width / 2), static_cast(0.5f * viewport->Size.y) - (scaled_height / 2)); - auto end = ImVec2(start.x + scaled_width, start.y + scaled_height); - draw_list->AddImage(texture->handle, start, end); -} diff --git a/src/game/client/crosshair.hh b/src/game/client/crosshair.hh deleted file mode 100644 index ad202d1..0000000 --- a/src/game/client/crosshair.hh +++ /dev/null @@ -1,12 +0,0 @@ -#ifndef CLIENT_CROSSHAIR_HH -#define CLIENT_CROSSHAIR_HH 1 -#pragma once - -namespace crosshair -{ -void init(void); -void shutdown(void); -void layout(void); -} // namespace crosshair - -#endif // CLIENT_CROSSHAIR_HH diff --git a/src/game/client/direct_connection.cc b/src/game/client/direct_connection.cc deleted file mode 100644 index c2efc4e..0000000 --- a/src/game/client/direct_connection.cc +++ /dev/null @@ -1,140 +0,0 @@ -#include "client/pch.hh" - -#include "client/direct_connection.hh" - -#include "core/config.hh" -#include "core/strtools.hh" - -#include "shared/protocol.hh" - -#include "client/game.hh" -#include "client/glfw.hh" -#include "client/globals.hh" -#include "client/gui_screen.hh" -#include "client/language.hh" -#include "client/session.hh" - -constexpr static ImGuiWindowFlags WINDOW_FLAGS = ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoDecoration; - -static std::string str_title; -static std::string str_connect; -static std::string str_cancel; - -static std::string str_hostname; -static std::string str_password; - -static std::string direct_hostname; -static std::string direct_password; - -static void on_glfw_key(const GlfwKeyEvent& event) -{ - if((event.key == GLFW_KEY_ESCAPE) && (event.action == GLFW_PRESS)) { - if(globals::gui_screen == GUI_DIRECT_CONNECTION) { - globals::gui_screen = GUI_PLAY_MENU; - return; - } - } -} - -static void on_language_set(const LanguageSetEvent& event) -{ - str_title = language::resolve("direct_connection.title"); - str_connect = language::resolve_gui("direct_connection.connect"); - str_cancel = language::resolve_gui("direct_connection.cancel"); - - str_hostname = language::resolve("direct_connection.hostname"); - str_password = language::resolve("direct_connection.password"); -} - -static void connect_to_server(void) -{ - auto parts = strtools::split(direct_hostname, ":"); - std::string parsed_hostname; - std::uint16_t parsed_port; - - if(!parts[0].empty()) { - parsed_hostname = parts[0]; - } else { - parsed_hostname = std::string("localhost"); - } - - if(parts.size() >= 2) { - parsed_port = vx::clamp(strtoul(parts[1].c_str(), nullptr, 10), 1024, UINT16_MAX); - } else { - parsed_port = protocol::PORT; - } - - session::connect(parsed_hostname.c_str(), parsed_port, direct_password.c_str()); -} - -void direct_connection::init(void) -{ - globals::dispatcher.sink().connect<&on_glfw_key>(); - globals::dispatcher.sink().connect<&on_language_set>(); -} - -void direct_connection::layout(void) -{ - auto viewport = ImGui::GetMainViewport(); - auto window_start = ImVec2(0.25f * viewport->Size.x, 0.20f * viewport->Size.y); - auto window_size = ImVec2(0.50f * viewport->Size.x, 0.80f * viewport->Size.y); - - ImGui::SetNextWindowPos(window_start); - ImGui::SetNextWindowSize(window_size); - - if(ImGui::Begin("###UIDirectConnect", nullptr, WINDOW_FLAGS)) { - const float title_width = ImGui::CalcTextSize(str_title.c_str()).x; - ImGui::SetCursorPosX(0.5f * (window_size.x - title_width)); - ImGui::TextUnformatted(str_title.c_str()); - - ImGui::Dummy(ImVec2(0.0f, 16.0f * globals::gui_scale)); - - ImGuiInputTextFlags hostname_flags = ImGuiInputTextFlags_CharsNoBlank; - - if(client_game::streamer_mode.get_value()) { - // Hide server hostname to avoid things like - // followers flooding the server that is streamed online - hostname_flags |= ImGuiInputTextFlags_Password; - } - - auto avail_width = ImGui::GetContentRegionAvail().x; - - ImGui::PushItemWidth(avail_width); - - ImGui::InputText("###UIDirectConnect_hostname", &direct_hostname, hostname_flags); - - if(ImGui::BeginItemTooltip()) { - ImGui::PushTextWrapPos(ImGui::GetFontSize() * 16.0f); - ImGui::TextUnformatted(str_hostname.c_str()); - ImGui::PopTextWrapPos(); - ImGui::EndTooltip(); - } - - ImGui::InputText("###UIDirectConnect_password", &direct_password, ImGuiInputTextFlags_Password); - - if(ImGui::BeginItemTooltip()) { - ImGui::PushTextWrapPos(ImGui::GetFontSize() * 16.0f); - ImGui::TextUnformatted(str_password.c_str()); - ImGui::PopTextWrapPos(); - ImGui::EndTooltip(); - } - - ImGui::PopItemWidth(); - - ImGui::Dummy(ImVec2(0.0f, 4.0f * globals::gui_scale)); - - ImGui::BeginDisabled(strtools::is_whitespace(direct_hostname)); - - if(ImGui::Button(str_connect.c_str(), ImVec2(avail_width, 0.0f))) { - connect_to_server(); - } - - ImGui::EndDisabled(); - - if(ImGui::Button(str_cancel.c_str(), ImVec2(avail_width, 0.0f))) { - globals::gui_screen = GUI_PLAY_MENU; - } - } - - ImGui::End(); -} diff --git a/src/game/client/direct_connection.hh b/src/game/client/direct_connection.hh deleted file mode 100644 index f07f57d..0000000 --- a/src/game/client/direct_connection.hh +++ /dev/null @@ -1,11 +0,0 @@ -#ifndef CLIENT_DIRECT_CONNECTION_HH -#define CLIENT_DIRECT_CONNECTION_HH 1 -#pragma once - -namespace direct_connection -{ -void init(void); -void layout(void); -} // namespace direct_connection - -#endif // CLIENT_DIRECT_CONNECTION_HH diff --git a/src/game/client/experiments.cc b/src/game/client/experiments.cc deleted file mode 100644 index 4751208..0000000 --- a/src/game/client/experiments.cc +++ /dev/null @@ -1,77 +0,0 @@ -#include "client/pch.hh" - -#include "client/experiments.hh" - -#include "shared/dimension.hh" -#include "shared/game_items.hh" -#include "shared/game_voxels.hh" -#include "shared/item_registry.hh" - -#include "client/chat.hh" -#include "client/glfw.hh" -#include "client/globals.hh" -#include "client/hotbar.hh" -#include "client/player_target.hh" -#include "client/session.hh" -#include "client/status_lines.hh" - -static void on_glfw_mouse_button(const GlfwMouseButtonEvent& event) -{ - if(!globals::gui_screen && session::is_ingame()) { - if((event.action == GLFW_PRESS) && (player_target::voxel != NULL_VOXEL_ID)) { - if(event.button == GLFW_MOUSE_BUTTON_LEFT) { - experiments::attack(); - return; - } - - if(event.button == GLFW_MOUSE_BUTTON_RIGHT) { - experiments::interact(); - return; - } - } - } -} - -void experiments::init(void) -{ - globals::dispatcher.sink().connect<&on_glfw_mouse_button>(); -} - -void experiments::init_late(void) -{ - hotbar::slots[0] = game_items::cobblestone; - hotbar::slots[1] = game_items::stone; - hotbar::slots[2] = game_items::dirt; - hotbar::slots[3] = game_items::grass; - hotbar::slots[4] = game_items::oak_leaves; - hotbar::slots[5] = game_items::oak_planks; - hotbar::slots[6] = game_items::oak_log; - hotbar::slots[7] = game_items::glass; - hotbar::slots[8] = game_items::slime; -} - -void experiments::shutdown(void) -{ -} - -void experiments::update(void) -{ -} - -void experiments::update_late(void) -{ -} - -void experiments::attack(void) -{ - globals::dimension->set_voxel(NULL_VOXEL_ID, player_target::coord); -} - -void experiments::interact(void) -{ - if(auto info = item_registry::find(hotbar::slots[hotbar::active_slot])) { - if(info->place_voxel != NULL_VOXEL_ID) { - globals::dimension->set_voxel(info->place_voxel, player_target::coord + player_target::normal); - } - } -} diff --git a/src/game/client/experiments.hh b/src/game/client/experiments.hh deleted file mode 100644 index a2ce66a..0000000 --- a/src/game/client/experiments.hh +++ /dev/null @@ -1,20 +0,0 @@ -#ifndef CLIENT_EXPERIMENTS_HH -#define CLIENT_EXPERIMENTS_HH 1 -#pragma once - -namespace experiments -{ -void init(void); -void init_late(void); -void shutdown(void); -void update(void); -void update_late(void); -} // namespace experiments - -namespace experiments -{ -void attack(void); -void interact(void); -} // namespace experiments - -#endif // CLIENT_EXPERIMENTS_HH diff --git a/src/game/client/factory.cc b/src/game/client/factory.cc deleted file mode 100644 index 4c1c24e..0000000 --- a/src/game/client/factory.cc +++ /dev/null @@ -1,28 +0,0 @@ -#include "client/pch.hh" - -#include "client/factory.hh" - -#include "shared/dimension.hh" -#include "shared/factory.hh" -#include "shared/head.hh" -#include "shared/transform.hh" - -#include "client/globals.hh" -#include "client/sound_emitter.hh" - -void client_factory::create_player(Dimension* dimension, entt::entity entity) -{ - shared_factory::create_player(dimension, entity); - - const auto& head = dimension->entities.get(entity); - dimension->entities.emplace_or_replace(entity, head); - dimension->entities.emplace_or_replace(entity, head); - - const auto& transform = dimension->entities.get(entity); - dimension->entities.emplace_or_replace(entity, transform); - dimension->entities.emplace_or_replace(entity, transform); - - if(globals::sound_ctx) { - dimension->entities.emplace_or_replace(entity); - } -} diff --git a/src/game/client/factory.hh b/src/game/client/factory.hh deleted file mode 100644 index 29a3757..0000000 --- a/src/game/client/factory.hh +++ /dev/null @@ -1,12 +0,0 @@ -#ifndef CLIENT_FACTORY_HH -#define CLIENT_FACTORY_HH 1 -#pragma once - -class Dimension; - -namespace client_factory -{ -void create_player(Dimension* dimension, entt::entity entity); -} // namespace client_factory - -#endif // CLIENT_FACTORY_HH diff --git a/src/game/client/game.cc b/src/game/client/game.cc deleted file mode 100644 index 8d157b0..0000000 --- a/src/game/client/game.cc +++ /dev/null @@ -1,684 +0,0 @@ -#include "client/pch.hh" - -#include "client/game.hh" - -#include "core/angles.hh" -#include "core/binfile.hh" -#include "core/config.hh" -#include "core/resource.hh" - -#include "shared/collision.hh" -#include "shared/coord.hh" -#include "shared/dimension.hh" -#include "shared/game_items.hh" -#include "shared/game_voxels.hh" -#include "shared/gravity.hh" -#include "shared/head.hh" -#include "shared/item_registry.hh" -#include "shared/player.hh" -#include "shared/protocol.hh" -#include "shared/ray_dda.hh" -#include "shared/stasis.hh" -#include "shared/transform.hh" -#include "shared/velocity.hh" -#include "shared/voxel_registry.hh" - -#include "client/background.hh" -#include "client/bother.hh" -#include "client/camera.hh" -#include "client/chat.hh" -#include "client/chunk_mesher.hh" -#include "client/chunk_renderer.hh" -#include "client/chunk_visibility.hh" -#include "client/const.hh" -#include "client/crosshair.hh" -#include "client/direct_connection.hh" -#include "client/experiments.hh" -#include "client/gamepad.hh" -#include "client/glfw.hh" -#include "client/globals.hh" -#include "client/gui_screen.hh" -#include "client/hotbar.hh" -#include "client/interpolation.hh" -#include "client/keybind.hh" -#include "client/language.hh" -#include "client/listener.hh" -#include "client/main_menu.hh" -#include "client/message_box.hh" -#include "client/metrics.hh" -#include "client/outline.hh" -#include "client/play_menu.hh" -#include "client/player_look.hh" -#include "client/player_move.hh" -#include "client/player_target.hh" -#include "client/progress_bar.hh" -#include "client/receive.hh" -#include "client/scoreboard.hh" -#include "client/screenshot.hh" -#include "client/session.hh" -#include "client/settings.hh" -#include "client/skybox.hh" -#include "client/sound.hh" -#include "client/sound_emitter.hh" -#include "client/splash.hh" -#include "client/status_lines.hh" -#include "client/texture_gui.hh" -#include "client/toggles.hh" -#include "client/voxel_anims.hh" -#include "client/voxel_atlas.hh" -#include "client/voxel_sounds.hh" -#include "client/window_title.hh" - -ConfigBoolean client_game::streamer_mode(false); -ConfigBoolean client_game::vertical_sync(true); -ConfigBoolean client_game::world_curvature(true); -ConfigUnsigned client_game::fog_mode(1U, 0U, 2U); -ConfigString client_game::username("player"); - -bool client_game::hide_hud = false; - -static ConfigKeyBind hide_hud_toggle(GLFW_KEY_F1); - -static