From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- src/game/shared/game_items.hh | 24 ++++++++++++++++++++++++ 1 file changed, 24 insertions(+) create mode 100644 src/game/shared/game_items.hh (limited to 'src/game/shared/game_items.hh') diff --git a/src/game/shared/game_items.hh b/src/game/shared/game_items.hh new file mode 100644 index 0000000..c9b3638 --- /dev/null +++ b/src/game/shared/game_items.hh @@ -0,0 +1,24 @@ +#pragma once + +namespace world +{ +class Item; +} // namespace world + +namespace game_items +{ +extern const world::Item* stone; +extern const world::Item* cobblestone; +extern const world::Item* dirt; +extern const world::Item* grass; +extern const world::Item* oak_leaves; +extern const world::Item* oak_planks; +extern const world::Item* oak_log; +extern const world::Item* glass; +extern const world::Item* slime; +} // namespace game_items + +namespace game_items +{ +void populate(void); +} // namespace game_items -- cgit