From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- src/game/shared/entity/grounded.hh | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 src/game/shared/entity/grounded.hh (limited to 'src/game/shared/entity/grounded.hh') diff --git a/src/game/shared/entity/grounded.hh b/src/game/shared/entity/grounded.hh new file mode 100644 index 0000000..6c33d1d --- /dev/null +++ b/src/game/shared/entity/grounded.hh @@ -0,0 +1,12 @@ +#pragma once + +#include "shared/world/voxel.hh" + +namespace entity +{ +// Assigned to entities which are grounded +// according to the collision and gravity system +struct Grounded final { + world::VoxelMaterial surface; +}; +} // namespace entity -- cgit