resource_ptr bin_unscii16; -static resource_ptr bin_unscii8; - -static void on_glfw_framebuffer_size(const GlfwFramebufferSizeEvent& event) -{ - auto width_float = static_cast(event.size.x); - auto height_float = static_cast(event.size.y); - auto wscale = vx::max(1U, vx::floor(width_float / static_cast(BASE_WIDTH))); - auto hscale = vx::max(1U, vx::floor(height_float / static_cast(BASE_HEIGHT))); - auto scale = vx::min(wscale, hscale); - - if(globals::gui_scale != scale) { - auto& io = ImGui::GetIO(); - auto& style = ImGui::GetStyle(); - - ImFontConfig font_config; - font_config.FontDataOwnedByAtlas = false; - - io.Fonts->Clear(); - - ImFontGlyphRangesBuilder builder; - - // This should cover a hefty range of glyph ranges. - // UNDONE: just slap the whole UNICODE Plane-0 here? - builder.AddRanges(io.Fonts->GetGlyphRangesDefault()); - builder.AddRanges(io.Fonts->GetGlyphRangesCyrillic()); - builder.AddRanges(io.Fonts->GetGlyphRangesGreek()); - builder.AddRanges(io.Fonts->GetGlyphRangesJapanese()); - - ImVector ranges = {}; - builder.BuildRanges(&ranges); - - globals::font_default = io.Fonts->AddFontFromMemoryTTF( - bin_unscii16->buffer, bin_unscii16->size, 16.0f * scale, &font_config, ranges.Data); - globals::font_chat = io.Fonts->AddFontFromMemoryTTF( - bin_unscii16->buffer, bin_unscii16->size, 8.0f * scale, &font_config, ranges.Data); - globals::font_debug = io.Fonts->AddFontFromMemoryTTF(bin_unscii8->buffer, bin_unscii8->size, 4.0f * scale, &font_config); - - // Re-assign the default font - io.FontDefault = globals::font_default; - - // This should be here!!! Just calling Build() - // on the font atlas does not invalidate internal - // device objects defined by the implementation!!! - ImGui_ImplOpenGL3_CreateDeviceObjects(); - - if(globals::gui_scale) { - // Well, ImGuiStyle::ScaleAllSizes indeed takes - // the scale values as a RELATIVE scaling, not as - // absolute. So I have to make a special crutch - style.ScaleAllSizes(static_cast(scale) / static_cast(globals::gui_scale)); - } - - globals::gui_scale = scale; - } - - if(globals::world_fbo) { - glDeleteRenderbuffers(1, &globals::world_fbo_depth); - glDeleteTextures(1, &globals::world_fbo_color); - glDeleteFramebuffers(1, &globals::world_fbo); - } - - glGenFramebuffers(1, &globals::world_fbo); - glGenTextures(1, &globals::world_fbo_color); - glGenRenderbuffers(1, &globals::world_fbo_depth); - - glBindTexture(GL_TEXTURE_2D, globals::world_fbo_color); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, event.size.x, event.size.y, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr); - - glBindRenderbuffer(GL_RENDERBUFFER, globals::world_fbo_depth); - glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, event.size.x, event.size.y); - - glBindFramebuffer(GL_FRAMEBUFFER, globals::world_fbo); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, globals::world_fbo_color, 0); - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, globals::world_fbo_depth); - - if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { - spdlog::critical("opengl: world framebuffer is incomplete"); - glDeleteRenderbuffers(1, &globals::world_fbo_depth); - glDeleteTextures(1, &globals::world_fbo_color); - glDeleteFramebuffers(1, &globals::world_fbo); - std::terminate(); - } -} - -static void on_glfw_key(const GlfwKeyEvent& event) -{ - if(!globals::gui_keybind_ptr && hide_hud_toggle.equals(event.key) && (event.action == GLFW_PRESS)) { - client_game::hide_hud = !client_game::hide_hud; - } -} - -void client_game::init(void) -{ - bin_unscii16 = resource::load("fonts/unscii-16.ttf"); - bin_unscii8 = resource::load("fonts/unscii-8.ttf"); - - if((bin_unscii16 == nullptr) || (bin_unscii8 == nullptr)) { - spdlog::critical("client_game: font loading failed"); - std::terminate(); - } - - client_splash::init(); - client_splash::render(); - - globals::client_config.add_value("game.streamer_mode", client_game::streamer_mode); - globals::client_config.add_value("game.vertical_sync", client_game::vertical_sync); - globals::client_config.add_value("game.world_curvature", client_game::world_curvature); - globals::client_config.add_value("game.fog_mode", client_game::fog_mode); - globals::client_config.add_value("game.username", client_game::username); - globals::client_config.add_value("game.key.toggle_hide_hud", hide_hud_toggle); - - settings::init(); - - settings::add_checkbox(0, client_game::streamer_mode, settings_location::VIDEO_GUI, "game.streamer_mode", true); - settings::add_checkbox(5, client_game::vertical_sync, settings_location::VIDEO, "game.vertical_sync", false); - settings::add_checkbox(4, client_game::world_curvature, settings_location::VIDEO, "game.world_curvature", true); - settings::add_stepper(3, client_game::fog_mode, settings_location::VIDEO, "game.fog_mode", false); - settings::add_input(1, client_game::username, settings_location::GENERAL, "game.username", true, false); - settings::add_keybind(4, hide_hud_toggle, settings_location::KEYBOARD_MISC, "game.key.toggle_hide_hud"); - - globals::client_host = enet_host_create(nullptr, 1, 1, 0, 0); - - if(!globals::client_host) { - spdlog::critical("game: unable to setup an ENet host"); - std::terminate(); - } - - language::init(); - - session::init(); - - player_look::init(); - player_move::init(); - player_target::init(); - - gamepad::init(); - - camera::init(); - - voxel_anims::init(); - - outline::init(); - chunk_mesher::init(); - chunk_renderer::init(); - - globals::world_fbo = 0; - globals::world_fbo_color = 0; - globals::world_fbo_depth = 0; - - voxel_sounds::init(); - - skybox::init(); - - ImGuiStyle& style = ImGui::GetStyle(); - - // Black buttons on a dark background - // may be harder to read than the text on them - style.FrameBorderSize = 1.0; - style.TabBorderSize = 1.0; - - // Rounding on elements looks cool but I am - // aiming for a more or less blocky and - // visually simple HiDPI-friendly UI style - style.TabRounding = 0.0f; - style.GrabRounding = 0.0f; - style.ChildRounding = 0.0f; - style.FrameRounding = 0.0f; - style.PopupRounding = 0.0f; - style.WindowRounding = 0.0f; - style.ScrollbarRounding = 0.0f; - - style.Colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); - style.Colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f); - style.Colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 0.94f); - style.Colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); - style.Colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f); - style.Colors[ImGuiCol_Border] = ImVec4(0.79f, 0.79f, 0.79f, 0.50f); - style.Colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); - style.Colors[ImGuiCol_FrameBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.54f); - style.Colors[ImGuiCol_FrameBgHovered] = ImVec4(0.36f, 0.36f, 0.36f, 0.40f); - style.Colors[ImGuiCol_FrameBgActive] = ImVec4(0.63f, 0.63f, 0.63f, 0.67f); - style.Colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f); - style.Colors[ImGuiCol_TitleBgActive] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); - style.Colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f); - style.Colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f); - style.Colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f); - style.Colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.00f, 0.00f, 0.00f, 0.75f); - style.Colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f); - style.Colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f); - style.Colors[ImGuiCol_CheckMark] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); - style.Colors[ImGuiCol_SliderGrab] = ImVec4(0.81f, 0.81f, 0.81f, 0.75f); - style.Colors[ImGuiCol_SliderGrabActive] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); - style.Colors[ImGuiCol_Button] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); - style.Colors[ImGuiCol_ButtonHovered] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f); - style.Colors[ImGuiCol_ButtonActive] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f); - style.Colors[ImGuiCol_Header] = ImVec4(0.00f, 0.00f, 0.00f, 0.75f); - style.Colors[ImGuiCol_HeaderHovered] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f); - style.Colors[ImGuiCol_HeaderActive] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f); - style.Colors[ImGuiCol_Separator] = ImVec4(0.49f, 0.49f, 0.49f, 0.50f); - style.Colors[ImGuiCol_SeparatorHovered] = ImVec4(0.56f, 0.56f, 0.56f, 0.78f); - style.Colors[ImGuiCol_SeparatorActive] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f); - style.Colors[ImGuiCol_ResizeGrip] = ImVec4(0.34f, 0.34f, 0.34f, 0.20f); - style.Colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.57f, 0.57f, 0.57f, 0.67f); - style.Colors[ImGuiCol_ResizeGripActive] = ImVec4(1.00f, 1.00f, 1.00f, 0.95f); - style.Colors[ImGuiCol_Tab] = ImVec4(0.00f, 0.00f, 0.00f, 0.75f); - style.Colors[ImGuiCol_TabHovered] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f); - style.Colors[ImGuiCol_TabActive] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f); - style.Colors[ImGuiCol_TabUnfocused] = ImVec4(0.13f, 0.13f, 0.13f, 0.97f); - style.Colors[ImGuiCol_TabUnfocusedActive] = ImVec4(0.44f, 0.44f, 0.44f, 1.00f); - style.Colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f); - style.Colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.69f, 0.00f, 0.00f, 1.00f); - style.Colors[ImGuiCol_PlotHistogram] = ImVec4(0.00f, 1.00f, 0.20f, 1.00f); - style.Colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f); - style.Colors[ImGuiCol_TableHeaderBg] = ImVec4(0.19f, 0.19f, 0.20f, 1.00f); - style.Colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.35f, 1.00f); - style.Colors[ImGuiCol_TableBorderLight] = ImVec4(0.23f, 0.23f, 0.25f, 1.00f); - style.Colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); - style.Colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.06f); - style.Colors[ImGuiCol_TextSelectedBg] = ImVec4(0.61f, 0.61f, 0.61f, 0.35f); - style.Colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 1.00f); - style.Colors[ImGuiCol_NavHighlight] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f); - style.Colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f); - style.Colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f); - style.Colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f); - - // Making my own Game UI for Source Engine - // taught me one important thing: dimensions - // of UI elements must be calculated at semi-runtime - // so there's simply no point for an INI file. - ImGui::GetIO().IniFilename = nullptr; - - toggles::init(); - - background::init(); - - scoreboard::init(); - - client_chat::init(); - - bother::init(); - - main_menu::init(); - play_menu::init(); - progress_bar::init(); - message_box::init(); - direct_connection::init(); - - crosshair::init(); - hotbar::init(); - metrics::init(); - status_lines::init(); - - screenshot::init(); - - globals::gui_keybind_ptr = nullptr; - globals::gui_scale = 0U; - globals::gui_screen = GUI_MAIN_MENU; - - sound::init_config(); - - if(globals::sound_ctx) { - sound::init(); - } - - client_receive::init(); - - experiments::init(); - - globals::dispatcher.sink().connect<&on_glfw_framebuffer_size>(); - globals::dispatcher.sink().connect<&on_glfw_key>(); -} - -void client_game::init_late(void) -{ - toggles::init_late(); - - if(globals::sound_ctx) { - sound::init_late(); - } - - language::init_late(); - - settings::init_late(); - - client_chat::init_late(); - - status_lines::init_late(); - - game_voxels::populate(); - game_items::populate(); - - std::size_t max_texture_count = 0; - - // Figure out the total texture count - // NOTE: this is very debug, early and a quite - // conservative limit choice; there must be a better - // way to make this limit way smaller than it currently is - for(const std::shared_ptr& info : voxel_registry::voxels) { - for(const VoxelTexture& vtex : info->textures) { - max_texture_count += vtex.paths.size(); - } - } - - // UNDONE: asset packs for non-16x16 