From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- src/game/shared/entity/collision.hh | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) create mode 100644 src/game/shared/entity/collision.hh (limited to 'src/game/shared/entity/collision.hh') diff --git a/src/game/shared/entity/collision.hh b/src/game/shared/entity/collision.hh new file mode 100644 index 0000000..b37f409 --- /dev/null +++ b/src/game/shared/entity/collision.hh @@ -0,0 +1,21 @@ +#pragma once + +#include "core/math/aabb.hh" + +namespace world +{ +class Dimension; +} // namespace world + +namespace entity +{ +struct Collision final { + math::AABBf aabb; + +public: + // NOTE: entity::Collision::fixed_update must be called + // before entity::Transform::fixed_update and entity::Velocity::fixed_update + // because both transform and velocity may be updated internally + static void fixed_update(world::Dimension* dimension); +}; +} // namespace entity -- cgit