From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- src/game/client/CMakeLists.txt | 47 ++ src/game/client/config/CMakeLists.txt | 7 + src/game/client/config/gamepad_axis.cc | 115 ++++ src/game/client/config/gamepad_axis.hh | 38 + src/game/client/config/gamepad_button.cc | 90 +++ src/game/client/config/gamepad_button.hh | 28 + src/game/client/config/keybind.cc | 202 ++++++ src/game/client/config/keybind.hh | 25 + src/game/client/const.hh | 23 + src/game/client/entity/CMakeLists.txt | 15 + src/game/client/entity/camera.cc | 114 +++ src/game/client/entity/camera.hh | 31 + src/game/client/entity/factory.cc | 30 + src/game/client/entity/factory.hh | 11 + src/game/client/entity/interpolation.cc | 64 ++ src/game/client/entity/interpolation.hh | 6 + src/game/client/entity/listener.cc | 42 ++ src/game/client/entity/listener.hh | 6 + src/game/client/entity/player_look.cc | 155 +++++ src/game/client/entity/player_look.hh | 7 + src/game/client/entity/player_move.cc | 298 ++++++++ src/game/client/entity/player_move.hh | 15 + src/game/client/entity/sound_emitter.cc | 63 ++ src/game/client/entity/sound_emitter.hh | 20 + src/game/client/experiments.cc | 84 +++ src/game/client/experiments.hh | 16 + src/game/client/game.cc | 708 +++++++++++++++++++ src/game/client/game.hh | 35 + src/game/client/globals.cc | 47 ++ src/game/client/globals.hh | 71 ++ src/game/client/gui/CMakeLists.txt | 38 + src/game/client/gui/background.cc | 39 ++ src/game/client/gui/background.hh | 8 + src/game/client/gui/bother.cc | 167 +++++ src/game/client/gui/bother.hh | 24 + src/game/client/gui/chat.cc | 273 ++++++++ src/game/client/gui/chat.hh | 17 + src/game/client/gui/crosshair.cc | 43 ++ src/game/client/gui/crosshair.hh | 8 + src/game/client/gui/direct_connection.cc | 145 ++++ src/game/client/gui/direct_connection.hh | 7 + src/game/client/gui/gui_screen.hh | 10 + src/game/client/gui/hotbar.cc | 182 +++++ src/game/client/gui/hotbar.hh | 30 + src/game/client/gui/imdraw_ext.cc | 34 + src/game/client/gui/imdraw_ext.hh | 17 + src/game/client/gui/language.cc | 202 ++++++ src/game/client/gui/language.hh | 42 ++ src/game/client/gui/main_menu.cc | 172 +++++ src/game/client/gui/main_menu.hh | 8 + src/game/client/gui/message_box.cc | 95 +++ src/game/client/gui/message_box.hh | 20 + src/game/client/gui/metrics.cc | 103 +++ src/game/client/gui/metrics.hh | 7 + src/game/client/gui/play_menu.cc | 594 ++++++++++++++++ src/game/client/gui/play_menu.hh | 9 + src/game/client/gui/progress_bar.cc | 111 +++ src/game/client/gui/progress_bar.hh | 19 + src/game/client/gui/scoreboard.cc | 103 +++ src/game/client/gui/scoreboard.hh | 7 + src/game/client/gui/settings.cc | 1069 +++++++++++++++++++++++++++++ src/game/client/gui/settings.hh | 90 +++ src/game/client/gui/splash.cc | 177 +++++ src/game/client/gui/splash.hh | 8 + src/game/client/gui/status_lines.cc | 84 +++ src/game/client/gui/status_lines.hh | 21 + src/game/client/gui/window_title.cc | 14 + src/game/client/gui/window_title.hh | 6 + src/game/client/io/CMakeLists.txt | 4 + src/game/client/io/gamepad.cc | 183 +++++ src/game/client/io/gamepad.hh | 50 ++ src/game/client/io/glfw.hh | 36 + src/game/client/main.cc | 449 ++++++++++++ src/game/client/pch.hh | 28 + src/game/client/program.cc | 226 ++++++ src/game/client/program.hh | 34 + src/game/client/receive.cc | 192 ++++++ src/game/client/receive.hh | 6 + src/game/client/resource/CMakeLists.txt | 5 + src/game/client/resource/sound_effect.cc | 90 +++ src/game/client/resource/sound_effect.hh | 8 + src/game/client/resource/texture_gui.cc | 83 +++ src/game/client/resource/texture_gui.hh | 15 + src/game/client/screenshot.cc | 86 +++ src/game/client/screenshot.hh | 7 + src/game/client/session.cc | 313 +++++++++ src/game/client/session.hh | 27 + src/game/client/sound/CMakeLists.txt | 3 + src/game/client/sound/sound.cc | 211 ++++++ src/game/client/sound/sound.hh | 43 ++ src/game/client/toggles.cc | 157 +++++ src/game/client/toggles.hh | 35 + src/game/client/vclient.ico | Bin 0 -> 54361 bytes src/game/client/vclient.rc | 1 + src/game/client/world/CMakeLists.txt | 21 + src/game/client/world/chunk_mesher.cc | 450 ++++++++++++ src/game/client/world/chunk_mesher.hh | 18 + src/game/client/world/chunk_quad.hh | 41 ++ src/game/client/world/chunk_renderer.cc | 205 ++++++ src/game/client/world/chunk_renderer.hh | 8 + src/game/client/world/chunk_vbo.hh | 22 + src/game/client/world/chunk_visibility.cc | 90 +++ src/game/client/world/chunk_visibility.hh | 6 + src/game/client/world/outline.cc | 150 ++++ src/game/client/world/outline.hh | 16 + src/game/client/world/player_target.cc | 64 ++ src/game/client/world/player_target.hh | 17 + src/game/client/world/skybox.cc | 11 + src/game/client/world/skybox.hh | 11 + src/game/client/world/voxel_anims.cc | 33 + src/game/client/world/voxel_anims.hh | 13 + src/game/client/world/voxel_atlas.cc | 186 +++++ src/game/client/world/voxel_atlas.hh | 28 + src/game/client/world/voxel_sounds.cc | 83 +++ src/game/client/world/voxel_sounds.hh | 19 + 115 files changed, 10200 insertions(+) create mode 100644 src/game/client/CMakeLists.txt create mode 100644 src/game/client/config/CMakeLists.txt create mode 100644 src/game/client/config/gamepad_axis.cc create mode 100644 src/game/client/config/gamepad_axis.hh create mode 100644 src/game/client/config/gamepad_button.cc create mode 100644 src/game/client/config/gamepad_button.hh create mode 100644 src/game/client/config/keybind.cc create mode 100644 src/game/client/config/keybind.hh create mode 100644 src/game/client/const.hh create mode 100644 src/game/client/entity/CMakeLists.txt create mode 100644 src/game/client/entity/camera.cc create mode 100644 src/game/client/entity/camera.hh create mode 100644 src/game/client/entity/factory.cc create mode 100644 src/game/client/entity/factory.hh create mode 100644 src/game/client/entity/interpolation.cc create mode 100644 src/game/client/entity/interpolation.hh create mode 100644 src/game/client/entity/listener.cc create mode 100644 src/game/client/entity/listener.hh create mode 100644 src/game/client/entity/player_look.cc create mode 100644 src/game/client/entity/player_look.hh create mode 100644 src/game/client/entity/player_move.cc create mode 100644 src/game/client/entity/player_move.hh create mode 100644 src/game/client/entity/sound_emitter.cc create mode 100644 src/game/client/entity/sound_emitter.hh create mode 100644 src/game/client/experiments.cc create mode 100644 src/game/client/experiments.hh create mode 100644 src/game/client/game.cc create mode 100644 src/game/client/game.hh create mode 100644 src/game/client/globals.cc create mode 100644 src/game/client/globals.hh create mode 100644 src/game/client/gui/CMakeLists.txt create mode 100644 src/game/client/gui/background.cc create mode 100644 src/game/client/gui/background.hh create mode 100644 src/game/client/gui/bother.cc create mode 100644 src/game/client/gui/bother.hh create mode 100644 src/game/client/gui/chat.cc create mode 100644 src/game/client/gui/chat.hh create mode 100644 src/game/client/gui/crosshair.cc create mode 100644 src/game/client/gui/crosshair.hh create mode 100644 src/game/client/gui/direct_connection.cc create mode 100644 src/game/client/gui/direct_connection.hh create mode 100644 src/game/client/gui/gui_screen.hh create mode 100644 src/game/client/gui/hotbar.cc create mode 100644 src/game/client/gui/hotbar.hh create mode 100644 src/game/client/gui/imdraw_ext.cc create mode 100644 src/game/client/gui/imdraw_ext.hh create mode 100644 src/game/client/gui/language.cc create mode 100644 src/game/client/gui/language.hh create mode 100644 src/game/client/gui/main_menu.cc create mode 100644 src/game/client/gui/main_menu.hh create mode 100644 src/game/client/gui/message_box.cc create mode 100644 src/game/client/gui/message_box.hh create mode 100644 src/game/client/gui/metrics.cc create mode 100644 src/game/client/gui/metrics.hh create mode 100644 src/game/client/gui/play_menu.cc create mode 100644 src/game/client/gui/play_menu.hh create mode 100644 src/game/client/gui/progress_bar.cc create mode 100644 src/game/client/gui/progress_bar.hh create mode 100644 src/game/client/gui/scoreboard.cc create mode 100644 src/game/client/gui/scoreboard.hh create mode 100644 src/game/client/gui/settings.cc create mode 100644 src/game/client/gui/settings.hh create mode 100644 src/game/client/gui/splash.cc create mode 100644 src/game/client/gui/splash.hh create mode 100644 src/game/client/gui/status_lines.cc create mode 100644 src/game/client/gui/status_lines.hh create mode 100644 src/game/client/gui/window_title.cc create mode 100644 src/game/client/gui/window_title.hh create mode 100644 src/game/client/io/CMakeLists.txt create mode 100644 src/game/client/io/gamepad.cc create mode 100644 src/game/client/io/gamepad.hh create mode 100644 src/game/client/io/glfw.hh create mode 100644 src/game/client/main.cc create mode 100644 src/game/client/pch.hh create mode 100644 src/game/client/program.cc create mode 100644 src/game/client/program.hh create mode 100644 src/game/client/receive.cc create mode 100644 src/game/client/receive.hh create mode 100644 src/game/client/resource/CMakeLists.txt create mode 100644 src/game/client/resource/sound_effect.cc create mode 100644 src/game/client/resource/sound_effect.hh create mode 100644 src/game/client/resource/texture_gui.cc create mode 100644 src/game/client/resource/texture_gui.hh create mode 100644 src/game/client/screenshot.cc create mode 100644 src/game/client/screenshot.hh create mode 100644 src/game/client/session.cc create mode 100644 src/game/client/session.hh create mode 100644 src/game/client/sound/CMakeLists.txt create mode 100644 src/game/client/sound/sound.cc create mode 100644 src/game/client/sound/sound.hh create mode 100644 src/game/client/toggles.cc create mode 100644 src/game/client/toggles.hh create mode 100644 src/game/client/vclient.ico create mode 100644 src/game/client/vclient.rc create mode 100644 src/game/client/world/CMakeLists.txt create mode 100644 src/game/client/world/chunk_mesher.cc create mode 100644 src/game/client/world/chunk_mesher.hh create mode 100644 src/game/client/world/chunk_quad.hh create mode 100644 src/game/client/world/chunk_renderer.cc create mode 100644 src/game/client/world/chunk_renderer.hh create mode 100644 src/game/client/world/chunk_vbo.hh create mode 100644 src/game/client/world/chunk_visibility.cc create mode 100644 src/game/client/world/chunk_visibility.hh create mode 100644 src/game/client/world/outline.cc create mode 100644 src/game/client/world/outline.hh create mode 100644 src/game/client/world/player_target.cc create mode 100644 src/game/client/world/player_target.hh create mode 100644 src/game/client/world/skybox.cc create mode 100644 src/game/client/world/skybox.hh create mode 100644 src/game/client/world/voxel_anims.cc create mode 100644 src/game/client/world/voxel_anims.hh create mode 100644 src/game/client/world/voxel_atlas.cc create mode 100644 src/game/client/world/voxel_atlas.hh create mode 100644 src/game/client/world/voxel_sounds.cc create mode 100644 src/game/client/world/voxel_sounds.hh (limited to 'src/game/client') diff --git a/src/game/client/CMakeLists.txt b/src/game/client/CMakeLists.txt new file mode 100644 index 0000000..af30497 --- /dev/null +++ b/src/game/client/CMakeLists.txt @@ -0,0 +1,47 @@ +add_executable(vclient + "${CMAKE_CURRENT_LIST_DIR}/const.hh" + "${CMAKE_CURRENT_LIST_DIR}/experiments.cc" + "${CMAKE_CURRENT_LIST_DIR}/experiments.hh" + "${CMAKE_CURRENT_LIST_DIR}/game.cc" + "${CMAKE_CURRENT_LIST_DIR}/game.hh" + "${CMAKE_CURRENT_LIST_DIR}/globals.cc" + "${CMAKE_CURRENT_LIST_DIR}/globals.hh" + "${CMAKE_CURRENT_LIST_DIR}/main.cc" + "${CMAKE_CURRENT_LIST_DIR}/pch.hh" + "${CMAKE_CURRENT_LIST_DIR}/program.cc" + "${CMAKE_CURRENT_LIST_DIR}/program.hh" + "${CMAKE_CURRENT_LIST_DIR}/receive.cc" + "${CMAKE_CURRENT_LIST_DIR}/receive.hh" + "${CMAKE_CURRENT_LIST_DIR}/screenshot.cc" + "${CMAKE_CURRENT_LIST_DIR}/screenshot.hh" + "${CMAKE_CURRENT_LIST_DIR}/session.cc" + "${CMAKE_CURRENT_LIST_DIR}/session.hh" + "${CMAKE_CURRENT_LIST_DIR}/toggles.cc" + "${CMAKE_CURRENT_LIST_DIR}/toggles.hh") +target_compile_features(vclient PUBLIC cxx_std_20) +target_compile_definitions(vclient PUBLIC GLFW_INCLUDE_NONE) +target_include_directories(vclient PRIVATE "${PROJECT_SOURCE_DIR}/src") +target_include_directories(vclient PRIVATE "${PROJECT_SOURCE_DIR}/src/game") +target_precompile_headers(vclient PRIVATE "${CMAKE_CURRENT_LIST_DIR}/pch.hh") +target_link_libraries(vclient PUBLIC shared dr_libs glad glfw imgui imgui-glfw imgui-opengl3 salad) + +add_subdirectory(config) +add_subdirectory(entity) +add_subdirectory(gui) +add_subdirectory(io) +add_subdirectory(resource) +add_subdirectory(sound) +add_subdirectory(world) + +if(WIN32 AND MSVC) + # GLFW defines APIENTRY and ENet includes + # Windows API headers which also define APIENTRY + target_compile_options(vclient PRIVATE /wd4005) +endif() + +if(WIN32) + enable_language(RC) + target_sources(vclient PRIVATE "${CMAKE_CURRENT_LIST_DIR}/vclient.rc") +endif() + +install(TARGETS vclient RUNTIME DESTINATION ".") diff --git a/src/game/client/config/CMakeLists.txt b/src/game/client/config/CMakeLists.txt new file mode 100644 index 0000000..0536160 --- /dev/null +++ b/src/game/client/config/CMakeLists.txt @@ -0,0 +1,7 @@ +target_sources(vclient PRIVATE + "${CMAKE_CURRENT_LIST_DIR}/gamepad_axis.cc" + "${CMAKE_CURRENT_LIST_DIR}/gamepad_axis.hh" + "${CMAKE_CURRENT_LIST_DIR}/gamepad_button.cc" + "${CMAKE_CURRENT_LIST_DIR}/gamepad_button.hh" + "${CMAKE_CURRENT_LIST_DIR}/keybind.cc" + "${CMAKE_CURRENT_LIST_DIR}/keybind.hh") diff --git a/src/game/client/config/gamepad_axis.cc b/src/game/client/config/gamepad_axis.cc new file mode 100644 index 0000000..c6f9e3d --- /dev/null +++ b/src/game/client/config/gamepad_axis.cc @@ -0,0 +1,115 @@ +#include "client/pch.hh" + +#include "client/config/gamepad_axis.hh" + +#include "core/math/constexpr.hh" + +#include "client/io/gamepad.hh" + +constexpr static std::string_view UNKNOWN_AXIS_NAME = "UNKNOWN"; + +static const std::pair axis_names[] = { + { GLFW_GAMEPAD_AXIS_LEFT_X, "LEFT_X" }, + { GLFW_GAMEPAD_AXIS_LEFT_Y, "LEFT_Y" }, + { GLFW_GAMEPAD_AXIS_RIGHT_X, "RIGHT_X" }, + { GLFW_GAMEPAD_AXIS_RIGHT_Y, "RIGHT_Y" }, + { GLFW_GAMEPAD_AXIS_LEFT_TRIGGER, "LEFT_TRIG" }, + { GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER, "RIGHT_TRIG" }, +}; + +static std::string_view get_axis_name(int axis) +{ + for(const auto& it : axis_names) { + if(it.first != axis) { + continue; + } + + return it.second; + } + + return UNKNOWN_AXIS_NAME; +} + +config::GamepadAxis::GamepadAxis(void) : GamepadAxis(io::INVALID_GAMEPAD_AXIS, false) +{ +} + +config::GamepadAxis::GamepadAxis(int axis, bool inverted) +{ + m_inverted = inverted; + m_gamepad_axis = axis; + m_name = get_axis_name(axis); + m_full_string = std::format("{}:{}", m_name, m_inverted ? 1U : 0U); +} + +std::string_view config::GamepadAxis::get(void) const +{ + return m_full_string; +} + +void config::GamepadAxis::set(std::string_view value) +{ + char new_name[64]; + unsigned int new_invert; + std::string value_str(value); + + if(2 == std::sscanf(value_str.c_str(), "%63[^:]:%u", new_name, &new_invert)) { + for(const auto& it : axis_names) { + if(0 == it.second.compare(new_name)) { + m_inverted = new_invert; + m_gamepad_axis = it.first; + m_name = get_axis_name(m_gamepad_axis); + m_full_string = std::format("{}:{}", m_name, m_inverted ? 1U : 0U); + return; + } + } + } + + m_inverted = false; + m_gamepad_axis = io::INVALID_GAMEPAD_AXIS; + m_name = UNKNOWN_AXIS_NAME; + m_full_string = std::format("{}:{}", m_name, m_inverted ? 1U : 0U); +} + +int config::GamepadAxis::get_axis(void) const +{ + return m_gamepad_axis; +} + +void config::GamepadAxis::set_axis(int axis) +{ + m_gamepad_axis = axis; + m_name = get_axis_name(axis); + m_full_string = std::format("{}:{}", m_name, m_inverted ? 1U : 0U); +} + +bool config::GamepadAxis::is_inverted(void) const +{ + return m_inverted; +} + +void config::GamepadAxis::set_inverted(bool inverted) +{ + m_inverted = inverted; + m_full_string = std::format("{}:{}", m_name, m_inverted ? 