stuff - voxel_atlas::create(16, 16, max_texture_count); - - for(std::shared_ptr& info : voxel_registry::voxels) { - for(VoxelTexture& vtex : info->textures) { - if(auto strip = voxel_atlas::find_or_load(vtex.paths)) { - vtex.cached_offset = strip->offset; - vtex.cached_plane = strip->plane; - continue; - } - - spdlog::critical("client_gl: {}: failed to load atlas strips", info->name); - std::terminate(); - } - } - - voxel_atlas::generate_mipmaps(); - - for(std::shared_ptr& info : item_registry::items) { - info->cached_texture = resource::load(info->texture.c_str(), TEXTURE_GUI_LOAD_CLAMP_S | TEXTURE_GUI_LOAD_CLAMP_T); - } - - experiments::init_late(); - - client_splash::init_late(); - - window_title::update(); -} - -void client_game::shutdown(void) -{ - voxel_sounds::shutdown(); - - experiments::shutdown(); - - session::shutdown(); - - if(globals::sound_ctx) { - sound::shutdown(); - } - - hotbar::shutdown(); - main_menu::shutdown(); - play_menu::shutdown(); - - bother::shutdown(); - - client_chat::shutdown(); - - background::shutdown(); - - crosshair::shutdown(); - - delete globals::dimension; - globals::player = entt::null; - globals::dimension = nullptr; - - item_registry::purge(); - voxel_registry::purge(); - - voxel_atlas::destroy(); - - glDeleteRenderbuffers(1, &globals::world_fbo_depth); - glDeleteTextures(1, &globals::world_fbo_color); - glDeleteFramebuffers(1, &globals::world_fbo); - - outline::shutdown(); - chunk_renderer::shutdown(); - chunk_mesher::shutdown(); - - enet_host_destroy(globals::client_host); - - bin_unscii8 = nullptr; - bin_unscii16 = nullptr; -} - -void client_game::fixed_update(void) -{ - player_move::fixed_update(); - - // Only update world simulation gamesystems - // if the player can actually observe all the - // changes these gamesystems cause visually - if(session::is_ingame()) { - CollisionComponent::fixed_update(globals::dimension); - VelocityComponent::fixed_update(globals::dimension); - TransformComponent::fixed_update(globals::dimension); - GravityComponent::fixed_update(globals::dimension); - StasisComponent::fixed_update(globals::dimension); - } -} - -void client_game::fixed_update_late(void) -{ - if(session::is_ingame()) { - const auto& head = globals::dimension->entities.get(globals::player); - const auto& transform = globals::dimension->entities.get(globals::player); - const auto& velocity = globals::dimension->entities.get(globals::player); - - protocol::EntityHead head_packet; - head_packet.entity = entt::null; // ignored by server - head_packet.angles = head.angles; - - protocol::EntityTransform transform_packet; - transform_packet.entity = entt::null; // ignored by server - transform_packet.angles = transform.angles; - transform_packet.chunk = transform.chunk; - transform_packet.local = transform.local; - - protocol::EntityVelocity velocity_packet; - velocity_packet.entity = entt::null; // ignored by server - velocity_packet.value = velocity.value; - - protocol::send(session::peer, protocol::encode(head_packet)); - protocol::send(session::peer, protocol::encode(transform_packet)); - protocol::send(session::peer, protocol::encode(velocity_packet)); - } -} - -void client_game::update(void) -{ - if(session::is_ingame()) { - if(toggles::get(TOGGLE_PM_FLIGHT)) { - globals::dimension->entities.remove(globals::player); - } else { - globals::dimension->entities.emplace_or_replace(globals::player); - } - } - - if(globals::sound_ctx) { - sound::update(); - - listener::update(); - - SoundEmitterComponent::update(); - } - - interpolation::update(); - - player_target::update(); - - camera::update(); - - voxel_anims::update(); - - chunk_mesher::update(); - - client_chat::update(); - - experiments::update(); -} - -void client_game::update_late(void) -{ - ENetEvent enet_event; - - while(0 < enet_host_service(globals::client_host, &enet_event, 0)) { - switch(enet_event.type) { - case ENET_EVENT_TYPE_CONNECT: - session::send_login_request(); - break; - case ENET_EVENT_TYPE_DISCONNECT: - session::invalidate(); - break; - case ENET_EVENT_TYPE_RECEIVE: - protocol::decode(globals::dispatcher, enet_event.packet, enet_event.peer); - enet_packet_destroy(enet_event.packet); - break; - } - } - - player_look::update_late(); - player_move::update_late(); - - play_menu::update_late(); - - bother::update_late(); - - experiments::update_late(); - - gamepad::update_late(); - - chunk_visibility::update_late(); - - if(client_game::vertical_sync.get_value()) { - glfwSwapInterval(1); - } else { - glfwSwapInterval(0); - } -} - -void client_game::render(void) -{ - glViewport(0, 0, globals::width, globals::height); - glBindFramebuffer(GL_FRAMEBUFFER, globals::world_fbo); - glClearColor(skybox::fog_color.r, skybox::fog_color.g, skybox::fog_color.b, 1.000f); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - if(globals::dimension) { - chunk_renderer::render(); - } - - glEnable(GL_DEPTH_TEST); - - player_target::render(); - - if(globals::dimension) { - auto group = globals::dimension->entities.group( - entt::get); - - outline::prepare(); - - for(const auto [entity, collision, head, transform] : group.each()) { - if(entity == globals::player) { - // Don't render ourselves - continue; - } - - glm::fvec3 forward; - cxangles::vectors(transform.angles + head.angles, forward); - forward *= 2.0f; - - glm::fvec3 hull_size = collision.aabb.max - collision.aabb.min; - glm::fvec3 hull_fpos = transform.local + collision.aabb.min; - glm::fvec3 look = transform.local + head.offset; - - outline::cube(transform.chunk, hull_fpos, hull_size, 1.0f, glm::fvec4(1.0f, 0.0f, 0.0f, 1.0f)); - outline::line(transform.chunk, look, forward, 1.0f, glm::fvec4(0.9f, 0.9f, 0.9f, 1.0f)); - } - } - - glEnable(GL_DEPTH_TEST); - - glViewport(0, 0, globals::width, globals::height); - glClearColor(0.000f, 0.000f, 0.000f, 1.000f); - glBindFramebuffer(GL_FRAMEBUFFER, 0); - glClear(GL_COLOR_BUFFER_BIT); - - glBindFramebuffer(GL_READ_FRAMEBUFFER, globals::world_fbo); - glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); - glBlitFramebuffer(0, 0, globals::width, globals::height, 0, 0, globals::width, globals::height, GL_COLOR_BUFFER_BIT, GL_NEAREST); -} - -void client_game::layout(void) -{ - if(!session::is_ingame()) { - background::layout(); - } - - if(!globals::gui_screen || (globals::gui_screen == GUI_CHAT)) { - if(toggles::get(TOGGLE_METRICS_UI) && !client_game::hide_hud) { - // This contains Minecraft-esque debug information - // about the hardware, world state and other - // things that might be uesful - metrics::layout(); - } - } - - if(session::is_ingame()) { - client_chat::layout(); - scoreboard::layout(); - - if(!globals::gui_screen && !client_game::hide_hud) { - hotbar::layout(); - status_lines::layout(); - crosshair::layout(); - } - } - - if(globals::gui_screen) { - if(session::is_ingame() && (globals::gui_screen != GUI_CHAT)) { - const float width_f = static_cast(globals::width); - const float height_f = static_cast(globals::height); - const ImU32 darken = ImGui::GetColorU32(ImVec4(0.00f, 0.00f, 0.00f, 0.75f)); - ImGui::GetBackgroundDrawList()->AddRectFilled(ImVec2(), ImVec2(width_f, height_f), darken); - } - - switch(globals::gui_screen) { - case GUI_MAIN_MENU: - main_menu::layout(); - break; - case GUI_PLAY_MENU: - play_menu::layout(); - break; - case GUI_SETTINGS: - settings::layout(); - break; - case GUI_PROGRESS_BAR: - progress_bar::layout(); - break; - case GUI_MESSAGE_BOX: - message_box::layout(); - break; - case GUI_DIRECT_CONNECTION: - direct_connection::layout(); - break; - } - } -} diff --git a/src/game/client/game.hh b/src/game/client/game.hh deleted file mode 100644 index 09ab60b..0000000 --- a/src/game/client/game.hh +++ /dev/null @@ -1,36 +0,0 @@ -#ifndef CLIENT_GAME_HH -#define CLIENT_GAME_HH 1 -#pragma once - -class ConfigBoolean; -class ConfigString; -class ConfigUnsigned; - -namespace client_game -{ -extern ConfigBoolean streamer_mode; -extern ConfigBoolean vertical_sync; -extern ConfigBoolean world_curvature; -extern ConfigUnsigned fog_mode; -extern ConfigString username; -} // namespace client_game - -namespace client_game -{ -extern bool hide_hud; -} // namespace client_game - -namespace client_game -{ -void init(void); -void init_late(void); -void shutdown(void); -void fixed_update(void); -void fixed_update_late(void); -void update(void); -void update_late(void); -void render(void); -void layout(void); -} // namespace client_game - -#endif // CLIENT_GAME_HH diff --git a/src/game/client/gamepad.cc b/src/game/client/gamepad.cc deleted file mode 100644 index 6cbcb3f..0000000 --- a/src/game/client/gamepad.cc +++ /dev/null @@ -1,168 +0,0 @@ -#include "client/pch.hh" - -#include "client/gamepad.hh" - -#include "core/cmdline.hh" -#include "core/config.hh" -#include "core/constexpr.hh" - -#include "client/glfw.hh" -#include "client/globals.hh" -#include "client/settings.hh" -#include "client/toggles.hh" - -constexpr static int INVALID_GAMEPAD_ID = INT_MAX; -constexpr static std::size_t NUM_AXES = static_cast(GLFW_GAMEPAD_AXIS_LAST + 1); -constexpr static std::size_t NUM_BUTTONS = static_cast(GLFW_GAMEPAD_BUTTON_LAST + 1); -constexpr static float GAMEPAD_AXIS_EVENT_THRESHOLD = 0.5f; - -static int active_gamepad_id; - -bool gamepad::available = false; -ConfigFloat gamepad::deadzone(0.00f, 0.00f, 0.66f); -ConfigBoolean gamepad::active(false); -GLFWgamepadstate gamepad::state; -GLFWgamepadstate gamepad::last_state; - -static void on_toggle_enable(const ToggleEnabledEvent& event) -{ - if(event.type == TOGGLE_USE_GAMEPAD) { - gamepad::active.set_value(true); - return; - } -} - -static void on_toggle_disable(const ToggleDisabledEvent& event) -{ - if(event.type == TOGGLE_USE_GAMEPAD) { - gamepad::active.set_value(false); - return; - } -} - -static void on_glfw_joystick_event(const GlfwJoystickEvent& event) -{ - if((event.event_type == GLFW_CONNECTED) && glfwJoystickIsGamepad(event.joystick_id) && (active_gamepad_id == INVALID_GAMEPAD_ID)) { - gamepad::available = true; - - active_gamepad_id = event.joystick_id; - - for(int i = 0; i < NUM_AXES; gamepad::last_state.axes[i++] = 0.0f) - ; - for(int i = 0; i < NUM_BUTTONS; gamepad::last_state.buttons[i++] = GLFW_RELEASE) - ; - - spdlog::info("gamepad: detected gamepad: {}", glfwGetGamepadName(event.joystick_id)); - - return; - } - - if((event.event_type == GLFW_DISCONNECTED) && (active_gamepad_id == event.joystick_id)) { - gamepad::available = false; - - active_gamepad_id = INVALID_GAMEPAD_ID; - - for(int i = 0; i < NUM_AXES; gamepad::last_state.axes[i++] = 0.0f) - ; - for(int i = 0; i < NUM_BUTTONS; gamepad::last_state.buttons[i++] = GLFW_RELEASE) - ; - - spdlog::warn("gamepad: disconnected"); - - return; - } -} - -void gamepad::init(void) -{ - gamepad::available = false; - - active_gamepad_id = INVALID_GAMEPAD_ID; - - globals::client_config.add_value("gamepad.deadzone", gamepad::deadzone); - globals::client_config.add_value("gamepad.active", gamepad::active); - - settings::add_checkbox(0, gamepad::active, settings_location::GAMEPAD, "gamepad.active", true); - settings::add_slider(1, gamepad::deadzone, settings_location::GAMEPAD, "gamepad.deadzone", true, "%.03f"); - - auto mappings_path = cmdline::get("gpmap", "misc/gamecontrollerdb.txt"); - auto mappings_file = PHYSFS_openRead(mappings_path); - - if(mappings_file) { - spdlog::info("gamepad: using mappings from {}", mappings_path); - auto mappings_string = std::string(PHYSFS_fileLength(mappings_file), char(0x00)); - PHYSFS_readBytes(mappings_file, mappings_string.data(), mappings_string.size()); - glfwUpdateGamepadMappings(mappings_string.c_str()); - PHYSFS_close(mappings_file); - } - - for(int joystick = 0; joystick <= GLFW_JOYSTICK_LAST; joystick += 1) { - if(glfwJoystickIsGamepad(joystick)) { - gamepad::available = true; - - active_gamepad_id = joystick; - - for(int i = 0; i < NUM_AXES; gamepad::last_state.axes[i++] = 0.0f) - ; - for(int i = 0; i < NUM_BUTTONS; gamepad::last_state.buttons[i++] = GLFW_RELEASE) - ; - - spdlog::info("gamepad: