From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- src/game/shared/entity/transform.hh | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 src/game/shared/entity/transform.hh (limited to 'src/game/shared/entity/transform.hh') diff --git a/src/game/shared/entity/transform.hh b/src/game/shared/entity/transform.hh new file mode 100644 index 0000000..2b357f8 --- /dev/null +++ b/src/game/shared/entity/transform.hh @@ -0,0 +1,30 @@ +#pragma once + +#include "shared/types.hh" + +namespace world +{ +class Dimension; +} // namespace world + +namespace entity +{ +struct Transform { + chunk_pos chunk; + glm::fvec3 local; + glm::fvec3 angles; + +public: + // Updates entity::Transform values so that + // the local translation field is always within + // local coodrinates; [floating-point precision] + static void fixed_update(world::Dimension* dimension); +}; +} // namespace entity + +namespace entity::client +{ +// Client-side only - interpolated and previous transform +struct TransformIntr final : public Transform {}; +struct TransformPrev final : public Transform {}; +} // namespace entity::client -- cgit