From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- src/game/shared/const.hh | 43 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 43 insertions(+) create mode 100644 src/game/shared/const.hh (limited to 'src/game/shared/const.hh') diff --git a/src/game/shared/const.hh b/src/game/shared/const.hh new file mode 100644 index 0000000..187962a --- /dev/null +++ b/src/game/shared/const.hh @@ -0,0 +1,43 @@ +#pragma once + +#include "core/math/constexpr.hh" + +constexpr static unsigned int CHUNK_SIZE = 16; +constexpr static unsigned int CHUNK_AREA = CHUNK_SIZE * CHUNK_SIZE; +constexpr static unsigned int CHUNK_VOLUME = CHUNK_SIZE * CHUNK_SIZE * CHUNK_SIZE; +constexpr static unsigned int CHUNK_BITSHIFT = math::log2(CHUNK_SIZE); + +template +constexpr static glm::vec<3, T> DIR_NORTH = glm::vec<3, T>(0, 0, +1); +template +constexpr static glm::vec<3, T> DIR_SOUTH = glm::vec<3, T>(0, 0, -1); +template +constexpr static glm::vec<3, T> DIR_EAST = glm::vec<3, T>(-1, 0, 0); +template +constexpr static glm::vec<3, T> DIR_WEST = glm::vec<3, T>(+1, 0, 0); +template +constexpr static glm::vec<3, T> DIR_DOWN = glm::vec<3, T>(0, -1, 0); +template +constexpr static glm::vec<3, T> DIR_UP = glm::vec<3, T>(0, +1, 0); + +template +constexpr static glm::vec<3, T> DIR_FORWARD = glm::vec<3, T>(0, 0, +1); +template +constexpr static glm::vec<3, T> DIR_BACK = glm::vec<3, T>(0, 0, -1); +template +constexpr static glm::vec<3, T> DIR_LEFT = glm::vec<3, T>(-1, 0, 0); +template +constexpr static glm::vec<3, T> DIR_RIGHT = glm::vec<3, T>(+1, 0, 0); + +template +constexpr static glm::vec<3, T> UNIT_X = glm::vec<3, T>(1, 0, 0); +template +constexpr static glm::vec<3, T> UNIT_Y = glm::vec<3, T>(0, 1, 0); +template +constexpr static glm::vec<3, T> UNIT_Z = glm::vec<3, T>(0, 0, 1); + +template +constexpr static glm::vec<2, T> ZERO_VEC2 = glm::vec<2, T>(0, 0); + +template +constexpr static glm::vec<3, T> ZERO_VEC3 = glm::vec<3, T>(0, 0, 0); -- cgit