detected gamepad: {}", glfwGetGamepadName(joystick)); - - break; - } - } - - for(int i = 0; i < NUM_AXES; gamepad::state.axes[i++] = 0.0f) - ; - for(int i = 0; i < NUM_BUTTONS; gamepad::state.buttons[i++] = GLFW_RELEASE) - ; - - globals::dispatcher.sink().connect<&on_toggle_enable>(); - globals::dispatcher.sink().connect<&on_toggle_disable>(); - globals::dispatcher.sink().connect<&on_glfw_joystick_event>(); -} - -void gamepad::update_late(void) -{ - if(active_gamepad_id == INVALID_GAMEPAD_ID) { - // No active gamepad found - return; - } - - if(glfwGetGamepadState(active_gamepad_id, &gamepad::state)) { - for(int i = 0; i < NUM_AXES; ++i) { - if((vx::abs(gamepad::state.axes[i]) > GAMEPAD_AXIS_EVENT_THRESHOLD) - && (vx::abs(gamepad::last_state.axes[i]) <= GAMEPAD_AXIS_EVENT_THRESHOLD)) { - GamepadAxisEvent event; - event.action = GLFW_PRESS; - event.axis = i; - globals::dispatcher.enqueue(event); - continue; - } - - if((vx::abs(gamepad::state.axes[i]) <= GAMEPAD_AXIS_EVENT_THRESHOLD) - && (vx::abs(gamepad::last_state.axes[i]) > GAMEPAD_AXIS_EVENT_THRESHOLD)) { - GamepadAxisEvent event; - event.action = GLFW_RELEASE; - event.axis = i; - globals::dispatcher.enqueue(event); - continue; - } - } - - for(int i = 0; i < NUM_BUTTONS; ++i) { - if(gamepad::state.buttons[i] == gamepad::last_state.buttons[i]) { - // Nothing happens - continue; - } - - GamepadButtonEvent event; - event.action = gamepad::state.buttons[i]; - event.button = i; - globals::dispatcher.enqueue(event); - } - } - - gamepad::last_state = gamepad::state; -} diff --git a/src/game/client/gamepad.hh b/src/game/client/gamepad.hh deleted file mode 100644 index 692422e..0000000 --- a/src/game/client/gamepad.hh +++ /dev/null @@ -1,45 +0,0 @@ -#ifndef CLIENT_GAMEPAD_HH -#define CLIENT_GAMEPAD_HH 1 -#pragma once - -constexpr static int INVALID_GAMEPAD_AXIS = INT_MAX; -constexpr static int INVALID_GAMEPAD_BUTTON = INT_MAX; - -class ConfigBoolean; -class ConfigFloat; - -struct GLFWgamepadstate; - -namespace gamepad -{ -extern bool available; -extern ConfigFloat deadzone; -extern ConfigBoolean active; -extern GLFWgamepadstate state; -extern GLFWgamepadstate last_state; -} // namespace gamepad - -namespace gamepad -{ -void init(void); -void update_late(void); -} // namespace gamepad - -// This simulates buttons using axes. When an axis -// value exceeds 1.5 times the deadzone, the event is -// queued with a GLFW_PRESS action, when it falls back -// below the threshold, the event is queued with GLFW_RELEASE action -struct GamepadAxisEvent final { - int action; - int axis; -}; - -// This smears GLFW event sugar over gamepad polling -// system. Whenever it detects a state change, the event -// is queued with an appropriate action -struct GamepadButtonEvent final { - int action; - int button; -}; - -#endif // CLIENT_GAMEPAD_HH diff --git a/src/game/client/gamepad_axis.cc b/src/game/client/gamepad_axis.cc deleted file mode 100644 index 546c647..0000000 --- a/src/game/client/gamepad_axis.cc +++ /dev/null @@ -1,114 +0,0 @@ -#include "client/pch.hh" - -#include "client/gamepad_axis.hh" - -#include "core/constexpr.hh" - -#include "client/gamepad.hh" - -constexpr static const char* UNKNOWN_AXIS_NAME = "UNKNOWN"; - -static const std::pair axis_names[] = { - { GLFW_GAMEPAD_AXIS_LEFT_X, "LEFT_X" }, - { GLFW_GAMEPAD_AXIS_LEFT_Y, "LEFT_Y" }, - { GLFW_GAMEPAD_AXIS_RIGHT_X, "RIGHT_X" }, - { GLFW_GAMEPAD_AXIS_RIGHT_Y, "RIGHT_Y" }, - { GLFW_GAMEPAD_AXIS_LEFT_TRIGGER, "LEFT_TRIG" }, - { GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER, "RIGHT_TRIG" }, -}; - -static const char* get_axis_name(int axis) -{ - for(const auto& it : axis_names) { - if(it.first != axis) { - continue; - } - - return it.second; - } - - return UNKNOWN_AXIS_NAME; -} - -ConfigGamepadAxis::ConfigGamepadAxis(void) : ConfigGamepadAxis(INVALID_GAMEPAD_AXIS, false) -{ -} - -ConfigGamepadAxis::ConfigGamepadAxis(int axis, bool inverted) -{ - m_inverted = inverted; - m_gamepad_axis = axis; - m_name = get_axis_name(axis); - m_full_string = std::format("{}:{}", m_name, m_inverted ? 1U : 0U); -} - -const char* ConfigGamepadAxis::get(void) const -{ - return m_full_string.c_str(); -} - -void ConfigGamepadAxis::set(const char* value) -{ - char new_name[64]; - unsigned int new_invert; - - if(2 == std::sscanf(value, "%63[^:]:%u", new_name, &new_invert)) { - for(const auto& it : axis_names) { - if(!std::strcmp(it.second, new_name)) { - m_inverted = new_invert; - m_gamepad_axis = it.first; - m_name = get_axis_name(m_gamepad_axis); - m_full_string = std::format("{}:{}", m_name, m_inverted ? 1U : 0U); - return; - } - } - } - - m_inverted = false; - m_gamepad_axis = INVALID_GAMEPAD_AXIS; - m_name = UNKNOWN_AXIS_NAME; - m_full_string = std::format("{}:{}", m_name, m_inverted ? 1U : 0U); -} - -int ConfigGamepadAxis::get_axis(void) const -{ - return m_gamepad_axis; -} - -void ConfigGamepadAxis::set_axis(int axis) -{ - m_gamepad_axis = axis; - m_name = get_axis_name(axis); - m_full_string = std::format("{}:{}", m_name, m_inverted ? 1U : 0U); -} - -bool ConfigGamepadAxis::is_inverted(void) const -{ - return m_inverted; -} - -void ConfigGamepadAxis::set_inverted(bool inverted) -{ - m_inverted = inverted; - m_full_string = std::format("{}:{}", m_name, m_inverted ? 1U : 0U); -} - -float ConfigGamepadAxis::get_value(const GLFWgamepadstate& state, float deadzone) const -{ - if(m_gamepad_axis <= vx::array_size(state.axes)) { - auto value = state.axes[m_gamepad_axis]; - - if(vx::abs(value) > deadzone) { - return m_inverted ? -value : value; - } - - return 0.0f; - } - - return 0.0f; -} - -const char* ConfigGamepadAxis::get_name(void) const -{ - return m_name; -} diff --git a/src/game/client/gamepad_axis.hh b/src/game/client/gamepad_axis.hh deleted file mode 100644 index 6a1f761..0000000 --- a/src/game/client/gamepad_axis.hh +++ /dev/null @@ -1,39 +0,0 @@ -#ifndef CLIENT_GAMEPAD_AXIS_HH -#define CLIENT_GAMEPAD_AXIS_HH 1 -#pragma once - -#include "core/config.hh" - -struct GLFWgamepadstate; - -class ConfigGamepadAxis final : public IConfigValue { -public: - explicit ConfigGamepadAxis(void); - explicit ConfigGamepadAxis(int axis, bool inverted); - virtual ~ConfigGamepadAxis(void) = default; - - virtual const char* get(void) const override; - virtual void set(const char* value) override; - - int get_axis(void) const; - void set_axis(int axis); - - bool is_inverted(void) const; - void set_inverted(bool inverted); - - float get_value(const GLFWgamepadstate& state, float deadzone = 0.0f) const; - - // Conventional get/set methods implemented by - // this configuration value actually contain the - // inversion flag. Since we're updating that flag - // in the UI by means of a separate checkbox, we only need the name here - const char* get_name(void) const; - -private: - bool m_inverted; - int m_gamepad_axis; - std::string m_full_string; - const char* m_name; -}; - -#endif // CLIENT_GAMEPAD_AXIS_HH diff --git a/src/game/client/gamepad_button.cc b/src/game/client/gamepad_button.cc deleted file mode 100644 index dd3dca7..0000000 --- a/src/game/client/gamepad_button.cc +++ /dev/null @@ -1,90 +0,0 @@ -#include "client/pch.hh" - -#include "client/gamepad_button.hh" - -#include "core/constexpr.hh" - -#include "client/gamepad.hh" - -constexpr static const char* UNKNOWN_BUTTON_NAME = "UNKNOWN"; - -static const std::pair button_names[] = { - { GLFW_GAMEPAD_BUTTON_A, "A" }, - { GLFW_GAMEPAD_BUTTON_B, "B" }, - { GLFW_GAMEPAD_BUTTON_X, "X" }, - { GLFW_GAMEPAD_BUTTON_Y, "Y" }, - { GLFW_GAMEPAD_BUTTON_LEFT_BUMPER, "L_BUMP" }, - { GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER, "R_BUMP" }, - { GLFW_GAMEPAD_BUTTON_BACK, "BACK" }, - { GLFW_GAMEPAD_BUTTON_START, "START" }, - { GLFW_GAMEPAD_BUTTON_GUIDE, "GUIDE" }, - { GLFW_GAMEPAD_BUTTON_LEFT_THUMB, "L_THUMB" }, - { GLFW_GAMEPAD_BUTTON_RIGHT_THUMB, "R_THUMB" }, - { GLFW_GAMEPAD_BUTTON_DPAD_UP, "DPAD_UP" }, - { GLFW_GAMEPAD_BUTTON_DPAD_RIGHT, "DPAD_RIGHT" }, - { GLFW_GAMEPAD_BUTTON_DPAD_DOWN, "DPAD_DOWN" }, - { GLFW_GAMEPAD_BUTTON_DPAD_LEFT, "DPAD_LEFT" }, -}; - -static const char* get_button_name(int button) -{ - for(const auto& it : button_names) { - if(it.first == button) { - return it.second; - } - } - - return UNKNOWN_BUTTON_NAME; -} - -ConfigGamepadButton::ConfigGamepadButton(void) -{ - m_gamepad_button = INVALID_GAMEPAD_BUTTON; - m_name = UNKNOWN_BUTTON_NAME; -} - -ConfigGamepadButton::ConfigGamepadButton(int button) -{ - m_gamepad_button = button; - m_name = get_button_name(button); -} - -const char* ConfigGamepadButton::get(void) const -{ - return m_name; -} - -void ConfigGamepadButton::set(const char* value) -{ - for(const auto& it : button_names) { - if(!std::strcmp(it.second, value)) { - m_gamepad_button = it.first; - m_name = it.second; - return; - } - } - - m_gamepad_button = INVALID_GAMEPAD_BUTTON; - m_name = UNKNOWN_BUTTON_NAME; -} - -int ConfigGamepadButton::get_button(void) const -{ - return m_gamepad_button; -} - -void ConfigGamepadButton::set_button(int button) -{ - m_gamepad_button = button; - m_name = get_button_name(button); -} - -bool ConfigGamepadButton::equals(int button) const -{ - return m_gamepad_button == button; -} - -bool ConfigGamepadButton::is_pressed(const GLFWgamepadstate& state) const -{ - return m_gamepad_button < vx::array_size(state.buttons) && state.buttons[m_gamepad_button] == GLFW_PRESS; -} diff --git a/src/game/client/gamepad_button.hh b/src/game/client/gamepad_button.hh deleted file mode 100644 index 079988e..0000000 --- a/src/game/client/gamepad_button.hh +++ /dev/null @@ -1,29 +0,0 @@ -#ifndef CLIENT_GAMEPAD_BUTTON_HH -#define CLIENT_GAMEPAD_BUTTON_HH 1 -#pragma once - -#include "core/config.hh" - -struct GLFWgamepadstate; - -class ConfigGamepadButton final : public IConfigValue { -public: - explicit ConfigGamepadButton(void); - explicit ConfigGamepadButton(int button); - virtual ~ConfigGamepadButton(void) = default; - - virtual const char* get(void) const override; - virtual void set(const char* value) override; - - int get_button(void) const; - void set_button(int button); - - bool equals(int button) const; - bool is_pressed(const GLFWgamepadstate& state) const; - -private: - int m_gamepad_button; - const char* m_name; -}; - -#endif // CLIENT_GAMEPAD_BUTTON_HH diff --git a/src/game/client/glfw.hh b/src/game/client/glfw.hh deleted file mode 100644 index d978429..0000000 --- a/src/game/client/glfw.hh +++ /dev/null @@ -1,37 +0,0 @@ -#ifndef CLIENTFW -#define CLIENTFW 1 -#pragma once - -struct GlfwCursorPosEvent final { - glm::fvec2 pos; -}; - -struct GlfwFramebufferSizeEvent final { - glm::ivec2 size; - float aspect; -}; - -struct GlfwJoystickEvent final { - int joystick_id; - int event_type; -}; - -struct GlfwKeyEvent final { - int key { GLFW_KEY_UNKNOWN }; - int scancode; - int action; - int mods; -}; - -struct GlfwMouseButtonEvent final { - int button { GLFW_KEY_UNKNOWN }; - int action; - int mods; -}; - -struct GlfwScrollEvent final { - float dx; - float dy; -}; - -#endif // CLIENTFW diff --git a/src/game/client/globals.cc b/src/game/client/globals.cc deleted file mode 100644 index 6e00680..0000000 --- a/src/game/client/globals.cc +++ /dev/null @@ -1,48 +0,0 @@ -#include "client/pch.hh" - -#include "client/globals.hh" - -#include "core/config.hh" - -#include "client/gui_screen.hh" - -Config globals::client_config; - -GLFWwindow* globals::window; - -float globals::window_frametime; -float globals::window_frametime_avg; -std::uint64_t globals::window_frametime_us; -std::uint64_t globals::window_framecount; - -std::uint64_t globals::fixed_accumulator; - -int globals::width; -int globals::height; -float globals::aspect; - -GLuint globals::world_fbo; -GLuint globals::world_fbo_color; -GLuint globals::world_fbo_depth; - -std::size_t globals::num_drawcalls; -std::size_t globals::num_triangles; - -ENetHost* globals::client_host; - -Dimension* globals::dimension = nullptr; -entt::entity globals::player; - -ImFont* globals::font_debug; -ImFont* globals::font_default; -ImFont* globals::font_chat; - -ConfigKeyBind* globals::gui_keybind_ptr = nullptr; -ConfigGamepadAxis* globals::gui_gamepad_axis_ptr = nullptr; -ConfigGamepadButton* globals::gui_gamepad_button_ptr = nullptr; - -unsigned int globals::gui_scale = 0U; -unsigned int globals::gui_screen = GUI_SCREEN_NONE; - -ALCdevice* globals::sound_dev; -ALCcontext* globals::sound_ctx; diff --git a/src/game/client/globals.hh b/src/game/client/globals.hh deleted file mode 100644 index a59b8bf..0000000 --- a/src/game/client/globals.hh +++ /dev/null @@ -1,66 +0,0 @@ -#ifndef CLIENTOBALS_HH -#define CLIENTOBALS_HH 1 -#pragma once - -#include "shared/globals.hh" - -class Config; -class ConfigKeyBind; -class ConfigGamepadAxis; -class ConfigGamepadButton; - -struct GLFWwindow; -struct ImFont; - -class Dimension; - -namespace globals -{ -extern Config client_config; - -extern GLFWwindow* window; - -// Some gamesystems that aren't really -// gameplay-oriented might still use client -// framerate to interpolate discrete things -// so it's still a good idea to keep these available -extern float window_frametime; -extern float window_frametime_avg; -extern std::uint64_t window_frametime_us; -extern std::uint64_t window_framecount; - -// https://gafferongames.com/post/fix_your_timestep/ -extern std::uint64_t fixed_accumulator; - -extern int width; -extern int height; -extern float aspect; - -extern GLuint world_fbo; -extern GLuint world_fbo_color; -extern GLuint world_fbo_depth; - -extern std::size_t num_drawcalls; -extern std::size_t num_triangles; - -extern ENetHost* client_host; - -extern Dimension* dimension; -extern entt::entity player; - -extern ImFont* font_debug; -extern ImFont* font_default; -extern ImFont* font_chat; - -extern ConfigKeyBind* gui_keybind_ptr; -extern ConfigGamepadAxis* gui_gamepad_axis_ptr; -extern ConfigGamepadButton* gui_gamepad_button_ptr; - -extern unsigned int gui_scale; -extern unsigned int gui_screen; - -extern ALCdevice* sound_dev; -extern ALCcontext* sound_ctx; -} // namespace globals - -#endif // CLIENTOBALS_HH diff --git a/src/game/client/gui_screen.hh b/src/game/client/gui_screen.hh deleted file mode 100644 index b36e6b2..0000000 --- a/src/game/client/gui_screen.hh +++ /dev/null @@ -1,14 +0,0 @@ -#ifndef CLIENT_GUI_SCREEN_HH -#define CLIENT_GUI_SCREEN_HH 1 -#pragma once - -constexpr static unsigned int GUI_SCREEN_NONE = 0x0000U; -constexpr static unsigned int GUI_MAIN_MENU = 0x0001U; -constexpr static unsigned int GUI_PLAY_MENU = 0x0002U; -constexpr static unsigned int GUI_SETTINGS = 0x0003U; -constexpr static unsigned int GUI_PROGRESS_BAR = 0x0004U; -constexpr static unsigned int GUI_MESSAGE_BOX = 0x0005U; -constexpr static unsigned int GUI_CHAT = 0x0006U; -constexpr static unsigned int GUI_DIRECT_CONNECTION = 0x0007U; - -#endif // CLIENT_GUI_SCREEN_HH diff --git a/src/game/client/hotbar.cc b/src/game/client/hotbar.cc deleted file mode 100644 index 6481f08..0000000 --- a/src/game/client/hotbar.cc +++ /dev/null @@ -1,178 +0,0 @@ -#include "client/pch.hh" - -#include "client/hotbar.hh" - -#include "core/config.hh" -#include "core/resource.hh" - -#include "shared/item_registry.hh" - -#include "client/glfw.hh" -#include "client/globals.hh" -#include "client/keybind.hh" -#include "client/settings.hh" -#include "client/status_lines.hh" -#include "client/texture_gui.hh" - -constexpr static float ITEM_SIZE = 20.0f; -constexpr static float ITEM_PADDING = 2.0f; -constexpr static float SELECTOR_PADDING = 1.0f; -constexpr static float HOTBAR_PADDING = 2.0f; - -unsigned int hotbar::active_slot = 0U; -item_id hotbar::slots[HOTBAR_SIZE]; - -static ConfigKeyBind hotbar_keys[HOTBAR_SIZE]; - -static resource_ptr hotbar_background; -static resource_ptr hotbar_selector; - -static ImU32 get_color_alpha(ImGuiCol style_color, float alpha) -{ - const auto& color = ImGui::GetStyleColorVec4(style_color); - return ImGui::GetColorU32(ImVec4(color.x, color.y, color.z, alpha)); -} - -static void update_hotbar_item(void) -{ - if(hotbar::slots[hotbar::active_slot] == NULL_ITEM_ID) { - status_lines::unset(STATUS_HOTBAR); - return; - } - - if(auto info = item_registry::find(hotbar::slots[hotbar::active_slot])) { - status_lines::set(STATUS_HOTBAR, info->name, ImVec4(1.0f, 1.0f, 1.0f, 1.0f), 5.0f); - return; - } -} - -static void on_glfw_key(const GlfwKeyEvent& event) -{ - if((event.action == GLFW_PRESS) && !globals::gui_screen) { - for(unsigned int i = 0U; i < HOTBAR_SIZE; ++i) { - if(hotbar_keys[i].equals(event.key)) { - hotbar::active_slot = i; - update_hotbar_item(); - break; - } - } - } -} - -static void on_glfw_scroll(const GlfwScrollEvent& event) -{ - if(!globals::gui_screen) { - if(event.dy < 0.0) { - hotbar::next_slot(); - return; - } - - if(event.dy > 0.0) { - hotbar::prev_slot(); - return; - } - } -} - -void hotbar::init(void) -{ - hotbar_keys[0].set_key(GLFW_KEY_1); - hotbar_keys[1].set_key(GLFW_KEY_2); - hotbar_keys[2].set_key(GLFW_KEY_3); - hotbar_keys[3].set_key(GLFW_KEY_4); - hotbar_keys[4].set_key(GLFW_KEY_5); - hotbar_keys[5].set_key(GLFW_KEY_6); - hotbar_keys[6].set_key(GLFW_KEY_7); - hotbar_keys[7].set_key(GLFW_KEY_8); - hotbar_keys[8].set_key(GLFW_KEY_9); - - globals::client_config.add_value("hotbar.key.0", hotbar_keys[0]); - globals::client_config.add_value("hotbar.key.1", hotbar_keys[1]); - globals::client_config.add_value("hotbar.key.3", hotbar_keys[2]); - globals::client_config.add_value("hotbar.key.4", hotbar_keys[3]); - globals::client_config.add_value("hotbar.key.5", hotbar_keys[4]); - globals::client_config.add_value("hotbar.key.6", hotbar_keys[5]); - globals::client_config.add_value("hotbar.key.7", hotbar_keys[6]); - globals::client_config.add_value("hotbar.key.8", hotbar_keys[7]); - globals::client_config.add_value("hotbar.key.9", hotbar_keys[8]); - - settings::add_keybind(10, hotbar_keys[0], settings_location::KEYBOARD_GAMEPLAY, "hotbar.slot.0"); - settings::add_keybind(11, hotbar_keys[1], settings_location::KEYBOARD_GAMEPLAY, "hotbar.slot.1"); - settings::add_keybind(12, hotbar_keys[2], settings_location::KEYBOARD_GAMEPLAY, "hotbar.slot.2"); - settings::add_keybind(13, hotbar_keys[3], settings_location::KEYBOARD_GAMEPLAY, "hotbar.slot.3"); - settings::add_keybind(14, hotbar_keys[4], settings_location::KEYBOARD_GAMEPLAY, "hotbar.slot.4"); - settings::add_keybind(15, hotbar_keys[5], settings_location::KEYBOARD_GAMEPLAY, "hotbar.slot.5"); - settings::add_keybind(16, hotbar_keys[6], settings_location::KEYBOARD_GAMEPLAY, "hotbar.slot.6"); - settings::add_keybind(17, hotbar_keys[7], settings_location::KEYBOARD_GAMEPLAY, "hotbar.slot.7"); - settings::add_keybind(18, hotbar_keys[8], settings_location::KEYBOARD_GAMEPLAY, "hotbar.slot.8"); - - hotbar_background = resource::load("textures/gui/hud_hotbar.png", TEXTURE_GUI_LOAD_CLAMP_S | TEXTURE_GUI_LOAD_CLAMP_T); - hotbar_selector = resource::load("textures/gui/hud_selector.png", TEXTURE_GUI_LOAD_CLAMP_S | TEXTURE_GUI_LOAD_CLAMP_T); - - globals::dispatcher.sink().connect<&on_glfw_key>(); - globals::dispatcher.sink().connect<&on_glfw_scroll>(); -} - -void hotbar::shutdown(void) -{ - hotbar_background = nullptr; - hotbar_selector = nullptr; -} - -void hotbar::layout(void) -{ - auto& style = ImGui::GetStyle(); - - auto item_size = ITEM_SIZE * globals::gui_scale; - auto hotbar_width = HOTBAR_SIZE * item_size; - auto hotbar_padding = HOTBAR_PADDING * globals::gui_scale; - - auto viewport = ImGui::GetMainViewport(); - auto draw_list = ImGui::GetForegroundDrawList(); - - // Draw the hotbar background image - auto background_start = ImVec2(0.5f * viewport->Size.x - 0.5f * hotbar_width, viewport->Size.y - item_size - hotbar_padding); - auto background_end = ImVec2(background_start.x + hotbar_width, background_start.y + item_size); - draw_list->AddImage(hotbar_background->handle, background_start, background_end); - - // Draw the hotbar selector image - auto selector_padding_a = SELECTOR_PADDING * globals::gui_scale; - auto selector_padding_b = SELECTOR_PADDING * globals::gui_scale * 2.0f; - auto selector_start = ImVec2( - background_start.x + hotbar::active_slot * item_size - selector_padding_a, background_start.y - selector_padding_a); - auto selector_end = ImVec2(selector_start.x + item_size + selector_padding_b, selector_start.y + item_size + selector_padding_b); - draw_list->AddImage(hotbar_selector->handle, selector_start, selector_end); - - // Figure out item texture padding values - auto item_padding_a = ITEM_PADDING * globals::gui_scale; - auto item_padding_b = ITEM_PADDING * globals::gui_scale * 2.0f; - - // Draw individual item textures in the hotbar - for(std::size_t i = 0; i < HOTBAR_SIZE; ++i) { - const auto info = item_registry::find(hotbar::slots[i]); - - if((info == nullptr) || (info->cached_texture == nullptr)) { - // There's either no item in the slot - // or the item doesn't have a texture - continue; - } - - const auto item_start = ImVec2(background_start.x + i * item_size + item_padding_a, background_start.y + item_padding_a); - const auto item_end = ImVec2(item_start.x + item_size - item_padding_b, item_start.y + item_size - item_padding_b); - draw_list->AddImage(info->cached_texture->handle, item_start, item_end); - } -} - -void hotbar::next_slot(void) -{ - hotbar::active_slot += 1U; - hotbar::active_slot %= HOTBAR_SIZE; - update_hotbar_item(); -} - -void hotbar::prev_slot(void) -{ - hotbar::active_slot += HOTBAR_SIZE - 1U; - hotbar::active_slot %= HOTBAR_SIZE; - update_hotbar_item(); -} diff --git a/src/game/client/hotbar.hh b/src/game/client/hotbar.hh deleted file mode 100644 index e16f3fa..0000000 --- a/src/game/client/hotbar.hh +++ /dev/null @@ -1,31 +0,0 @@ -#ifndef CLIENT_HOTBAR_HH -#define CLIENT_HOTBAR_HH 1 -#pragma once - -#include "shared/types.hh" - -// TODO: design an inventory system and an item -// registry and integrate the hotbar into that system - -constexpr static unsigned int HOTBAR_SIZE = 9U; - -namespace hotbar -{ -extern unsigned int active_slot; -extern item_id slots[HOTBAR_SIZE]; -} // namespace hotbar - -namespace hotbar -{ -void init(void); -void shutdown(void); -void layout(void); -} // namespace hotbar - -namespace hotbar -{ -void next_slot(void); -void prev_slot(void); -} // namespace hotbar - -#endif // CLIENT_HOTBAR_HH diff --git a/src/game/client/imdraw_ext.cc b/src/game/client/imdraw_ext.cc deleted file mode 100644 index 67df3c8..0000000 --- a/src/game/client/imdraw_ext.cc +++ /dev/null @@ -1,13 +0,0 @@ -#include "client/pch.hh" - -#include "client/imdraw_ext.hh" - -#include "client/globals.hh" - -void imdraw_ext::text_shadow( - const std::string& text, const ImVec2& position, ImU32 text_color, ImU32 shadow_color, ImFont* font, ImDrawList* draw_list) -{ - const auto shadow_position = ImVec2(position.x + 0.5f * globals::gui_scale, position.y + 0.5f * globals::gui_scale); - draw_list->AddText(font, font->FontSize, shadow_position, shadow_color, text.c_str(), text.c_str() + text.size()); - draw_list->AddText(font, font->FontSize, position, text_color, text.c_str(), text.c_str() + text.size()); -} diff --git a/src/game/client/imdraw_ext.hh b/src/game/client/imdraw_ext.hh deleted file mode 100644 index 04d3b68..0000000 --- a/src/game/client/imdraw_ext.hh +++ /dev/null @@ -1,11 +0,0 @@ -#ifndef CLIENT_IMDRAW_EXT_HH -#define CLIENT_IMDRAW_EXT_HH 1 -#pragma once - -namespace imdraw_ext -{ -void text_shadow( - const std::string& text, const ImVec2& position, ImU32 text_color, ImU32 shadow_color, ImFont* font, ImDrawList* draw_list); -} // namespace imdraw_ext - -#endif // CLIENT_IMDRAW_EXT_HH diff --git a/src/game/client/interpolation.cc b/src/game/client/interpolation.cc deleted file mode 100644 index 27b6dfd..0000000 --- a/src/game/client/interpolation.cc +++ /dev/null @@ -1,61 +0,0 @@ -#include "client/pch.hh" - -#include "client/interpolation.hh" - -#include "core/constexpr.hh" - -#include "shared/coord.hh" -#include "shared/dimension.hh" -#include "shared/head.hh" -#include "shared/transform.hh" - -#include "client/globals.hh" - -static