1U : 0U); +} + +float config::GamepadAxis::get_value(const GLFWgamepadstate& state, float deadzone) const +{ + if(m_gamepad_axis <= math::array_size(state.axes)) { + auto value = state.axes[m_gamepad_axis]; + + if(glm::abs(value) > deadzone) { + return m_inverted ? -value : value; + } + + return 0.0f; + } + + return 0.0f; +} + +std::string_view config::GamepadAxis::get_name(void) const +{ + return m_name; +} diff --git a/src/game/client/config/gamepad_axis.hh b/src/game/client/config/gamepad_axis.hh new file mode 100644 index 0000000..9392a35 --- /dev/null +++ b/src/game/client/config/gamepad_axis.hh @@ -0,0 +1,38 @@ +#pragma once + +#include "core/config/ivalue.hh" + +struct GLFWgamepadstate; + +namespace config +{ +class GamepadAxis final : public IValue { +public: + explicit GamepadAxis(void); + explicit GamepadAxis(int axis, bool inverted); + virtual ~GamepadAxis(void) = default; + + virtual std::string_view get(void) const override; + virtual void set(std::string_view value) override; + + int get_axis(void) const; + void set_axis(int axis); + + bool is_inverted(void) const; + void set_inverted(bool inverted); + + float get_value(const GLFWgamepadstate& state, float deadzone = 0.0f) const; + + // Conventional get/set methods implemented by + // this configuration value actually contain the + // inversion flag. Since we're updating that flag + // in the UI by means of a separate checkbox, we only need the name here + std::string_view get_name(void) const; + +private: + bool m_inverted; + int m_gamepad_axis; + std::string m_full_string; + std::string_view m_name; +}; +} // namespace config diff --git a/src/game/client/config/gamepad_button.cc b/src/game/client/config/gamepad_button.cc new file mode 100644 index 0000000..07e4457 --- /dev/null +++ b/src/game/client/config/gamepad_button.cc @@ -0,0 +1,90 @@ +#include "client/pch.hh" + +#include "client/config/gamepad_button.hh" + +#include "core/math/constexpr.hh" + +#include "client/io/gamepad.hh" + +constexpr static std::string_view UNKNOWN_BUTTON_NAME = "UNKNOWN"; + +static const std::pair button_names[] = { + { GLFW_GAMEPAD_BUTTON_A, "A" }, + { GLFW_GAMEPAD_BUTTON_B, "B" }, + { GLFW_GAMEPAD_BUTTON_X, "X" }, + { GLFW_GAMEPAD_BUTTON_Y, "Y" }, + { GLFW_GAMEPAD_BUTTON_LEFT_BUMPER, "L_BUMP" }, + { GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER, "R_BUMP" }, + { GLFW_GAMEPAD_BUTTON_BACK, "BACK" }, + { GLFW_GAMEPAD_BUTTON_START, "START" }, + { GLFW_GAMEPAD_BUTTON_GUIDE, "GUIDE" }, + { GLFW_GAMEPAD_BUTTON_LEFT_THUMB, "L_THUMB" }, + { GLFW_GAMEPAD_BUTTON_RIGHT_THUMB, "R_THUMB" }, + { GLFW_GAMEPAD_BUTTON_DPAD_UP, "DPAD_UP" }, + { GLFW_GAMEPAD_BUTTON_DPAD_RIGHT, "DPAD_RIGHT" }, + { GLFW_GAMEPAD_BUTTON_DPAD_DOWN, "DPAD_DOWN" }, + { GLFW_GAMEPAD_BUTTON_DPAD_LEFT, "DPAD_LEFT" }, +}; + +static std::string_view get_button_name(int button) +{ + for(const auto& it : button_names) { + if(it.first == button) { + return it.second; + } + } + + return UNKNOWN_BUTTON_NAME; +} + +config::GamepadButton::GamepadButton(void) +{ + m_gamepad_button = io::INVALID_GAMEPAD_BUTTON; + m_name = UNKNOWN_BUTTON_NAME; +} + +config::GamepadButton::GamepadButton(int button) +{ + m_gamepad_button = button; + m_name = get_button_name(button); +} + +std::string_view config::GamepadButton::get(void) const +{ + return m_name; +} + +void config::GamepadButton::set(std::string_view value) +{ + for(const auto& it : button_names) { + if(0 == it.second.compare(value)) { + m_gamepad_button = it.first; + m_name = it.second; + return; + } + } + + m_gamepad_button = io::INVALID_GAMEPAD_BUTTON; + m_name = UNKNOWN_BUTTON_NAME; +} + +int config::GamepadButton::get_button(void) const +{ + return m_gamepad_button; +} + +void config::GamepadButton::set_button(int button) +{ + m_gamepad_button = button; + m_name = get_button_name(button); +} + +bool config::GamepadButton::equals(int button) const +{ + return m_gamepad_button == button; +} + +bool config::GamepadButton::is_pressed(const GLFWgamepadstate& state) const +{ + return m_gamepad_button < math::array_size(state.buttons) && state.buttons[m_gamepad_button] == GLFW_PRESS; +} diff --git a/src/game/client/config/gamepad_button.hh b/src/game/client/config/gamepad_button.hh new file mode 100644 index 0000000..584c353 --- /dev/null +++ b/src/game/client/config/gamepad_button.hh @@ -0,0 +1,28 @@ +#pragma once + +#include "core/config/ivalue.hh" + +struct GLFWgamepadstate; + +namespace config +{ +class GamepadButton final : public IValue { +public: + explicit GamepadButton(void); + explicit GamepadButton(int button); + virtual ~GamepadButton(void) = default; + + virtual std::string_view get(void) const override; + virtual void set(std::string_view value) override; + + int get_button(void) const; + void set_button(int button); + + bool equals(int button) const; + bool is_pressed(const GLFWgamepadstate& state) const; + +private: + int m_gamepad_button; + std::string_view m_name; +}; +} // namespace config diff --git a/src/game/client/config/keybind.cc b/src/game/client/config/keybind.cc new file mode 100644 index 0000000..e254f7b --- /dev/null +++ b/src/game/client/config/keybind.cc @@ -0,0 +1,202 @@ +#include "client/pch.hh" + +#include "client/config/keybind.hh" + +#include "core/math/constexpr.hh" + +#include "client/const.hh" + +constexpr static std::string_view UNKNOWN_KEY_NAME = "UNKNOWN"; + +static const std::pair key_names[] = { + { GLFW_KEY_SPACE, "SPACE" }, + { GLFW_KEY_APOSTROPHE, "'" }, + { GLFW_KEY_COMMA, "," }, + { GLFW_KEY_MINUS, "-" }, + { GLFW_KEY_PERIOD, "." }, + { GLFW_KEY_SLASH, "/" }, + { GLFW_KEY_0, "0" }, + { GLFW_KEY_1, "1" }, + { GLFW_KEY_2, "2" }, + { GLFW_KEY_3, "3" }, + { GLFW_KEY_4, "4" }, + { GLFW_KEY_5, "5" }, + { GLFW_KEY_6, "6" }, + { GLFW_KEY_7, "7" }, + { GLFW_KEY_8, "8" }, + { GLFW_KEY_9, "9" }, + { GLFW_KEY_SEMICOLON, ";" }, + { GLFW_KEY_EQUAL, "=" }, + { GLFW_KEY_A, "A" }, + { GLFW_KEY_B, "B" }, + { GLFW_KEY_C, "C" }, + { GLFW_KEY_D, "D" }, + { GLFW_KEY_E, "E" }, + { GLFW_KEY_F, "F" }, + { GLFW_KEY_G, "G" }, + { GLFW_KEY_H, "H" }, + { GLFW_KEY_I, "I" }, + { GLFW_KEY_J, "J" }, + { GLFW_KEY_K, "K" }, + { GLFW_KEY_L, "L" }, + { GLFW_KEY_M, "M" }, + { GLFW_KEY_N, "N" }, + { GLFW_KEY_O, "O" }, + { GLFW_KEY_P, "P" }, + { GLFW_KEY_Q, "Q" }, + { GLFW_KEY_R, "R" }, + { GLFW_KEY_S, "S" }, + { GLFW_KEY_T, "T" }, + { GLFW_KEY_U, "U" }, + { GLFW_KEY_V, "V" }, + { GLFW_KEY_W, "W" }, + { GLFW_KEY_X, "X" }, + { GLFW_KEY_Y, "Y" }, + { GLFW_KEY_Z, "Z" }, + { GLFW_KEY_LEFT_BRACKET, "[" }, + { GLFW_KEY_BACKSLASH, "\\" }, + { GLFW_KEY_RIGHT_BRACKET, "]" }, + { GLFW_KEY_GRAVE_ACCENT, "`" }, + { GLFW_KEY_WORLD_1, "WORLD_1" }, + { GLFW_KEY_WORLD_2, "WORLD_2" }, + { GLFW_KEY_ESCAPE, "ESCAPE" }, + { GLFW_KEY_ENTER, "ENTER" }, + { GLFW_KEY_TAB, "TAB" }, + { GLFW_KEY_BACKSPACE, "BACKSPACE" }, + { GLFW_KEY_INSERT, "INSERT" }, + { GLFW_KEY_DELETE, "DELETE" }, + { GLFW_KEY_RIGHT, "RIGHT" }, + { GLFW_KEY_LEFT, "LEFT" }, + { GLFW_KEY_DOWN, "DOWN" }, + { GLFW_KEY_UP, "UP" }, + { GLFW_KEY_PAGE_UP, "PAGE_UP" }, + { GLFW_KEY_PAGE_DOWN, "PAGE_DOWN" }, + { GLFW_KEY_HOME, "HOME" }, + { GLFW_KEY_END, "END" }, + { GLFW_KEY_CAPS_LOCK, "CAPS_LOCK" }, + { GLFW_KEY_SCROLL_LOCK, "SCROLL_LOCK" }, + { GLFW_KEY_NUM_LOCK, "NUM_LOCK" }, + { GLFW_KEY_PRINT_SCREEN, "PRINT_SCREEN" }, + { GLFW_KEY_PAUSE, "PAUSE" }, + { GLFW_KEY_F1, "F1" }, + { GLFW_KEY_F2, "F2" }, + { GLFW_KEY_F3, "F3" }, + { GLFW_KEY_F4, "F4" }, + { GLFW_KEY_F5, "F5" }, + { GLFW_KEY_F6, "F6" }, + { GLFW_KEY_F7, "F7" }, + { GLFW_KEY_F8, "F8" }, + { GLFW_KEY_F9, "F9" }, + { GLFW_KEY_F10, "F10" }, + { GLFW_KEY_F11, "F11" }, + { GLFW_KEY_F12, "F12" }, + { GLFW_KEY_F13, "F13" }, + { GLFW_KEY_F14, "F14" }, + { GLFW_KEY_F15, "F15" }, + { GLFW_KEY_F16, "F16" }, + { GLFW_KEY_F17, "F17" }, + { GLFW_KEY_F18, "F18" }, + { GLFW_KEY_F19, "F19" }, + { GLFW_KEY_F20, "F20" }, + { GLFW_KEY_F21, "F21" }, + { GLFW_KEY_F22, "F22" }, + { GLFW_KEY_F23, "F23" }, + { GLFW_KEY_F24, "F24" }, + { GLFW_KEY_F25, "F25" }, + { GLFW_KEY_KP_0, "KEYPAD_0" }, + { GLFW_KEY_KP_1, "KEYPAD_1" }, + { GLFW_KEY_KP_2, "KEYPAD_2" }, + { GLFW_KEY_KP_3, "KEYPAD_3" }, + { GLFW_KEY_KP_4, "KEYPAD_4" }, + { GLFW_KEY_KP_5, "KEYPAD_5" }, + { GLFW_KEY_KP_6, "KEYPAD_6" }, + { GLFW_KEY_KP_7, "KEYPAD_7" }, + { GLFW_KEY_KP_8, "KEYPAD_8" }, + { GLFW_KEY_KP_9, "KEYPAD_9" }, + { GLFW_KEY_KP_DECIMAL, "KEYPAD_POINT" }, + { GLFW_KEY_KP_DIVIDE, "KEYPAD_DIV" }, + { GLFW_KEY_KP_MULTIPLY, "KEYPAD_MUL" }, + { GLFW_KEY_KP_SUBTRACT, "KEYPAD_MINUS" }, + { GLFW_KEY_KP_ADD, "KEYPAD_PLUS" }, + { GLFW_KEY_KP_ENTER, "KEYPAD_ENTER" }, + { GLFW_KEY_KP_EQUAL, "KEYPAD_EQUAL" }, + { GLFW_KEY_LEFT_SHIFT, "LEFT_SHIFT" }, + { GLFW_KEY_LEFT_CONTROL, "LEFT_CTRL" }, + { GLFW_KEY_LEFT_ALT, "LEFT_ALT" }, + { GLFW_KEY_LEFT_SUPER, "LEFT_SUPER" }, + { GLFW_KEY_RIGHT_SHIFT, "RIGHT_SHIFT" }, + { GLFW_KEY_RIGHT_CONTROL, "RIGHT_CTRL" }, + { GLFW_KEY_RIGHT_ALT, "RIGHT_ALT" }, + { GLFW_KEY_RIGHT_SUPER, "RIGHT_SUPER" }, + { GLFW_KEY_MENU, "MENU" }, +}; + +static std::string_view get_key_name(int keycode) +{ + for(const auto& it : key_names) { + if(it.first == keycode) { + return it.second; + } + } + + return UNKNOWN_KEY_NAME; +} + +config::KeyBind::KeyBind(void) +{ + m_glfw_keycode = GLFW_KEY_UNKNOWN; + m_name = UNKNOWN_KEY_NAME; +} + +config::KeyBind::KeyBind(int default_value) +{ + if(default_value == DEBUG_KEY) { + m_glfw_keycode = GLFW_KEY_UNKNOWN; + m_name = UNKNOWN_KEY_NAME; + } + else { + m_glfw_keycode = default_value; + m_name = get_key_name(default_value); + } +} + +void config::KeyBind::set(std::string_view value) +{ + for(const auto& it : key_names) { + if((it.first != DEBUG_KEY) && 0 == it.second.compare(value)) { + m_glfw_keycode = it.first; + m_name = it.second; + return; + } + } + + m_glfw_keycode = GLFW_KEY_UNKNOWN; + m_name = UNKNOWN_KEY_NAME; +} + +std::string_view config::KeyBind::get(void) const +{ + return m_name; +} + +void config::KeyBind::set_key(int keycode) +{ + if(keycode == DEBUG_KEY) { + m_glfw_keycode = GLFW_KEY_UNKNOWN; + m_name = UNKNOWN_KEY_NAME; + } + else { + m_glfw_keycode = keycode; + m_name = get_key_name(keycode); + } +} + +int config::KeyBind::get_key(void) const +{ + return m_glfw_keycode; +} + +bool config::KeyBind::equals(int keycode) const +{ + return m_glfw_keycode == keycode; +} diff --git a/src/game/client/config/keybind.hh b/src/game/client/config/keybind.hh new file mode 100644 index 0000000..dff6c18 --- /dev/null +++ b/src/game/client/config/keybind.hh @@ -0,0 +1,25 @@ +#pragma once + +#include "core/config/ivalue.hh" + +namespace config +{ +class KeyBind final : public IValue { +public: + explicit KeyBind(void); + explicit KeyBind(int default_value); + virtual ~KeyBind(void) = default; + + virtual void set(std::string_view value) override; + virtual std::string_view get(void) const override; + + void set_key(int keycode); + int get_key(void) const; + + bool equals(int keycode) const; + +private: + std::string_view m_name; + int m_glfw_keycode; +}; +} // namespace config diff --git a/src/game/client/const.hh b/src/game/client/const.hh new file mode 100644 index 0000000..461b500 --- /dev/null +++ b/src/game/client/const.hh @@ -0,0 +1,23 @@ +#pragma once + +#include "shared/const.hh" + +// This key is then going to be reserved for only +// the debug toggles and users won't be able to +// use this key for conventional gameplay things +constexpr static int DEBUG_KEY = GLFW_KEY_F3; + +constexpr static int BASE_WIDTH = 320; +constexpr static int BASE_HEIGHT = 240; + +constexpr static int MIN_WIDTH = 2 * BASE_WIDTH; +constexpr static int MIN_HEIGHT = 2 * BASE_HEIGHT; + +constexpr static int DEFAULT_WIDTH = 720; +constexpr static int DEFAULT_HEIGHT = 480; + +static_assert(DEFAULT_WIDTH >= MIN_WIDTH); +static_assert(DEFAULT_HEIGHT >= MIN_HEIGHT); + +constexpr static float MIN_PITCH = 0.0625f; +constexpr static float MAX_PITCH = 10.0f; diff --git a/src/game/client/entity/CMakeLists.txt b/src/game/client/entity/CMakeLists.txt new file mode 100644 index 0000000..4da10d6 --- /dev/null +++ b/src/game/client/entity/CMakeLists.txt @@ -0,0 +1,15 @@ +target_sources(vclient PRIVATE + "${CMAKE_CURRENT_LIST_DIR}/camera.cc" + "${CMAKE_CURRENT_LIST_DIR}/camera.hh" + "${CMAKE_CURRENT_LIST_DIR}/factory.cc" + "${CMAKE_CURRENT_LIST_DIR}/factory.hh" + "${CMAKE_CURRENT_LIST_DIR}/interpolation.cc" + "${CMAKE_CURRENT_LIST_DIR}/interpolation.hh" + "${CMAKE_CURRENT_LIST_DIR}/listener.cc" + "${CMAKE_CURRENT_LIST_DIR}/listener.hh" + "${CMAKE_CURRENT_LIST_DIR}/player_look.cc" + "${CMAKE_CURRENT_LIST_DIR}/player_look.hh" + "${CMAKE_CURRENT_LIST_DIR}/player_move.cc" + "${CMAKE_CURRENT_LIST_DIR}/player_move.hh" + "${CMAKE_CURRENT_LIST_DIR}/sound_emitter.cc" + "${CMAKE_CURRENT_LIST_DIR}/sound_emitter.hh") diff --git a/src/game/client/entity/camera.cc b/src/game/client/entity/camera.cc new file mode 100644 index 0000000..3badd9d --- /dev/null +++ b/src/game/client/entity/camera.cc @@ -0,0 +1,114 @@ +#include "client/pch.hh" + +#include "client/entity/camera.hh" + +#include "core/config/number.hh" + +#include "core/io/config_map.hh" + +#include "core/math/angles.hh" + +#include "shared/entity/head.hh" +#include "shared/entity/transform.hh" +#include "shared/entity/velocity.hh" + +#include "shared/world/dimension.hh" + +#include "client/entity/player_move.hh" + +#include "client/gui/settings.hh" + +#include "client/const.hh" +#include "client/globals.hh" +#include "client/session.hh" +#include "client/toggles.hh" + +config::Float entity::camera::roll_angle(2.0f, 0.0f, 4.0f); +config::Float entity::camera::vertical_fov(90.0f, 45.0f, 110.0f); +config::Unsigned entity::camera::view_distance(16U, 4U, 32U); + +glm::fvec3 entity::camera::angles; +glm::fvec3 entity::camera::direction; +glm::fmat4x4 entity::camera::matrix; +chunk_pos entity::camera::position_chunk; +glm::fvec3 entity::camera::position_local; + +static void reset_camera(void) +{ + entity::camera::angles = glm::fvec3(0.0f, 0.0f, 0.0f); + entity::camera::direction = DIR_FORWARD; + entity::camera::matrix = glm::identity(); + entity::camera::position_chunk = chunk_pos(0, 0, 0); + entity::camera::position_local = glm::fvec3(0.0f, 0.0f, 0.0f); +} + +// Gracefully contributed by PQCraft himself in 2024 +// making PlatinumSrc and Voxelius kind of related to each other +static glm::fmat4x4 platinumsrc_viewmatrix(const glm::fvec3& position, const glm::fvec3& angles) +{ + glm::fvec3 forward, up; + math::vectors(angles, &forward, nullptr, &up); + + auto result = glm::identity(); + result[0][0] = forward.y * up.z - forward.z * up.y; + result[1][0] = forward.z * up.x - forward.x * up.z; + result[2][0] = forward.x * up.y - forward.y * up.x; + result[3][0] = -result[0][0] * position.x - result[1][0] * position.y - result[2][0] * position.z; + result[0][1] = up.x; + result[1][1] = up.y; + result[2][1] = up.z; + result[3][1] = -up.x * position.x - up.y * position.y - up.z * position.z; + result[0][2] = -forward.x; + result[1][2] = -forward.y; + result[2][2] = -forward.z; + result[3][2] = forward.x * position.x + forward.y * position.y + forward.z * position.z; + return result; +} + +void entity::camera::init(void) +{ + globals::client_config.add_value("camera.roll_angle", entity::camera::roll_angle); + globals::client_config.add_value("camera.vertical_fov", entity::camera::vertical_fov); + globals::client_config.add_value("camera.view_distance", entity::camera::view_distance); + + settings::add_slider(1, entity::camera::vertical_fov, settings_location::GENERAL, "camera.vertical_fov", true, "%.0f"); + settings::add_slider(0, entity::camera::view_distance, settings_location::VIDEO, "camera.view_distance", false); + settings::add_slider(10, entity::camera::roll_angle, settings_location::VIDEO, "camera.roll_angle", true, "%.01f"); + + reset_camera(); +} + +void entity::camera::update(void) +{ + if(!session::is_ingame()) { + reset_camera(); + return; + } + + const auto& head = globals::dimension->entities.get(globals::player); + const auto& transform = globals::dimension->entities.get(globals::player); + const auto& velocity = globals::dimension->entities.get(globals::player); + + entity::camera::angles = transform.angles + head.angles; + entity::camera::position_chunk = transform.chunk; + entity::camera::position_local = transform.local + head.offset; + + glm::fvec3 right_vector, up_vector; + math::vectors(entity::camera::angles, &entity::camera::direction, &right_vector, &up_vector); + + auto client_angles = entity::camera::angles; + + if(!toggles::get(TOGGLE_PM_FLIGHT)) { + // Apply the quake-like view rolling + client_angles[2] = math::radians(-entity::camera::roll_angle.get_value() + * glm::dot(velocity.value / PMOVE_MAX_SPEED_GROUND, right_vector)); + } + + const auto z_near = 0.01f; + const auto z_far = 1.25f * static_cast(CHUNK_SIZE * entity::camera::view_distance.get_value()); + + auto proj = glm::perspective(math::radians(entity::camera::vertical_fov.get_value()), globals::aspect, z_near, z_far); + auto view = platinumsrc_viewmatrix(entity::camera::position_local, client_angles); + + entity::camera::matrix = proj * view; +} diff --git a/src/game/client/entity/camera.hh b/src/game/client/entity/camera.hh new file mode 100644 index 0000000..67baf72 --- /dev/null +++ b/src/game/client/entity/camera.hh @@ -0,0 +1,31 @@ +#pragma once + +#include "shared/types.hh" + +namespace config +{ +class Float; +class Unsigned; +} // namespace config + +namespace entity::camera +{ +extern config::Float roll_angle; +extern config::Float vertical_fov; +extern config::Unsigned view_distance; +} // namespace entity::camera + +namespace entity::camera +{ +extern glm::fvec3 angles; +extern glm::fvec3 direction; +extern glm::fmat4x4 matrix; +extern chunk_pos position_chunk; +extern glm::fvec3 position_local; +} // namespace entity::camera + +namespace entity::camera +{ +void init(void); +void update(void); +} // namespace entity::camera diff --git a/src/game/client/entity/factory.cc b/src/game/client/entity/factory.cc new file mode 100644 index 0000000..f6f6079 --- /dev/null +++ b/src/game/client/entity/factory.cc @@ -0,0 +1,30 @@ +#include "client/pch.hh" + +#include "client/entity/factory.hh" + +#include "shared/entity/factory.hh" +#include "shared/entity/head.hh" +#include "shared/entity/transform.hh" + +#include "shared/world/dimension.hh" + +#include "client/entity/sound_emitter.hh" + +#include "client/globals.hh" + +void entity::client::create_player(world::Dimension* dimension, entt::entity