From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- src/game/shared/game_items.cc | 65 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 65 insertions(+) create mode 100644 src/game/shared/game_items.cc (limited to 'src/game/shared/game_items.cc') diff --git a/src/game/shared/game_items.cc b/src/game/shared/game_items.cc new file mode 100644 index 0000000..e239063 --- /dev/null +++ b/src/game/shared/game_items.cc @@ -0,0 +1,65 @@ +#include "shared/pch.hh" + +#include "shared/game_items.hh" + +#include "shared/world/item_registry.hh" + +#include "shared/game_voxels.hh" + +const world::Item* game_items::stone = nullptr; +const world::Item* game_items::cobblestone = nullptr; +const world::Item* game_items::dirt = nullptr; +const world::Item* game_items::grass = nullptr; +const world::Item* game_items::oak_leaves = nullptr; +const world::Item* game_items::oak_planks = nullptr; +const world::Item* game_items::oak_log = nullptr; +const world::Item* game_items::glass = nullptr; +const world::Item* game_items::slime = nullptr; + +void game_items::populate(void) +{ + auto stone_builder = world::ItemBuilder("stone"); + stone_builder.set_texture("textures/item/stone.png"); + stone_builder.set_place_voxel(game_voxels::stone); + stone = world::item_registry::register_item(stone_builder); + + auto cobblestone_builder = world::ItemBuilder("cobblestone"); + cobblestone_builder.set_texture("textures/item/cobblestone.png"); + cobblestone_builder.set_place_voxel(game_voxels::cobblestone); + cobblestone = world::item_registry::register_item(cobblestone_builder); + + auto dirt_builder = world::ItemBuilder("dirt"); + dirt_builder.set_texture("textures/item/dirt.png"); + dirt_builder.set_place_voxel(game_voxels::dirt); + dirt = world::item_registry::register_item(dirt_builder); + + auto grass_builder = world::ItemBuilder("grass"); + grass_builder.set_texture("textures/item/grass.png"); + grass_builder.set_place_voxel(game_voxels::grass); + grass = world::item_registry::register_item(grass_builder); + + auto oak_leaves_builder = world::ItemBuilder("oak_leaves"); + oak_leaves_builder.set_texture("textures/item/oak_leaves.png"); + oak_leaves_builder.set_place_voxel(game_voxels::oak_leaves); + oak_leaves = world::item_registry::register_item(oak_leaves_builder); + + auto oak_planks_builder = world::ItemBuilder("oak_planks"); + oak_planks_builder.set_texture("textures/item/oak_planks.png"); + oak_planks_builder.set_place_voxel(game_voxels::oak_planks); + oak_planks = world::item_registry::register_item(oak_planks_builder); + + auto oak_log_builder = world::ItemBuilder("oak_log"); + oak_log_builder.set_texture("textures/item/oak_log.png"); + oak_log_builder.set_place_voxel(game_voxels::oak_log); + oak_log = world::item_registry::register_item(oak_log_builder); + + auto glass_builder = world::ItemBuilder("glass"); + glass_builder.set_texture("textures/item/glass.png"); + glass_builder.set_place_voxel(game_voxels::glass); + glass = world::item_registry::register_item(glass_builder); + + auto slime_builder = world::ItemBuilder("slime"); + slime_builder.set_texture("textures/item/slime.png"); + slime_builder.set_place_voxel(game_voxels::slime); + slime = world::item_registry::register_item(slime_builder); +} -- cgit