void transform_interpolate(float alpha) -{ - auto group = globals::dimension->entities.group(entt::get); - - for(auto [entity, interp, current, previous] : group.each()) { - interp.angles[0] = vx::lerp(previous.angles[0], current.angles[0], alpha); - interp.angles[1] = vx::lerp(previous.angles[1], current.angles[1], alpha); - interp.angles[2] = vx::lerp(previous.angles[2], current.angles[2], alpha); - - // Figure out previous chunk-local floating-point coordinates transformed - // to the current WorldCoord's chunk domain coordinates; we're interpolating - // against these instead of using previous.position.local to prevent jittering - auto previous_shift = coord::to_relative(current.chunk, current.local, previous.chunk, previous.local); - auto previous_local = current.local + previous_shift; - - interp.chunk.x = current.chunk.x; - interp.chunk.y = current.chunk.y; - interp.chunk.z = current.chunk.z; - - interp.local.x = vx::lerp(previous_local.x, current.local.x, alpha); - interp.local.y = vx::lerp(previous_local.y, current.local.y, alpha); - interp.local.z = vx::lerp(previous_local.z, current.local.z, alpha); - } -} - -static void head_interpolate(float alpha) -{ - auto group = globals::dimension->entities.group(entt::get); - - for(auto [entity, interp, current, previous] : group.each()) { - interp.angles[0] = vx::lerp(previous.angles[0], current.angles[0], alpha); - interp.angles[1] = vx::lerp(previous.angles[1], current.angles[1], alpha); - interp.angles[2] = vx::lerp(previous.angles[2], current.angles[2], alpha); - - interp.offset.x = vx::lerp(previous.offset.x, current.offset.x, alpha); - interp.offset.y = vx::lerp(previous.offset.y, current.offset.y, alpha); - interp.offset.z = vx::lerp(previous.offset.z, current.offset.z, alpha); - } -} - -void interpolation::update(void) -{ - if(globals::dimension) { - auto alpha = static_cast(globals::fixed_accumulator) / static_cast(globals::fixed_frametime_us); - transform_interpolate(alpha); - head_interpolate(alpha); - } -} \ No newline at end of file diff --git a/src/game/client/interpolation.hh b/src/game/client/interpolation.hh deleted file mode 100644 index 677f31b..0000000 --- a/src/game/client/interpolation.hh +++ /dev/null @@ -1,10 +0,0 @@ -#ifndef CLIENT_INTERPOLATION_HH -#define CLIENT_INTERPOLATION_HH 1 -#pragma once - -namespace interpolation -{ -void update(void); -} // namespace interpolation - -#endif // CLIENT_INTERPOLATION_HH diff --git a/src/game/client/keybind.cc b/src/game/client/keybind.cc deleted file mode 100644 index d47397d..0000000 --- a/src/game/client/keybind.cc +++ /dev/null @@ -1,200 +0,0 @@ -#include "client/pch.hh" - -#include "client/keybind.hh" - -#include "core/constexpr.hh" - -#include "client/const.hh" - -constexpr static const char* UNKNOWN_KEY_NAME = "UNKNOWN"; - -static const std::pair key_names[] = { - { GLFW_KEY_SPACE, "SPACE" }, - { GLFW_KEY_APOSTROPHE, "'" }, - { GLFW_KEY_COMMA, "," }, - { GLFW_KEY_MINUS, "-" }, - { GLFW_KEY_PERIOD, "." }, - { GLFW_KEY_SLASH, "/" }, - { GLFW_KEY_0, "0" }, - { GLFW_KEY_1, "1" }, - { GLFW_KEY_2, "2" }, - { GLFW_KEY_3, "3" }, - { GLFW_KEY_4, "4" }, - { GLFW_KEY_5, "5" }, - { GLFW_KEY_6, "6" }, - { GLFW_KEY_7, "7" }, - { GLFW_KEY_8, "8" }, - { GLFW_KEY_9, "9" }, - { GLFW_KEY_SEMICOLON, ";" }, - { GLFW_KEY_EQUAL, "=" }, - { GLFW_KEY_A, "A" }, - { GLFW_KEY_B, "B" }, - { GLFW_KEY_C, "C" }, - { GLFW_KEY_D, "D" }, - { GLFW_KEY_E, "E" }, - { GLFW_KEY_F, "F" }, - { GLFW_KEY_G, "G" }, - { GLFW_KEY_H, "H" }, - { GLFW_KEY_I, "I" }, - { GLFW_KEY_J, "J" }, - { GLFW_KEY_K, "K" }, - { GLFW_KEY_L, "L" }, - { GLFW_KEY_M, "M" }, - { GLFW_KEY_N, "N" }, - { GLFW_KEY_O, "O" }, - { GLFW_KEY_P, "P" }, - { GLFW_KEY_Q, "Q" }, - { GLFW_KEY_R, "R" }, - { GLFW_KEY_S, "S" }, - { GLFW_KEY_T, "T" }, - { GLFW_KEY_U, "U" }, - { GLFW_KEY_V, "V" }, - { GLFW_KEY_W, "W" }, - { GLFW_KEY_X, "X" }, - { GLFW_KEY_Y, "Y" }, - { GLFW_KEY_Z, "Z" }, - { GLFW_KEY_LEFT_BRACKET, "[" }, - { GLFW_KEY_BACKSLASH, "\\" }, - { GLFW_KEY_RIGHT_BRACKET, "]" }, - { GLFW_KEY_GRAVE_ACCENT, "`" }, - { GLFW_KEY_WORLD_1, "WORLD_1" }, - { GLFW_KEY_WORLD_2, "WORLD_2" }, - { GLFW_KEY_ESCAPE, "ESCAPE" }, - { GLFW_KEY_ENTER, "ENTER" }, - { GLFW_KEY_TAB, "TAB" }, - { GLFW_KEY_BACKSPACE, "BACKSPACE" }, - { GLFW_KEY_INSERT, "INSERT" }, - { GLFW_KEY_DELETE, "DELETE" }, - { GLFW_KEY_RIGHT, "RIGHT" }, - { GLFW_KEY_LEFT, "LEFT" }, - { GLFW_KEY_DOWN, "DOWN" }, - { GLFW_KEY_UP, "UP" }, - { GLFW_KEY_PAGE_UP, "PAGE_UP" }, - { GLFW_KEY_PAGE_DOWN, "PAGE_DOWN" }, - { GLFW_KEY_HOME, "HOME" }, - { GLFW_KEY_END, "END" }, - { GLFW_KEY_CAPS_LOCK, "CAPS_LOCK" }, - { GLFW_KEY_SCROLL_LOCK, "SCROLL_LOCK" }, - { GLFW_KEY_NUM_LOCK, "NUM_LOCK" }, - { GLFW_KEY_PRINT_SCREEN, "PRINT_SCREEN" }, - { GLFW_KEY_PAUSE, "PAUSE" }, - { GLFW_KEY_F1, "F1" }, - { GLFW_KEY_F2, "F2" }, - { GLFW_KEY_F3, "F3" }, - { GLFW_KEY_F4, "F4" }, - { GLFW_KEY_F5, "F5" }, - { GLFW_KEY_F6, "F6" }, - { GLFW_KEY_F7, "F7" }, - { GLFW_KEY_F8, "F8" }, - { GLFW_KEY_F9, "F9" }, - { GLFW_KEY_F10, "F10" }, - { GLFW_KEY_F11, "F11" }, - { GLFW_KEY_F12, "F12" }, - { GLFW_KEY_F13, "F13" }, - { GLFW_KEY_F14, "F14" }, - { GLFW_KEY_F15, "F15" }, - { GLFW_KEY_F16, "F16" }, - { GLFW_KEY_F17, "F17" }, - { GLFW_KEY_F18, "F18" }, - { GLFW_KEY_F19, "F19" }, - { GLFW_KEY_F20, "F20" }, - { GLFW_KEY_F21, "F21" }, - { GLFW_KEY_F22, "F22" }, - { GLFW_KEY_F23, "F23" }, - { GLFW_KEY_F24, "F24" }, - { GLFW_KEY_F25, "F25" }, - { GLFW_KEY_KP_0, "KEYPAD_0" }, - { GLFW_KEY_KP_1, "KEYPAD_1" }, - { GLFW_KEY_KP_2, "KEYPAD_2" }, - { GLFW_KEY_KP_3, "KEYPAD_3" }, - { GLFW_KEY_KP_4, "KEYPAD_4" }, - { GLFW_KEY_KP_5, "KEYPAD_5" }, - { GLFW_KEY_KP_6, "KEYPAD_6" }, - { GLFW_KEY_KP_7, "KEYPAD_7" }, - { GLFW_KEY_KP_8, "KEYPAD_8" }, - { GLFW_KEY_KP_9, "KEYPAD_9" }, - { GLFW_KEY_KP_DECIMAL, "KEYPAD_POINT" }, - { GLFW_KEY_KP_DIVIDE, "KEYPAD_DIV" }, - { GLFW_KEY_KP_MULTIPLY, "KEYPAD_MUL" }, - { GLFW_KEY_KP_SUBTRACT, "KEYPAD_MINUS" }, - { GLFW_KEY_KP_ADD, "KEYPAD_PLUS" }, - { GLFW_KEY_KP_ENTER, "KEYPAD_ENTER" }, - { GLFW_KEY_KP_EQUAL, "KEYPAD_EQUAL" }, - { GLFW_KEY_LEFT_SHIFT, "LEFT_SHIFT" }, - { GLFW_KEY_LEFT_CONTROL, "LEFT_CTRL" }, - { GLFW_KEY_LEFT_ALT, "LEFT_ALT" }, - { GLFW_KEY_LEFT_SUPER, "LEFT_SUPER" }, - { GLFW_KEY_RIGHT_SHIFT, "RIGHT_SHIFT" }, - { GLFW_KEY_RIGHT_CONTROL, "RIGHT_CTRL" }, - { GLFW_KEY_RIGHT_ALT, "RIGHT_ALT" }, - { GLFW_KEY_RIGHT_SUPER, "RIGHT_SUPER" }, - { GLFW_KEY_MENU, "MENU" }, -}; - -static const char* get_key_name(int keycode) -{ - for(const auto& it : key_names) { - if(it.first == keycode) { - return it.second; - } - } - - return UNKNOWN_KEY_NAME; -} - -ConfigKeyBind::ConfigKeyBind(void) -{ - m_glfw_keycode = GLFW_KEY_UNKNOWN; - m_name = UNKNOWN_KEY_NAME; -} - -ConfigKeyBind::ConfigKeyBind(int default_value) -{ - if(default_value == DEBUG_KEY) { - m_glfw_keycode = GLFW_KEY_UNKNOWN; - m_name = UNKNOWN_KEY_NAME; - } else { - m_glfw_keycode = default_value; - m_name = get_key_name(default_value); - } -} - -void ConfigKeyBind::set(const char* value) -{ - for(const auto& it : key_names) { - if((it.first != DEBUG_KEY) && !std::strcmp(it.second, value)) { - m_glfw_keycode = it.first; - m_name = it.second; - return; - } - } - - m_glfw_keycode = GLFW_KEY_UNKNOWN; - m_name = UNKNOWN_KEY_NAME; -} - -const char* ConfigKeyBind::get(void) const -{ - return m_name; -} - -void ConfigKeyBind::set_key(int keycode) -{ - if(keycode == DEBUG_KEY) { - m_glfw_keycode = GLFW_KEY_UNKNOWN; - m_name = UNKNOWN_KEY_NAME; - } else { - m_glfw_keycode = keycode; - m_name = get_key_name(keycode); - } -} - -int ConfigKeyBind::get_key(void) const -{ - return m_glfw_keycode; -} - -bool ConfigKeyBind::equals(int keycode) const -{ - return m_glfw_keycode == keycode; -} diff --git a/src/game/client/keybind.hh b/src/game/client/keybind.hh deleted file mode 100644 index 1749357..0000000 --- a/src/game/client/keybind.hh +++ /dev/null @@ -1,26 +0,0 @@ -#ifndef CLIENT_KEYBIND_HH -#define CLIENT_KEYBIND_HH 1 -#pragma once - -#include "core/config.hh" - -class ConfigKeyBind final : public IConfigValue { -public: - explicit ConfigKeyBind(void); - explicit ConfigKeyBind(int default_value); - virtual ~ConfigKeyBind(void) = default; - - virtual void set(const char* value) override; - virtual const char* get(void) const override; - - void set_key(int keycode); - int get_key(void) const; - - bool equals(int keycode) const; - -private: - const char* m_name; - int m_glfw_keycode; -}; - -#endif // CLIENT_KEYBIND_HH diff --git a/src/game/client/language.cc b/src/game/client/language.cc deleted file mode 100644 index 2ae0bc6..0000000 --- a/src/game/client/language.cc +++ /dev/null @@ -1,196 +0,0 @@ -#include "client/pch.hh" - -#include "client/language.hh" - -#include "core/config.hh" - -#include "client/globals.hh" -#include "client/settings.hh" - -constexpr static const char* DEFAULT_LANGUAGE = "en_US"; - -// Available languages are kept in a special manifest file which -// is essentially a key-value map of semi-IETF-compliant language tags -// and the language's endonym; after reading the manifest, the translation -// system knows what language it can load and will act accordingly -constexpr static const char* MANIFEST_PATH = "lang/manifest.json"; - -static LanguageManifest manifest; -static LanguageIterator current_language; -static std::unordered_map language_map; -static std::unordered_map ietf_map; -static ConfigString config_language(DEFAULT_LANGUAGE); - -static void send_language_event(LanguageIterator new_language) -{ - LanguageSetEvent event; - event.new_language = new_language; - globals::dispatcher.trigger(event); -} - -void language::init(void) -{ - globals::client_config.add_value("language", config_language); - - settings::add_language_select(0, settings_location::GENERAL, "language"); - - auto file = PHYSFS_openRead(MANIFEST_PATH); - - if(file == nullptr) { - spdlog::critical("language: {}: {}", MANIFEST_PATH, PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode())); - std::terminate(); - } - - auto source = std::string(PHYSFS_fileLength(file), char(0x00)); - PHYSFS_readBytes(file, source.data(), source.size()); - PHYSFS_close(file); - - auto jsonv = json_parse_string(source.c_str()); - const auto json = json_value_get_object(jsonv); - const auto count = json_object_get_count(json); - - if((jsonv == nullptr) || (json == nullptr) || (count == 0)) { - spdlog::critical("language: {}: parse error", MANIFEST_PATH); - json_value_free(jsonv); - std::terminate(); - } - - for(std::size_t i = 0; i < count; ++i) { - const auto ietf = json_object_get_name(json, i); - const auto value = json_object_get_value_at(json, i); - const auto endonym = json_value_get_string(value); - - if(ietf && endonym) { - LanguageInfo info; - info.ietf = std::string(ietf); - info.endonym = std::string(endonym); - info.display = std::format("{} ({})", endonym, ietf); - manifest.push_back(info); - } - } - - for(auto it = manifest.cbegin(); it != manifest.cend(); ++it) { - ietf_map.emplace(it->ietf, it); - } - - json_value_free(jsonv); - - // This is temporary! This value will - // be overriden in init_late after the - // config system updates config_language - current_language = manifest.cend(); -} - -void language::init_late(void) -{ - auto user_language = ietf_map.find(config_language.get()); - - if(user_language != ietf_map.cend()) { - language::set(user_language->second); - return; - } - - auto fallback = ietf_map.find(DEFAULT_LANGUAGE); - - if(fallback != ietf_map.cend()) { - language::set(fallback->second); - return; - } - - spdlog::critical("language: we're doomed!"); - spdlog::critical("language: {} doesn't exist!", DEFAULT_LANGUAGE); - std::terminate(); -} - -void language::set(LanguageIterator new_language) -{ - if(new_language != manifest.cend()) { - auto path = std::format("lang/lang.