entity) +{ + entity::shared::create_player(dimension, entity); + + const auto& head = dimension->entities.get(entity); + dimension->entities.emplace_or_replace(entity, head); + dimension->entities.emplace_or_replace(entity, head); + + const auto& transform = dimension->entities.get(entity); + dimension->entities.emplace_or_replace(entity, transform); + dimension->entities.emplace_or_replace(entity, transform); + + if(globals::sound_ctx) { + dimension->entities.emplace_or_replace(entity); + } +} diff --git a/src/game/client/entity/factory.hh b/src/game/client/entity/factory.hh new file mode 100644 index 0000000..63e6e44 --- /dev/null +++ b/src/game/client/entity/factory.hh @@ -0,0 +1,11 @@ +#pragma once + +namespace world +{ +class Dimension; +} // namespace world + +namespace entity::client +{ +void create_player(world::Dimension* dimension, entt::entity entity); +} // namespace entity::client diff --git a/src/game/client/entity/interpolation.cc b/src/game/client/entity/interpolation.cc new file mode 100644 index 0000000..a9a3349 --- /dev/null +++ b/src/game/client/entity/interpolation.cc @@ -0,0 +1,64 @@ +#include "client/pch.hh" + +#include "client/entity/interpolation.hh" + +#include "core/math/constexpr.hh" + +#include "shared/entity/head.hh" +#include "shared/entity/transform.hh" + +#include "shared/world/dimension.hh" + +#include "shared/coord.hh" + +#include "client/globals.hh" + +static void transform_interpolate(float alpha) +{ + auto group = globals::dimension->entities.group( + entt::get); + + for(auto [entity, interp, current, previous] : group.each()) { + interp.angles[0] = glm::mix(previous.angles[0], current.angles[0], alpha); + interp.angles[1] = glm::mix(previous.angles[1], current.angles[1], alpha); + interp.angles[2] = glm::mix(previous.angles[2], current.angles[2], alpha); + + // Figure out previous chunk-local floating-point coordinates transformed + // to the current WorldCoord's chunk domain coordinates; we're interpolating + // against these instead of using previous.position.local to prevent jittering + auto previous_shift = coord::to_relative(current.chunk, current.local, previous.chunk, previous.local); + auto previous_local = current.local + previous_shift; + + interp.chunk.x = current.chunk.x; + interp.chunk.y = current.chunk.y; + interp.chunk.z = current.chunk.z; + + interp.local.x = glm::mix(previous_local.x, current.local.x, alpha); + interp.local.y = glm::mix(previous_local.y, current.local.y, alpha); + interp.local.z = glm::mix(previous_local.z, current.local.z, alpha); + } +} + +static void head_interpolate(float alpha) +{ + auto group = globals::dimension->entities.group(entt::get); + + for(auto [entity, interp, current, previous] : group.each()) { + interp.angles[0] = glm::mix(previous.angles[0], current.angles[0], alpha); + interp.angles[1] = glm::mix(previous.angles[1], current.angles[1], alpha); + interp.angles[2] = glm::mix(previous.angles[2], current.angles[2], alpha); + + interp.offset.x = glm::mix(previous.offset.x, current.offset.x, alpha); + interp.offset.y = glm::mix(previous.offset.y, current.offset.y, alpha); + interp.offset.z = glm::mix(previous.offset.z, current.offset.z, alpha); + } +} + +void entity::interpolation::update(void) +{ + if(globals::dimension) { + auto alpha = static_cast(globals::fixed_accumulator) / static_cast(globals::fixed_frametime_us); + transform_interpolate(alpha); + head_interpolate(alpha); + } +} \ No newline at end of file diff --git a/src/game/client/entity/interpolation.hh b/src/game/client/entity/interpolation.hh new file mode 100644 index 0000000..6935fe8 --- /dev/null +++ b/src/game/client/entity/interpolation.hh @@ -0,0 +1,6 @@ +#pragma once + +namespace entity::interpolation +{ +void update(void); +} // namespace entity::interpolation diff --git a/src/game/client/entity/listener.cc b/src/game/client/entity/listener.cc new file mode 100644 index 0000000..a79e8a5 --- /dev/null +++ b/src/game/client/entity/listener.cc @@ -0,0 +1,42 @@ +#include "client/pch.hh" + +#include "client/entity/listener.hh" + +#include "core/config/number.hh" + +#include "core/math/constexpr.hh" + +#include "shared/entity/velocity.hh" + +#include "shared/world/dimension.hh" + +#include "client/entity/camera.hh" + +#include "client/sound/sound.hh" + +#include "client/const.hh" +#include "client/globals.hh" +#include "client/session.hh" + +void entity::listener::update(void) +{ + if(session::is_ingame()) { + const auto& velocity = globals::dimension->entities.get(globals::player).value; + const auto& position = entity::camera::position_local; + + alListener3f(AL_POSITION, position.x, position.y, position.z); + alListener3f(AL_VELOCITY, velocity.x, velocity.y, velocity.z); + + float orientation[6]; + orientation[0] = entity::camera::direction.x; + orientation[1] = entity::camera::direction.y; + orientation[2] = entity::camera::direction.z; + orientation[3] = DIR_UP.x; + orientation[4] = DIR_UP.y; + orientation[5] = DIR_UP.z; + + alListenerfv(AL_ORIENTATION, orientation); + } + + alListenerf(AL_GAIN, glm::clamp(sound::volume_master.get_value() * 0.01f, 0.0f, 1.0f)); +} diff --git a/src/game/client/entity/listener.hh b/src/game/client/entity/listener.hh new file mode 100644 index 0000000..594cde1 --- /dev/null +++ b/src/game/client/entity/listener.hh @@ -0,0 +1,6 @@ +#pragma once + +namespace entity::listener +{ +void update(void); +} // namespace entity::listener diff --git a/src/game/client/entity/player_look.cc b/src/game/client/entity/player_look.cc new file mode 100644 index 0000000..0752e78 --- /dev/null +++ b/src/game/client/entity/player_look.cc @@ -0,0 +1,155 @@ +#include "client/pch.hh" + +#include "client/entity/player_look.hh" + +#include "core/config/boolean.hh" +#include "core/config/number.hh" + +#include "core/io/config_map.hh" + +#include "core/math/angles.hh" + +#include "shared/entity/head.hh" + +#include "shared/world/dimension.hh" + +#include "client/config/gamepad_axis.hh" +#include "client/config/gamepad_button.hh" +#include "client/config/keybind.hh" + +#include "client/gui/settings.hh" + +#include "client/io/gamepad.hh" +#include "client/io/glfw.hh" + +#include "client/const.hh" +#include "client/globals.hh" +#include "client/session.hh" + +constexpr static float PITCH_MIN = -1.0f * math::radians(90.0f); +constexpr static float PITCH_MAX = +1.0f * math::radians(90.0f); + +// Mouse options +static config::Boolean mouse_raw_input(true); +static config::Unsigned mouse_sensitivity(25U, 1U, 100U); + +// Gamepad options +static config::Float gamepad_fastlook_factor(1.5f, 1.0f, 5.0f); +static config::Unsigned gamepad_accel_pitch(15U, 1U, 100U); +static config::Unsigned gamepad_accel_yaw(25U, 1U, 100U); + +// Gamepad axes +static config::GamepadAxis axis_pitch(GLFW_GAMEPAD_AXIS_LEFT_Y, false); +static config::GamepadAxis axis_yaw(GLFW_GAMEPAD_AXIS_LEFT_X, false); + +// Gamepad buttons +static config::GamepadButton button_fastlook(GLFW_GAMEPAD_BUTTON_LEFT_THUMB); + +static bool fastlook_enabled; +static glm::fvec2 last_cursor; + +static void add_angles(float pitch, float yaw) +{ + if(session::is_ingame()) { + auto& head = globals::dimension->entities.get(globals::player); + + head.angles[0] += pitch; + head.angles[1] += yaw; + head.angles[0] = glm::clamp(head.angles[0], PITCH_MIN, PITCH_MAX); + head.angles = math::wrap_180(head.angles); + + // Client-side head angles are not interpolated; + // Re-assigning the previous state after the current + // state has been already modified is certainly a way + // to circumvent the interpolation applied to anything with a head + globals::dimension->entities.emplace_or_replace(globals::player, head); + } +} + +static void on_glfw_cursor_pos(const io::GlfwCursorPosEvent& event) +{ + if(io::gamepad::available && io::gamepad::active.get_value()) { + // The player is assumed to be using + // a gamepad instead of mouse and keyboard + last_cursor = event.pos; + return; + } + + if(globals::gui_screen || !session::is_ingame()) { + // UI is visible or we're not in-game + last_cursor = event.pos; + return; + } + + auto dx = -0.01f * static_cast(mouse_sensitivity.get_value()) * math::radians(event.pos.x - last_cursor.x); + auto dy = -0.01f * static_cast(mouse_sensitivity.get_value()) * math::radians(event.pos.y - last_cursor.y); + add_angles(dy, dx); + + last_cursor = event.pos; +} + +static void on_gamepad_button(const io::GamepadButtonEvent& event) +{ + if(button_fastlook.equals(event.button)) { + fastlook_enabled = event.action == GLFW_PRESS; + } +} + +void entity::player_look::init(void) +{ + globals::client_config.add_value("player_look.mouse.raw_input", mouse_raw_input); + globals::client_config.add_value("player_look.mouse.sensitivity", mouse_sensitivity); + globals::client_config.add_value("player_look.gamepad.fastlook_factor", gamepad_fastlook_factor); + globals::client_config.add_value("player_look.gamepad.accel_pitch", gamepad_accel_pitch); + globals::client_config.add_value("player_look.gamepad.accel_yaw", gamepad_accel_yaw); + globals::client_config.add_value("player_look.gp_axis.pitch", axis_pitch); + globals::client_config.add_value("player_look.gp_axis.yaw", axis_yaw); + globals::client_config.add_value("player_look.gp_button.fastlook", button_fastlook); + + settings::add_slider(0, mouse_sensitivity, settings_location::MOUSE, "player_look.mouse.sensitivity", true); + settings::add_checkbox(1, mouse_raw_input, settings_location::MOUSE, "player_look.mouse.raw_input", true); + + settings::add_slider(0, gamepad_accel_pitch, settings_location::GAMEPAD_GAMEPLAY, "player_look.gamepad.accel_pitch", false); + settings::add_slider(1, gamepad_accel_yaw, settings_location::GAMEPAD_GAMEPLAY, "player_look.gamepad.accel_yaw", false); + settings::add_gamepad_axis(2, axis_pitch, settings_location::GAMEPAD_GAMEPLAY, "player_look.gp_axis.pitch"); + settings::add_gamepad_axis(3, axis_yaw, settings_location::GAMEPAD_GAMEPLAY, "player_look.gp_axis.yaw"); + settings::add_slider(4, gamepad_fastlook_factor, settings_location::GAMEPAD_GAMEPLAY, "player_look.gamepad.fastlook_factor", true, + "%.02f"); + settings::add_gamepad_button(5, button_fastlook, settings_location::GAMEPAD_GAMEPLAY, "player_look.gp_button.fastlook"); + + fastlook_enabled = false; + last_cursor.x = 0.5f * static_cast(globals::width); + last_cursor.y = 0.5f * static_cast(globals::height); + + globals::dispatcher.sink().connect<&on_glfw_cursor_pos>(); + globals::dispatcher.sink().connect<&on_gamepad_button>(); +} + +void entity::player_look::update_late(void) +{ + if(io::gamepad::available && io::gamepad::active.get_value() && !globals::gui_screen) { + auto pitch_value = axis_pitch.get_value(io::gamepad::state, io::gamepad::deadzone.get_value()); + auto yaw_value = axis_yaw.get_value(io::gamepad::state, io::gamepad::deadzone.get_value()); + + if(fastlook_enabled) { + // Fastlook allows the camera to + // rotate quicker when a button is held down + pitch_value *= gamepad_fastlook_factor.get_value(); + yaw_value *= gamepad_fastlook_factor.get_value(); + } + + pitch_value *= 0.001f * static_cast(gamepad_accel_pitch.get_value()); + yaw_value *= 0.001f * static_cast(gamepad_accel_yaw.get_value()); + + add_angles(pitch_value, yaw_value); + } + + if(!globals::gui_screen && session::is_ingame()) { + glfwSetInputMode(globals::window, GLFW_CURSOR, GLFW_CURSOR_DISABLED); + glfwSetInputMode(globals::window, GLFW_RAW_MOUSE_MOTION, mouse_raw_input.get_value()); + } + else { + glfwSetInputMode(globals::window, GLFW_CURSOR, GLFW_CURSOR_NORMAL); + glfwSetInputMode(globals::window, GLFW_RAW_MOUSE_MOTION, false); + } +} diff --git a/src/game/client/entity/player_look.hh b/src/game/client/entity/player_look.hh new file mode 100644 index 0000000..0ae18db --- /dev/null +++ b/src/game/client/entity/player_look.hh @@ -0,0 +1,7 @@ +#pragma once + +namespace entity::player_look +{ +void init(void); +void update_late(void); +} // namespace entity::player_look diff --git a/src/game/client/entity/player_move.cc b/src/game/client/entity/player_move.cc new file mode 100644 index 0000000..4087b04 --- /dev/null +++ b/src/game/client/entity/player_move.cc @@ -0,0 +1,298 @@ +#include "client/pch.hh" + +#include "client/entity/player_move.hh" + +#include "core/config/boolean.hh" +#include "core/config/number.hh" + +#include "core/io/config_map.hh" + +#include "core/math/angles.hh" +#include "core/math/constexpr.hh" + +#include "shared/entity/grounded.hh" +#include "shared/entity/head.hh" +#include "shared/entity/transform.hh" +#include "shared/entity/velocity.hh" + +#include "shared/world/dimension.hh" + +#include "client/config/gamepad_axis.hh" +#include "client/config/gamepad_button.hh" +#include "client/config/keybind.hh" + +#include "client/gui/gui_screen.hh" +#include "client/gui/settings.hh" +#include "client/gui/status_lines.hh" + +#include "client/io/gamepad.hh" + +#include "client/sound/sound.hh" + +#include "client/world/voxel_sounds.hh" + +#include "client/const.hh" +#include "client/globals.hh" +#include "client/session.hh" +#include "client/toggles.hh" + +constexpr static std::uint64_t PMOVE_JUMP_COOLDOWN = 500000; // 0.5 seconds + +constexpr static float PMOVE_FOOTSTEP_SIZE = 2.0f; + +// Movement keys +static config::KeyBind key_move_forward(GLFW_KEY_W); +static config::KeyBind key_move_back(GLFW_KEY_S); +static config::KeyBind key_move_left(GLFW_KEY_A); +static config::KeyBind key_move_right(GLFW_KEY_D); +static config::KeyBind key_move_down(GLFW_KEY_LEFT_SHIFT); +static config::KeyBind key_move_up(GLFW_KEY_SPACE); + +// Movement gamepad axes +static config::GamepadAxis axis_move_forward(GLFW_GAMEPAD_AXIS_RIGHT_X, false); +static config::GamepadAxis axis_move_sideways(GLFW_GAMEPAD_AXIS_RIGHT_Y, false); + +// Movement gamepad buttons +static config::GamepadButton button_move_down(GLFW_GAMEPAD_BUTTON_DPAD_DOWN); +static config::GamepadButton button_move_up(GLFW_GAMEPAD_BUTTON_DPAD_UP); + +// General movement options +static config::Boolean enable_speedometer(true); + +static glm::fvec3 movement_direction; + +static std::uint64_t next_jump_us; +static float speedometer_value; +static float footsteps_distance; + +static std::mt19937_64 pitch_random; +static std::uniform_real_distribution pitch_distrib; + +// Quake III's PM_Accelerate-ish function used for +// conventional (gravity-affected non-flight) movement +static glm::fvec3 pm_accelerate(const glm::fvec3& wishdir, const glm::fvec3& velocity, float wishspeed, float accel) +{ + auto current_speed = glm::dot(velocity, wishdir); + auto add_speed = wishspeed - current_speed; + + if(add_speed <= 0.0f) { + // Not accelerating + return velocity; + } + + auto accel_speed = glm::min(add_speed, accel * globals::fixed_frametime * wishspeed); + + auto result = glm::fvec3(velocity); + result.x += accel_speed * wishdir.x; + result.z += accel_speed * wishdir.z; + return result; +} + +// Conventional movement - velocity update when not on the ground +static glm::fvec3 pm_air_move(const glm::fvec3& wishdir, const glm::fvec3& velocity) +{ + return pm_accelerate(wishdir, velocity, PMOVE_ACCELERATION_AIR, PMOVE_MAX_SPEED_AIR); +} + +// Conventional movement - velocity uodate when on the ground +static glm::fvec3 pm_ground_move(const glm::fvec3& wishdir, const glm::fvec3& velocity) +{ + if(auto speed = glm::length(velocity)) { + auto speed_drop = speed * PMOVE_FRICTION_GROUND * globals::fixed_frametime; + auto speed_factor = glm::max(speed - speed_drop, 0.0f) / speed; + return pm_accelerate(wishdir, velocity * speed_factor, PMOVE_ACCELERATION_GROUND, PMOVE_MAX_SPEED_GROUND); + } + + return pm_accelerate(wishdir, velocity, PMOVE_ACCELERATION_GROUND, PMOVE_MAX_SPEED_GROUND); +} + +// A simpler minecraft-like acceleration model +// used whenever the TOGGLE_PM_FLIGHT is enabled +static glm::fvec3 pm_flight_move(const glm::fvec3& wishdir) +{ + // FIXME: make it smoother + return wishdir * PMOVE_MAX_SPEED_AIR; +} + +void entity::player_move::init(void) +{ + movement_direction = ZERO_VEC3; + + next_jump_us = 0x0000000000000000U; + speedometer_value = 0.0f; + footsteps_distance = 0.0f; + + // UNDONE: make this a separate subsystem + pitch_random.seed(std::random_device()()); + pitch_distrib = std::uniform_real_distribution(0.9f, 