From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- src/game/shared/entity/velocity.hh | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) create mode 100644 src/game/shared/entity/velocity.hh (limited to 'src/game/shared/entity/velocity.hh') diff --git a/src/game/shared/entity/velocity.hh b/src/game/shared/entity/velocity.hh new file mode 100644 index 0000000..c8a1c91 --- /dev/null +++ b/src/game/shared/entity/velocity.hh @@ -0,0 +1,19 @@ +#pragma once + +namespace world +{ +class Dimension; +} // namespace world + +namespace entity +{ +struct Velocity final { + glm::fvec3 value; + +public: + // Updates entities entity::Transform values + // according to velocities multiplied by fixed_frametime. + // NOTE: This system was previously called inertial + static void fixed_update(world::Dimension* dimension); +}; +} // namespace entity -- cgit