{}.json", new_language->ietf); - - auto file = PHYSFS_openRead(path.c_str()); - - if(file == nullptr) { - spdlog::warn("language: {}: {}", path, PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode())); - send_language_event(new_language); - return; - } - - auto source = std::string(PHYSFS_fileLength(file), char(0x00)); - PHYSFS_readBytes(file, source.data(), source.size()); - PHYSFS_close(file); - - auto jsonv = json_parse_string(source.c_str()); - const auto json = json_value_get_object(jsonv); - const auto count = json_object_get_count(json); - - if((jsonv == nullptr) || (json == nullptr) || (count == 0)) { - spdlog::warn("language: {}: parse error", path); - send_language_event(new_language); - json_value_free(jsonv); - return; - } - - language_map.clear(); - - for(size_t i = 0; i < count; ++i) { - const auto key = json_object_get_name(json, i); - const auto value = json_object_get_value_at(json, i); - const auto value_str = json_value_get_string(value); - - if(key && value_str) { - language_map.emplace(key, value_str); - continue; - } - } - - json_value_free(jsonv); - - current_language = new_language; - config_language.set(new_language->ietf.c_str()); - } - - send_language_event(new_language); -} - -LanguageIterator language::get_current(void) -{ - return current_language; -} - -LanguageIterator language::find(const char* ietf) -{ - const auto it = ietf_map.find(ietf); - if(it != ietf_map.cend()) { - return it->second; - } else { - return manifest.cend(); - } -} - -LanguageIterator language::cbegin(void) -{ - return manifest.cbegin(); -} - -LanguageIterator language::cend(void) -{ - return manifest.cend(); -} - -const char* language::resolve(const char* key) -{ - const auto it = language_map.find(key); - if(it != language_map.cend()) { - return it->second.c_str(); - } else { - return key; - } -} - -std::string language::resolve_gui(const char* key) -{ - // We need window tags to retain their hierarchy when a language - // dynamically changes; ImGui allows to provide hidden unique identifiers - // to GUI primitives that have their name change dynamically, so we're using this - return std::format("{}###{}", language::resolve(key), key); -} diff --git a/src/game/client/language.hh b/src/game/client/language.hh deleted file mode 100644 index 44f6834..0000000 --- a/src/game/client/language.hh +++ /dev/null @@ -1,43 +0,0 @@ -#ifndef CLIENT_LANGUAGE_HH -#define CLIENT_LANGUAGE_HH 1 -#pragma once - -struct LanguageInfo final { - std::string endonym; // Language's self-name - std::string display; // Display for the settings GUI - std::string ietf; // Semi-compliant language abbreviation -}; - -using LanguageManifest = std::vector; -using LanguageIterator = LanguageManifest::const_iterator; - -struct LanguageSetEvent final { - LanguageIterator new_language; -}; - -namespace language -{ -void init(void); -void init_late(void); -} // namespace language - -namespace language -{ -void set(LanguageIterator new_language); -} // namespace language - -namespace language -{ -LanguageIterator get_current(void); -LanguageIterator find(const char* ietf); -LanguageIterator cbegin(void); -LanguageIterator cend(void); -} // namespace language - -namespace language -{ -const char* resolve(const char* key); -std::string resolve_gui(const char* key); -} // namespace language - -#endif // CLIENT_LANGUAGE_HH diff --git a/src/game/client/listener.cc b/src/game/client/listener.cc deleted file mode 100644 index 6b691eb..0000000 --- a/src/game/client/listener.cc +++ /dev/null @@ -1,38 +0,0 @@ -#include "client/pch.hh" - -#include "client/listener.hh" - -#include "core/config.hh" -#include "core/constexpr.hh" - -#include "shared/dimension.hh" -#include "shared/velocity.hh" - -#include "client/camera.hh" -#include "client/const.hh" -#include "client/globals.hh" -#include "client/session.hh" -#include "client/sound.hh" - -void listener::update(void) -{ - if(session::is_ingame()) { - const auto& velocity = globals::dimension->entities.get(globals::player).value; - const auto& position = camera::position_local; - - alListener3f(AL_POSITION, position.x, position.y, position.z); - alListener3f(AL_VELOCITY, velocity.x, velocity.y, velocity.z); - - float orientation[6]; - orientation[0] = camera::direction.x; - orientation[1] = camera::direction.y; - orientation[2] = camera::direction.z; - orientation[3] = DIR_UP.x; - orientation[4] = DIR_UP.y; - orientation[5] = DIR_UP.z; - - alListenerfv(AL_ORIENTATION, orientation); - } - - alListenerf(AL_GAIN, vx::clamp(sound::volume_master.get_value() * 0.01f, 0.0f, 1.0f)); -} diff --git a/src/game/client/listener.hh b/src/game/client/listener.hh deleted file mode 100644 index fbf9f4a..0000000 --- a/src/game/client/listener.hh +++ /dev/null @@ -1,10 +0,0 @@ -#ifndef CLIENT_LISTENER_HH -#define CLIENT_LISTENER_HH 1 -#pragma once - -namespace listener -{ -void update(void); -} // namespace listener - -#endif // CLIENT_LISTENER_HH diff --git a/src/game/client/main.cc b/src/game/client/main.cc deleted file mode 100644 index 817e09a..0000000 --- a/src/game/client/main.cc +++ /dev/null @@ -1,441 +0,0 @@ -#include "client/pch.hh" - -#include "core/binfile.hh" -#include "core/cmdline.hh" -#include "core/config.hh" -#include "core/epoch.hh" -#include "core/image.hh" -#include "core/resource.hh" -#include "core/version.hh" - -#include "shared/game.hh" -#include "shared/splash.hh" -#include "shared/threading.hh" - -#include "client/const.hh" -#include "client/game.hh" -#include "client/glfw.hh" -#include "client/globals.hh" -#include "client/sound_effect.hh" -#include "client/texture_gui.hh" -#include "client/window_title.hh" - -#if defined(_WIN32) -extern "C" __declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001; -extern "C" __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; -#endif - -static void on_glfw_error(int code, const char* message) -{ - spdlog::error("glfw: {}", message); -} - -static void on_glfw_char(GLFWwindow* window, unsigned int codepoint) -{ - ImGui_ImplGlfw_CharCallback(window, codepoint); -} - -static void on_glfw_cursor_enter(GLFWwindow* window, int entered) -{ - ImGui_ImplGlfw_CursorEnterCallback(window, entered); -} - -static void on_glfw_cursor_pos(GLFWwindow* window, double xpos, double ypos) -{ - GlfwCursorPosEvent event; - event.pos.x = static_cast(xpos); - event.pos.y = static_cast(ypos); - globals::dispatcher.trigger(event); - - ImGui_ImplGlfw_CursorPosCallback(window, xpos, ypos); -} - -static void on_glfw_framebuffer_size(GLFWwindow* window, int width, int height) -{ - if(glfwGetWindowAttrib(window, GLFW_ICONIFIED)) { - // Don't do anything if the window was just - // iconified (minimized); as it turns out minimized - // windows on WIN32 seem to be forced into 0x0 - return; - } - - globals::width = width; - globals::height = height; - globals::aspect = static_cast(width) / static_cast(height); - - GlfwFramebufferSizeEvent fb_event; - fb_event.size.x = globals::width; - fb_event.size.y = globals::height; - fb_event.aspect = globals::aspect; - globals::dispatcher.trigger(fb_event); -} - -static void on_glfw_key(GLFWwindow* window, int key, int scancode, int action, int mods) -{ - GlfwKeyEvent event; - event.key = key; - event.scancode = scancode; - event.action = action; - event.mods = mods; - globals::dispatcher.trigger(event); - - ImGui_ImplGlfw_KeyCallback(window, key, scancode, action, mods); -} - -static void on_glfw_joystick(int joystick_id, int event_type) -{ - GlfwJoystickEvent event; - event.joystick_id = joystick_id; - event.event_type = event_type; - globals::dispatcher.trigger(event); -} - -static void on_glfw_monitor_event(GLFWmonitor* monitor, int event) -{ - ImGui_ImplGlfw_MonitorCallback(monitor, event); -} - -static void on_glfw_mouse_button(GLFWwindow* window, int button, int action, int mods) -{ - GlfwMouseButtonEvent event; - event.button = button; - event.action = action; - event.mods = mods; - globals::dispatcher.trigger(event); - - ImGui_ImplGlfw_MouseButtonCallback(window, button, action, mods); -} - -static void on_glfw_scroll(GLFWwindow* window, double dx, double dy) -{ - GlfwScrollEvent event; - event.dx = static_cast(dx); - event.dy = static_cast(dy); - globals::dispatcher.trigger(event); - - ImGui_ImplGlfw_ScrollCallback(window, dx, dy); -} - -static void on_glfw_window_focus(GLFWwindow* window, int focused) -{ - ImGui_ImplGlfw_WindowFocusCallback(window, focused); -} - -static void GLAD_API_PTR on_opengl_message( - GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* param) -{ - spdlog::info("opengl: {}", reinterpret_cast(message)); -} - -static void on_termination_signal(int) -{ - spdlog::warn("client: received termination signal"); - glfwSetWindowShouldClose(globals::window, true); -} - -int main(int argc, char** argv) -{ - cmdline::create(argc, argv); - -#if defined(_WIN32) -#if defined(NDEBUG) - if(GetConsoleWindow() && !cmdline::contains("debug")) { - // Hide the console window on release builds - // unless explicitly specified to preserve it instead - FreeConsole(); - } -#else - if(GetConsoleWindow() && cmdline::contains("nodebug")) { - // Hide the console window on debug builds when - // explicitly specified by the user to hide it - FreeConsole(); - } -#endif -#endif - - shared_game::init(argc, argv); - - spdlog::info("Voxelius Client {}", project_version_string); - - glfwSetErrorCallback(&on_glfw_error); - -#if defined(__unix__) - // Wayland constantly throws random bullshit at me - // when I'm dealing with pretty much anything cross-platform - // on pretty much any kind of UNIX and Linux distribution - glfwInitHint(GLFW_PLATFORM, GLFW_PLATFORM_X11); -#endif - - if(!glfwInit()) { - spdlog::critical("glfw: init failed"); - std::terminate(); - } - - glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API); - glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); - glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); - glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); - glfwWindowHint(GLFW_SAMPLES, 0); - - globals::window = glfwCreateWindow(DEFAULT_WIDTH, DEFAULT_HEIGHT, "Client", nullptr, nullptr); - - if(!globals::window) { - spdlog::critical("glfw: failed to open a window"); - std::terminate(); - } - - std::signal(SIGINT, &on_termination_signal); - std::signal(SIGTERM, &on_termination_signal); - - glfwMakeContextCurrent(globals::window); - glfwSwapInterval(1); - - if(!gladLoadGL(&glfwGetProcAddress)) { - spdlog::critical("glad: failed to load function pointers"); - std::terminate(); - } - - if(GLAD_GL_KHR_debug) { - if(!cmdline::contains("nodebug")) { - glEnable(GL_DEBUG_OUTPUT); - glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS); - glDebugMessageCallback(&on_opengl_message, nullptr); - - // NVIDIA drivers tend to spam quote-unquote "useful" - // information about buffer usage into the debug callback - static const std::uint32_t ignore_nvidia_131185 = 131185; - glDebugMessageControl(GL_DEBUG_SOURCE_API, GL_DEBUG_TYPE_OTHER, GL_DONT_CARE, 1, &ignore_nvidia_131185, GL_FALSE); - } else { - spdlog::warn("glad: nodebug command line parameter found"); - spdlog::warn("glad: OpenGL errors will not be logged"); - } - } else { - spdlog::warn("glad: KHR_debug extension not supported"); - spdlog::warn("glad: OpenGL errors will not be logged"); - } - - spdlog::info("opengl: version: {}", reinterpret_cast(glGetString(GL_VERSION))); - spdlog::info("opengl: renderer: {}", reinterpret_cast(glGetString(GL_RENDERER))); - - glDisable(GL_MULTISAMPLE); - - IMGUI_CHECKVERSION(); - ImGui::CreateContext(); - ImGui::StyleColorsDark(); - ImGui_ImplGlfw_InitForOpenGL(globals::window, false); - ImGui_ImplOpenGL3_Init(nullptr); - - // The UI is scaled against a resolution defined by BASE_WIDTH and BASE_HEIGHT - // constants. However, UI scale of 1 doesn't look that good, so the window size is - // limited to a resolution that allows at least UI scale of 2 and is defined by MIN_WIDTH and