1.1f); + + globals::client_config.add_value("player_move.key.forward", key_move_forward); + globals::client_config.add_value("player_move.key.back", key_move_back); + globals::client_config.add_value("player_move.key.left", key_move_left); + globals::client_config.add_value("player_move.key.right", key_move_right); + globals::client_config.add_value("player_move.key.down", key_move_down); + globals::client_config.add_value("player_move.key.up", key_move_up); + globals::client_config.add_value("player_move.gp_axis.move_forward", axis_move_forward); + globals::client_config.add_value("player_move.gp_axis.move_sideways", axis_move_sideways); + globals::client_config.add_value("player_move.gp_button.move_down", button_move_down); + globals::client_config.add_value("player_move.gp_button.move_up", button_move_up); + globals::client_config.add_value("player_move.enable_speedometer", enable_speedometer); + + settings::add_keybind(1, key_move_forward, settings_location::KEYBOARD_MOVEMENT, "player_move.key.forward"); + settings::add_keybind(2, key_move_back, settings_location::KEYBOARD_MOVEMENT, "player_move.key.back"); + settings::add_keybind(3, key_move_left, settings_location::KEYBOARD_MOVEMENT, "player_move.key.left"); + settings::add_keybind(4, key_move_right, settings_location::KEYBOARD_MOVEMENT, "player_move.key.right"); + settings::add_keybind(5, key_move_down, settings_location::KEYBOARD_MOVEMENT, "player_move.key.down"); + settings::add_keybind(6, key_move_up, settings_location::KEYBOARD_MOVEMENT, "player_move.key.up"); + + settings::add_gamepad_axis(0, axis_move_forward, settings_location::GAMEPAD_MOVEMENT, "player_move.gp_axis.move_forward"); + settings::add_gamepad_axis(1, axis_move_sideways, settings_location::GAMEPAD_MOVEMENT, "player_move.gp_axis.move_sideways"); + settings::add_gamepad_button(2, button_move_down, settings_location::GAMEPAD_MOVEMENT, "player_move.gp_button.move_down"); + settings::add_gamepad_button(3, button_move_up, settings_location::GAMEPAD_MOVEMENT, "player_move.gp_button.move_up"); + + settings::add_checkbox(2, enable_speedometer, settings_location::VIDEO_GUI, "player_move.enable_speedometer", true); +} + +void entity::player_move::fixed_update(void) +{ + const auto& head = globals::dimension->entities.get(globals::player); + auto& transform = globals::dimension->entities.get(globals::player); + auto& velocity = globals::dimension->entities.get(globals::player); + + // Interpolation - preserve current component states + globals::dimension->entities.emplace_or_replace(globals::player, transform); + + glm::fvec3 forward, right; + math::vectors(glm::fvec3(0.0f, head.angles[1], 0.0f), &forward, &right, nullptr); + + glm::fvec3 wishdir = ZERO_VEC3; + glm::fvec3 movevars = glm::fvec3(movement_direction.x, 0.0f, movement_direction.z); + wishdir.x = glm::dot(movevars, right); + wishdir.z = glm::dot(movevars, forward); + + if(toggles::get(TOGGLE_PM_FLIGHT)) { + velocity.value = pm_flight_move(glm::fvec3(wishdir.x, movement_direction.y, wishdir.z)); + return; + } + + auto grounded = globals::dimension->entities.try_get(globals::player); + auto velocity_horizontal = glm::fvec3(velocity.value.x, 0.0f, velocity.value.z); + + if(grounded) { + auto new_velocity = pm_ground_move(wishdir, velocity_horizontal); + velocity.value.x = new_velocity.x; + velocity.value.z = new_velocity.z; + + auto new_speed = glm::length(new_velocity); + + if(new_speed > 0.01f) { + footsteps_distance += globals::fixed_frametime * new_speed; + } + else { + footsteps_distance = 0.0f; + } + + if(footsteps_distance >= PMOVE_FOOTSTEP_SIZE) { + if(auto effect = world::voxel_sounds::get_footsteps(grounded->surface)) { + sound::play_player(effect, false, pitch_distrib(pitch_random)); + } + + footsteps_distance = 0.0f; + } + } + else { + auto new_velocity = pm_air_move(wishdir, velocity_horizontal); + velocity.value.x = new_velocity.x; + velocity.value.z = new_velocity.z; + } + + if(movement_direction.y == 0.0f) { + // Allow players to queue bunny-jumps by quickly + // releasing and pressing the jump key again without a cooldown + next_jump_us = 0x0000000000000000U; + return; + } + + if(grounded && (movement_direction.y > 0.0f) && (globals::curtime >= next_jump_us)) { + velocity.value.y = -PMOVE_JUMP_FORCE * globals::dimension->get_gravity(); + + auto new_speed = glm::length(glm::fvec2(velocity.value.x, velocity.value.z)); + auto new_speed_text = std::format("{:.02f} M/S", new_speed); + auto speed_change = new_speed - speedometer_value; + + speedometer_value = new_speed; + + next_jump_us = globals::curtime + PMOVE_JUMP_COOLDOWN; + + if(enable_speedometer.get_value()) { + if(glm::abs(speed_change) < 0.01f) { + // No considerable speed increase within + // the precision we use to draw the speedometer + gui::status_lines::set(gui::STATUS_DEBUG, new_speed_text, ImVec4(0.7f, 0.7f, 0.7f, 1.0f), 1.0f); + } + else if(speed_change < 0.0f) { + // Speed change is negative, we are actively + // slowing down; use the red color for the status line + gui::status_lines::set(gui::STATUS_DEBUG, new_speed_text, ImVec4(1.0f, 0.0f, 0.0f, 1.0f), 1.0f); + } + else { + // Speed change is positive, we are actively + // speeding up; use the green color for the status line + gui::status_lines::set(gui::STATUS_DEBUG, new_speed_text, ImVec4(0.0f, 1.0f, 0.0f, 1.0f), 1.0f); + } + } + + if(auto effect = world::voxel_sounds::get_footsteps(grounded->surface)) { + sound::play_player(effect, false, 1.0f); + } + } +} + +void entity::player_move::update_late(void) +{ + movement_direction = ZERO_VEC3; + + if(globals::gui_screen || !session::is_ingame()) { + // We're either disconnected or have the + // UI opened up; anyways we shouldn't move + return; + } + + if(io::gamepad::available && io::gamepad::active.get_value()) { + if(button_move_down.is_pressed(io::gamepad::state)) { + movement_direction += DIR_DOWN; + } + + if(button_move_up.is_pressed(io::gamepad::state)) { + movement_direction += DIR_UP; + } + + movement_direction.x += axis_move_sideways.get_value(io::gamepad::state, io::gamepad::deadzone.get_value()); + movement_direction.z -= axis_move_forward.get_value(io::gamepad::state, io::gamepad::deadzone.get_value()); + } + else { + if(GLFW_PRESS == glfwGetKey(globals::window, key_move_forward.get_key())) { + movement_direction += DIR_FORWARD; + } + + if(GLFW_PRESS == glfwGetKey(globals::window, key_move_back.get_key())) { + movement_direction += DIR_BACK; + } + + if(GLFW_PRESS == glfwGetKey(globals::window, key_move_left.get_key())) { + movement_direction += DIR_LEFT; + } + + if(GLFW_PRESS == glfwGetKey(globals::window, key_move_right.get_key())) { + movement_direction += DIR_RIGHT; + } + + if(GLFW_PRESS == glfwGetKey(globals::window, key_move_down.get_key())) { + movement_direction += DIR_DOWN; + } + + if(GLFW_PRESS == glfwGetKey(globals::window, key_move_up.get_key())) { + movement_direction += DIR_UP; + } + } +} diff --git a/src/game/client/entity/player_move.hh b/src/game/client/entity/player_move.hh new file mode 100644 index 0000000..8c033cc --- /dev/null +++ b/src/game/client/entity/player_move.hh @@ -0,0 +1,15 @@ +#pragma once + +constexpr static float PMOVE_MAX_SPEED_AIR = 16.0f; +constexpr static float PMOVE_MAX_SPEED_GROUND = 8.0f; +constexpr static float PMOVE_ACCELERATION_AIR = 3.0f; +constexpr static float PMOVE_ACCELERATION_GROUND = 6.0f; +constexpr static float PMOVE_FRICTION_GROUND = 10.0f; +constexpr static float PMOVE_JUMP_FORCE = 0.275f; + +namespace entity::player_move +{ +void init(void); +void fixed_update(void); +void update_late(void); +} // namespace entity::player_move diff --git a/src/game/client/entity/sound_emitter.cc b/src/game/client/entity/sound_emitter.cc new file mode 100644 index 0000000..57909ec --- /dev/null +++ b/src/game/client/entity/sound_emitter.cc @@ -0,0 +1,63 @@ +#include "client/pch.hh" + +#include "client/entity/sound_emitter.hh" + +#include "core/config/number.hh" + +#include "core/math/constexpr.hh" + +#include "shared/entity/transform.hh" +#include "shared/entity/velocity.hh" + +#include "shared/world/dimension.hh" + +#include "shared/coord.hh" + +#include "client/entity/camera.hh" + +#include "client/sound/sound.hh" + +#include "client/globals.hh" + +entity::SoundEmitter::SoundEmitter(void) +{ + alGenSources(1, &source); + sound = nullptr; +} + +entity::SoundEmitter::~SoundEmitter(void) +{ + alSourceStop(source); + alDeleteSources(1, &source); +} + +void entity::SoundEmitter::update(void) +{ + if(globals::dimension) { + const auto view = globals::dimension->entities.view(); + + const auto& pivot = entity::camera::position_chunk; + const auto gain = glm::clamp(sound::volume_effects.get_value() * 0.01f, 0.0f, 1.0f); + + for(const auto [entity, emitter] : view.each()) { + alSourcef(emitter.source, AL_GAIN, gain); + + if(const auto transform = globals::dimension->entities.try_get(entity)) { + auto position = coord::to_relative(pivot, transform->chunk, transform->local); + alSource3f(emitter.source, AL_POSITION, position.x, position.y, position.z); + } + + if(const auto velocity = globals::dimension->entities.try_get(entity)) { + alSource3f(emitter.source, AL_VELOCITY, velocity->value.x, velocity->value.y, velocity->value.z); + } + + ALint source_state; + alGetSourcei(emitter.source, AL_SOURCE_STATE, &source_state); + + if(source_state == AL_STOPPED) { + alSourceRewind(emitter.source); + emitter.sound = nullptr; + } + } + } +} diff --git a/src/game/client/entity/sound_emitter.hh b/src/game/client/entity/sound_emitter.hh new file mode 100644 index 0000000..72a3f74 --- /dev/null +++ b/src/game/client/entity/sound_emitter.hh @@ -0,0 +1,20 @@ +#pragma once + +#include "core/resource/resource.hh" + +struct SoundEffect; + +namespace entity +{ +struct SoundEmitter final { + resource_ptr sound; + ALuint source; + +public: + explicit SoundEmitter(void); + virtual ~SoundEmitter(void); + +public: + static void update(void); +}; +} // namespace entity diff --git a/src/game/client/experiments.cc b/src/game/client/experiments.cc new file mode 100644 index 0000000..eb415f7 --- /dev/null +++ b/src/game/client/experiments.cc @@ -0,0 +1,84 @@ +#include "client/pch.hh" + +#include "client/experiments.hh" + +#include "shared/world/dimension.hh" +#include "shared/world/item_registry.hh" + +#include "shared/game_items.hh" +#include "shared/game_voxels.hh" + +#include "client/gui/chat.hh" +#include "client/gui/hotbar.hh" +#include "client/gui/status_lines.hh" + +#include "client/io/glfw.hh" + +#include "client/world/player_target.hh" + +#include "client/globals.hh" +#include "client/session.hh" + +static void on_glfw_mouse_button(const io::GlfwMouseButtonEvent& event) +{ + if(!globals::gui_screen && session::is_ingame()) { + if((event.action == GLFW_PRESS) && world::player_target::voxel) { + if(event.button == GLFW_MOUSE_BUTTON_LEFT) { + experiments::attack(); + return; + } + + if(event.button == GLFW_MOUSE_BUTTON_RIGHT) { + experiments::interact(); + return; + } + } + } +} + +void experiments::init(void) +{ + globals::dispatcher.sink().connect<&on_glfw_mouse_button>(); +} + +void experiments::init_late(void) +{ + gui::hotbar::slots[0] = game_items::cobblestone; + gui::hotbar::slots[1] = game_items::stone; + gui::hotbar::slots[2] = game_items::dirt; + gui::hotbar::slots[3] = game_items::grass; + gui::hotbar::slots[4] = game_items::oak_leaves; + gui::hotbar::slots[5] = game_items::oak_planks; + gui::hotbar::slots[6] = game_items::oak_log; + gui::hotbar::slots[7] = game_items::glass; + gui::hotbar::slots[8] = game_items::slime; +} + +void experiments::shutdown(void) +{ +} + +void experiments::update(void) +{ +} + +void experiments::update_late(void) +{ +} + +void experiments::attack(void) +{ + globals::dimension->set_voxel(nullptr, world::player_target::coord); +} + +void experiments::interact(void) +{ + auto active_item = gui::hotbar::slots[gui::hotbar::active_slot]; + + if(active_item) { + if(auto place_voxel = active_item->get_place_voxel()) { + globals::dimension->set_voxel(place_voxel, world::player_target::coord + world::player_target::normal); + return; + } + } +} diff --git a/src/game/client/experiments.hh b/src/game/client/experiments.hh new file mode 100644 index 0000000..ff2cbad --- /dev/null +++ b/src/game/client/experiments.hh @@ -0,0 +1,16 @@ +#pragma once + +namespace experiments +{ +void init(void); +void init_late(void); +void shutdown(void); +void update(void); +void update_late(void); +} // namespace experiments + +namespace experiments +{ +void attack(void); +void interact(void); +} // namespace experiments diff --git a/src/game/client/game.cc b/src/game/client/game.cc new file mode 100644 index 0000000..4b8ffc8 --- /dev/null +++ b/src/game/client/game.cc @@ -0,0 +1,708 @@ +#include "client/pch.hh" + +#include "client/game.hh" + +#include "core/config/boolean.hh" +#include "core/config/number.hh" +#include "core/config/string.hh" + +#include "core/io/config_map.hh" + +#include "core/math/angles.hh" + +#include "core/resource/resource.hh" + +#include "core/io/physfs.hh" + +#include "shared/entity/collision.hh" +#include "shared/entity/gravity.hh" +#include "shared/entity/head.hh" +#include "shared/entity/player.hh" +#include "shared/entity/stasis.hh" +#include "shared/entity/transform.hh" +#include "shared/entity/velocity.hh" + +#include "shared/game_items.hh" +#include "shared/game_voxels.hh" + +#include "shared/world/dimension.hh" +#include "shared/world/item_registry.hh" +#include "shared/world/ray_dda.hh" +#include "shared/world/voxel_registry.hh" + +#include "shared/coord.hh" +#include "shared/protocol.hh" + +#include "client/config/keybind.hh" + +#include "client/entity/camera.hh" +#include "client/entity/interpolation.hh" +#include "client/entity/listener.hh" +#include "client/entity/player_look.hh" +#include "client/entity/player_move.hh" +#include "client/entity/sound_emitter.hh" + +#include "client/gui/background.hh" +#include "client/gui/bother.hh" +#include "client/gui/chat.hh" +#include "client/gui/crosshair.hh" +#include "client/gui/direct_connection.hh" +#include "client/gui/gui_screen.hh" +#include "client/gui/hotbar.hh" +#include "client/gui/language.hh" +#include "client/gui/main_menu.hh" +#include "client/gui/message_box.hh" +#include "client/gui/metrics.hh" +#include "client/gui/play_menu.hh" +#include "client/gui/progress_bar.hh" +#include "client/gui/scoreboard.hh" +#include "client/gui/settings.hh" +#include "client/gui/splash.hh" +#include "client/gui/status_lines.hh" +#include "client/gui/window_title.hh" + +#include "client/io/gamepad.hh" +#include "client/io/glfw.hh" + +#include "client/resource/texture_gui.hh" + +#include "client/sound/sound.hh" + +#include "client/world/chunk_mesher.hh" +#include "client/world/chunk_renderer.hh" +#include "client/world/chunk_visibility.hh" +#include "client/world/outline.hh" +#include "client/world/player_target.hh" +#include "client/world/skybox.hh" +#include "client/world/voxel_anims.hh" +#include "client/world/voxel_atlas.hh" +#include "client/world/voxel_sounds.hh" + +#include "client/const.hh" +#include "client/experiments.hh" +#include "client/globals.hh" +#include "client/receive.hh" +#include "client/screenshot.hh" +#include "client/session.hh" +#include "client/toggles.hh" + +config::Boolean client_game::streamer_mode(false); +config::Boolean client_game::vertical_sync(true); +config::Boolean client_game::world_curvature(true); +config::Unsigned client_game::fog_mode(1U, 0U, 2U); +config::String client_game::username("player"); + +bool client_game::hide_hud = false; + +static config::KeyBind hide_hud_toggle(GLFW_KEY_F1); + +static ImFont* load_font(std::string_view path, float size, ImFontConfig& font_config, ImVector& ranges) +{ + std::vector font; + + if(!io::read_file(path, font)) { + spdlog::error("{}: utils::read_file failed", path); + std::terminate(); + } + + auto& io = ImGui::GetIO(); + auto font_ptr = io.Fonts->AddFontFromMemoryTTF(font.data(), static_cast(font.size()), size, &font_config, ranges.Data); + + if(font_ptr == nullptr) { + spdlog::error("{}: AddFontFromMemoryTTF failed", path); + std::terminate(); + } + + return font_ptr; +} + +static void on_glfw_framebuffer_size(const io::GlfwFramebufferSizeEvent& event) +{ + if(globals::world_fbo) { + glDeleteRenderbuffers(1, &globals::world_fbo_depth); + glDeleteTextures(1, &globals::world_fbo_color); + glDeleteFramebuffers(1, &globals::world_fbo); + } + + glGenFramebuffers(1, &globals::world_fbo); + glGenTextures(1, &globals::world_fbo_color); + glGenRenderbuffers(1, &globals::world_fbo_depth); + + glBindTexture(GL_TEXTURE_2D, globals::world_fbo_color); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, event.size.x, event.size.y, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr); + + glBindRenderbuffer(GL_RENDERBUFFER, globals::world_fbo_depth); + glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, event.size.x, event.size.y); + + glBindFramebuffer(GL_FRAMEBUFFER, globals::world_fbo); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, globals::world_fbo_color, 0); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, globals::world_fbo_depth); + + if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { + spdlog::critical("opengl: world framebuffer is incomplete"); + glDeleteRenderbuffers(1, &globals::world_fbo_depth); + glDeleteTextures(1, &globals::world_fbo_color); + glDeleteFramebuffers(1, &globals::world_fbo); + std::terminate(); + } +} + +static void on_glfw_key(const io::GlfwKeyEvent& event) +{ + if(!globals::gui_keybind_ptr && hide_hud_toggle.equals(event.key) && (event.action == GLFW_PRESS)) { + client_game::hide_hud = !client_game::hide_hud; + } +} + +void client_game::init(void) +{ + auto& io = ImGui::GetIO(); + io.ConfigFlags &= ~ImGuiConfigFlags_NavEnableGamepad; + io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; + io.IniFilename = nullptr; + io.Fonts->Clear(); + + ImFontConfig font_config; + font_config.FontDataOwnedByAtlas = false; + + ImFontGlyphRangesBuilder builder; + builder.AddRanges(io.Fonts->GetGlyphRangesDefault()); + builder.AddRanges(io.Fonts->GetGlyphRangesCyrillic()); + + ImVector ranges; + builder.BuildRanges(&ranges); + + globals::font_unscii16 = load_font("fonts/unscii-16.ttf", 16.0f, font_config, ranges); + globals::font_unscii8 = load_font("fonts/unscii-8.ttf", 8.0f, font_config, ranges); + + gui::client_splash::init(); + gui::client_splash::render(); + + globals::client_config.add_value("game.streamer_mode", client_game::streamer_mode); + globals::client_config.add_value("game.vertical_sync", client_game::vertical_sync); + globals::client_config.add_value("game.world_curvature", client_game::world_curvature); + globals::client_config.add_value("game.fog_mode", client_game::fog_mode); + globals::client_config.add_value("game.username", client_game::username); + globals::client_config.add_value("game.key.toggle_hide_hud", hide_hud_toggle); + + settings::init(); + + settings::add_checkbox(0, client_game::streamer_mode, settings_location::VIDEO_GUI, "game.streamer_mode", true); + settings::add_checkbox(5, client_game::vertical_sync, settings_location::VIDEO, "game.vertical_sync", false); + settings::add_checkbox(4, client_game::world_curvature, settings_location::VIDEO, "game.world_curvature", true); + settings::add_stepper(3, client_game::fog_mode, settings_location::VIDEO, "game.fog_mode", false); + settings::add_input(1, client_game::username, settings_location::GENERAL, "game.username", true, false); + settings::add_keybind(4, hide_hud_toggle, settings_location::KEYBOARD_MISC, "game.key.toggle_hide_hud"); + + globals::client_host = enet_host_create(nullptr, 1, 1, 0, 0); + + if(!globals::client_host) { + spdlog::critical("game: unable to setup an ENet host"); + std::terminate(); + } + + gui::language::init(); + + session::init(); + + entity::player_look::init(); + entity::player_move::init(); + world::player_target::init(); + + io::gamepad::init(); + + entity::camera::init(); + + world::voxel_anims::init(); + + world::outline::init(); + world::chunk_mesher::init(); + world::chunk_renderer::init(); + + globals::world_fbo = 0; + globals::world_fbo_color = 0; + globals::world_fbo_depth = 0; + + world::voxel_sounds::init(); + + world::skybox::init(); + + ImGuiStyle& style = ImGui::GetStyle(); + + // Black buttons on a dark background + // may be harder to read than the text on them + style.FrameBorderSize = 1.0; + style.TabBorderSize = 1.0; + + // Rounding on elements looks cool but I am + // aiming for a more or less blocky and + // visually simple HiDPI-friendly UI style + style.TabRounding = 0.0f; + style.GrabRounding = 0.0f; + style.ChildRounding = 0.0f; + style.FrameRounding = 0.0f; + style.PopupRounding = 0.0f; + style.WindowRounding = 0.0f; + style.ScrollbarRounding = 0.0f; + + style.Colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); + style.Colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f); + style.Colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 0.94f); + style.Colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); + style.Colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f); + style.Colors[ImGuiCol_Border] = ImVec4(0.79f, 0.79f, 0.79f, 0.50f); + style.Colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); + style.Colors[ImGuiCol_FrameBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.54f); + style.Colors[ImGuiCol_FrameBgHovered] = ImVec4(0.36f, 0.36f, 0.36f, 0.40f); + style.Colors[ImGuiCol_FrameBgActive] = ImVec4(0.63f, 0.63f, 0.63f, 0.67f); + style.Colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f); + style.Colors[ImGuiCol_TitleBgActive] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); + style.Colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f); + style.Colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f); + style.Colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f); + style.Colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.00f, 0.00f, 0.00f, 0.75f); + style.Colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f); + style.Colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f); + style.Colors[ImGuiCol_CheckMark] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); + style.Colors[ImGuiCol_SliderGrab] = ImVec4(0.81f, 0.81f, 0.81f, 0.75f); + style.Colors[ImGuiCol_SliderGrabActive] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); + style.Colors[ImGuiCol_Button] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); + style.Colors[ImGuiCol_ButtonHovered] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f); + style.Colors[ImGuiCol_ButtonActive] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f); + style.Colors[ImGuiCol_Header] = ImVec4(0.00f, 0.00f, 0.00f, 0.75f); + style.Colors[ImGuiCol_HeaderHovered] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f); + style.Colors[ImGuiCol_HeaderActive] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f); + style.Colors[ImGuiCol_Separator] = ImVec4(0.49f, 0.49f, 0.49f, 0.50f); + style.Colors[ImGuiCol_SeparatorHovered] = ImVec4(0.56f, 0.56f, 0.56f, 0.78f); + style.Colors[ImGuiCol_SeparatorActive] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f); + style.Colors[ImGuiCol_ResizeGrip] = ImVec4(0.34f, 0.34f, 0.34f, 0.20f); + style.Colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.57f, 0.57f, 0.57f, 0.67f); + style.Colors[ImGuiCol_ResizeGripActive] = ImVec4(1.00f, 1.00f, 1.00f, 0.95f); + style.Colors[ImGuiCol_Tab] = ImVec4(0.00f, 0.00f, 0.00f, 0.75f); + style.Colors[ImGuiCol_TabHovered] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f); + style.Colors[ImGuiCol_TabActive] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f); + style.Colors[ImGuiCol_TabUnfocused] = ImVec4(0.13f, 0.13f, 0.13f, 0.97f); + style.Colors[ImGuiCol_TabUnfocusedActive] = ImVec4(0.44f, 0.44f, 0.44f, 1.00f); + style.Colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f); + style.Colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.69f, 0.00f, 0.00f, 1.00f); + style.Colors[ImGuiCol_PlotHistogram] = ImVec4(0.00f, 1.00f, 0.20f, 1.00f); + style.Colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f); + style.Colors[ImGuiCol_TableHeaderBg] = ImVec4(0.19f, 0.19f, 0.20f, 1.00f); + style.Colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.35f, 1.00f); + style.Colors[ImGuiCol_TableBorderLight] = ImVec4(0.23f, 0.23f, 0.25f, 1.00f); + style.Colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); + style.Colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.06f); + style.Colors[ImGuiCol_TextSelectedBg] = ImVec4(0.61f, 0.61f, 0.61f, 0.35f); + style.Colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 1.00f); + style.Colors[ImGuiCol_NavHighlight] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f); + style.Colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f); + style.Colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f); + style.Colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f); + + // Making my own Game UI for Source Engine + // taught me one important thing: dimensions + // of UI elements must be calculated at semi-runtime + // so there's simply no point for an INI file. + io.IniFilename = nullptr; + + toggles::init(); + + gui::background::init(); + + gui::scoreboard::init(); + + gui::client_chat::init(); + + gui::bother::init(); + + gui::main_menu::init(); + gui::play_menu::init(); + gui::progress_bar::init(); + gui::message_box::init(); + gui::direct_connection::init(); + + gui::crosshair::init(); + gui::hotbar::init(); + gui::metrics::init(); + gui::status_lines::init(); + + screenshot::init(); + + globals::gui_keybind_ptr = nullptr; + globals::gui_scale = 0U; + globals::gui_screen = GUI_MAIN_MENU; + + sound::init_config(); + + if(globals::sound_ctx) { + sound::init(); + } + + client_receive::init(); + + experiments::init(); + + globals::dispatcher.sink().connect<&on_glfw_framebuffer_size>(); + globals::dispatcher.sink().connect<&on_glfw_key>(); +} + +void client_game::init_late(void) +{ + toggles::init_late(); + + if(globals::sound_ctx) { + sound::init_late(); + } + + gui::language::init_late(); + + settings::init_late(); + + gui::client_chat::init_late(); + + gui::status_lines::init_late(); + + game_voxels::populate(); + game_items::populate(); + + std::size_t max_texture_count = 0; + + // Figure out the total texture count + // NOTE: this is very debug, early and a quite + // conservative limit choice; there must be a better + // way to make this limit way smaller than it currently is + for(const auto& voxel : world::voxel_registry::voxels) { + max_texture_count += voxel->get_default_textures().size(); + max_texture_count += voxel->get_face_textures(world::VFACE_NORTH).size(); + max_texture_count += voxel->get_face_textures(world::VFACE_SOUTH).size(); + max_texture_count += voxel->get_face_textures(world::VFACE_EAST).size(); + max_texture_count += voxel->get_face_textures(world::VFACE_WEST).size(); + max_texture_count += voxel->get_face_textures(world::VFACE_TOP).size(); + max_texture_count += voxel->get_face_textures(world::VFACE_BOTTOM).size(); + max_texture_count += voxel->get_face_textures(world::VFACE_CROSS_NWSE).size(); + max_texture_count += voxel->get_face_textures(world::VFACE_CROSS_NESW).size(); + } + + // UNDONE: asset packs for non-16x16 stuff + world::voxel_atlas::create(16, 16, max_texture_count); + + for(auto& voxel : world::voxel_registry::voxels) { + constexpr std::array faces = { + world::VFACE_NORTH, + world::VFACE_SOUTH, + world::VFACE_EAST, + world::VFACE_WEST, + world::VFACE_TOP, + world::VFACE_BOTTOM, + world::VFACE_CROSS_NWSE, + world::VFACE_CROSS_NESW, + }; + + for(auto face : faces) { + if(auto strip = world::voxel_atlas::find_or_load(voxel->get_face_textures(face))) { + voxel->set_face_cache(face, strip->offset, strip->plane); + continue; + } + + spdlog::critical("client_gl: {}: failed to load atlas strips", voxel->get_name()); + std::terminate(); + } + } + + world::voxel_atlas::generate_mipmaps(); + + for(auto& item : world::item_registry::items) { + item->set_cached_texture(resource::load(item->get_texture(), TEXTURE_GUI_LOAD_CLAMP_S | TEXTURE_GUI_LOAD_CLAMP_T)); + } + + experiments::init_late(); + + gui::client_splash::init_late(); + + gui::window_title::update(); +} + +void client_game::shutdown(void) +{ + world::voxel_sounds::shutdown(); + + experiments::shutdown(); + + session::shutdown(); + + if(globals::sound_ctx) { + sound::shutdown(); + } + + gui::hotbar::shutdown(); + gui::main_menu::shutdown(); + gui::play_menu::shutdown(); + + gui::bother::shutdown(); + + gui::client_chat::shutdown(); + + gui::background::shutdown(); + + gui::crosshair::shutdown(); + + delete globals::dimension; + globals::player = entt::null; + globals::dimension = nullptr; + + world::item_registry::purge(); + world::voxel_registry::purge(); + + world::voxel_atlas::destroy(); + + glDeleteRenderbuffers(1, &globals::world_fbo_depth); + glDeleteTextures(1, &globals::world_fbo_color); + glDeleteFramebuffers(1, &globals::world_fbo); + + world::outline::shutdown(); + world::chunk_renderer::shutdown(); + world::chunk_mesher::shutdown(); + + enet_host_destroy(globals::client_host); +} + +void client_game::fixed_update(void) +{ + entity::player_move::fixed_update(); + + // Only update world simulation gamesystems + // if the player can actually observe all the + // changes these gamesystems cause visually + if(session::is_ingame()) { + entity::Collision::fixed_update(globals::dimension); + entity::Velocity::fixed_update(globals::dimension); + entity::Transform::fixed_update(globals::dimension); + entity::Gravity::fixed_update(globals::dimension); + entity::Stasis::fixed_update(globals::dimension); + } +} + +void client_game::fixed_update_late(void) +{ + if(session::is_ingame()) { + const auto& head = globals::dimension->entities.get(globals::player); + const auto& transform = globals::dimension->entities.get(globals::player); + const auto& velocity = globals::dimension->entities.get(globals::player); + + protocol::EntityHead head_packet; + head_packet.entity = entt::null; // ignored by server + head_packet.angles = head.angles; + + protocol::EntityTransform transform_packet; + transform_packet.entity = entt::null; // ignored by server + transform_packet.angles = transform.angles; + transform_packet.chunk = transform.chunk; + transform_packet.local = transform.local; + + protocol::EntityVelocity velocity_packet; + velocity_packet.entity = entt::null; // ignored by server + velocity_packet.value = velocity.value; + + protocol::send(session::peer, protocol::encode(head_packet)); + protocol::send(session::peer, protocol::encode(transform_packet)); + protocol::send(session::peer, protocol::encode(velocity_packet)); + } +} + +void client_game::update(void) +{ + if(session::is_ingame()) { + if(toggles::get(TOGGLE_PM_FLIGHT)) { + globals::dimension->entities.remove(globals::player); + } + else { + globals::dimension->entities.emplace_or_replace(globals::player); + } + } + + if(globals::sound_ctx) { + sound::update(); + + entity::listener::update(); + + entity::SoundEmitter::update(); + } + + entity::interpolation::update(); + + world::player_target::update(); + + entity::camera::update(); + + world::voxel_anims::update(); + + world::chunk_mesher::update(); + + gui::client_chat::update(); + + experiments::update(); + + constexpr auto half_base_width = 0.5f * static_cast(BASE_WIDTH); + constexpr auto half_base_height = 0.5f * static_cast(BASE_HEIGHT); + + auto twice_scale_x = static_cast(globals::width) / half_base_width; + auto twice_scale_y = static_cast(globals::height) / half_base_height; + + auto scale_x = glm::max(1.0f, 0.5f * glm::floor(twice_scale_x)); + auto scale_y = glm::max(1.0f, 0.5f * glm::floor(twice_scale_y)); + auto scale_min = static_cast(glm::ceil(glm::min(scale_x, scale_y))); + auto scale_int = glm::max(1U, (scale_min / 2U) * 2U); + + auto& io = ImGui::GetIO(); + io.FontGlobalScale = scale_int; + globals::gui_scale = scale_int; +} + +void client_game::update_late(void) +{ + ENetEvent enet_event; + + while(0 < enet_host_service(globals::client_host, &enet_event, 0)) { + switch(enet_event.type) { + case ENET_EVENT_TYPE_CONNECT: + session::send_login_request(); + break; + case ENET_EVENT_TYPE_DISCONNECT: + session::invalidate(); + break; + case ENET_EVENT_TYPE_RECEIVE: + protocol::decode(globals::dispatcher, enet_event.packet, enet_event.peer); + enet_packet_destroy(enet_event.packet); + break; + } + } + + entity::player_look::update_late(); + entity::player_move::update_late(); + + gui::play_menu::update_late(); + + gui::bother::update_late(); + + experiments::update_late(); + + io::gamepad::update_late(); + + world::chunk_visibility::update_late(); + + if(client_game::vertical_sync.get_value()) { + glfwSwapInterval(1); + } + else { + glfwSwapInterval(0); + } +} + +void client_game::render(void) +{ + glViewport(0, 0, globals::width, globals::height); + glBindFramebuffer(GL_FRAMEBUFFER, globals::world_fbo); + glClearColor(world::skybox::fog_color.r, world::skybox::fog_color.g, world::skybox::fog_color.b, 1.000f); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + if(globals::dimension) { + world::chunk_renderer::render(); + } + + glEnable(GL_DEPTH_TEST); + + world::player_target::render(); + + if(globals::dimension) { + auto group = globals::dimension->entities.group( + entt::get); + + world::outline::prepare(); + + for(const auto [entity, collision, head, transform] : group.each()) { + if(entity == globals::player) { + // Don't render ourselves + continue; + } + + glm::fvec3 forward; + math::vectors(transform.angles + head.angles, forward); + forward *= 2.0f; + + glm::fvec3 hull_size = collision.aabb.max - collision.aabb.min; + glm::fvec3 hull_fpos = transform.local + collision.aabb.min; + glm::fvec3 look = transform.local + head.offset; + + world::outline::cube(transform.chunk, hull_fpos, hull_size, 1.0f, glm::fvec4(1.0f, 0.0f, 0.0f, 1.0f)); + world::outline::line(transform.chunk, look, forward, 1.0f, glm::fvec4(0.9f, 0.9f, 0.9f, 1.0f)); + } + } + + glEnable(GL_DEPTH_TEST); + + glViewport(0, 0, globals::width, globals::height); + glClearColor(0.000f, 0.000f, 0.000f, 1.000f); + glBindFramebuffer(GL_FRAMEBUFFER, 0); + glClear(GL_COLOR_BUFFER_BIT); + + glBindFramebuffer(GL_READ_FRAMEBUFFER, globals::world_fbo); + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); + glBlitFramebuffer(0, 0, globals::width, globals::height, 0, 0, globals::width, globals::height, GL_COLOR_BUFFER_BIT, GL_NEAREST); +} + +void client_game::layout(void) +{ + if(!session::is_ingame()) { + gui::background::layout(); + } + + if(!globals::gui_screen || (globals::gui_screen == GUI_CHAT)) { + if(toggles::get(TOGGLE_METRICS_UI) && !client_game::hide_hud) { + // This contains Minecraft-esque debug information + // about the hardware, world state and other + // things that might be uesful + gui::metrics::layout(); + } + } + + if(session::is_ingame()) { + gui::client_chat::layout(); + gui::scoreboard::layout(); + + if(!globals::gui_screen && !client_game::hide_hud) { + gui::hotbar::layout(); + gui::status_lines::layout(); + gui::crosshair::layout(); + } + } + + if(globals::gui_screen) { + if(session::is_ingame() && (globals::gui_screen != GUI_CHAT)) { + const float width_f = static_cast(globals::width); + const float height_f = static_cast(globals::height); + const ImU32 darken = ImGui::GetColorU32(ImVec4(0.00f, 0.00f, 0.00f, 0.75f)); + ImGui::GetBackgroundDrawList()->AddRectFilled(ImVec2(), ImVec2(width_f, height_f), darken); + } + + switch(globals::gui_screen) { + case GUI_MAIN_MENU: + gui::main_menu::layout(); + break; + case