MIN_HEIGHT. - glfwSetWindowSizeLimits(globals::window, MIN_WIDTH, MIN_HEIGHT, GLFW_DONT_CARE, GLFW_DONT_CARE); - - glfwSetCharCallback(globals::window, &on_glfw_char); - glfwSetCursorEnterCallback(globals::window, &on_glfw_cursor_enter); - glfwSetCursorPosCallback(globals::window, &on_glfw_cursor_pos); - glfwSetFramebufferSizeCallback(globals::window, &on_glfw_framebuffer_size); - glfwSetKeyCallback(globals::window, &on_glfw_key); - glfwSetMouseButtonCallback(globals::window, &on_glfw_mouse_button); - glfwSetScrollCallback(globals::window, &on_glfw_scroll); - glfwSetWindowFocusCallback(globals::window, &on_glfw_window_focus); - - glfwSetJoystickCallback(&on_glfw_joystick); - glfwSetMonitorCallback(&on_glfw_monitor_event); - - if(auto image = resource::load("textures/gui/window_icon.png")) { - GLFWimage icon_image; - icon_image.width = image->size.x; - icon_image.height = image->size.y; - icon_image.pixels = reinterpret_cast(image->pixels); - glfwSetWindowIcon(globals::window, 1, &icon_image); - } - - if(cmdline::contains("nosound")) { - spdlog::warn("client: sound disabled [per command line]"); - globals::sound_dev = nullptr; - globals::sound_ctx = nullptr; - } else { - if(!saladLoadALdefault()) { - spdlog::warn("client: sound disabled [openal loading failed]"); - globals::sound_dev = nullptr; - globals::sound_ctx = nullptr; - } else { - globals::sound_dev = alcOpenDevice(nullptr); - - if(globals::sound_dev == nullptr) { - spdlog::warn("client: sound disabled [no device]"); - globals::sound_ctx = nullptr; - } else { - spdlog::info("sound: {}", reinterpret_cast(alcGetString(globals::sound_dev, ALC_DEVICE_SPECIFIER))); - - globals::sound_ctx = alcCreateContext(globals::sound_dev, nullptr); - - if(globals::sound_ctx == nullptr) { - spdlog::warn("client: sound disabled [context creation failed]"); - alcCloseDevice(globals::sound_dev); - globals::sound_dev = nullptr; - } else { - alcMakeContextCurrent(globals::sound_ctx); - } - } - } - } - - splash::init_client(); - - window_title::update(); - - ImGuiIO& io = ImGui::GetIO(); - io.ConfigFlags &= ~ImGuiConfigFlags_NavEnableGamepad; - io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; - - globals::fixed_frametime = 0.0f; - globals::fixed_frametime_avg = 0.0f; - globals::fixed_frametime_us = UINT64_MAX; - globals::fixed_framecount = 0; - - globals::curtime = epoch::microseconds(); - - globals::window_frametime = 0.0f; - globals::window_frametime_avg = 0.0f; - globals::window_frametime_us = 0; - globals::window_framecount = 0; - - int vmode_width = DEFAULT_WIDTH; - int vmode_height = DEFAULT_HEIGHT; - - if(auto vmode = cmdline::get("mode")) { - std::sscanf(vmode, "%dx%d", &vmode_width, &vmode_height); - vmode_height = vx::max(vmode_height, MIN_HEIGHT); - vmode_width = vx::max(vmode_width, MIN_WIDTH); - } - - glfwSetWindowSize(globals::window, vmode_width, vmode_height); - - client_game::init(); - - int wwidth, wheight; - glfwGetFramebufferSize(globals::window, &wwidth, &wheight); - on_glfw_framebuffer_size(globals::window, wwidth, wheight); - - threading::init(); - - globals::client_config.load_file("client.conf"); - globals::client_config.load_cmdline(); - - client_game::init_late(); - - auto last_curtime = globals::curtime; - - while(!glfwWindowShouldClose(globals::window)) { - globals::curtime = epoch::microseconds(); - - globals::window_frametime_us = globals::curtime - last_curtime; - globals::window_frametime = static_cast(globals::window_frametime_us) / 1000000.0f; - globals::window_frametime_avg += globals::window_frametime; - globals::window_frametime_avg *= 0.5f; - - if(globals::fixed_frametime_us == UINT64_MAX) { - globals::fixed_framecount = 0; - globals::fixed_accumulator = 0; - } else { - globals::fixed_accumulator += globals::window_frametime_us; - globals::fixed_framecount = globals::fixed_accumulator / globals::fixed_frametime_us; - globals::fixed_accumulator %= globals::fixed_frametime_us; - } - - globals::num_drawcalls = 0; - globals::num_triangles = 0; - - last_curtime = globals::curtime; - - for(std::uint64_t i = 0; i < globals::fixed_framecount; ++i) - client_game::fixed_update(); - client_game::update(); - - ImGui_ImplOpenGL3_NewFrame(); - ImGui_ImplGlfw_NewFrame(); - ImGui::NewFrame(); - - glDisable(GL_BLEND); - - glDisable(GL_DEPTH_TEST); - glBindFramebuffer(GL_FRAMEBUFFER, 0); - glViewport(0, 0, globals::width, globals::height); - - glClearColor(0.0f, 0.0f, 0.0f, 1.0f); - glClear(GL_COLOR_BUFFER_BIT); - - // Make sure there is no stray program object - // being bound to the context. Usually third-party - // overlay software (such as RivaTuner) injects itself - // into the rendering loop and binds internal objects, - // which creates an incomprehensible visual mess - glUseProgram(0); - - client_game::render(); - - client_game::layout(); - - ImGui::Render(); - ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); - - glfwSwapBuffers(globals::window); - - for(std::uint64_t i = 0; i < globals::fixed_framecount; ++i) - client_game::fixed_update_late(); - client_game::update_late(); - - glfwPollEvents(); - - // EnTT provides two ways of dispatching events: - // queued and immediate. When glfwPollEvents() is - // called, immediate events are triggered across - // the application, whilst queued ones are triggered - // later by calling entt::dispatcher::update() - globals::dispatcher.update(); - - globals::window_framecount += 1; - - resource::soft_cleanup(); - resource::soft_cleanup(); - - resource::soft_cleanup(); - resource::soft_cleanup(); - - threading::update(); - } - - client_game::shutdown(); - - resource::hard_cleanup(); - resource::hard_cleanup(); - - resource::hard_cleanup(); - resource::hard_cleanup(); - - spdlog::info("client: shutdown after {} frames", globals::window_framecount); - spdlog::info("client: average framerate: {:.03f} FPS", 1.0f / globals::window_frametime_avg); - spdlog::info("client: average frametime: {:.03f} ms", 1000.0f * globals::window_frametime_avg); - - ImGui_ImplOpenGL3_Shutdown(); - ImGui_ImplGlfw_Shutdown(); - ImGui::DestroyContext(); - - if(globals::sound_ctx) { - alcMakeContextCurrent(nullptr); - alcDestroyContext(globals::sound_ctx); - alcCloseDevice(globals::sound_dev); - } - - glfwDestroyWindow(globals::window); - glfwTerminate(); - - globals::client_config.save_file("client.conf"); - - threading::shutdown(); - - shared_game::shutdown(); - - return EXIT_SUCCESS; -} diff --git a/src/game/client/main_menu.cc b/src/game/client/main_menu.cc deleted file mode 100644 index 382f540..0000000 --- a/src/game/client/main_menu.cc +++ /dev/null @@ -1,163 +0,0 @@ -#include "client/pch.hh" - -#include "client/main_menu.hh" - -#include "core/constexpr.hh" -#include "core/resource.hh" -#include "core/version.hh" - -#include "client/glfw.hh" -#include "client/globals.hh" -#include "client/gui_screen.hh" -#include "client/language.hh" -#include "client/session.hh" -#include "client/texture_gui.hh" -#include "client/window_title.hh" - -constexpr static ImGuiWindowFlags WINDOW_FLAGS = ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoDecoration; - -static std::string str_play; -static std::string str_resume; -static std::string str_settings; -static std::string str_leave; -static std::string str_quit; - -static resource_ptr title; -static float title_aspect; - -static void on_glfw_key(const GlfwKeyEvent& event) -{ - if(session::is_ingame() && (event.key == GLFW_KEY_ESCAPE) && (event.action == GLFW_PRESS)) { - if(globals::gui_screen == GUI_SCREEN_NONE) { - globals::gui_screen = GUI_MAIN_MENU; - return; - } - - if(globals::gui_screen == GUI_MAIN_MENU) { - globals::gui_screen = GUI_SCREEN_NONE; - return; - } - } -} - -static void on_language_set(const LanguageSetEvent& event) -{ - str_play = language::resolve_gui("main_menu.play"); - str_resume = language::resolve_gui("main_menu.resume"); - str_settings = language::resolve("main_menu.settings"); - str_leave = language::resolve("main_menu.leave"); - str_quit = language::resolve("main_menu.quit"); -} - -void main_menu::init(void) -{ - title = resource::load("textures/gui/menu_title.png", TEXTURE_GUI_LOAD_CLAMP_S | TEXTURE_GUI_LOAD_CLAMP_T); - - if(title == nullptr) { - spdlog::critical("main_menu: texture load failed"); - std::terminate(); - } - - if(title->size.x > title->size.y) { - title_aspect = static_cast(title->size.x) / static_cast(title->size.y); - } else { - title_aspect = static_cast(title->size.y) / static_cast(title->size.x); - } - - globals::dispatcher.sink().connect<&on_glfw_key>(); - globals::dispatcher.sink().connect<&on_language_set>(); -} - -void main_menu::shutdown(void) -{ - title = nullptr; -} - -void main_menu::layout(void) -{ - const auto viewport = ImGui::GetMainViewport(); - const auto window_start = ImVec2(0.0f, viewport->Size.y * 0.15f); - const auto window_size = ImVec2(viewport->Size.x, viewport->Size.y); - - ImGui::SetNextWindowPos(window_start); - ImGui::SetNextWindowSize(window_size); - - if(ImGui::Begin("###main_menu", nullptr, WINDOW_FLAGS)) { - ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, 2.0f * globals::gui_scale)); - - if(session::is_ingame()) { - ImGui::Dummy(ImVec2(0.0f, 32.0f * globals::gui_scale)); - } else { - auto reference_height = 0.225f * window_size.y; - auto image_width = vx::min(window_size.x, reference_height * title_aspect); - auto image_height = image_width / title_aspect; - ImGui::SetCursorPosX(0.5f * (window_size.x - image_width)); - ImGui::Image(title->handle, ImVec2(image_width, image_height)); - } - - ImGui::Dummy(ImVec2(0.0f, 24.0f * globals::gui_scale)); - - const float button_width = 240.0f * globals::gui_scale; - const float button_xpos = 0.5f * (window_size.x - button_width); - - if(session::is_ingame()) { - ImGui::SetCursorPosX(button_xpos); - - if(ImGui::Button(str_resume.c_str(), ImVec2(button_width, 0.0f))) { - globals::gui_screen = GUI_SCREEN_NONE; - } - - ImGui::Spacing(); - } else { - ImGui::SetCursorPosX(button_xpos); - - if(ImGui::Button(str_play.c_str(), ImVec2(button_width, 0.0f))) { - globals::gui_screen = GUI_PLAY_MENU; - } - - ImGui::Spacing(); - } - - ImGui::SetCursorPosX(button_xpos); - - if(ImGui::Button(str_settings.c_str(), ImVec2(button_width, 0.0f))) { - globals::gui_screen = GUI_SETTINGS; - } - - ImGui::Spacing(); - - if(session::is_ingame()) { - ImGui::SetCursorPosX(button_xpos); - - if(ImGui::Button(str_leave.c_str(), ImVec2(button_width, 0.0f))) { - session::disconnect("protocol.client_disconnect"); - globals::gui_screen = GUI_PLAY_MENU; - window_title::update(); - } - - ImGui::Spacing(); - } else { - ImGui::SetCursorPosX(button_xpos); - - if(ImGui::Button(str_quit.c_str(), ImVec2(button_width, 0.0f))) { - glfwSetWindowShouldClose(globals::window, true); - } - - ImGui::Spacing(); - } - - if(!session::is_ingame()) { - const auto& padding = ImGui::GetStyle().FramePadding; - const auto& spacing = ImGui::GetStyle().ItemSpacing; - - ImGui::PushFont(globals::font_debug); - ImGui::SetCursorScreenPos(ImVec2(padding.x + spacing.x, window_size.y - globals::font_debug->FontSize - padding.y - spacing.y)); - ImGui::Text("Voxelius %s", project_version_string); - ImGui::PopFont(); - } - - ImGui::PopStyleVar(); - } - - ImGui::End(); -} diff --git a/src/game/client/main_menu.hh b/src/game/client/main_menu.hh deleted file mode 100644 index fea0ba9..0000000 --- a/src/game/client/main_menu.hh +++ /dev/null @@ -1,12 +0,0 @@ -#ifndef CLIENT_MAIN_MENU_HH -#define CLIENT_MAIN_MENU_HH 1 -#pragma once - -namespace main_menu -{ -void init(void); -void shutdown(void); -void layout(void); -} // namespace main_menu - -#endif // CLIENT_MAIN_MENU_HH diff --git a/src/game/client/message_box.cc b/src/game/client/message_box.cc deleted file mode 100644 index da1b715..0000000 --- a/src/game/client/message_box.cc +++ /dev/null @@ -1,94 +0,0 @@ -#include "client/pch.hh" - -#include "client/message_box.hh" - -#include "client/globals.hh" -#include "client/gui_screen.hh" -#include "client/language.hh" - -constexpr static ImGuiWindowFlags WINDOW_FLAGS = ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoDecoration; - -struct Button final { - message_box_action action; - std::string str_title; -}; - -static std::string str_title; -static std::string str_subtitle; -static std::vector