GUI_PLAY_MENU: + gui::play_menu::layout(); + break; + case GUI_SETTINGS: + settings::layout(); + break; + case GUI_PROGRESS_BAR: + gui::progress_bar::layout(); + break; + case GUI_MESSAGE_BOX: + gui::message_box::layout(); + break; + case GUI_DIRECT_CONNECTION: + gui::direct_connection::layout(); + break; + } + } +} diff --git a/src/game/client/game.hh b/src/game/client/game.hh new file mode 100644 index 0000000..395acc9 --- /dev/null +++ b/src/game/client/game.hh @@ -0,0 +1,35 @@ +#pragma once + +namespace config +{ +class Boolean; +class String; +class Unsigned; +} // namespace config + +namespace client_game +{ +extern config::Boolean streamer_mode; +extern config::Boolean vertical_sync; +extern config::Boolean world_curvature; +extern config::Unsigned fog_mode; +extern config::String username; +} // namespace client_game + +namespace client_game +{ +extern bool hide_hud; +} // namespace client_game + +namespace client_game +{ +void init(void); +void init_late(void); +void shutdown(void); +void fixed_update(void); +void fixed_update_late(void); +void update(void); +void update_late(void); +void render(void); +void layout(void); +} // namespace client_game diff --git a/src/game/client/globals.cc b/src/game/client/globals.cc new file mode 100644 index 0000000..1932675 --- /dev/null +++ b/src/game/client/globals.cc @@ -0,0 +1,47 @@ +#include "client/pch.hh" + +#include "client/globals.hh" + +#include "core/io/config_map.hh" + +#include "client/gui/gui_screen.hh" + +io::ConfigMap globals::client_config; + +GLFWwindow* globals::window; + +float globals::window_frametime; +float globals::window_frametime_avg; +std::uint64_t globals::window_frametime_us; +std::uint64_t globals::window_framecount; + +std::uint64_t globals::fixed_accumulator; + +int globals::width; +int globals::height; +float globals::aspect; + +GLuint globals::world_fbo; +GLuint globals::world_fbo_color; +GLuint globals::world_fbo_depth; + +std::size_t globals::num_drawcalls; +std::size_t globals::num_triangles; + +ENetHost* globals::client_host; + +world::Dimension* globals::dimension = nullptr; +entt::entity globals::player; + +ImFont* globals::font_unscii16; +ImFont* globals::font_unscii8; + +config::KeyBind* globals::gui_keybind_ptr = nullptr; +config::GamepadAxis* globals::gui_gamepad_axis_ptr = nullptr; +config::GamepadButton* globals::gui_gamepad_button_ptr = nullptr; + +unsigned int globals::gui_scale = 0U; +unsigned int globals::gui_screen = GUI_SCREEN_NONE; + +ALCdevice* globals::sound_dev; +ALCcontext* globals::sound_ctx; diff --git a/src/game/client/globals.hh b/src/game/client/globals.hh new file mode 100644 index 0000000..ba57a9e --- /dev/null +++ b/src/game/client/globals.hh @@ -0,0 +1,71 @@ +#pragma once + +#include "shared/globals.hh" + +namespace config +{ +class KeyBind; +class GamepadAxis; +class GamepadButton; +} // namespace config + +namespace io +{ +class ConfigMap; +} // namespace io + +struct GLFWwindow; +struct ImFont; + +namespace world +{ +class Dimension; +} // namespace world + +namespace globals +{ +extern io::ConfigMap client_config; + +extern GLFWwindow* window; + +// Some gamesystems that aren't really +// gameplay-oriented might still use client +// framerate to interpolate discrete things +// so it's still a good idea to keep these available +extern float window_frametime; +extern float window_frametime_avg; +extern std::uint64_t window_frametime_us; +extern std::uint64_t window_framecount; + +// https://gafferongames.com/post/fix_your_timestep/ +extern std::uint64_t fixed_accumulator; + +extern int width; +extern int height; +extern float aspect; + +extern GLuint world_fbo; +extern GLuint world_fbo_color; +extern GLuint world_fbo_depth; + +extern std::size_t num_drawcalls; +extern std::size_t num_triangles; + +extern ENetHost* client_host; + +extern world::Dimension* dimension; +extern entt::entity player; + +extern ImFont* font_unscii16; +extern ImFont* font_unscii8; + +extern config::KeyBind* gui_keybind_ptr; +extern config::GamepadAxis* gui_gamepad_axis_ptr; +extern config::GamepadButton* gui_gamepad_button_ptr; + +extern unsigned int gui_scale; +extern unsigned int gui_screen; + +extern ALCdevice* sound_dev; +extern ALCcontext* sound_ctx; +} // namespace globals diff --git a/src/game/client/gui/CMakeLists.txt b/src/game/client/gui/CMakeLists.txt new file mode 100644 index 0000000..46d64a1 --- /dev/null +++ b/src/game/client/gui/CMakeLists.txt @@ -0,0 +1,38 @@ +target_sources(vclient PRIVATE + "${CMAKE_CURRENT_LIST_DIR}/background.cc" + "${CMAKE_CURRENT_LIST_DIR}/background.hh" + "${CMAKE_CURRENT_LIST_DIR}/bother.cc" + "${CMAKE_CURRENT_LIST_DIR}/bother.hh" + "${CMAKE_CURRENT_LIST_DIR}/chat.cc" + "${CMAKE_CURRENT_LIST_DIR}/chat.hh" + "${CMAKE_CURRENT_LIST_DIR}/crosshair.cc" + "${CMAKE_CURRENT_LIST_DIR}/crosshair.hh" + "${CMAKE_CURRENT_LIST_DIR}/direct_connection.cc" + "${CMAKE_CURRENT_LIST_DIR}/direct_connection.hh" + "${CMAKE_CURRENT_LIST_DIR}/gui_screen.hh" + "${CMAKE_CURRENT_LIST_DIR}/hotbar.cc" + "${CMAKE_CURRENT_LIST_DIR}/hotbar.hh" + "${CMAKE_CURRENT_LIST_DIR}/imdraw_ext.cc" + "${CMAKE_CURRENT_LIST_DIR}/imdraw_ext.hh" + "${CMAKE_CURRENT_LIST_DIR}/language.cc" + "${CMAKE_CURRENT_LIST_DIR}/language.hh" + "${CMAKE_CURRENT_LIST_DIR}/main_menu.cc" + "${CMAKE_CURRENT_LIST_DIR}/main_menu.hh" + "${CMAKE_CURRENT_LIST_DIR}/message_box.cc" + "${CMAKE_CURRENT_LIST_DIR}/message_box.hh" + "${CMAKE_CURRENT_LIST_DIR}/metrics.cc" + "${CMAKE_CURRENT_LIST_DIR}/metrics.hh" + "${CMAKE_CURRENT_LIST_DIR}/play_menu.cc" + "${CMAKE_CURRENT_LIST_DIR}/play_menu.hh" + "${CMAKE_CURRENT_LIST_DIR}/progress_bar.cc" + "${CMAKE_CURRENT_LIST_DIR}/progress_bar.hh" + "${CMAKE_CURRENT_LIST_DIR}/scoreboard.cc" + "${CMAKE_CURRENT_LIST_DIR}/scoreboard.hh" + "${CMAKE_CURRENT_LIST_DIR}/settings.cc" + "${CMAKE_CURRENT_LIST_DIR}/settings.hh" + "${CMAKE_CURRENT_LIST_DIR}/splash.cc" + "${CMAKE_CURRENT_LIST_DIR}/splash.hh" + "${CMAKE_CURRENT_LIST_DIR}/status_lines.cc" + "${CMAKE_CURRENT_LIST_DIR}/status_lines.hh" + "${CMAKE_CURRENT_LIST_DIR}/window_title.cc" + "${CMAKE_CURRENT_LIST_DIR}/window_title.hh") diff --git a/src/game/client/gui/background.cc b/src/game/client/gui/background.cc new file mode 100644 index 0000000..50fef01 --- /dev/null +++ b/src/game/client/gui/background.cc @@ -0,0 +1,39 @@ +#include "client/pch.hh" + +#include "client/gui/background.hh" + +#include "core/math/constexpr.hh" + +#include "core/resource/resource.hh" + +#include "client/resource/texture_gui.hh" + +#include "client/globals.hh" + +static resource_ptr texture; + +void gui::background::init(void) +{ + texture = resource::load("textures/gui/background.png", TEXTURE_GUI_LOAD_VFLIP); + + if(texture == nullptr) { + spdlog::critical("background: texture load failed"); + std::terminate(); + } +} + +void gui::background::shutdown(void) +{ + texture = nullptr; +} + +void gui::background::layout(void) +{ + auto viewport = ImGui::GetMainViewport(); + auto draw_list = ImGui::GetBackgroundDrawList(); + + auto scaled_width = 0.75f * static_cast(globals::width / globals::gui_scale); + auto scaled_height = 0.75f * static_cast(globals::height / globals::gui_scale); + auto scale_uv = ImVec2(scaled_width / static_cast(texture->size.x), scaled_height / static_cast(texture->size.y)); + draw_list->AddImage(texture->handle, ImVec2(0.0f, 0.0f), viewport->Size, ImVec2(0.0f, 0.0f), scale_uv); +} diff --git a/src/game/client/gui/background.hh b/src/game/client/gui/background.hh new file mode 100644 index 0000000..5c72a3f --- /dev/null +++ b/src/game/client/gui/background.hh @@ -0,0 +1,8 @@ +#pragma once + +namespace gui::background +{ +void init(void); +void shutdown(void); +void layout(void); +} // namespace gui::background diff --git a/src/game/client/gui/bother.cc b/src/game/client/gui/bother.cc new file mode 100644 index 0000000..a045284 --- /dev/null +++ b/src/game/client/gui/bother.cc @@ -0,0 +1,167 @@ +#include "client/pch.hh" + +#include "client/gui/bother.hh" + +#include "core/version.hh" + +#include "shared/protocol.hh" + +#include "client/globals.hh" + +// Maximum amount of peers used for bothering +constexpr static std::size_t BOTHER_PEERS = 4; + +struct BotherQueueItem final { + unsigned int identity; + std::string hostname; + std::uint16_t port; +}; + +static ENetHost* bother_host; +static entt::dispatcher bother_dispatcher; +static std::unordered_set bother_set; +static std::deque bother_queue; + +static void on_status_response_packet(const protocol::StatusResponse& packet) +{ + auto identity = static_cast(reinterpret_cast(packet.peer->data)); + + bother_set.erase(identity); + + gui::BotherResponseEvent event; + event.identity = identity; + event.is_server_unreachable = false; + event.num_players = packet.num_players; + event.max_players = packet.max_players; + event.motd = packet.motd; + event.game_version_major = packet.game_version_major; + event.game_version_minor = packet.game_version_minor; + event.game_version_patch = packet.game_version_patch; + globals::dispatcher.trigger(event); + + enet_peer_disconnect(packet.peer, protocol::CHANNEL); +} + +void gui::bother::init(void) +{ + bother_host = enet_host_create(nullptr, BOTHER_PEERS, 1, 0, 0); + bother_dispatcher.clear(); + bother_set.clear(); + + bother_dispatcher.sink().connect<&on_status_response_packet>(); +} + +void gui::bother::shutdown(void) +{ + enet_host_destroy(bother_host); + bother_dispatcher.clear(); + bother_set.clear(); +} + +void gui::bother::update_late(void) +{ + unsigned int free_peers = 0U; + + // Figure out how much times we can call + // enet_host_connect and reallistically succeed + for(unsigned int i = 0U; i < bother_host->peerCount; ++i) { + if(bother_host->peers[i].state != ENET_PEER_STATE_DISCONNECTED) { + continue; + } + + free_peers += 1U; + } + + for(unsigned int i = 0U; (i < free_peers) && bother_queue.size(); ++i) { + const auto& item = bother_queue.front(); + + ENetAddress address; + enet_address_set_host(&address, item.hostname.c_str()); + address.port = enet_uint16(item.port); + + if(auto peer = enet_host_connect(bother_host, &address, 1, 0)) { + peer->data = reinterpret_cast(static_cast(item.identity)); + bother_set.insert(item.identity); + enet_host_flush(bother_host); + } + + bother_queue.pop_front(); + } + + ENetEvent enet_event; + + if(0 < enet_host_service(bother_host, &enet_event, 0)) { + if(enet_event.type == ENET_EVENT_TYPE_CONNECT) { + protocol::StatusRequest packet; + packet.game_version_major = version::major; + protocol::send(enet_event.peer, protocol::encode(packet)); + return; + } + + if(enet_event.type == ENET_EVENT_TYPE_RECEIVE) { + protocol::decode(bother_dispatcher, enet_event.packet, enet_event.peer); + enet_packet_destroy(enet_event.packet); + return; + } + + if(enet_event.type == ENET_EVENT_TYPE_DISCONNECT) { + auto identity = static_cast(reinterpret_cast(enet_event.peer->data)); + + if(bother_set.count(identity)) { + BotherResponseEvent event; + event.identity = identity; + event.is_server_unreachable = true; + globals::dispatcher.trigger(event); + } + + bother_set.erase(identity); + + return; + } + } +} + +void gui::bother::ping(unsigned int identity, std::string_view host, std::uint16_t port) +{ + if(bother_set.count(identity)) { + // Already in the process + return; + } + + for(const auto& item : bother_queue) { + if(item.identity == identity) { + // Already in the queue + return; + } + } + + BotherQueueItem item; + item.identity = identity; + item.hostname = host; + item.port = port; + + bother_queue.push_back(item); +} + +void gui::bother::cancel(unsigned int identity) +{ + bother_set.erase(identity); + + auto item = bother_queue.cbegin(); + + while(item != bother_queue.cend()) { + if(item->identity == identity) { + item = bother_queue.erase(item); + continue; + } + + item = std::next(item); + } + + for(unsigned int i = 0U; i < bother_host->peerCount; ++i) { + if(bother_host->peers[i].data == reinterpret_cast(static_cast(identity))) { + enet_peer_reset(&bother_host->peers[i]); + break; + } + } +} diff --git a/src/game/client/gui/bother.hh b/src/game/client/gui/bother.hh new file mode 100644 index 0000000..b0355ca --- /dev/null +++ b/src/game/client/gui/bother.hh @@ -0,0 +1,24 @@ +#pragma once + +namespace gui +{ +struct BotherResponseEvent final { + unsigned int identity; + bool is_server_unreachable; + std::uint16_t num_players; + std::uint16_t max_players; + std::uint32_t game_version_major; + std::uint32_t game_version_minor; + std::uint32_t game_version_patch; + std::string motd; +}; +} // namespace gui + +namespace gui::bother +{ +void init(void); +void shutdown(void); +void update_late(void); +void ping(unsigned int identity, std::string_view host, std::uint16_t port); +void cancel(unsigned int identity); +} // namespace gui::bother diff --git a/src/game/client/gui/chat.cc b/src/game/client/gui/chat.cc new file mode 100644 index 0000000..70a1668 --- /dev/null +++ b/src/game/client/gui/chat.cc @@ -0,0 +1,273 @@ +#include "client/pch.hh" + +#include "client/gui/chat.hh" + +#include "core/config/number.hh" +#include "core/config/string.hh" + +#include "core/io/config_map.hh" + +#include "core/resource/resource.hh" + +#include "core/utils/string.hh" + +#include "shared/protocol.hh" + +#include "client/config/keybind.hh" + +#include "client/gui/gui_screen.hh" +#include "client/gui/imdraw_ext.hh" +#include "client/gui/language.hh" +#include "client/gui/settings.hh" + +#include "client/io/glfw.hh" + +#include "client/resource/sound_effect.hh" + +#include "client/sound/sound.hh" + +#include "client/game.hh" +#include "client/globals.hh" +#include "client/session.hh" + +constexpr static ImGuiWindowFlags WINDOW_FLAGS = ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoDecoration; +constexpr static unsigned int MAX_HISTORY_SIZE = 128U; + +struct GuiChatMessage final { + std::uint64_t spawn; + std::string text; + ImVec4 color; +}; + +static config::KeyBind key_chat(GLFW_KEY_ENTER); +static config::Unsigned history_size(32U, 0U, MAX_HISTORY_SIZE); + +static std::deque history; +static std::string chat_input; +static bool needs_focus; + +static resource_ptr sfx_chat_message; + +static void append_text_message(const std::string& sender, const std::string& text) +{ + GuiChatMessage message; + message.spawn = globals::curtime; + message.text = std::format("<{}> {}", sender, text); + message.color = ImGui::GetStyleColorVec4(ImGuiCol_Text); + history.push_back(message); + + if(sfx_chat_message && session::is_ingame()) { + sound::play_ui(sfx_chat_message, false, 1.0f); + } +} + +static void append_player_join(const std::string& sender) +{ + GuiChatMessage message; + message.spawn = globals::curtime; + message.text = std::format("{} {}", sender, gui::language::resolve("chat.client_join")); + message.color = ImGui::GetStyleColorVec4(ImGuiCol_DragDropTarget); + history.push_back(message); + + if(sfx_chat_message && session::is_ingame()) { + sound::play_ui(sfx_chat_message, false, 1.0f); + } +} + +static void append_player_leave(const std::string& sender, const std::string& reason) +{ + GuiChatMessage message; + message.spawn = globals::curtime; + message.text = std::format("{} {} ({})", sender, gui::language::resolve("chat.client_left"), gui::language::resolve(reason.c_str())); + message.color = ImGui::GetStyleColorVec4(ImGuiCol_DragDropTarget); + history.push_back(message); + + if(sfx_chat_message && session::is_ingame()) { + sound::play_ui(sfx_chat_message, false, 1.0f); + } +} + +static void on_chat_message_packet(const protocol::ChatMessage& packet) +{ + if(packet.type == protocol::ChatMessage::TEXT_MESSAGE) { + append_text_message(packet.sender, packet.message); + return; + } + + if(packet.type == protocol::ChatMessage::PLAYER_JOIN) { + append_player_join(packet.sender); + return; + } + + if(packet.type == protocol::ChatMessage::PLAYER_LEAVE) { + append_player_leave(packet.sender, packet.message); + return; + } +} + +static void on_glfw_key(const io::GlfwKeyEvent& event) +{ + if(event.action == GLFW_PRESS) { + if((event.key == GLFW_KEY_ENTER) && (globals::gui_screen == GUI_CHAT)) { + if(!utils::is_whitespace(chat_input)) { + protocol::ChatMessage packet; + packet.type = protocol::ChatMessage::TEXT_MESSAGE; + packet.sender = client_game::username.get(); + packet.message = chat_input; + + protocol::send(session::peer, protocol::encode(packet)); + } + + globals::gui_screen = GUI_SCREEN_NONE; + + chat_input.clear(); + + return; + } + + if((event.key == GLFW_KEY_ESCAPE) && (globals::gui_screen == GUI_CHAT)) { + globals::gui_screen = GUI_SCREEN_NONE; + return; + } + + if(key_chat.equals(event.key) && !globals::gui_screen) { + globals::gui_screen = GUI_CHAT; + needs_focus = true; + return; + } + } +} + +void gui::client_chat::init(void) +{ + globals::client_config.add_value("chat.key", key_chat); + globals::client_config.add_value("chat.history_size", history_size); + + settings::add_keybind(2, key_chat, settings_location::KEYBOARD_MISC, "key.chat"); + settings::add_slider(1, history_size, settings_location::VIDEO_GUI, "chat.history_size", false); + + globals::dispatcher.sink().connect<&on_chat_message_packet>(); + globals::dispatcher.sink().connect<&on_glfw_key>(); + + sfx_chat_message = resource::load("sounds/ui/chat_message.wav"); +} + +void gui::client_chat::init_late(void) +{ +} + +void gui::client_chat::shutdown(void) +{ + sfx_chat_message = nullptr; +} + +void gui::client_chat::update(void) +{ + while(history.size() > history_size.get_value()) { + history.pop_front(); + } +} + +void gui::client_chat::layout(void) +{ + auto viewport = ImGui::GetMainViewport(); + auto window_start = ImVec2(0.0f, 0.0f); + auto window_size = ImVec2(0.75f * viewport->Size.x, viewport->Size.y); + + ImGui::SetNextWindowPos(window_start); + ImGui::SetNextWindowSize(window_size); + + ImGui::PushFont(globals::font_unscii16, 8.0f); + + if(!ImGui::Begin("###chat", nullptr, WINDOW_FLAGS)) { + ImGui::End(); + return; + } + + auto& padding = ImGui::GetStyle().FramePadding; + auto& spacing = ImGui::GetStyle().ItemSpacing; + auto font = ImGui::GetFont(); + + auto draw_list = ImGui::GetWindowDrawList(); + + // The text input widget occupies the bottom part + // of the chat window, we need to reserve some space for it + auto ypos = window_size.y - 2.5f * ImGui::GetFontSize() - 2.0f * padding.y - 2.0f * spacing.y; + + if(globals::gui_screen == GUI_CHAT) { + if(needs_focus) { + ImGui::SetKeyboardFocusHere(); + needs_focus = false; + } + + ImGui::SetNextItemWidth(window_size.x + 32.0f * padding.x); + ImGui::SetCursorScreenPos(ImVec2(padding.x, ypos)); + ImGui::InputText("###chat.input", &chat_input); + } + + if(!client_game::hide_hud && ((globals::gui_screen == GUI_SCREEN_NONE) || (globals::gui_screen == GUI_CHAT))) { + for(auto it = history.crbegin(); it < history.crend(); ++it) { + auto text_size = ImGui::CalcTextSize(it->text.c_str(), it->text.c_str() + it->text.size(), false, window_size.x); + auto rect_size = ImVec2(window_size.x, text_size.y + 2.0f * padding.y); + + auto rect_pos = ImVec2(padding.x, ypos - text_size.y - 2.0f * padding.y); + auto rect_end = ImVec2(rect_pos.x + rect_size.x, rect_pos.y + rect_size.y); + auto text_pos = ImVec2(rect_pos.x + padding.x, rect_pos.y + padding.y); + + auto fadeout_seconds = 10.0f; + auto fadeout = std::exp(-1.0f * std::pow(1.0e-6f * static_cast(globals::curtime - it->spawn) / fadeout_seconds, 10.0f)); + + float rect_alpha; + float text_alpha; + + if(globals::gui_screen == GUI_CHAT) { + rect_alpha = 0.75f; + text_alpha = 1.00f; + } + else { + rect_alpha = 0.50f * fadeout; + text_alpha = 1.00f * fadeout; + } + + auto rect_col = ImGui::GetColorU32(ImGuiCol_FrameBg, rect_alpha); + auto text_col = ImGui::GetColorU32(ImVec4(it->color.x, it->color.y, it->color.z, it->color.w * text_alpha)); + auto shadow_col = ImGui::GetColorU32(ImVec4(0.0f, 0.0f, 0.0f, text_alpha)); + + draw_list->AddRectFilled(rect_pos, rect_end, rect_col); + + imdraw_ext::text_shadow_w(it->text, text_pos, text_col, shadow_col, font, draw_list, 8.0f, window_size.x); + + ypos -= rect_size.y; + } + } + + ImGui::End(); + ImGui::PopFont(); +} + +void gui::client_chat::clear(void) +{ + history.clear(); +} + +void gui::client_chat::refresh_timings(void) +{ + for(auto it = history.begin(); it < history.end(); ++it) { + // Reset the spawn time so the fadeout timer + // is reset; SpawnPlayer handler might call this + it->spawn = globals::curtime; + } +} + +void gui::client_chat::print(const std::string& text) +{ + GuiChatMessage message = {}; + message.spawn = globals::curtime; + message.text = text; + message.color = ImGui::GetStyleColorVec4(ImGuiCol_Text); + history.push_back(message); + + if(sfx_chat_message && session::is_ingame()) { + sound::play_ui(sfx_chat_message, false, 1.0f); + } +} diff --git a/src/game/client/gui/chat.hh b/src/game/client/gui/chat.hh new file mode 100644 index 0000000..6a3ea33 --- /dev/null +++ b/src/game/client/gui/chat.hh @@ -0,0 +1,17 @@ +#pragma once + +namespace gui::client_chat +{ +void init(void); +void init_late(void); +void shutdown(void); +void update(void); +void layout(void); +} // namespace gui::client_chat + +namespace gui::client_chat +{ +void clear(void); +void refresh_timings(void); +void print(const std::string& string); +} // namespace gui::client_chat diff --git a/src/game/client/gui/crosshair.cc b/src/game/client/gui/crosshair.cc new file mode 100644 index 0000000..649602f --- /dev/null +++ b/src/game/client/gui/crosshair.cc @@ -0,0 +1,43 @@ +#include "client/pch.hh" + +#include "client/gui/crosshair.hh" + +#include "core/math/constexpr.hh" + +#include "core/resource/resource.hh" + +#include "client/resource/texture_gui.hh" + +#include "client/globals.hh" +#include "client/session.hh" + +static resource_ptr texture; + +void gui::crosshair::init(void) +{ + texture = resource::load("textures/gui/hud_crosshair.png", + TEXTURE_GUI_LOAD_CLAMP_S | TEXTURE_GUI_LOAD_CLAMP_T | TEXTURE_GUI_LOAD_VFLIP); + + if(texture == nullptr) { + spdlog::critical("crosshair: texture load failed"); + std::terminate(); + } +} + +void gui::crosshair::shutdown(void) +{ + texture = nullptr; +} + +void gui::crosshair::layout(void) +{ + auto viewport = ImGui::GetMainViewport(); + auto draw_list = ImGui::GetForegroundDrawList(); + + auto scaled_width = glm::max(texture->size.x, static_cast(globals::gui_scale * texture->size.x / 2.0f)); + auto scaled_height = glm::max(texture->size.y, static_cast(globals::gui_scale * texture->size.y / 2.0f)); + auto start = ImVec2(static_cast(0.5f * viewport->Size.x) - (scaled_width / 2.0f), + static_cast(static_cast(0.5f * viewport->Size.y) - (scaled_height / 2.0f))); + auto end = ImVec2(start.x + scaled_width, start.y + scaled_height); + draw_list->AddImage(texture->handle, start, end); +} diff --git a/src/game/client/gui/crosshair.hh b/src/game/client/gui/crosshair.hh new file mode 100644 index 0000000..589727e --- /dev/null +++ b/src/game/client/gui/crosshair.hh @@ -0,0 +1,8 @@ +#pragma once + +namespace gui::crosshair +{ +void init(void); +void shutdown(void); +void layout(void); +} // namespace gui::crosshair diff --git a/src/game/client/gui/direct_connection.cc b/src/game/client/gui/direct_connection.cc new file mode 100644 index 0000000..39ea2b5 --- /dev/null +++ b/src/game/client/gui/direct_connection.cc @@ -0,0 +1,145 @@ +#include "client/pch.hh" + +#include "client/gui/direct_connection.hh" + +#include "core/config/boolean.hh" + +#include "core/utils/string.hh" + +#include "shared/protocol.hh" + +#include "client/gui/gui_screen.hh" +#include "client/gui/language.hh" + +#include "client/io/glfw.hh" + +#include "client/game.hh" +#include "client/globals.hh" +#include "client/session.hh" + +constexpr static ImGuiWindowFlags WINDOW_FLAGS = ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoDecoration; + +static std::string str_title; +static std::string str_connect; +static std::string str_cancel; + +static std::string str_hostname; +static std::string str_password; + +static std::string direct_hostname; +static std::string direct_password; + +static void on_glfw_key(const io::GlfwKeyEvent& event) +{ + if((event.key == GLFW_KEY_ESCAPE) && (event.action == GLFW_PRESS)) { + if(globals::gui_screen == GUI_DIRECT_CONNECTION) { + globals::gui_screen = GUI_PLAY_MENU; + return; + } + } +} + +static void on_language_set(const gui::LanguageSetEvent& event) +{ + str_title = gui::language::resolve("direct_connection.title"); + str_connect = gui::language::resolve_gui("direct_connection.connect"); + str_cancel = gui::language::resolve_gui("direct_connection.cancel"); + + str_hostname = gui::language::resolve("direct_connection.hostname"); + str_password = gui::language::resolve("direct_connection.password"); +} + +static void connect_to_server(void) +{ + auto parts = utils::split(direct_hostname, ":"); + std::string parsed_hostname; + std::uint16_t parsed_port; + + if(!parts[0].empty()) { + parsed_hostname = parts[0]; + } + else { + parsed_hostname = std::string("localhost"); + } + + if(parts.size() >= 2) { + parsed_port = glm::clamp(static_cast(strtoul(parts[1].c_str(), nullptr, 10)), 1024U, UINT16_MAX); + } + else { + parsed_port = protocol::PORT; + } + + session::connect(parsed_hostname.c_str(), parsed_port, direct_password.c_str()); +} + +void gui::direct_connection::init(void) +{ + globals::dispatcher.sink().connect<&on_glfw_key>(); + globals::dispatcher.sink().connect<&on_language_set>(); +} + +void gui::direct_connection::layout(void) +{ + auto viewport = ImGui::GetMainViewport(); + auto window_start = ImVec2(0.25f * viewport->Size.x, 0.20f * viewport->Size.y); + auto window_size = ImVec2(0.50f * viewport->Size.x, 0.80f * viewport->Size.y); + + ImGui::SetNextWindowPos(window_start); + ImGui::SetNextWindowSize(window_size); + + if(ImGui::Begin("###UIDirectConnect", nullptr, WINDOW_FLAGS)) { + const float title_width = ImGui::CalcTextSize(str_title.c_str()).x; + ImGui::SetCursorPosX(0.5f * (window_size.x - title_width)); + ImGui::TextUnformatted(str_title.c_str()); + + ImGui::Dummy(ImVec2(0.0f, 16.0f * globals::gui_scale)); + + ImGuiInputTextFlags hostname_flags = ImGuiInputTextFlags_CharsNoBlank; + + if(client_game::streamer_mode.get_value()) { + // Hide server hostname to avoid things like + // followers flooding the server that is streamed online + hostname_flags |= ImGuiInputTextFlags_Password; + } + + auto avail_width = ImGui::GetContentRegionAvail().x; + + ImGui::PushItemWidth(avail_width); + + ImGui::InputText("###UIDirectConnect_hostname", &direct_hostname, hostname_flags); + + if(ImGui::BeginItemTooltip()) { + ImGui::PushTextWrapPos(ImGui::GetFontSize() * 16.0f); + ImGui::TextUnformatted(str_hostname.c_str()); + ImGui::PopTextWrapPos(); + ImGui::EndTooltip(); + } + + ImGui::InputText("###UIDirectConnect_password", &direct_password, ImGuiInputTextFlags_Password); + + if(ImGui::BeginItemTooltip()) { + ImGui::PushTextWrapPos(ImGui::GetFontSize() * 16.0f); + ImGui::TextUnformatted(str_password.c_str()); + ImGui::PopTextWrapPos(); + ImGui::EndTooltip(); + } + + ImGui::PopItemWidth(); + + ImGui::Dummy(ImVec2(0.0f, 4.0f * globals::gui_scale)); + + ImGui::BeginDisabled(utils::is_whitespace(direct_hostname)); + + if(ImGui::Button(str_connect.c_str(), ImVec2(avail_width, 0.0f))) { + connect_to_server(); + } + + ImGui::EndDisabled(); + + if(ImGui::Button(str_cancel.c_str(), ImVec2(avail_width, 0.0f))) { + globals::gui_screen = GUI_PLAY_MENU; + } + } + + ImGui::End(); +} diff --git a/src/game/client/gui/direct_connection.hh b/src/game/client/gui/direct_connection.hh new file mode 100644 index 0000000..aa02d7c --- /dev/null +++ b/src/game/client/gui/direct_connection.hh @@ -0,0 +1,7 @@ +#pragma once + +namespace gui::direct_connection +{ +void init(void); +void layout(void); +} // namespace gui::direct_connection diff --git a/src/game/client/gui/gui_screen.hh b/src/game/client/gui/gui_screen.hh new file mode 100644 index 0000000..2eae310 --- /dev/null +++ b/src/game/client/gui/gui_screen.hh @@ -0,0 +1,10 @@ +#pragma once + +constexpr static unsigned int GUI_SCREEN_NONE = 0x0000U; +constexpr static unsigned int GUI_MAIN_MENU = 0x0001U; +constexpr static unsigned int GUI_PLAY_MENU = 0x0002U; +constexpr static unsigned int GUI_SETTINGS = 0x0003U; +constexpr static unsigned int GUI_PROGRESS_BAR = 0x0004U; +constexpr static unsigned int GUI_MESSAGE_BOX = 0x0005U; +constexpr static unsigned int GUI_CHAT = 0x0006U; +constexpr static unsigned int GUI_DIRECT_CONNECTION = 0x0007U; diff --git a/src/game/client/gui/hotbar.cc b/src/game/client/gui/hotbar.cc new file mode 100644 index 0000000..663f263 --- /dev/null +++ b/src/game/client/gui/hotbar.cc @@ -0,0 +1,182 @@ +#include "client/pch.hh" + +#include "client/gui/hotbar.hh" + +#include "core/io/config_map.hh" + +#include "core/resource/resource.hh" + +#include "shared/world/item_registry.hh" + +#include "client/config/keybind.hh" + +#include "client/gui/settings.hh" +#include "client/gui/status_lines.hh" + +#include "client/io/glfw.hh" + +#include "client/resource/texture_gui.hh" + +#include "client/globals.hh" + +constexpr static float ITEM_SIZE = 20.0f; +constexpr static float ITEM_PADDING = 2.0f; +constexpr static float SELECTOR_PADDING = 1.0f; +constexpr static float HOTBAR_PADDING = 2.0f; + +unsigned int gui::hotbar::active_slot = 0U; +std::array gui::hotbar::slots = {}; + +static config::KeyBind hotbar_keys[HOTBAR_SIZE]; + +static resource_ptr hotbar_background; +static resource_ptr hotbar_selector; + +static ImU32 get_color_alpha(ImGuiCol style_color, float alpha) +{ + const auto& color = ImGui::GetStyleColorVec4(style_color); + return ImGui::GetColorU32(ImVec4(color.x, color.y, color.z, alpha)); +} + +static void update_hotbar_item(void) +{ + auto current_item = gui::hotbar::slots[gui::hotbar::active_slot]; + + if(current_item == nullptr) { + gui::status_lines::unset(gui::STATUS_HOTBAR); + } + else { + gui::status_lines::set(gui::STATUS_HOTBAR, current_item->get_name(), ImVec4(1.0f, 1.0f, 1.0f, 1.0f), 5.0f); + } +} + +static void on_glfw_key(const io::GlfwKeyEvent& event) +{ + if((event.action == GLFW_PRESS) && !globals::gui_screen) { + for(unsigned int i = 0U; i < HOTBAR_SIZE; ++i) { + if(hotbar_keys[i].equals(event.key)) { + gui::hotbar::active_slot = i; + update_hotbar_item(); + break; + } + } + } +} + +static void on_glfw_scroll(const io::GlfwScrollEvent& event) +{ + if(!globals::gui_screen) { + if(event.dy < 0.0) { + gui::hotbar::next_slot(); + return; + } + + if(event.dy > 0.0) { + gui::hotbar::prev_slot(); + return; + } + } +} + +void gui::hotbar::init(void) +{ + hotbar_keys[0].set_key(GLFW_KEY_1); + hotbar_keys[1].set_key(GLFW_KEY_2); + hotbar_keys[2].set_key(GLFW_KEY_3); + hotbar_keys[3].set_key(GLFW_KEY_4); + hotbar_keys[4].set_key(GLFW_KEY_5); + hotbar_keys[5].set_key(GLFW_KEY_6); + hotbar_keys[6].set_key(GLFW_KEY_7); + hotbar_keys[7].set_key(GLFW_KEY_8); + hotbar_keys[8].set_key(GLFW_KEY_9); + + globals::client_config.add_value("hotbar.key.0", hotbar_keys[0]); + globals::client_config.add_value("hotbar.key.1", hotbar_keys[1]); + globals::client_config.add_value("hotbar.key.3", hotbar_keys[2]); + globals::client_config.add_value("hotbar.key.4", hotbar_keys[3]); + globals::client_config.add_value("hotbar.key.5", hotbar_keys[4]); + globals::client_config.add_value("hotbar.key.6", hotbar_keys[5]); + globals::client_config.add_value("hotbar.key.7", hotbar_keys[6]); + globals::client_config.add_value("hotbar.key.8", hotbar_keys[7]); + globals::client_config.add_value("hotbar.key.9", hotbar_keys[8]); + + settings::add_keybind(10, hotbar_keys[0], settings_location::KEYBOARD_GAMEPLAY, "hotbar.slot.0"); + settings::add_keybind(11, hotbar_keys[1], settings_location::KEYBOARD_GAMEPLAY, "hotbar.slot.1"); + settings::add_keybind(12, hotbar_keys[2], settings_location::KEYBOARD_GAMEPLAY, "hotbar.slot.2"); + settings::add_keybind(13, hotbar_keys[3], settings_location::KEYBOARD_GAMEPLAY, "hotbar.slot.3"); + settings::add_keybind(14, hotbar_keys[4], settings_location::KEYBOARD_GAMEPLAY, "hotbar.slot.4"); + settings::add_keybind(15, hotbar_keys[5], settings_location::KEYBOARD_GAMEPLAY, "hotbar.slot.5"); + settings::add_keybind(16, hotbar_keys[6], settings_location::KEYBOARD_GAMEPLAY, "hotbar.slot.6"); + settings::add_keybind(17, hotbar_keys[7], settings_location::KEYBOARD_GAMEPLAY, "hotbar.slot.7"); + settings::add_keybind(18, hotbar_keys[8], settings_location::KEYBOARD_GAMEPLAY, "hotbar.slot.8"); + + hotbar_background = resource::load("textures/gui/hud_hotbar.png", TEXTURE_GUI_LOAD_CLAMP_S | TEXTURE_GUI_LOAD_CLAMP_T); + hotbar_selector = resource::load("textures/gui/hud_selector.png", TEXTURE_GUI_LOAD_CLAMP_S | TEXTURE_GUI_LOAD_CLAMP_T); + + globals::dispatcher.sink().connect<&on_glfw_key>(); + globals::dispatcher.sink().connect<&on_glfw_scroll>(); +} + +void gui::hotbar::shutdown(void) +{ + hotbar_background = nullptr; + hotbar_selector = nullptr; +} + +void gui::hotbar::layout(void) +{ + auto& style = ImGui::GetStyle(); + + auto item_size = ITEM_SIZE * globals::gui_scale; + auto hotbar_width = HOTBAR_SIZE * item_size; + auto hotbar_padding = HOTBAR_PADDING * globals::gui_scale; + + auto viewport = ImGui::GetMainViewport(); + auto draw_list = ImGui::GetForegroundDrawList(); + + // Draw the hotbar background image + auto background_start = ImVec2(0.5f * viewport->Size.x - 0.5f * hotbar_width, viewport->Size.y - item_size - hotbar_padding); + auto background_end = ImVec2(background_start.x + hotbar_width, background_start.y + item_size); + draw_list->AddImage(hotbar_background->handle, background_start, background_end); + + // Draw the hotbar selector image + auto selector_padding_a = SELECTOR_PADDING * globals::gui_scale; + auto selector_padding_b = SELECTOR_PADDING * globals::gui_scale * 2.0f; + auto selector_start = ImVec2(background_start.x + gui::hotbar::active_slot * item_size - selector_padding_a, + background_start.y - selector_padding_a); + auto selector_end = ImVec2(selector_start.x + item_size + selector_padding_b, selector_start.y + item_size + selector_padding_b); + draw_list->AddImage(hotbar_selector->handle, selector_start, selector_end); + + // Figure out item texture padding values + auto item_padding_a = ITEM_PADDING * globals::gui_scale; + auto item_padding_b = ITEM_PADDING * globals::gui_scale * 2.0f; + + // Draw individual item textures in the hotbar + for(std::size_t i = 0; i < HOTBAR_SIZE; ++i) { + auto item = gui::hotbar::slots[i]; + + if((item == nullptr) || (item->get_cached_texture() == nullptr)) { + // There's either no item in the slot + // or the item doesn't have a texture + continue; + } + + const auto item_start = ImVec2(background_start.x + i * item_size + item_padding_a, background_start.y + item_padding_a); + const auto item_end = ImVec2(item_start.x + item_size - item_padding_b, item_start.y + item_size - item_padding_b); + draw_list->AddImage(item->get_cached_texture()->handle, item_start, item_end); + } +} + +void gui::hotbar::next_slot(void) +{ + gui::hotbar::active_slot += 1U; + gui::hotbar::active_slot %= HOTBAR_SIZE; + update_hotbar_item(); +} + +void gui::hotbar::prev_slot(void) +{ + gui::hotbar::active_slot += HOTBAR_SIZE - 1U; + gui::hotbar::active_slot %= HOTBAR_SIZE; + update_hotbar_item(); +} diff --git a/src/game/client/gui/hotbar.hh b/src/game/client/gui/hotbar.hh new file mode 100644 index 0000000..c529230 --- /dev/null +++ b/src/game/client/gui/hotbar.hh @@ -0,0 +1,30 @@ +#pragma once + +// TODO: design an inventory system and an item +// registry and integrate the hotbar into that system + +namespace world +{ +class Item; +} // namespace world + +constexpr static unsigned int HOTBAR_SIZE = 9U; + +namespace gui::hotbar +{ +extern unsigned int active_slot; +extern std::array slots; +} // namespace gui::hotbar + +namespace gui::hotbar +{ +void init(void); +void shutdown(void); +void layout(void); +} // namespace gui::hotbar + +namespace gui::hotbar +{ +void next_slot(void); +void prev_slot(void); +} // namespace gui::hotbar diff --git a/src/game/client/gui/imdraw_ext.cc b/src/game/client/gui/imdraw_ext.cc new file mode 100644 index 0000000..4b44d5f --- /dev/null +++ b/src/game/client/gui/imdraw_ext.cc @@ -0,0 +1,34 @@ +#include "client/pch.hh" + +#include "client/gui/imdraw_ext.hh" + +#include "client/globals.hh" + +void gui::imdraw_ext::text_shadow(const std::string& text, const ImVec2& position, ImU32 text_color, ImU32 shadow_color, ImFont* font, + ImDrawList* draw_list) +{ + imdraw_ext::text_shadow(text, position, text_color, shadow_color, font, draw_list, font->LegacySize); +} + +void gui::imdraw_ext::text_shadow(const std::string& text, const ImVec2& position, ImU32 text_color, ImU32 shadow_color, ImFont* font, + ImDrawList* draw_list, float font_size) +{ + const auto shadow_position = ImVec2(position.x + 0.5f * globals::gui_scale, position.y + 0.5f * globals::gui_scale); + draw_list->AddText(font, globals::gui_scale * font_size, shadow_position, shadow_color, text.c_str(), text.c_str() + text.size()); + draw_list->AddText(font, globals::gui_scale * font_size, position, text_color, text.c_str(), text.c_str() + text.size()); +} + +void gui::imdraw_ext::text_shadow_w(const std::string& text, const ImVec2& position, ImU32 text_color, ImU32 shadow_color, ImFont* font, + ImDrawList* draw_list, float wrap_width) +{ + imdraw_ext::text_shadow_w(text, position, text_color, shadow_color, font, draw_list, font->LegacySize, wrap_width); +} + +void gui::imdraw_ext::text_shadow_w(const std::string& text, const ImVec2& position, ImU32 text_color, ImU32 shadow_color, ImFont* font, + ImDrawList* draw_list, float font_size, float wrap_width) +{ + const auto shadow_position = ImVec2(position.x + 0.5f * globals::gui_scale, position.y + 0.5f * globals::gui_scale); + draw_list->AddText(font, globals::gui_scale * font_size, shadow_position, shadow_color, text.c_str(), text.c_str() + text.size(), + wrap_width); + draw_list->AddText(font, globals::gui_scale * font_size, position, text_color, text.c_str(), text.c_str() + text.size(), wrap_width); +} diff --git a/src/game/client/gui/imdraw_ext.hh b/src/game/client/gui/imdraw_ext.hh new file mode 100644 index 0000000..a7e1503 --- /dev/null +++ b/src/game/client/gui/imdraw_ext.hh @@ -0,0 +1,17 @@ +#pragma once + +namespace gui::imdraw_ext +{ +void text_shadow(const std::string& text, const ImVec2& position, ImU32 text_color, ImU32 shadow_color, ImFont* font, + ImDrawList* draw_list); +void text_shadow(const std::string& text, const ImVec2& position, ImU32 text_color, ImU32 shadow_color, ImFont* font, ImDrawList* draw_list, + float font_size); +} // namespace gui::imdraw_ext + +namespace gui::imdraw_ext +{ +void text_shadow_w(const std::string& text, const ImVec2& position, ImU32 text_color, ImU32 shadow_color, ImFont* font, + ImDrawList* draw_list, float wrap_width); +void text_shadow_w(const std::string& text, const ImVec2& position, ImU32 text_color, ImU32 shadow_color, ImFont* font, + ImDrawList* draw_list, float font_size, float wrap_width); +} // namespace gui::imdraw_ext diff --git a/src/game/client/gui/language.cc b/src/game/client/gui/language.cc new file mode 100644 index 0000000..0109ae6 --- /dev/null +++ b/src/game/client/gui/language.cc @@ -0,0 +1,202 @@ +#include "client/pch.hh" + +#include "client/gui/language.hh" + +#include "core/config/string.hh" + +#include "core/io/config_map.hh" +#include "core/io/physfs.hh" + +#include "client/gui/settings.hh" + +#include "client/globals.hh" + +constexpr static std::string_view DEFAULT_LANGUAGE = "en_US"; + +// Available languages are kept in a special manifest file which +// is essentially a key-value map of semi-IETF-compliant language tags +// and the language's endonym; after reading the manifest, the translation +// system knows what language it can load and will act accordingly +constexpr static std::string_view MANIFEST_PATH = "lang/manifest.json"; + +static gui::LanguageManifest manifest; +static gui::LanguageIterator current_language; +static std::unordered_map language_map; +static std::unordered_map ietf_map; +static config::String config_language(DEFAULT_LANGUAGE); + +static void send_language_event(gui::LanguageIterator new_language) +{ + gui::LanguageSetEvent event; + event.new_language = new_language; + globals::dispatcher.trigger(event); +} + +void gui::language::init(void) +{ + globals::client_config.add_value("language", config_language); + + settings::add_language_select(0, settings_location::GENERAL, "language"); + + auto file = PHYSFS_openRead(std::string(MANIFEST_PATH).c_str()); + + if(file == nullptr) { + spdlog::critical("language: {}: {}", MANIFEST_PATH, io::physfs_error()); + std::terminate(); + } + + auto source = std::string(PHYSFS_fileLength(file), char(0x00)); + PHYSFS_readBytes(file, source.data(), source.size()); + PHYSFS_close(file); + + auto jsonv = json_parse_string(source.c_str()); + const auto json = json_value_get_object(jsonv); + const auto count = json_object_get_count(json); + + if((jsonv == nullptr) || (json == nullptr) || (count == 0)) { + spdlog::critical("language: {}: parse error", MANIFEST_PATH); + json_value_free(jsonv); + std::terminate(); + } + + for(std::size_t i = 0; i < count; ++i) { + const auto ietf = json_object_get_name(json, i); + const auto value = json_object_get_value_at(json, i); + const auto endonym = json_value_get_string(value); + + if(ietf && endonym) { + LanguageInfo info; + info.ietf = std::string(ietf); + info.endonym = std::string(endonym); + info.display = std::format("{} ({})", endonym, ietf); + manifest.push_back(info); + } + } + + for(auto it = manifest.cbegin(); it != manifest.cend(); ++it) { + ietf_map.emplace(it->ietf, it); + } + + json_value_free(jsonv); + + // This is temporary! This value will + // be overriden in init_late after the + // config system updates config_language + current_language = manifest.cend(); +} + +void gui::language::init_late(void) +{ + auto user_language = ietf_map.find(config_language.get_value()); + + if(user_language != ietf_map.cend()) { + gui::language::set(user_language->second); + return; + } + + auto fallback = ietf_map.find(std::string(DEFAULT_LANGUAGE)); + + if(fallback != ietf_map.cend()) { + gui::language::set(fallback->second); + return; + } + + spdlog::critical("language: we're doomed!"); + spdlog::critical("language: {} doesn't exist!", DEFAULT_LANGUAGE); + std::terminate(); +} + +void gui::language::set(LanguageIterator new_language) +{ + if(new_language != manifest.cend()) { + auto path = std::format("lang/lang.{}.json", new_language->ietf); + + auto file = PHYSFS_openRead(path.c_str()); + + if(file == nullptr) { + spdlog::warn("language: {}: {}", path, io::physfs_error()); + send_language_event(new_language); + return; + } + + auto source = std::string(PHYSFS_fileLength(file), char(0x00)); + PHYSFS_readBytes(file, source.data(), source.size()); + PHYSFS_close(file); + + auto jsonv = json_parse_string(source.c_str()); + const auto json = json_value_get_object(jsonv); + const auto count = json_object_get_count(json); + + if((jsonv == nullptr) || (json == nullptr) || (count == 0)) { + spdlog::warn("language: {}: parse error", path); + send_language_event(new_language); + json_value_free(jsonv); + return; + } + + language_map.clear(); + + for(size_t i = 0; i < count; ++i) { + const auto key = json_object_get_name(json, i); + const auto value = json_object_get_value_at(json, i); + const auto value_str = json_value_get_string(value); + + if(key && value_str) { + language_map.emplace(key, value_str); + continue; + } + } + + json_value_free(jsonv); + + current_language = new_language; + config_language.set(new_language->ietf.c_str()); + } + + send_language_event(new_language); +} + +gui::LanguageIterator gui::language::get_current(void) +{ + return current_language; +} + +gui::LanguageIterator gui::language::find(std::string_view ietf) +{ + const auto it = ietf_map.find(std::string(ietf)); + if(it != ietf_map.cend()) { + return it->second; + } + else { + return manifest.cend(); + } +} + +gui::LanguageIterator gui::language::cbegin(void) +{ + return manifest.cbegin(); +} + +gui::LanguageIterator gui::language::cend(void) +{ + return manifest.cend(); +} + +std::string_view gui::language::resolve(std::string_view key) +{ + const auto it = language_map.find(std::string(key)); + + if(it != language_map.cend()) { + return it->second; + } + + return key; +} + +std::string gui::language::resolve_gui(std::string_view key) +{ + // We need window tags to retain their hierarchy when a language + // dynamically changes; ImGui allows to provide hidden unique identifiers + // to GUI primitives that have their name change dynamically, so we're using this + return std::format("{}###{}", gui::language::resolve(key), key); +} diff --git a/src/game/client/gui/language.hh b/src/game/client/gui/language.hh new file mode 100644 index 0000000..90132d7 --- /dev/null +++ b/src/game/client/gui/language.hh @@ -0,0 +1,42 @@ +#pragma once + +namespace gui +{ +struct LanguageInfo final { + std::string endonym; // Language's self-name + std::string display; // Display for the settings GUI + std::string ietf; // Semi-compliant language abbreviation +}; + +using LanguageManifest = std::vector; +using LanguageIterator = LanguageManifest::const_iterator; + +struct LanguageSetEvent final { + LanguageIterator new_language; +}; +} // namespace gui + +namespace gui::language +{ +void init(void); +void init_late(void); +} // namespace gui::language + +namespace gui::language +{ +void set(LanguageIterator new_language); +} // namespace gui::language + +namespace gui::language +{ +LanguageIterator get_current(void); +LanguageIterator find(std::string_view ietf); +LanguageIterator cbegin(void); +LanguageIterator cend(void); +} // namespace gui::language + +namespace gui::language +{ +std::string_view resolve(std::string_view key); +std::string resolve_gui(std::string_view key); +} // namespace gui::language diff --git a/src/game/client/gui/main_menu.cc b/src/game/client/gui/main_menu.cc new file mode 100644 index 0000000..d60a507 --- /dev/null +++ b/src/game/client/gui/main_menu.cc @@ -0,0 +1,172 @@ +#include "client/pch.hh" + +#include "client/gui/main_menu.hh" + +#include "core/math/constexpr.hh" + +#include "core/resource/resource.hh" + +#include "core/version.hh" + +#include "client/gui/gui_screen.hh" +#include "client/gui/language.hh" +#include "client/gui/window_title.hh" + +#include "client/io/glfw.hh" + +#include "client/resource/texture_gui.hh" + +#include "client/globals.hh" +#include "client/session.hh" + +constexpr static ImGuiWindowFlags WINDOW_FLAGS = ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoDecoration; + +static std::string str_play; +static std::string str_resume; +static std::string str_settings; +static std::string str_leave; +static std::string str_quit; + +static resource_ptr title; +static float title_aspect; + +static void on_glfw_key(const io::GlfwKeyEvent& event) +{ + if(session::is_ingame() && (event.key == GLFW_KEY_ESCAPE) && (event.action == GLFW_PRESS)) { + if(globals::gui_screen == GUI_SCREEN_NONE) { + globals::gui_screen = GUI_MAIN_MENU; + return; + } + + if(globals::gui_screen == GUI_MAIN_MENU) { + globals::gui_screen = GUI_SCREEN_NONE; + return; + } + } +} + +static void on_language_set(const gui::LanguageSetEvent& event) +{ + str_play = gui::language::resolve_gui("main_menu.play"); + str_resume = gui::language::resolve_gui("main_menu.resume"); + str_settings = gui::language::resolve("main_menu.settings"); + str_leave = gui::language::resolve("main_menu.leave"); + str_quit = gui::language::resolve("main_menu.quit"); +} + +void gui::main_menu::init(void) +{ + title = resource::load("textures/gui/menu_title.png", TEXTURE_GUI_LOAD_CLAMP_S | TEXTURE_GUI_LOAD_CLAMP_T); + + if(title == nullptr) { + spdlog::critical("main_menu: texture load failed"); + std::terminate(); + } + + if(title->size.x > title->size.y) { + title_aspect = static_cast(title->size.x) / static_cast(title->size.y); + } + else { + title_aspect = static_cast(title->size.y) / static_cast(title->size.x); + } + + globals::dispatcher.sink().connect<&on_glfw_key>(); + globals::dispatcher.sink().connect<&on_language_set>(); +} + +void gui::main_menu::shutdown(void) +{ + title = nullptr; +} + +void gui::main_menu::layout(void) +{ + const auto viewport = ImGui::GetMainViewport(); + const auto window_start = ImVec2(0.0f, viewport->Size.y * 0.15f); + const auto window_size = ImVec2(viewport->Size.x, viewport->Size.y); + + ImGui::SetNextWindowPos(window_start); + ImGui::SetNextWindowSize(window_size); + + if(ImGui::Begin("###main_menu", nullptr, WINDOW_FLAGS)) { + ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, 2.0f * globals::gui_scale)); + + if(session::is_ingame()) { + ImGui::Dummy(ImVec2(0.0f, 32.0f * globals::gui_scale)); + } + else { + auto reference_height = 0.225f * window_size.y; + auto image_width = glm::min(window_size.x, reference_height * title_aspect); + auto image_height = image_width / title_aspect; + ImGui::SetCursorPosX(0.5f * (window_size.x - image_width)); + ImGui::Image(title->handle, ImVec2(image_width, image_height)); + } + + ImGui::Dummy(ImVec2(0.0f, 24.0f * globals::gui_scale)); + + const float button_width = 240.0f * globals::gui_scale; + const float button_xpos = 0.5f * (window_size.x - button_width); + + if(session::is_ingame()) { + ImGui::SetCursorPosX(button_xpos); + + if(ImGui::Button(str_resume.c_str(), ImVec2(button_width, 0.0f))) { + globals::gui_screen = GUI_SCREEN_NONE; + } + + ImGui::Spacing(); + } + else { + ImGui::SetCursorPosX(button_xpos); + + if(ImGui::Button(str_play.c_str(), ImVec2(button_width, 0.0f))) { + globals::gui_screen = GUI_PLAY_MENU; + } + + ImGui::Spacing(); + } + + ImGui::SetCursorPosX(button_xpos); + + if(ImGui::Button(str_settings.c_str(), ImVec2(button_width, 0.0f))) { + globals::gui_screen = GUI_SETTINGS; + } + + ImGui::Spacing(); + + if(session::is_ingame()) { + ImGui::SetCursorPosX(button_xpos); + + if(ImGui::Button(str_leave.c_str(), ImVec2(button_width, 0.0f))) { + session::disconnect("protocol.client_disconnect"); + globals::gui_screen = GUI_PLAY_MENU; + gui::window_title::update(); + } + + ImGui::Spacing(); + } + else { + ImGui::SetCursorPosX(button_xpos); + + if(ImGui::Button(str_quit.c_str(), ImVec2(button_width, 0.0f))) { + glfwSetWindowShouldClose(globals::window, true); + } + + ImGui::Spacing(); + } + + if(!session::is_ingame()) { + const auto& padding = ImGui::GetStyle().FramePadding; + const auto& spacing = ImGui::GetStyle().ItemSpacing; + + ImGui::PushFont(globals::font_unscii8, 4.0f); + ImGui::SetCursorScreenPos(ImVec2(padding.x + spacing.x, window_size.y - ImGui::GetFontSize() - padding.y - spacing.y)); + ImGui::Text("Voxelius %*s", version::full.size(), version::full.data()); // string_view is not always null-terminated + ImGui::PopFont(); + } + + ImGui::PopStyleVar(); + } + + ImGui::End(); +} diff --git a/src/game/client/gui/main_menu.hh b/src/game/client/gui/main_menu.hh new file mode 100644 index 0000000..205f078 --- /dev/null +++ b/src/game/client/gui/main_menu.hh @@ -0,0 +1,8 @@ +#pragma once + +namespace gui::main_menu +{ +void init(void); +void shutdown(void); +void layout(void); +} // namespace gui::main_menu diff --git a/src/game/client/gui/message_box.cc b/src/game/client/gui/message_box.cc new file mode 100644 index 0000000..59e2d33 --- /dev/null +++ b/src/game/client/gui/message_box.cc @@ -0,0 +1,95 @@ +#include "client/pch.hh" + +#include "client/gui/message_box.hh" + +#include "client/gui/gui_screen.hh" +#include "client/gui/language.hh" + +#include "client/globals.hh" + +constexpr static ImGuiWindowFlags WINDOW_FLAGS = ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoDecoration; + +struct Button final { + gui::message_box_action action; + std::string str_title; +}; + +static std::string str_title; +static std::string str_subtitle; +static std::vector